| @@ -35,6 +35,15 @@ namespace Discord | |||
| /// </summary> | |||
| int Version { get; } | |||
| /// <summary> | |||
| /// Gets whether or not this interaction has been responded to. | |||
| /// </summary> | |||
| /// <remarks> | |||
| /// This property is locally set -- if you're running multiple bots | |||
| /// off the same token then this property won't be in sync with them. | |||
| /// </remarks> | |||
| bool HasResponded { get; } | |||
| /// <summary> | |||
| /// Gets the user who invoked the interaction. | |||
| /// </summary> | |||
| @@ -32,9 +32,6 @@ namespace Discord.Rest | |||
| /// </summary> | |||
| internal new RestCommandBaseData Data { get; private set; } | |||
| internal override bool _hasResponded { get; set; } | |||
| private object _lock = new object(); | |||
| internal RestCommandBase(DiscordRestClient client, Model model) | |||
| @@ -126,23 +123,15 @@ namespace Discord.Rest | |||
| lock (_lock) | |||
| { | |||
| if (_hasResponded) | |||
| if (HasResponded) | |||
| { | |||
| throw new InvalidOperationException("Cannot respond twice to the same interaction"); | |||
| } | |||
| } | |||
| try | |||
| { | |||
| return SerializePayload(response); | |||
| } | |||
| finally | |||
| { | |||
| lock (_lock) | |||
| { | |||
| _hasResponded = true; | |||
| } | |||
| HasResponded = true; | |||
| } | |||
| return SerializePayload(response); | |||
| } | |||
| /// <inheritdoc/> | |||
| @@ -317,15 +306,12 @@ namespace Discord.Rest | |||
| lock (_lock) | |||
| { | |||
| if (_hasResponded) | |||
| if (HasResponded) | |||
| { | |||
| throw new InvalidOperationException("Cannot respond or defer twice to the same interaction"); | |||
| } | |||
| } | |||
| lock (_lock) | |||
| { | |||
| _hasResponded = true; | |||
| HasResponded = true; | |||
| } | |||
| return SerializePayload(response); | |||
| @@ -26,7 +26,6 @@ namespace Discord.Rest | |||
| public RestUserMessage Message { get; private set; } | |||
| private object _lock = new object(); | |||
| internal override bool _hasResponded { get; set; } = false; | |||
| internal RestMessageComponent(BaseDiscordClient client, Model model) | |||
| : base(client, model.Id) | |||
| @@ -128,15 +127,12 @@ namespace Discord.Rest | |||
| lock (_lock) | |||
| { | |||
| if (_hasResponded) | |||
| if (HasResponded) | |||
| { | |||
| throw new InvalidOperationException("Cannot respond, update, or defer twice to the same interaction"); | |||
| } | |||
| } | |||
| lock (_lock) | |||
| { | |||
| _hasResponded = true; | |||
| HasResponded = true; | |||
| } | |||
| return SerializePayload(response); | |||
| @@ -223,15 +219,12 @@ namespace Discord.Rest | |||
| lock (_lock) | |||
| { | |||
| if (_hasResponded) | |||
| if (HasResponded) | |||
| { | |||
| throw new InvalidOperationException("Cannot respond, update, or defer twice to the same interaction"); | |||
| } | |||
| } | |||
| lock (_lock) | |||
| { | |||
| _hasResponded = true; | |||
| HasResponded = true; | |||
| } | |||
| return SerializePayload(response); | |||
| @@ -408,15 +401,12 @@ namespace Discord.Rest | |||
| lock (_lock) | |||
| { | |||
| if (_hasResponded) | |||
| if (HasResponded) | |||
| { | |||
| throw new InvalidOperationException("Cannot respond or defer twice to the same interaction"); | |||
| } | |||
| } | |||
| lock (_lock) | |||
| { | |||
| _hasResponded = true; | |||
| HasResponded = true; | |||
| } | |||
| return SerializePayload(response); | |||
| @@ -445,15 +435,12 @@ namespace Discord.Rest | |||
| lock (_lock) | |||
| { | |||
| if (_hasResponded) | |||
| if (HasResponded) | |||
| { | |||
| throw new InvalidOperationException("Cannot respond or defer twice to the same interaction"); | |||
| } | |||
| } | |||
| lock (_lock) | |||
| { | |||
| _hasResponded = true; | |||
| HasResponded = true; | |||
| } | |||
| return SerializePayload(response); | |||
| @@ -35,8 +35,6 @@ namespace Discord.Rest | |||
| /// <inheritdoc/> | |||
| public DateTimeOffset CreatedAt { get; private set; } | |||
| internal abstract bool _hasResponded { get; set; } | |||
| /// <summary> | |||
| /// <see langword="true"/> if the token is valid for replying to, otherwise <see langword="false"/>. | |||
| /// </summary> | |||
| @@ -53,6 +51,9 @@ namespace Discord.Rest | |||
| /// </summary> | |||
| public RestGuild Guild { get; private set; } | |||
| /// <inheritdoc/> | |||
| public bool HasResponded { get; protected set; } | |||
| internal RestInteraction(BaseDiscordClient discord, ulong id) | |||
| : base(discord, id) | |||
| { | |||
| @@ -13,8 +13,6 @@ namespace Discord.Rest | |||
| /// </summary> | |||
| public class RestPingInteraction : RestInteraction, IDiscordInteraction | |||
| { | |||
| internal override bool _hasResponded { get => throw new NotImplementedException(); set => throw new NotImplementedException(); } | |||
| internal RestPingInteraction(BaseDiscordClient client, ulong id) | |||
| : base(client, id) | |||
| { | |||
| @@ -19,7 +19,6 @@ namespace Discord.Rest | |||
| /// </summary> | |||
| public new RestAutocompleteInteractionData Data { get; } | |||
| internal override bool _hasResponded { get; set; } | |||
| private object _lock = new object(); | |||
| internal RestAutocompleteInteraction(DiscordRestClient client, Model model) | |||
| @@ -61,15 +60,12 @@ namespace Discord.Rest | |||
| lock (_lock) | |||
| { | |||
| if (_hasResponded) | |||
| if (HasResponded) | |||
| { | |||
| throw new InvalidOperationException("Cannot respond twice to the same interaction"); | |||
| } | |||
| } | |||
| lock (_lock) | |||
| { | |||
| _hasResponded = true; | |||
| HasResponded = true; | |||
| } | |||
| var model = new API.InteractionResponse | |||
| @@ -411,11 +411,7 @@ namespace Discord.WebSocket | |||
| } | |||
| await Discord.Rest.ApiClient.CreateInteractionResponseAsync(response, Id, Token, options).ConfigureAwait(false); | |||
| lock (_lock) | |||
| { | |||
| HasResponded = true; | |||
| } | |||
| HasResponded = true; | |||
| } | |||
| /// <inheritdoc/> | |||
| @@ -439,11 +435,7 @@ namespace Discord.WebSocket | |||
| } | |||
| await Discord.Rest.ApiClient.CreateInteractionResponseAsync(response, Id, Token, options).ConfigureAwait(false); | |||
| lock (_lock) | |||
| { | |||
| HasResponded = true; | |||
| } | |||
| HasResponded = true; | |||
| } | |||
| //IComponentInteraction | |||
| @@ -318,11 +318,7 @@ namespace Discord.WebSocket | |||
| } | |||
| await Discord.Rest.ApiClient.CreateInteractionResponseAsync(response, Id, Token, options).ConfigureAwait(false); | |||
| lock (_lock) | |||
| { | |||
| HasResponded = true; | |||
| } | |||
| HasResponded = true; | |||
| } | |||
| } | |||
| } | |||