@@ -3,10 +3,12 @@ using Discord.API.Models;
using Discord.Helpers;
using Discord.Helpers;
using Discord.Models;
using Discord.Models;
using System;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using System.Threading.Tasks;
using Message = Discord.Models.Message;
using Role = Discord.Models.Role;
using Role = Discord.Models.Role;
namespace Discord
namespace Discord
@@ -19,26 +21,144 @@ namespace Discord
private HttpOptions _httpOptions;
private HttpOptions _httpOptions;
private bool _isClosing, _isReady;
private bool _isClosing, _isReady;
public string Self Id { get; private set; }
public User Self { get { return GetUser(SelfId) ; } }
public string User Id { get; private set; }
public User User { get { return _users[UserId] ; } }
public IEnumerable<User> Users { get { return _users.Values ; } }
private ConcurrentDictionary<string, User > _users;
public IEnumerable<User> Users { get { return _users; } }
private AsyncCache<User, API.Models.UserReference > _users;
public IEnumerable<Server> Servers { get { return _servers.Values ; } }
private ConcurrentDictionary<string, Server > _servers;
public IEnumerable<Server> Servers { get { return _servers; } }
private AsyncCache<Server, API.Models.ServerReference > _servers;
public IEnumerable<Channel> Channels { get { return _channels.Values; } }
private ConcurrentDictionary<string, Channel> _channels;
public IEnumerable<Channel> Channels { get { return _channels; } }
private AsyncCache<Channel, API.Models.ChannelReference> _channels;
public IEnumerable<Message> Messages { get { return _messages; } }
private AsyncCache<Message, API.Models.MessageReference> _messages;
public IEnumerable<Role> Roles { get { return _roles; } }
private AsyncCache<Role, API.Models.Role> _roles;
public bool IsConnected { get { return _isReady; } }
public DiscordClient()
public DiscordClient()
{
{
string version = typeof(DiscordClient).GetTypeInfo().Assembly.GetName().Version.ToString(2);
string version = typeof(DiscordClient).GetTypeInfo().Assembly.GetName().Version.ToString(2);
_httpOptions = new HttpOptions { UserAgent = $"Discord.Net/{version} (https://github.com/RogueException/Discord.Net)" };
_httpOptions = new HttpOptions { UserAgent = $"Discord.Net/{version} (https://github.com/RogueException/Discord.Net)" };
_users = new ConcurrentDictionary<string, User>();
_servers = new ConcurrentDictionary<string, Server>();
_channels = new ConcurrentDictionary<string, Channel>();
_servers = new AsyncCache<Server, API.Models.ServerReference>(
(key, parentKey) => new Server(key, this),
(server, model) =>
{
server.Name = model.Name;
if (model is ExtendedServerInfo)
{
var extendedModel = model as ExtendedServerInfo;
server.AFKChannelId = extendedModel.AFKChannelId;
server.AFKTimeout = extendedModel.AFKTimeout;
server.JoinedAt = extendedModel.JoinedAt ?? DateTime.MinValue;
server.OwnerId = extendedModel.OwnerId;
server.Presence = extendedModel.Presence;
server.Region = extendedModel.Region;
server.VoiceStates = extendedModel.VoiceStates;
foreach (var role in extendedModel.Roles)
_roles.Update(role.Id, model.Id, role);
foreach (var channel in extendedModel.Channels)
{
_channels.Update(channel.Id, model.Id, channel);
if (channel.Type == "text")
{
try
{
var messages = DiscordAPI.GetMessages(channel.Id, _httpOptions).Result.OrderBy(x => x.Timestamp);
foreach (var message in messages)
{
var msg = _messages.Update(message.Id, message.ChannelId, message);
if (msg.User != null)
msg.User.UpdateActivity(message.Timestamp);
}
}
catch { } //Bad Permissions?
