Browse Source

More cleanup and internal reordering

tags/docs-0.9
RogueException 9 years ago
parent
commit
2cdc0ad371
26 changed files with 188 additions and 191 deletions
  1. +9
    -6
      src/Discord.Net.Audio.Net5/Discord.Net.Audio.csproj
  2. +20
    -0
      src/Discord.Net.Audio/API/Messages/GatewaySocket.cs
  3. +0
    -0
      src/Discord.Net.Audio/API/Messages/VoiceSocket.cs
  4. +1
    -1
      src/Discord.Net.Audio/AudioService.cs
  5. +1
    -1
      src/Discord.Net.Audio/DiscordAudioClient.cs
  6. +0
    -0
      src/Discord.Net.Audio/Net/WebSockets/VoiceWebSocket.Events.cs
  7. +2
    -2
      src/Discord.Net.Audio/Net/WebSockets/VoiceWebSocket.cs
  8. +26
    -35
      src/Discord.Net.Net45/Discord.Net.csproj
  9. +0
    -0
      src/Discord.Net/API/Messages/Auth.cs
  10. +0
    -0
      src/Discord.Net/API/Messages/Channels.cs
  11. +58
    -10
      src/Discord.Net/API/Messages/GatewaySocket.cs
  12. +0
    -0
      src/Discord.Net/API/Messages/Invites.cs
  13. +0
    -0
      src/Discord.Net/API/Messages/Maintenance.cs
  14. +0
    -0
      src/Discord.Net/API/Messages/Members.cs
  15. +0
    -0
      src/Discord.Net/API/Messages/Messages.cs
  16. +0
    -0
      src/Discord.Net/API/Messages/Permissions.cs
  17. +0
    -0
      src/Discord.Net/API/Messages/Roles.cs
  18. +16
    -0
      src/Discord.Net/API/Messages/Servers.cs
  19. +12
    -0
      src/Discord.Net/API/Messages/Users.cs
  20. +0
    -36
      src/Discord.Net/API/Presence.cs
  21. +0
    -56
      src/Discord.Net/API/Voice.cs
  22. +1
    -1
      src/Discord.Net/DiscordClient.Users.cs
  23. +1
    -1
      src/Discord.Net/DiscordClient.cs
  24. +32
    -34
      src/Discord.Net/Net/WebSockets/GatewayWebSocket.cs
  25. +4
    -4
      src/Discord.Net/Net/WebSockets/GatewayWebSockets.Events.cs
  26. +5
    -4
      src/Discord.Net/Net/WebSockets/WebSocket.cs

+ 9
- 6
src/Discord.Net.Audio.Net5/Discord.Net.Audio.csproj View File

@@ -43,8 +43,11 @@
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\Discord.Net.Audio\API\Voice.cs">
<Link>API\Voice.cs</Link>
<Compile Include="..\Discord.Net.Audio\API\Messages\GatewaySocket.cs">
<Link>API\Messages\GatewaySocket.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\API\Messages\VoiceSocket.cs">
<Link>API\Messages\VoiceSocket.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\AudioExtensions.cs">
<Link>AudioExtensions.cs</Link>
@@ -58,11 +61,11 @@
<Compile Include="..\Discord.Net.Audio\DiscordAudioClient.cs">
<Link>DiscordAudioClient.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\Net\VoiceWebSocket.cs">
<Link>Net\VoiceWebSocket.cs</Link>
<Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.cs">
<Link>Net\WebSockets\VoiceWebSocket.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\Net\VoiceWebSocket.Events.cs">
<Link>Net\VoiceWebSocket.Events.cs</Link>
<Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.Events.cs">
<Link>Net\WebSockets\VoiceWebSocket.Events.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\Opus.cs">
<Link>Opus.cs</Link>


+ 20
- 0
src/Discord.Net.Audio/API/Messages/GatewaySocket.cs View File

@@ -0,0 +1,20 @@
//Ignore unused/unassigned variable warnings
#pragma warning disable CS0649
#pragma warning disable CS0169

using Discord.API.Converters;
using Newtonsoft.Json;

namespace Discord.Audio.API
{
internal sealed class VoiceServerUpdateEvent
{
[JsonProperty("guild_id")]
[JsonConverter(typeof(LongStringConverter))]
public long ServerId;
[JsonProperty("endpoint")]
public string Endpoint;
[JsonProperty("token")]
public string Token;
}
}

src/Discord.Net.Audio/API/Voice.cs → src/Discord.Net.Audio/API/Messages/VoiceSocket.cs View File


