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Clean up some debug statements

tags/docs-0.9
Brandon Smith 9 years ago
parent
commit
2df72bbb8f
2 changed files with 11 additions and 8 deletions
  1. +1
    -1
      src/Discord.Net/DiscordVoiceSocket.cs
  2. +10
    -7
      src/Discord.Net/DiscordWebSocket.cs

+ 1
- 1
src/Discord.Net/DiscordVoiceSocket.cs View File

@@ -247,7 +247,7 @@ namespace Discord
#if !DNXCORE50
private void ProcessUdpMessage(UdpReceiveResult msg)
{
if (msg.Buffer.Length > 0 && msg.RemoteEndPoint.Equals(_endpoint))
if (msg.Buffer.Length > 0 && msg.RemoteEndPoint.Equals(_endpoint))
{
byte[] buffer = msg.Buffer;
int length = msg.Buffer.Length;


+ 10
- 7
src/Discord.Net/DiscordWebSocket.cs View File

@@ -129,9 +129,10 @@ namespace Discord

}
while (!result.EndOfMessage);
//TODO: Remove this
#if DEBUG
System.Diagnostics.Debug.WriteLine(">>> " + builder.ToString());
#endif
await ProcessMessage(builder.ToString());

builder.Clear();
@@ -171,15 +172,17 @@ namespace Discord

protected void QueueMessage(object message)
{
//TODO: Remove this
#if DEBUG
System.Diagnostics.Debug.WriteLine("<<< " + JsonConvert.SerializeObject(message));
var bytes = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message));
#endif
var bytes = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message));
_sendQueue.Enqueue(bytes);
}
protected Task SendMessage(object message, CancellationToken cancelToken)
{
//TODO: Remove this
#if DEBUG
System.Diagnostics.Debug.WriteLine("<<< " + JsonConvert.SerializeObject(message));
#endif
return SendMessage(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), cancelToken);
}
protected async Task SendMessage(byte[] message, CancellationToken cancelToken)
@@ -201,7 +204,7 @@ namespace Discord
}
}

#region IDisposable Support
#region IDisposable Support
private bool _isDisposed = false;

public void Dispose()
@@ -212,6 +215,6 @@ namespace Discord
_isDisposed = true;
}
}
#endregion
#endregion
}
}

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