}
}
foreach (var membership in extendedModel.Members)
{
_users.Update(membership.User.Id, membership.User);
server.AddMember(membership.User.Id);
}
}
},
server => { }
);
_channels = new AsyncCache<Channel, API.Models.ChannelReference>(
(key, parentKey) => new Channel(key, parentKey, this),
(channel, model) =>
{
channel.Name = model.Name;
channel.Type = model.Type;
if (model is ChannelInfo)
{
var extendedModel = model as ChannelInfo;
channel.PermissionOverwrites = extendedModel.PermissionOverwrites;
channel.RecipientId = extendedModel.Recipient?.Id;
}
},
channel => { });
_messages = new AsyncCache<Message, API.Models.MessageReference>(
(key, parentKey) => new Message(key, parentKey, this),
(message, model) =>
{
if (model is API.Models.Message)
{
var extendedModel = model as API.Models.Message;
message.Attachments = extendedModel.Attachments;
message.Text = extendedModel.Content;
message.Embeds = extendedModel.Embeds;
message.IsMentioningEveryone = extendedModel.IsMentioningEveryone;
message.IsTTS = extendedModel.IsTextToSpeech;
message.UserId = extendedModel.Author.Id;
message.Timestamp = extendedModel.Timestamp;
}
if (model is WebSocketEvents.MessageUpdate)
{
var extendedModel = model as WebSocketEvents.MessageUpdate;
message.Embeds = extendedModel.Embeds;
}
},
message => { }
);
_roles = new AsyncCache<Role, API.Models.Role>(
(key, parentKey) => new Role(key, parentKey, this),
(role, model) =>
{
role.Permissions = model.Permissions;
},
role => { }
);
_users = new AsyncCache<User, API.Models.UserReference>(
(key, parentKey) => new User(key, this),
(user, model) =>
{
user.Avatar = model.Avatar;
user.Discriminator = model.Discriminator;
user.Name = model.Username;
if (model is SelfUserInfo)
{
var extendedModel = model as SelfUserInfo;
user.Email = extendedModel.Email;
user.IsVerified = extendedModel.IsVerified;
}
if (model is PresenceUserInfo)
{
var extendedModel = model as PresenceUserInfo;
user.GameId = extendedModel.GameId;
user.Status = extendedModel.Status;
}
},
user => { }
);
_webSocket = new DiscordWebSocket();
_webSocket = new DiscordWebSocket();
_webSocket.Connected += (s,e) => RaiseConnected();
_webSocket.Connected += (s,e) => RaiseConnected();
@@ -65,14 +185,12 @@ namespace Discord
_channels.Clear();
_channels.Clear();
_users.Clear();
_users.Clear();
Self Id = data.User.Id;
UpdateUser( data.User);
User Id = data.User.Id;
_users.Update(data.User.Id, data.User);
foreach (var server in data.Guilds)
foreach (var server in data.Guilds)
UpdateServer( server);
_servers.Update(server.Id, server);
foreach (var channel in data.PrivateChannels)
foreach (var channel in data.PrivateChannels)
UpdateChannel(channel as ChannelInfo, null);
RaiseLoggedIn();
_channels.Update(channel.Id, null, channel);
}
}
break;
break;
@@ -80,15 +198,15 @@ namespace Discord
case "GUILD_CREATE":
case "GUILD_CREATE":
{
{
var data = e.Event.ToObject<WebSocketEvents.GuildCreate>();
var data = e.Event.ToObject<WebSocketEvents.GuildCreate>();
var server = UpdateServer (data);
var server = _servers. Update(data.Id, data);
RaiseServerCreated(server);
RaiseServerCreated(server);
}
}
break;
break;
case "GUILD_DELETE":
case "GUILD_DELETE":
{
{
var data = e.Event.ToObject<WebSocketEvents.GuildDelete>();
var data = e.Event.ToObject<WebSocketEvents.GuildDelete>();
