| @@ -1,6 +1,6 @@ | |||
| namespace Discord | |||
| { | |||
| public struct GameSecrets | |||
| public class GameSecrets | |||
| { | |||
| public string Match { get; } | |||
| public string Join { get; } | |||
| @@ -2,7 +2,7 @@ | |||
| namespace Discord | |||
| { | |||
| public struct GameTimestamps | |||
| public class GameTimestamps | |||
| { | |||
| public DateTimeOffset Start { get; } | |||
| public DateTimeOffset End { get; } | |||
| @@ -2,8 +2,8 @@ | |||
| { | |||
| public interface IPresence | |||
| { | |||
| /// <summary> Gets the game this user is currently playing, if any. </summary> | |||
| Game? Game { get; } | |||
| /// <summary> Gets the activity this user is currently doing. </summary> | |||
| IActivity Activity { get; } | |||
| /// <summary> Gets the current status of this user. </summary> | |||
| UserStatus Status { get; } | |||
| } | |||
| @@ -16,7 +16,7 @@ namespace Discord.Rest | |||
| public DateTimeOffset CreatedAt => SnowflakeUtils.FromSnowflake(Id); | |||
| public string Discriminator => DiscriminatorValue.ToString("D4"); | |||
| public string Mention => MentionUtils.MentionUser(Id); | |||
| public virtual Game? Game => null; | |||
| public virtual IActivity Activity => null; | |||
| public virtual UserStatus Status => UserStatus.Offline; | |||
| public virtual bool IsWebhook => false; | |||
| @@ -18,7 +18,7 @@ namespace Discord.Rpc | |||
| public string Discriminator => DiscriminatorValue.ToString("D4"); | |||
| public string Mention => MentionUtils.MentionUser(Id); | |||
| public virtual bool IsWebhook => false; | |||
| public virtual Game? Game => null; | |||
| public virtual IActivity Activity => null; | |||
| public virtual UserStatus Status => UserStatus.Offline; | |||
| internal RpcUser(DiscordRpcClient discord, ulong id) | |||
| @@ -22,7 +22,7 @@ namespace Discord.WebSocket | |||
| /// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary> | |||
| public override int Latency { get => GetLatency(); protected set { } } | |||
| public override UserStatus Status { get => _shards[0].Status; protected set { } } | |||
| public override Game? Game { get => _shards[0].Game; protected set { } } | |||
| public IActivity Activity { get => _shards[0].Activity; protected set { } } | |||
| internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient; | |||
| public override IReadOnlyCollection<SocketGuild> Guilds => GetGuilds().ToReadOnlyCollection(() => GetGuildCount()); | |||
| @@ -48,7 +48,7 @@ namespace Discord.WebSocket | |||
| /// <inheritdoc /> | |||
| public override int Latency { get; protected set; } | |||
| public override UserStatus Status { get; protected set; } = UserStatus.Online; | |||
| public override Game? Game { get; protected set; } | |||
| internal IActivity Activity { get; protected set; } | |||
| //From DiscordSocketConfig | |||
| internal int TotalShards { get; private set; } | |||
| @@ -328,77 +328,39 @@ namespace Discord.WebSocket | |||
| } | |||
| public override async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) | |||
| { | |||
| if (name != null) | |||
| Game = new Game(name, streamUrl, streamType); | |||
| if (name != null && streamUrl != null) | |||
| Activity = new StreamingGame(name, streamUrl, streamType); | |||
| else if (name != null) | |||
| Activity = new Game(name); | |||
| else | |||
| Game = null; | |||
| Activity = null; | |||
| await SendStatusAsync().ConfigureAwait(false); | |||
| } | |||
| public async Task SetGameAsync(Game game) | |||
| public async Task SetActivityAsync(IActivity activity) | |||
