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docs: Clarify command samples (#1257)

* Clarify command samples by adding additional notes about each methods

* Add additional notes for the Program class

* Change wording on token read

* Change prefix sample to match referenced example

Co-Authored-By: Still34 <341464@gmail.com>
tags/2.1.0
Still Hsu Christopher F 6 years ago
parent
commit
2473619e63
3 changed files with 19 additions and 4 deletions
  1. +1
    -0
      samples/02_commands_framework/Modules/PublicModule.cs
  2. +3
    -1
      samples/02_commands_framework/Program.cs
  3. +15
    -3
      samples/02_commands_framework/Services/CommandHandlingService.cs

+ 1
- 0
samples/02_commands_framework/Modules/PublicModule.cs View File

@@ -60,6 +60,7 @@ namespace _02_commands_framework.Modules
public Task ListAsync(params string[] objects)
=> ReplyAsync("You listed: " + string.Join("; ", objects));

// Setting a custom ErrorMessage property will help clarify the precondition error
[Command("guild_only")]
[RequireContext(ContextType.Guild, ErrorMessage = "Sorry, this command must be ran from within a server, not a DM!")]
public Task GuildOnlyCommand()


+ 3
- 1
samples/02_commands_framework/Program.cs View File

@@ -37,10 +37,12 @@ namespace _02_commands_framework
client.Log += LogAsync;
services.GetRequiredService<CommandService>().Log += LogAsync;

// Tokens should be considered secret data, and never hard-coded.
// Tokens should be considered secret data and never hard-coded.
// We can read from the environment variable to avoid hardcoding.
await client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
await client.StartAsync();

// Here we initialize the logic required to register our commands.
await services.GetRequiredService<CommandHandlingService>().InitializeAsync();

await Task.Delay(-1);


+ 15
- 3
samples/02_commands_framework/Services/CommandHandlingService.cs View File

@@ -20,12 +20,16 @@ namespace _02_commands_framework.Services
_discord = services.GetRequiredService<DiscordSocketClient>();
_services = services;

// Hook CommandExecuted to handle post-command-execution logic.
_commands.CommandExecuted += CommandExecutedAsync;
// Hook MessageReceived so we can process each message to see
// if it qualifies as a command.
_discord.MessageReceived += MessageReceivedAsync;
}

public async Task InitializeAsync()
{
// Register modules that are public and inherit ModuleBase<T>.
await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
}

@@ -37,10 +41,18 @@ namespace _02_commands_framework.Services

// This value holds the offset where the prefix ends
var argPos = 0;
// Perform prefix check. You may want to replace this with
// (!message.HasCharPrefix('!', ref argPos))
// for a more traditional command format like !help.
if (!message.HasMentionPrefix(_discord.CurrentUser, ref argPos)) return;

var context = new SocketCommandContext(_discord, message);
await _commands.ExecuteAsync(context, argPos, _services); // we will handle the result in CommandExecutedAsync
// Perform the execution of the command. In this method,
// the command service will perform precondition and parsing check
// then execute the command if one is matched.
await _commands.ExecuteAsync(context, argPos, _services);
// Note that normally a result will be returned by this format, but here
// we will handle the result in CommandExecutedAsync,
}

public async Task CommandExecutedAsync(Optional<CommandInfo> command, ICommandContext context, IResult result)
@@ -49,12 +61,12 @@ namespace _02_commands_framework.Services
if (!command.IsSpecified)
return;

// the command was succesful, we don't care about this result, unless we want to log that a command succeeded.
// the command was successful, we don't care about this result, unless we want to log that a command succeeded.
if (result.IsSuccess)
return;

// the command failed, let's notify the user that something happened.
await context.Channel.SendMessageAsync($"error: {result.ToString()}");
await context.Channel.SendMessageAsync($"error: {result}");
}
}
}

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