Server server ;
if (_servers.TryRemove(data.Id, out server) )
var server = _servers.Remove(data.Id) ;
if (server != null )
RaiseServerDestroyed(server);
RaiseServerDestroyed(server);
}
}
break;
break;
@@ -97,52 +215,53 @@ namespace Discord
case "CHANNEL_CREATE":
case "CHANNEL_CREATE":
{
{
var data = e.Event.ToObject<WebSocketEvents.ChannelCreate>();
var data = e.Event.ToObject<WebSocketEvents.ChannelCreate>();
var channel = UpdateChannel(data, null );
var channel = _channels.Update(data.Id, data.GuildId, data );
RaiseChannelCreated(channel);
RaiseChannelCreated(channel);
}
}
break;
break;
case "CHANNEL_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.ChannelDelete>();
var channel = DeleteChannel(data.Id);
RaiseChannelDestroyed(channel);
}
break;
case "CHANNEL_UPDATE":
case "CHANNEL_UPDATE":
{
{
var data = e.Event.ToObject<WebSocketEvents.ChannelUpdate>();
var data = e.Event.ToObject<WebSocketEvents.ChannelUpdate>();
var channel = DeleteChannel(data.Id );
var channel = _channels.Update(data.Id, data.GuildId, data);
RaiseChannelUpdated(channel);
RaiseChannelUpdated(channel);
}
}
break;
break;
case "CHANNEL_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.ChannelDelete>();
var channel = _channels.Remove(data.Id);
if (channel != null)
RaiseChannelDestroyed(channel);
}
break;
//Members
//Members
case "GUILD_MEMBER_ADD":
case "GUILD_MEMBER_ADD":
{
{
var data = e.Event.ToObject<WebSocketEvents.GuildMemberAdd>();
var data = e.Event.ToObject<WebSocketEvents.GuildMemberAdd>();
var user = UpdateUser(data.User);
var server = GetServer(data.GuildId);
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.GuildId] ;
server._members[user.Id] = true;
server._members[user.Id] = true;
RaiseMemberAdded(user, server);
RaiseMemberAdded(user, server);
}
}
break;
break;
case "GUILD_MEMBER_REMOVE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildMemberRemove>();
var user = UpdateUser(data.User);
var server = GetServer(data.GuildId);
server._members[user.Id] = true;
RaiseMemberRemoved(user, server);
}
break;
case "GUILD_MEMBER_UPDATE":
case "GUILD_MEMBER_UPDATE":
{
{
var data = e.Event.ToObject<WebSocketEvents.GuildMemberUpdate>();
var data = e.Event.ToObject<WebSocketEvents.GuildMemberUpdate>();
var user = UpdateUser( data.User);
var server = GetServer(data.GuildId) ;
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.GuildId];
RaiseMemberUpdated(user, server);
RaiseMemberUpdated(user, server);
}
}
break;
break;
case "GUILD_MEMBER_REMOVE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildMemberRemove>();
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.GuildId];
if (server != null && server.RemoveMember(user.Id))
RaiseMemberRemoved(user, server);
}
break;
//Roles
//Roles
case "GUILD_ROLE_CREATE":
case "GUILD_ROLE_CREATE":
@@ -152,13 +271,6 @@ namespace Discord
RaiseRoleCreated(role);
RaiseRoleCreated(role);
}
}
break;
break;
case "GUILD_ROLE_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildRoleDelete>();
var role = GetRole(data.RoleId, data.GuildId);
RaiseRoleDeleted(role);
}
break;
case "GUILD_ROLE_UPDATE":
case "GUILD_ROLE_UPDATE":
{
{
var data = e.Event.ToObject<WebSocketEvents.GuildRoleCreateUpdate>();
var data = e.Event.ToObject<WebSocketEvents.GuildRoleCreateUpdate>();
@@ -166,22 +278,31 @@ namespace Discord