| { | |||
| Game = game; | |||
| Activity = activity; | |||
| await SendStatusAsync().ConfigureAwait(false); | |||
| } | |||
| private async Task SendStatusAsync() | |||
| { | |||
| if (CurrentUser == null) | |||
| return; | |||
| var game = Game; | |||
| var activity = Activity; | |||
| var status = Status; | |||
| var statusSince = _statusSince; | |||
| CurrentUser.Presence = new SocketPresence(status, game); | |||
| CurrentUser.Presence = new SocketPresence(status, activity); | |||
| GameModel gameModel; | |||
| if (game != null) | |||
| var gameModel = new GameModel(); | |||
| // Discord only accepts rich presence over RPC, don't even bother building a payload | |||
| if (activity is RichGame game) throw new NotSupportedException("Outgoing Rich Presences are not supported"); | |||
| if (activity is StreamingGame stream) | |||
| { | |||
| var assets = game.Value.Assets.HasValue | |||
| ? new API.GameAssets() | |||
| { | |||
| SmallText = game.Value.Assets.Value.SmallText, | |||
| SmallImage = game.Value.Assets.Value.SmallImage, | |||
| LargeText = game.Value.Assets.Value.LargeText, | |||
| LargeImage = game.Value.Assets.Value.LargeImage, | |||
| } | |||
| : Optional.Create<API.GameAssets>(); | |||
| var party = game.Value.Party.HasValue | |||
| ? new API.GameParty | |||
| { | |||
| Id = game.Value.Party.Value.Id, | |||
| Size = game.Value.Party.Value.Size | |||
| } | |||
| : Optional.Create<API.GameParty>(); | |||
| var secrets = game.Value.Secrets.HasValue | |||
| ? new API.GameSecrets() | |||
| { | |||
| Join = game.Value.Secrets.Value.Join, | |||
| Match = game.Value.Secrets.Value.Match, | |||
| Spectate = game.Value.Secrets.Value.Spectate | |||
| } | |||
| : Optional.Create<API.GameSecrets>(); | |||
| var timestamps = game.Value.Timestamps.HasValue | |||
| ? new API.GameTimestamps | |||
| { | |||
| Start = game.Value.Timestamps.Value.Start, | |||
| End = game.Value.Timestamps.Value.End | |||
| } | |||
| : Optional.Create<API.GameTimestamps>(); | |||
| gameModel = new API.Game | |||
| { | |||
| Name = game.Value.Name, | |||
| StreamType = game.Value.StreamType, | |||
| StreamUrl = game.Value.StreamUrl, | |||
| Details = game.Value.Details, | |||
| State = game.Value.State, | |||
| ApplicationId = game.Value.ApplicationId ?? Optional.Create<ulong>(), | |||
| Assets = assets, | |||
| Party = party, | |||
| Secrets = secrets, | |||
| Timestamps = timestamps, | |||
| }; | |||
| gameModel.StreamUrl = stream.Url; | |||
| gameModel.StreamType = stream.StreamType; | |||
| } | |||
| else | |||
| gameModel = null; | |||
| else if (activity != null) | |||
| gameModel.Name = activity.Name; | |||
| await ApiClient.SendStatusUpdateAsync( | |||
| status, | |||
| @@ -8,20 +8,20 @@ namespace Discord.WebSocket | |||
| public struct SocketPresence : IPresence | |||
| { | |||
| public UserStatus Status { get; } | |||
| public Game? Game { get; } | |||
| public IActivity Activity { get; } | |||
| internal SocketPresence(UserStatus status, Game? game) | |||
| internal SocketPresence(UserStatus status, IActivity activity) | |||
| { | |||
| Status = status; | |||
| Game = game; | |||
| Activity= activity; | |||
| } | |||
| internal static SocketPresence Create(Model model) | |||
| { | |||
| return new SocketPresence(model.Status, model.Game != null ? model.Game.ToEntity() : (Game?)null); | |||
| return new SocketPresence(model.Status, model.Game?.ToEntity()); | |||
| } | |||
| public override string ToString() => Status.ToString(); | |||