+ 1
- 1
src/Discord.Net.Audio/AudioService.cs View File

@@ -149,7 +149,7 @@ namespace Discord.Audio
{
int id = unchecked(++_nextClientId);
var logger = Client.Log().CreateLogger($"Voice #{id}");
GatewayWebSocket dataSocket = null;
GatewayWebSocket gatewaySocket = null;
var voiceSocket = new VoiceWebSocket(Client.Config, _config, logger);
var voiceClient = new DiscordAudioClient(this, id, logger, gatewaySocket, voiceSocket);
voiceClient.SetServerId(server.Id);


+ 1
- 1
src/Discord.Net.Audio/DiscordAudioClient.cs View File

@@ -59,7 +59,7 @@ namespace Discord.Audio
_voiceSocket.ParentCancelToken = _cancelToken;
};*/

_gatewaySocket.ReceivedEvent += async (s, e) =>
_gatewaySocket.ReceivedDispatch += async (s, e) =>
{
try
{


src/Discord.Net.Audio/Net/VoiceWebSocket.Events.cs → src/Discord.Net.Audio/Net/WebSockets/VoiceWebSocket.Events.cs View File


src/Discord.Net.Audio/Net/VoiceWebSocket.cs → src/Discord.Net.Audio/Net/WebSockets/VoiceWebSocket.cs View File

@@ -527,9 +527,9 @@ namespace Discord.Net.WebSockets
QueueMessage(isTalking);
}

protected override object GetKeepAlive()
public override void SendHeartbeat()
{
return new VoiceKeepAliveCommand();
QueueMessage(new VoiceKeepAliveCommand());
}

public void WaitForQueue()

+ 26
- 35
src/Discord.Net.Net45/Discord.Net.csproj View File

@@ -68,15 +68,6 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\Discord.Net\API\Auth.cs">
<Link>API\Auth.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Bans.cs">
<Link>API\Bans.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Channels.cs">
<Link>API\Channels.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Converters\LongCollectionConverter.cs">
<Link>API\Converters\LongCollectionConverter.cs</Link>
</Compile>
@@ -101,38 +92,38 @@
<Compile Include="..\Discord.Net\API\Enums\UserStatus.cs">
<Link>API\Enums\UserStatus.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Invites.cs">
<Link>API\Invites.cs</Link>
<Compile Include="..\Discord.Net\API\Messages\Auth.cs">
<Link>API\Messages\Auth.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Maintenance.cs">
<Link>API\Maintenance.cs</Link>
<Compile Include="..\Discord.Net\API\Messages\Channels.cs">
<Link>API\Messages\Channels.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Members.cs">
<Link>API\Members.cs</Link>
<Compile Include="..\Discord.Net\API\Messages\GatewaySocket.cs">
<Link>API\Messages\GatewaySocket.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Messages.cs">
<Link>API\Messages.cs</Link>
<Compile Include="..\Discord.Net\API\Messages\Invites.cs">
<Link>API\Messages\Invites.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Permissions.cs">
<Link>API\Permissions.cs</Link>
<Compile Include="..\Discord.Net\API\Messages\Maintenance.cs">
<Link>API\Messages\Maintenance.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Presence.cs">
<Link>API\Presence.cs</Link>
<Compile Include="..\Discord.Net\API\Messages\Members.cs">
<Link>API\Messages\Members.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Roles.cs">
<Link>API\Roles.cs</Link>
<Compile Include="..\Discord.Net\API\Messages\Messages.cs">
<Link>API\Messages\Messages.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Servers.cs">
<Link>API\Servers.cs</Link>
<Compile Include="..\Discord.Net\API\Messages\Permissions.cs">
<Link>API\Messages\Permissions.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Users.cs">
<Link>API\Users.cs</Link>
<Compile Include="..\Discord.Net\API\Messages\Roles.cs">
<Link>API\Messages\Roles.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Voice.cs">
<Link>API\Voice.cs</Link>
<Compile Include="..\Discord.Net\API\Messages\Servers.cs">
<Link>API\Messages\Servers.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\WebSockets.cs">
<Link>API\WebSockets.cs</Link>
<Compile Include="..\Discord.Net\API\Messages\Users.cs">
<Link>API\Messages\Users.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\DiscordAPIClient.cs">
<Link>DiscordAPIClient.cs</Link>
@@ -239,11 +230,11 @@
<Compile Include="..\Discord.Net\Net\Rest\SharpRestEngine.cs">
<Link>Net\Rest\SharpRestEngine.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Net\WebSockets\DataWebSocket.cs">
<Link>Net\WebSockets\DataWebSocket.cs</Link>
<Compile Include="..\Discord.Net\Net\WebSockets\GatewayWebSocket.cs">
<Link>Net\WebSockets\GatewayWebSocket.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Net\WebSockets\DataWebSockets.Events.cs">
<Link>Net\WebSockets\DataWebSockets.Events.cs</Link>
<Compile Include="..\Discord.Net\Net\WebSockets\GatewayWebSockets.Events.cs">
<Link>Net\WebSockets\GatewayWebSockets.Events.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Net\WebSockets\IWebSocketEngine.cs">
<Link>Net\WebSockets\IWebSocketEngine.cs</Link>


