Browse Source

Added some more debug data, fixed potential crashes.

tags/docs-0.9
RogueException 9 years ago
parent
commit
20e267cfa4
2 changed files with 35 additions and 31 deletions
  1. +30
    -31
      src/Discord.Net/DiscordClient.Events.cs
  2. +5
    -0
      src/Discord.Net/DiscordClient.cs

+ 30
- 31
src/Discord.Net/DiscordClient.Events.cs View File

@@ -7,7 +7,7 @@ namespace Discord
Connection,
Event,
Cache,
WebSocketRawInput,
WebSocketRawInput, //TODO: Make Http instanced and add a rawoutput event
WebSocketUnknownInput,
WebSocketEvent,
WebSocketUnknownEvent,
@@ -110,7 +110,6 @@ namespace Discord
}

//Server

public event EventHandler<ServerEventArgs> ServerCreated;
private void RaiseServerCreated(Server server)
{
@@ -136,12 +135,22 @@ namespace Discord
ServerUpdated(this, new ServerEventArgs(server));
}

//User
public event EventHandler<UserEventArgs> UserUpdated;
private void RaiseUserUpdated(User user)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"UserUpdated {user.Name} ({user.Id})");
if (UserUpdated != null)
UserUpdated(this, new UserEventArgs(user));
}

//Channel
public event EventHandler<ChannelEventArgs> ChannelCreated;
private void RaiseChannelCreated(Channel channel)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelCreated {channel.Name} ({channel.Id})");
RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelCreated {channel.Name} ({channel.Id}) in {channel.Server?.Name} ({channel.ServerId})");
if (ChannelCreated != null)
ChannelCreated(this, new ChannelEventArgs(channel));
}
@@ -149,7 +158,7 @@ namespace Discord
private void RaiseChannelDestroyed(Channel channel)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelDestroyed {channel.Name} ({channel.Id})");
RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelDestroyed {channel.Name} ({channel.Id}) in {channel.Server?.Name} ({channel.ServerId})");
if (ChannelDestroyed != null)
ChannelDestroyed(this, new ChannelEventArgs(channel));
}
@@ -157,27 +166,17 @@ namespace Discord
private void RaiseChannelUpdated(Channel channel)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelUpdated {channel.Name} ({channel.Id})");
RaiseOnDebugMessage(DebugMessageType.Event, $"ChannelUpdated {channel.Name} ({channel.Id}) in {channel.Server?.Name} ({channel.ServerId})");
if (ChannelUpdated != null)
ChannelUpdated(this, new ChannelEventArgs(channel));
}

//User
public event EventHandler<UserEventArgs> UserUpdated;
private void RaiseUserUpdated(User user)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"UserUpdated {user.Name} ({user.Id})");
if (UserUpdated != null)
UserUpdated(this, new UserEventArgs(user));
}