RaiseRoleUpdated(role);
RaiseRoleUpdated(role);
}
}
break;
break;
case "GUILD_ROLE_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildRoleDelete>();
var role = _roles.Remove(data.RoleId);
if (role != null)
RaiseRoleDeleted(role);
}
break;
//Roles
//Ban s
case "GUILD_BAN_ADD":
case "GUILD_BAN_ADD":
{
{
var data = e.Event.ToObject<WebSocketEvents.GuildBanAddRemove>();
var data = e.Event.ToObject<WebSocketEvents.GuildBanAddRemove>();
var user = UpdateUser(data.User);
var server = GetServer(data.GuildId);
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.GuildId] ;
RaiseBanAdded(user, server);
RaiseBanAdded(user, server);
}
}
break;
break;
case "GUILD_BAN_REMOVE":
case "GUILD_BAN_REMOVE":
{
{
var data = e.Event.ToObject<WebSocketEvents.GuildBanAddRemove>();
var data = e.Event.ToObject<WebSocketEvents.GuildBanAddRemove>();
var user = UpdateUser(data.User);
var server = GetServer(data.GuildId);
RaiseBanRemoved(user, server);
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.GuildId];
if (server != null && server.RemoveBan(user.Id))
RaiseBanRemoved(user, server);
}
}
break;
break;
@@ -189,7 +310,7 @@ namespace Discord
case "MESSAGE_CREATE":
case "MESSAGE_CREATE":
{
{
var data = e.Event.ToObject<WebSocketEvents.MessageCreate>();
var data = e.Event.ToObject<WebSocketEvents.MessageCreate>();
var msg = UpdateMessage( data);
var msg = _messages.Update(data.Id, data.ChannelId, data);
msg.User.UpdateActivity(data.Timestamp);
msg.User.UpdateActivity(data.Timestamp);
RaiseMessageCreated(msg);
RaiseMessageCreated(msg);
}
}
@@ -197,21 +318,21 @@ namespace Discord
case "MESSAGE_UPDATE":
case "MESSAGE_UPDATE":
{
{
var data = e.Event.ToObject<WebSocketEvents.MessageUpdate>();
var data = e.Event.ToObject<WebSocketEvents.MessageUpdate>();
var msg = GetMessage(data.Id, data.ChannelId );
var msg = _messages.Update(data.Id, data );
RaiseMessageUpdated(msg);
RaiseMessageUpdated(msg);
}
}
break;
break;
case "MESSAGE_DELETE":
case "MESSAGE_DELETE":
{
{
var data = e.Event.ToObject<WebSocketEvents.MessageDelete>();
var data = e.Event.ToObject<WebSocketEvents.MessageDelete>();
var msg = GetMessage(data.MessageId, data.ChannelId );
RaiseMessageDeleted(msg );
var msg = GetMessage(data.MessageId);
_messages.Remove(msg.Id );
}
}
break;
break;
case "MESSAGE_ACK":
case "MESSAGE_ACK":
{
{
var data = e.Event.ToObject<WebSocketEvents.MessageAck>();
var data = e.Event.ToObject<WebSocketEvents.MessageAck>();
var msg = GetMessage(data.MessageId, data.ChannelId );
var msg = GetMessage(data.MessageId);
RaiseMessageAcknowledged(msg);
RaiseMessageAcknowledged(msg);
}
}
break;
break;
@@ -220,25 +341,36 @@ namespace Discord
case "PRESENCE_UPDATE":
case "PRESENCE_UPDATE":
{
{
var data = e.Event.ToObject<WebSocketEvents.PresenceUpdate>();
var data = e.Event.ToObject<WebSocketEvents.PresenceUpdate>();
var user = UpdateUser (data);
var user = _users. Update(data.Id, data);
RaisePresenceUpdated(user);
RaisePresenceUpdated(user);
}
}
break;
break;
case "VOICE_STATE_UPDATE":
case "VOICE_STATE_UPDATE":
{
{
var data = e.Event.ToObject<WebSocketEvents.VoiceStateUpdate>();
var data = e.Event.ToObject<WebSocketEvents.VoiceStateUpdate>();
var user = GetUser(data.UserId) ; //TODO: Don't ignore this
var user = _users[data.UserId] ; //TODO: Don't ignore this
RaiseVoiceStateUpdated(user);