| private string DebuggerDisplay => $"{Status}{(Game != null ? $", {Game.Value.Name} ({Game.Value.StreamType})" : "")}"; | |||
| private string DebuggerDisplay => $"{Status}{(Activity != null ? $", {Activity.Name}": "")}"; | |||
| internal SocketPresence Clone() => this; | |||
| } | |||
| @@ -18,7 +18,7 @@ namespace Discord.WebSocket | |||
| public DateTimeOffset CreatedAt => SnowflakeUtils.FromSnowflake(Id); | |||
| public string Discriminator => DiscriminatorValue.ToString("D4"); | |||
| public string Mention => MentionUtils.MentionUser(Id); | |||
| public Game? Game => Presence.Game; | |||
| public IActivity Activity => Presence.Activity; | |||
| public UserStatus Status => Presence.Status; | |||
| internal SocketUser(DiscordSocketClient discord, ulong id) | |||
| @@ -2,32 +2,64 @@ | |||
| { | |||
| internal static class EntityExtensions | |||
| { | |||
| public static Game ToEntity(this API.Game model) | |||
| public static IActivity ToEntity(this API.Game model) | |||
| { | |||
| return new Game(model.Name, | |||
| model.StreamUrl.GetValueOrDefault(null), | |||
| model.StreamType.GetValueOrDefault(null) ?? StreamType.NotStreaming, | |||
| model.Details.GetValueOrDefault(), | |||
| model.State.GetValueOrDefault(), | |||
| model.ApplicationId.ToNullable(), | |||
| model.Assets.GetValueOrDefault(null)?.ToEntity(), | |||
| model.Party.GetValueOrDefault(null)?.ToEntity(), | |||
| model.Secrets.GetValueOrDefault(null)?.ToEntity(), | |||
| model.Timestamps.GetValueOrDefault(null)?.ToEntity() | |||
| ); | |||
| // Rich Game | |||
| if (model.Details.IsSpecified) | |||
| { | |||
| var appId = model.ApplicationId.ToNullable(); | |||
| return new RichGame | |||
| { | |||
| ApplicationId = appId, | |||
| Name = model.Name, | |||
| Details = model.Details.GetValueOrDefault(), | |||
| State = model.State.GetValueOrDefault(), | |||
| Assets = model.Assets.GetValueOrDefault()?.ToEntity(appId ?? 0), | |||
| Party = model.Party.GetValueOrDefault()?.ToEntity(), | |||
| Secrets = model.Secrets.GetValueOrDefault()?.ToEntity(), | |||
| Timestamps = model.Timestamps.GetValueOrDefault()?.ToEntity() | |||
| }; | |||
| } | |||
| // Stream Game | |||
| if (model.StreamUrl.IsSpecified) | |||
| { | |||
| return new StreamingGame( | |||
| model.Name, | |||
| model.StreamUrl.Value, | |||
| model.StreamType.Value.GetValueOrDefault()); | |||
| } | |||
| // Normal Game | |||
| return new Game(model.Name); | |||
| } | |||
| public static GameAssets ToEntity(this API.GameAssets model) | |||
| public static GameAssets ToEntity(this API.GameAssets model, ulong appId) | |||
| { | |||
| return new GameAssets(model.SmallText.GetValueOrDefault(), | |||
| model.SmallImage.GetValueOrDefault(), | |||
| model.LargeText.GetValueOrDefault(), | |||
| model.LargeImage.GetValueOrDefault()); | |||
| return new GameAssets | |||
| { | |||
| Large = new GameAsset | |||
| { | |||
| ApplicationId = appId, | |||
| ImageId = model.LargeImage.GetValueOrDefault(), | |||
| Text = model.LargeText.GetValueOrDefault() | |||
| }, | |||
| Small = new GameAsset | |||
| { | |||
| ApplicationId = appId, | |||
| ImageId = model.LargeImage.GetValueOrDefault(), | |||
| Text = model.LargeText.GetValueOrDefault() | |||
| }, | |||
| }; | |||
| } | |||
| public static GameParty ToEntity(this API.GameParty model) | |||
| { | |||
| return new GameParty(model.Size, model.Id); | |||
| return new GameParty | |||
| { | |||
| Id = model.Id, | |||
| Size = model.Size | |||
| }; | |||
| } | |||
| public static GameSecrets ToEntity(this API.GameSecrets model) | |||