src/Discord.Net/API/Auth.cs → src/Discord.Net/API/Messages/Auth.cs View File


src/Discord.Net/API/Channels.cs → src/Discord.Net/API/Messages/Channels.cs View File


src/Discord.Net/API/WebSockets.cs → src/Discord.Net/API/Messages/GatewaySocket.cs View File

@@ -2,12 +2,26 @@
#pragma warning disable CS0649
#pragma warning disable CS0169

using Discord.API.Converters;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;

namespace Discord.API
{
public enum GatewayOpCodes : byte
{
Dispatch = 0,
Heartbeat = 1,
Identify = 2,
StatusUpdate = 3,
VoiceStateUpdate = 4,
//VoiceServerPing = 5, (Unused?)
Resume = 6,
Redirect = 7,
RequestGuildMembers = 8
}

//Common
public class WebSocketMessage
{
@@ -44,13 +58,13 @@ namespace Discord.API
}

//Commands
internal sealed class KeepAliveCommand : WebSocketMessage<long>
internal sealed class HeartbeatCommand : WebSocketMessage<long>
{
public KeepAliveCommand() : base(1, EpochTime.GetMilliseconds()) { }
public HeartbeatCommand() : base((int)GatewayOpCodes.Heartbeat, EpochTime.GetMilliseconds()) { }
}
internal sealed class LoginCommand : WebSocketMessage<LoginCommand.Data>
internal sealed class IdentifyCommand : WebSocketMessage<IdentifyCommand.Data>
{
public LoginCommand() : base(2) { }
public IdentifyCommand() : base((int)GatewayOpCodes.Identify) { }
public class Data
{
[JsonProperty("token")]
@@ -65,9 +79,43 @@ namespace Discord.API
public bool? Compress;
}
}

internal sealed class StatusUpdateCommand : WebSocketMessage<StatusUpdateCommand.Data>
{
public StatusUpdateCommand() : base((int)GatewayOpCodes.StatusUpdate) { }
public class Data
{
[JsonProperty("idle_since")]
public long? IdleSince;
[JsonProperty("game_id")]
public int? GameId;
}
}


//Commands
internal sealed class JoinVoiceCommand : WebSocketMessage<JoinVoiceCommand.Data>
{
public JoinVoiceCommand() : base((int)GatewayOpCodes.VoiceStateUpdate) { }
public class Data
{
[JsonProperty("guild_id")]
[JsonConverter(typeof(LongStringConverter))]
public long ServerId;
[JsonProperty("channel_id")]
[JsonConverter(typeof(LongStringConverter))]
public long ChannelId;
[JsonProperty("self_mute")]
public string SelfMute;
[JsonProperty("self_deaf")]
public string SelfDeaf;
}
}