//Message
public event EventHandler<MessageEventArgs> MessageCreated;
private void RaiseMessageCreated(Message msg)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"MessageCreated {msg.Id}");
RaiseOnDebugMessage(DebugMessageType.Event, $"MessageCreated {msg.Id} in {msg.Channel?.Name} ({msg.ChannelId})");
if (MessageCreated != null)
MessageCreated(this, new MessageEventArgs(msg));
}
@@ -185,7 +184,7 @@ namespace Discord
private void RaiseMessageDeleted(Message msg)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"MessageDeleted {msg.Id}");
RaiseOnDebugMessage(DebugMessageType.Event, $"MessageDeleted {msg.Id} in {msg.Channel?.Name} ({msg.ChannelId})");
if (MessageDeleted != null)
MessageDeleted(this, new MessageEventArgs(msg));
}
@@ -193,7 +192,7 @@ namespace Discord
private void RaiseMessageUpdated(Message msg)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"MessageUpdated {msg.Id}");
RaiseOnDebugMessage(DebugMessageType.Event, $"MessageUpdated {msg.Id} in {msg.Channel?.Name} ({msg.ChannelId})");
if (MessageUpdated != null)
MessageUpdated(this, new MessageEventArgs(msg));
}
@@ -201,7 +200,7 @@ namespace Discord
private void RaiseMessageRead(Message msg)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"MessageRead {msg.Id}");
RaiseOnDebugMessage(DebugMessageType.Event, $"MessageRead {msg.Id} in {msg.Channel?.Name} ({msg.ChannelId})");
if (MessageRead != null)
MessageRead(this, new MessageEventArgs(msg));
}
@@ -209,7 +208,7 @@ namespace Discord
private void RaiseMessageSent(Message msg)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"MessageSent {msg.Id}");
RaiseOnDebugMessage(DebugMessageType.Event, $"MessageSent {msg.Id} in {msg.Channel?.Name} ({msg.ChannelId})");
if (MessageSent != null)
MessageSent(this, new MessageEventArgs(msg));
}
@@ -219,7 +218,7 @@ namespace Discord
private void RaiseRoleCreated(Role role)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"RoleCreated {role.Name} ({role.Id})");
RaiseOnDebugMessage(DebugMessageType.Event, $"RoleCreated {role.Name} ({role.Id}) in {role.Server?.Name} ({role.ServerId})");
if (RoleCreated != null)
RoleCreated(this, new RoleEventArgs(role));
}
@@ -227,7 +226,7 @@ namespace Discord
private void RaiseRoleDeleted(Role role)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"RoleDeleted {role.Name} ({role.Id})");
RaiseOnDebugMessage(DebugMessageType.Event, $"RoleDeleted {role.Name} ({role.Id}) in {role.Server?.Name} ({role.ServerId})");
if (RoleDeleted != null)
RoleDeleted(this, new RoleEventArgs(role));
}
@@ -235,7 +234,7 @@ namespace Discord
private void RaiseRoleUpdated(Role role)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"RoleUpdated {role.Name} ({role.Id})");
RaiseOnDebugMessage(DebugMessageType.Event, $"RoleUpdated {role.Name} ({role.Id}) in {role.Server?.Name} ({role.ServerId})");
if (RoleUpdated != null)
RoleUpdated(this, new RoleEventArgs(role));
}
@@ -245,7 +244,7 @@ namespace Discord
private void RaiseBanAdded(User user, Server server)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"BanAdded {user.Name} ({user.Id}) on {server.Name} ({server.Id})");
RaiseOnDebugMessage(DebugMessageType.Event, $"BanAdded {user.Name} ({user.Id}) in {server.Name} ({server.Id})");
if (BanAdded != null)
BanAdded(this, new BanEventArgs(user, server));
}
@@ -253,7 +252,7 @@ namespace Discord
private void RaiseBanRemoved(User user, Server server)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"BanRemoved {user.Name} ({user.Id}) on {server.Name} ({server.Id})");
RaiseOnDebugMessage(DebugMessageType.Event, $"BanRemoved {user.Name} ({user.Id}) in {server.Name} ({server.Id})");
if (BanRemoved != null)
BanRemoved(this, new BanEventArgs(user, server));
}
@@ -263,7 +262,7 @@ namespace Discord
private void RaiseMemberAdded(Membership member)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"MemberAdded {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
RaiseOnDebugMessage(DebugMessageType.Event, $"MemberAdded {member.User?.Name} ({member.UserId}) in {member.Server?.Name} ({member.ServerId})");
if (MemberAdded != null)
MemberAdded(this, new MemberEventArgs(member));
}
@@ -271,7 +270,7 @@ namespace Discord
private void RaiseMemberRemoved(Membership member)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"MemberRemoved {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
RaiseOnDebugMessage(DebugMessageType.Event, $"MemberRemoved {member.User?.Name} ({member.UserId}) in {member.Server?.Name} ({member.ServerId})");
if (MemberRemoved != null)
MemberRemoved(this, new MemberEventArgs(member));
}
@@ -279,7 +278,7 @@ namespace Discord
private void RaiseMemberUpdated(Membership member)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"MemberUpdated {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
RaiseOnDebugMessage(DebugMessageType.Event, $"MemberUpdated {member.User?.Name} ({member.UserId}) in {member.Server?.Name} ({member.ServerId})");
if (MemberUpdated != null)
MemberUpdated(this, new MemberEventArgs(member));
}
@@ -289,7 +288,7 @@ namespace Discord
private void RaisePresenceUpdated(Membership member)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"PresenceUpdated {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
RaiseOnDebugMessage(DebugMessageType.Event, $"PresenceUpdated {member.User?.Name} ({member.UserId}) in {member.Server?.Name} ({member.ServerId})");
if (PresenceUpdated != null)
PresenceUpdated(this, new MemberEventArgs(member));
}
@@ -297,7 +296,7 @@ namespace Discord
private void RaiseVoiceStateUpdated(Membership member)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"VoiceStateUpdated {member.User.Name} ({member.UserId}) on {member.Server.Name} ({member.ServerId})");
RaiseOnDebugMessage(DebugMessageType.Event, $"VoiceStateUpdated {member.User?.Name} ({member.UserId}) in {member.Server?.Name} ({member.ServerId})");
if (VoiceStateUpdated != null)
VoiceStateUpdated(this, new MemberEventArgs(member));
}
@@ -305,7 +304,7 @@ namespace Discord
private void RaiseUserTyping(User user, Channel channel)
{
if (_config.EnableDebug)
RaiseOnDebugMessage(DebugMessageType.Event, $"VoiceStateUpdated {user.Name} ({user.Id}) on {channel.Name} ({channel.Id})");
RaiseOnDebugMessage(DebugMessageType.Event, $"VoiceStateUpdated {user.Name} ({user.Id}) in {channel.Name} ({channel.Id})");
if (UserTyping != null)
UserTyping(this, new UserTypingEventArgs(user, channel));
}


+ 5
- 0
src/Discord.Net/DiscordClient.cs View File

@@ -33,7 +33,10 @@ namespace Discord
public User User { get; private set; }
/// <summary> Returns the id of the current logged in user. </summary>
public string UserId { get; private set; }
#if !DNXCORE50
/// <summary> Returns the voice session id of the current logged in user. </summary>
public string SessionId { get; private set; }
#endif

public DiscordClientConfig Config => _config;
private readonly DiscordClientConfig _config;
@@ -450,7 +453,9 @@ namespace Discord
_users.Clear();

UserId = data.User.Id;
#if !DNXCORE50
SessionId = data.SessionId;
#endif
User = _users.Update(data.User.Id, data.User);
foreach (var server in data.Guilds)
_servers.Update(server.Id, server);


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