@@ -18,16 +18,20 @@ namespace Discord.WebSocket
public IActivity Activity { get; }
/// <inheritdoc />
public IImmutableSet<ClientType> ActiveClients { get; }
internal SocketPresence(UserStatus status, IActivity activity, IImmutableSet<ClientType> activeClients)
/// <inheritdoc />
public IImmutableList<IActivity> Activities { get; }
internal SocketPresence(UserStatus status, IActivity activity, IImmutableSet<ClientType> activeClients, IImmutableList<IActivity> activities)
{
Status = status;
Activity= activity;
ActiveClients = activeClients;
Activity = activity;
ActiveClients = activeClients ?? ImmutableHashSet<ClientType>.Empty;
Activities = activities ?? ImmutableList<IActivity>.Empty;
}
internal static SocketPresence Create(Model model)
{
var clients = ConvertClientTypesDict(model.ClientStatus.GetValueOrDefault());
return new SocketPresence(model.Status, model.Game?.ToEntity(), clients);
var activities = ConvertActivitiesList(model.Activities);
return new SocketPresence(model.Status, model.Game?.ToEntity(), clients, activities);
}
/// <summary>
/// Creates a new <see cref="IReadOnlyCollection{T}"/> containing all of the client types
@@ -53,6 +57,25 @@ namespace Discord.WebSocket
}
return set.ToImmutableHashSet();
}
/// <summary>
/// Creates a new <see cref="IReadOnlyCollection{T}"/> containing all the activities
/// that a user has from the data supplied in the Presence update frame.
/// </summary>
/// <param name="activities">
/// A list of <see cref="API.Game"/>.
/// </param>
/// <returns>
/// A list of all <see cref="IActivity"/> that this user currently has available.
/// </returns>
private static IImmutableList<IActivity> ConvertActivitiesList(IList<API.Game> activities)
{
if (activities == null || activities.Count == 0)
return ImmutableList<IActivity>.Empty;
var list = new List<IActivity>();
foreach (var activity in activities)
list.Add(activity.ToEntity());
return list.ToImmutableList();
}
/// <summary>
/// Gets the status of the user.