//Events
internal sealed class ResumeCommand : WebSocketMessage<ResumeCommand.Data>
{
public ResumeCommand() : base(6) { }
public ResumeCommand() : base((int)GatewayOpCodes.Resume) { }
public class Data
{
[JsonProperty("session_id")]
@@ -105,15 +153,15 @@ namespace Discord.API
[JsonProperty("heartbeat_interval")]
public int HeartbeatInterval;
}
internal sealed class ResumedEvent
{
[JsonProperty("heartbeat_interval")]
public int HeartbeatInterval;
}

internal sealed class RedirectEvent
{
[JsonProperty("url")]
public string Url;
}
internal sealed class ResumeEvent
{
[JsonProperty("heartbeat_interval")]
public int HeartbeatInterval;
}
}

src/Discord.Net/API/Invites.cs → src/Discord.Net/API/Messages/Invites.cs View File


src/Discord.Net/API/Maintenance.cs → src/Discord.Net/API/Messages/Maintenance.cs View File


src/Discord.Net/API/Members.cs → src/Discord.Net/API/Messages/Members.cs View File


src/Discord.Net/API/Messages.cs → src/Discord.Net/API/Messages/Messages.cs View File


src/Discord.Net/API/Permissions.cs → src/Discord.Net/API/Messages/Permissions.cs View File


src/Discord.Net/API/Roles.cs → src/Discord.Net/API/Messages/Roles.cs View File


src/Discord.Net/API/Servers.cs → src/Discord.Net/API/Messages/Servers.cs View File

@@ -5,6 +5,7 @@
using Discord.API.Converters;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;

namespace Discord.API
{
@@ -85,6 +86,21 @@ namespace Discord.API
//Delete
public sealed class DeleteServerResponse : GuildInfo { }

//GetRegions
public class GetRegionsResponse : List<GetRegionsResponse.RegionData>
{
public sealed class RegionData
{
[JsonProperty("sample_hostname")]
public string Hostname;
[JsonProperty("sample_port")]
public int Port;
[JsonProperty("id")]
public string Id;
[JsonProperty("name")]
public string Name;
}
}
//Events
internal sealed class GuildCreateEvent : ExtendedGuildInfo { }
internal sealed class GuildUpdateEvent : GuildInfo { }

src/Discord.Net/API/Users.cs → src/Discord.Net/API/Messages/Users.cs View File

@@ -46,6 +46,18 @@ namespace Discord.API

//Events
internal sealed class UserUpdateEvent : UserInfo { }
internal sealed class PresenceUpdateEvent : PresenceInfo { }
internal sealed class TypingStartEvent
{
[JsonProperty("user_id")]
[JsonConverter(typeof(LongStringConverter))]
public long UserId;
[JsonProperty("channel_id")]
[JsonConverter(typeof(LongStringConverter))]
public long ChannelId;
[JsonProperty("timestamp")]
public int Timestamp;
}
internal sealed class BanAddEvent : MemberReference { }
internal sealed class BanRemoveEvent : MemberReference { }
}

+ 0
- 36
src/Discord.Net/API/Presence.cs View File

@@ -1,36 +0,0 @@
//Ignore unused/unassigned variable warnings
#pragma warning disable CS0649
#pragma warning disable CS0169

using Discord.API.Converters;
using Newtonsoft.Json;

namespace Discord.API
{
//Commands
internal sealed class UpdateStatusCommand : WebSocketMessage<UpdateStatusCommand.Data>
{
public UpdateStatusCommand() : base(3) { }
public class Data
{
[JsonProperty("idle_since")]
public long? IdleSince;
[JsonProperty("game_id")]
public int? GameId;
}
}

//Events
internal sealed class TypingStartEvent
{
[JsonProperty("user_id")]
[JsonConverter(typeof(LongStringConverter))]
public long UserId;
[JsonProperty("channel_id")]
[JsonConverter(typeof(LongStringConverter))]
public long ChannelId;
[JsonProperty("timestamp")]
public int Timestamp;
}
internal sealed class PresenceUpdateEvent : PresenceInfo { }
}

+ 0
- 56
src/Discord.Net/API/Voice.cs View File

@@ -1,56 +0,0 @@
//Ignore unused/unassigned variable warnings
#pragma warning disable CS0649
#pragma warning disable CS0169

using Discord.API.Converters;
using Newtonsoft.Json;
using System.Collections.Generic;

namespace Discord.API
{
public class GetRegionsResponse : List<GetRegionsResponse.RegionData>
{
public sealed class RegionData
{
[JsonProperty("sample_hostname")]
public string Hostname;
[JsonProperty("sample_port")]
public int Port;
[JsonProperty("id")]
public string Id;
[JsonProperty("name")]
public string Name;
}
}