RaiseVoiceStateUpdated(user);
}
}
break;
break;
case "TYPING_START":
case "TYPING_START":
{
{
var data = e.Event.ToObject<WebSocketEvents.TypingStart>();
var data = e.Event.ToObject<WebSocketEvents.TypingStart>();
var channel = GetChannel(data.ChannelId) ;
var user = GetUser(data.UserId) ;
var channel = _channels[data.ChannelId] ;
var user = _users[data.UserId] ;
RaiseUserTyping(user, channel);
RaiseUserTyping(user, channel);
}
}
break;
break;
//Voice
case "VOICE_SERVER_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.VoiceServerUpdate>();
var server = _servers[data.ServerId];
RaiseVoiceServerUpdated(server, data.Endpoint);
}
break;
//Others
default:
default:
RaiseOnDebugMessage("Unknown WebSocket message type: " + e.Type);
RaiseOnDebugMessage("Unknown WebSocket message type: " + e.Type);
break;
break;
@@ -247,6 +379,7 @@ namespace Discord
_webSocket.OnDebugMessage += (s, e) => RaiseOnDebugMessage(e.Message);
_webSocket.OnDebugMessage += (s, e) => RaiseOnDebugMessage(e.Message);
}
}
//Auth
public async Task Connect(string email, string password)
public async Task Connect(string email, string password)
{
{
_isClosing = false;
_isClosing = false;
@@ -271,21 +404,67 @@ namespace Discord
_isClosing = false;
_isClosing = false;
}
}
public Task CreateServer(string name, string region)
//Servers
public async Task<Server> CreateServer(string name, string region)
{
{
CheckReady();
CheckReady();
return DiscordAPI.CreateServer(name, region, _httpOptions);
var response = await DiscordAPI.CreateServer(name, region, _httpOptions);
return _servers.Update(response.Id, response);
}
public Task<Server> LeaveServer(Server server)
{
return LeaveServer(server.Id);
}
}
public Task DeleteServer(string id)
public async Task<Server> Leav eServer(string id)
{
{
CheckReady();
CheckReady();
return DiscordAPI.DeleteServer(id, _httpOptions);
await DiscordAPI.LeaveServer(id, _httpOptions);
return _servers.Remove(id);
}
}
public Task<GetInviteResponse> GetInvite(string id)
//Invites
public Task<Invite> CreateInvite(Server server, int maxAge, int maxUses, bool isTemporary, bool hasXkcdPass)
{
return CreateInvite(server.DefaultChannelId, maxAge, maxUses, isTemporary, hasXkcdPass);
}
public Task<Invite> CreateInvite(Channel channel, int maxAge, int maxUses, bool isTemporary, bool hasXkcdPass)
{
return CreateInvite(channel, maxAge, maxUses, isTemporary, hasXkcdPass);
}
public async Task<Invite> CreateInvite(string channelId, int maxAge, int maxUses, bool isTemporary, bool hasXkcdPass)
{
CheckReady();
var response = await DiscordAPI.CreateInvite(channelId, maxAge, maxUses, isTemporary, hasXkcdPass, _httpOptions);
_channels.Update(response.Channel.Id, response.Server.Id, response.Channel);
_servers.Update(response.Server.Id, response.Server);
_users.Update(response.Inviter.Id, response.Inviter);
return new Invite(response.Code, response.XkcdPass, this)
{
ChannelId = response.Channel.Id,
InviterId = response.Inviter.Id,
ServerId = response.Server.Id,
IsRevoked = response.IsRevoked,
IsTemporary = response.IsTemporary,
MaxAge = response.MaxAge,
MaxUses = response.MaxUses,
Uses = response.Uses
};
}
public async Task<Invite> GetInvite(string id)
{
CheckReady();
var response = await DiscordAPI.GetInvite(id, _httpOptions);
return new Invite(response.Code, response.XkcdPass, this)
