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Merge pull request #13 from Mikedog87/patch-1

Updated getting_started.cs so that it works on 0.8.1
tags/docs-0.9
RogueException 9 years ago
parent
commit
32528a27d0
1 changed files with 31 additions and 25 deletions
  1. +31
    -25
      docs/samples/getting_started.cs

+ 31
- 25
docs/samples/getting_started.cs View File

@@ -1,29 +1,35 @@
class Program class Program
{
private static DiscordBotClient _client;
static void Main(string[] args)
{ {
var client = new DiscordClient();
//Log some info to console
client.LogMessage += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");
//Echo any message received, provided it didn't come from us
client.MessageCreated += async (s, e) =>
private static DiscordClient _client;

static void Main(string[] args)
{ {
if (!e.Message.IsAuthor)
await client.SendMessage(e.Message.ChannelId, e.Message.Text);
};
//Convert our sync method to an async one and blocks this function until the client disconnects
client.Run(async () =>
{
//Connect to the Discord server usinotng our email and password
await client.Connect("discordtest@email.com", "Password123");
//If we are not a member of any server, use our invite code
if (!client.Servers.Any())
await client.AcceptInvite("aaabbbcccdddeee");
});
//This creates a new client, You can think of it as the bots own Discord window.
var client = new DiscordClient();

//Log some info to console
client.LogMessage += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");

//Echo any message received, provided it didn't come from us
client.MessageReceived += async (s, e) =>
{
//if I am not the author
if (!e.Message.IsAuthor)
//Send a message back to the same channel, with the same contents.
await client.SendMessage(e.Channel, e.Message.Text);
};

//Convert our sync method to an async one and blocks this function until the client disconnects
client.Run(async () =>
{
//Connect to the Discord server using our email and password
await client.Connect("discordtest@email.com", "Password123");

//If we are not a member of any server, use our invite code
if (!client.AllServers.Any())
await client.AcceptInvite(client.CreateInvite("aaabbbcccdddeee"));


});
}
} }
}

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