//Commands
internal sealed class JoinVoiceCommand : WebSocketMessage<JoinVoiceCommand.Data>
{
public JoinVoiceCommand() : base(4) { }
public class Data
{
[JsonProperty("guild_id")]
[JsonConverter(typeof(LongStringConverter))]
public long ServerId;
[JsonProperty("channel_id")]
[JsonConverter(typeof(LongStringConverter))]
public long ChannelId;
[JsonProperty("self_mute")]
public string SelfMute;
[JsonProperty("self_deaf")]
public string SelfDeaf;
}
}

//Events
internal sealed class VoiceServerUpdateEvent
{
[JsonProperty("guild_id")]
[JsonConverter(typeof(LongStringConverter))]
public long ServerId;
[JsonProperty("endpoint")]
public string Endpoint;
[JsonProperty("token")]
public string Token;
}
}

+ 1
- 1
src/Discord.Net/DiscordClient.Users.cs View File

@@ -302,7 +302,7 @@ namespace Discord
}
private Task SendStatus()
{
_webSocket.SendStatus(_status == UserStatus.Idle ? EpochTime.GetMilliseconds() - (10 * 60 * 1000) : (long?)null, _gameId);
_webSocket.SendStatusUpdate(_status == UserStatus.Idle ? EpochTime.GetMilliseconds() - (10 * 60 * 1000) : (long?)null, _gameId);
return TaskHelper.CompletedTask;
}
}

+ 1
- 1
src/Discord.Net/DiscordClient.cs View File

@@ -273,7 +273,7 @@ namespace Discord
await socket.Reconnect(_token).ConfigureAwait(false);
};

socket.ReceivedEvent += async (s, e) => await OnReceivedEvent(e).ConfigureAwait(false);
socket.ReceivedDispatch += async (s, e) => await OnReceivedEvent(e).ConfigureAwait(false);
return socket;
}



+ 32
- 34
src/Discord.Net/Net/WebSockets/GatewayWebSocket.cs View File

@@ -8,19 +8,6 @@ namespace Discord.Net.WebSockets
{
public partial class GatewayWebSocket : WebSocket
{
internal enum OpCodes : byte
{
Dispatch = 0,
Heartbeat = 1,
Identify = 2,
StatusUpdate = 3,
VoiceStateUpdate = 4,
VoiceServerPing = 5,
Resume = 6,
Redirect = 7,
RequestGuildMembers = 8
}

private int _lastSeq;

public string SessionId => _sessionId;
@@ -35,14 +22,8 @@ namespace Discord.Net.WebSockets
{
await BeginConnect().ConfigureAwait(false);
await Start().ConfigureAwait(false);
LoginCommand msg = new LoginCommand();
msg.Payload.Token = token;
msg.Payload.Properties["$device"] = "Discord.Net";
if (_config.UseLargeThreshold)
msg.Payload.LargeThreshold = 100;
msg.Payload.Compress = true;
QueueMessage(msg);

SendIdentify(token);
}
private async Task Redirect(string server)
{
@@ -51,10 +32,7 @@ namespace Discord.Net.WebSockets
await BeginConnect().ConfigureAwait(false);
await Start().ConfigureAwait(false);

var resumeMsg = new ResumeCommand();
resumeMsg.Payload.SessionId = _sessionId;
resumeMsg.Payload.Sequence = _lastSeq;
QueueMessage(resumeMsg);
SendResume();
}
public async Task Reconnect(string token)
{
@@ -88,10 +66,10 @@ namespace Discord.Net.WebSockets
if (msg.Sequence.HasValue)
_lastSeq = msg.Sequence.Value;

