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Don't throw when receiving a presence for a user that doesn't exist (#746)

tags/2.0.0-beta
Christopher F GitHub 7 years ago
parent
commit
4205d68b5a
1 changed files with 0 additions and 4 deletions
  1. +0
    -4
      src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs

+ 0
- 4
src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs View File

@@ -160,8 +160,6 @@ namespace Discord.WebSocket
{ {
if (members.TryGetValue(model.Presences[i].User.Id, out SocketGuildUser member)) if (members.TryGetValue(model.Presences[i].User.Id, out SocketGuildUser member))
member.Update(state, model.Presences[i], true); member.Update(state, model.Presences[i], true);
else
Debug.Assert(false);
} }
} }
_members = members; _members = members;
@@ -245,8 +243,6 @@ namespace Discord.WebSocket
{ {
if (members.TryGetValue(model.Presences[i].User.Id, out SocketGuildUser member)) if (members.TryGetValue(model.Presences[i].User.Id, out SocketGuildUser member))
member.Update(state, model.Presences[i], true); member.Update(state, model.Presences[i], true);
else
Debug.Assert(false);
} }
} }
_members = members; _members = members;


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