var opCode = (OpCodes)msg.Operation;
var opCode = (GatewayOpCodes)msg.Operation;
switch (opCode)
{
case OpCodes.Dispatch:
case GatewayOpCodes.Dispatch:
{
JToken token = msg.Payload as JToken;
if (msg.Type == "READY")
@@ -102,15 +80,15 @@ namespace Discord.Net.WebSockets
}
else if (msg.Type == "RESUMED")
{
var payload = token.ToObject<ResumedEvent>(_serializer);
var payload = token.ToObject<ResumeEvent>(_serializer);
_heartbeatInterval = payload.HeartbeatInterval;
}
RaiseReceivedEvent(msg.Type, token);
RaiseReceivedDispatch(msg.Type, token);
if (msg.Type == "READY" || msg.Type == "RESUMED")
EndConnect();
}
break;
case OpCodes.Redirect:
case GatewayOpCodes.Redirect:
{
var payload = (msg.Payload as JToken).ToObject<RedirectEvent>(_serializer);
if (payload.Url != null)
@@ -129,14 +107,33 @@ namespace Discord.Net.WebSockets
}
}

protected override object GetKeepAlive()
public void SendIdentify(string token)
{
return new KeepAliveCommand();
IdentifyCommand msg = new IdentifyCommand();
msg.Payload.Token = token;
msg.Payload.Properties["$device"] = "Discord.Net";
if (_config.UseLargeThreshold)
msg.Payload.LargeThreshold = 100;
msg.Payload.Compress = true;
QueueMessage(msg);
}

public void SendStatus(long? idleSince, int? gameId)
public void SendResume()
{
var updateStatus = new UpdateStatusCommand();
var resumeMsg = new ResumeCommand();
resumeMsg.Payload.SessionId = _sessionId;
resumeMsg.Payload.Sequence = _lastSeq;
QueueMessage(resumeMsg);
}

public override void SendHeartbeat()
{
QueueMessage(new HeartbeatCommand());
}

public void SendStatusUpdate(long? idleSince, int? gameId)
{
var updateStatus = new StatusUpdateCommand();
updateStatus.Payload.IdleSince = idleSince;
updateStatus.Payload.GameId = gameId;
QueueMessage(updateStatus);
@@ -155,6 +152,7 @@ namespace Discord.Net.WebSockets
leaveVoice.Payload.ServerId = serverId;
QueueMessage(leaveVoice);
}

public void SendRequestUsers(long serverId, string query = "", int limit = 0)
{
var getOfflineUsers = new GetUsersCommand();


+ 4
- 4
src/Discord.Net/Net/WebSockets/GatewayWebSockets.Events.cs View File

@@ -16,11 +16,11 @@ namespace Discord.Net.WebSockets

public partial class GatewayWebSocket
{
public event EventHandler<WebSocketEventEventArgs> ReceivedEvent;
private void RaiseReceivedEvent(string type, JToken payload)
public event EventHandler<WebSocketEventEventArgs> ReceivedDispatch;
private void RaiseReceivedDispatch(string type, JToken payload)
{
if (ReceivedEvent != null)
ReceivedEvent(this, new WebSocketEventEventArgs(type, payload));
if (ReceivedDispatch != null)
ReceivedDispatch(this, new WebSocketEventEventArgs(type, payload));
}
}
}

+ 5
- 4
src/Discord.Net/Net/WebSockets/WebSocket.cs View File

@@ -243,7 +243,6 @@ namespace Discord.Net.WebSockets
_logger.Log(LogSeverity.Debug, $"In: {json}");
return TaskHelper.CompletedTask;
}
protected abstract object GetKeepAlive();
protected void QueueMessage(object message)
{
@@ -255,7 +254,7 @@ namespace Discord.Net.WebSockets

private Task HeartbeatAsync(CancellationToken cancelToken)
{
return Task.Run(async () =>
return Task.Run((Func<Task>)(async () =>
{
try
{
@@ -263,7 +262,7 @@ namespace Discord.Net.WebSockets
{
if (_state == (int)WebSocketState.Connected)
{
QueueMessage(GetKeepAlive());
SendHeartbeat();
await Task.Delay(_heartbeatInterval, cancelToken).ConfigureAwait(false);
}
else
@@ -271,7 +270,7 @@ namespace Discord.Net.WebSockets
}
}
catch (OperationCanceledException) { }
});
}));
}

protected internal void ThrowError()
@@ -283,5 +282,7 @@ namespace Discord.Net.WebSockets
reason.Throw();
}
}

public abstract void SendHeartbeat();
}
}

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