{
ChannelId = response.Channel.Id,
InviterId = response.Inviter.Id,
ServerId = response.Server.Id
};
}
public Task AcceptInvite(Invite invite)
{
{
CheckReady();
CheckReady();
return DiscordAPI.GetInvite(id, _httpOptions);
return DiscordAPI.AcceptInvite(invite.Code , _httpOptions);
}
}
public async Task AcceptInvite(string id)
public async Task AcceptInvite(string id)
{
{
@@ -302,6 +481,7 @@ namespace Discord
await DiscordAPI.DeleteInvite(response.Code, _httpOptions);
await DiscordAPI.DeleteInvite(response.Code, _httpOptions);
}
}
//Chat
public Task SendMessage(string channelId, string text)
public Task SendMessage(string channelId, string text)
{
{
return SendMessage(channelId, text, new string[0]);
return SendMessage(channelId, text, new string[0]);
@@ -323,136 +503,27 @@ namespace Discord
}
}
}
}
public User GetUser(string id)
{
if (id == null) return null;
User user = null;
_users.TryGetValue(id, out user);
return user;
}
private User UpdateUser(UserInfo model, bool addNew = true)
{
var user = GetUser(model.Id) ?? new User(model.Id, this);
user.Avatar = model.Avatar;
user.Discriminator = model.Discriminator;
user.Name = model.Username;
if (model is SelfUserInfo)
{
var extendedModel = model as SelfUserInfo;
user.Email = extendedModel.Email;
user.IsVerified = extendedModel.IsVerified;
}
if (model is PresenceUserInfo)
{
var extendedModel = model as PresenceUserInfo;
user.GameId = extendedModel.GameId;
user.Status = extendedModel.Status;
}
if (addNew)
_users[model.Id] = user;
return user;
}
public Server GetServer(string id)
public Server GetServer(string id)
{
{
if (id == null) return null;
Server server = null;
_servers.TryGetValue(id, out server);
return server;
return _servers[id];
}
}
private Server UpdateServer(ServerInfo model, bool addNew = true)
{
var server = GetServer(model.Id) ?? new Server(model.Id, this);
server.Name = model.Name;
if (model is ExtendedServerInfo)
{
var extendedModel = model as ExtendedServerInfo;
server.AFKChannelId = extendedModel.AFKChannelId;
server.AFKTimeout = extendedModel.AFKTimeout;
server.JoinedAt = extendedModel.JoinedAt;
server.OwnerId = extendedModel.OwnerId;
server.Presence = extendedModel.Presence;
server.Region = extendedModel.Region;
server.Roles = extendedModel.Roles;
server.VoiceStates = extendedModel.VoiceStates;
foreach (var channel in extendedModel.Channels)
{
UpdateChannel(channel, model.Id, addNew);
server._channels[channel.Id] = true;
}
foreach (var membership in extendedModel.Members)
{
UpdateUser(membership.User, addNew);
server._members[membership.User.Id] = true;
}
}
if (addNew)
_servers[model.Id] = server;
return server;
}
public Channel GetChannel(string id)
public Channel GetChannel(string id)
{
{
if (id == null) return null;
Channel channel = null;
_channels.TryGetValue(id, out channel);
return channel;
return _channels[id];
}
}
private Channel UpdateChannel(ChannelInfo model, string serverId, bool addNew = true)
{
var channel = GetChannel(model.Id) ?? new Channel(model.Id, serverId, this);
channel.Name = model.Name;
channel.IsPrivate = model.IsPrivate;
channel.PermissionOverwrites = model.PermissionOverwrites;
channel.RecipientId = model.Recipient?.Id;
channel.Type = model.Type;
if (addNew)
_channels[model.Id] = channel;
return channel;
}
private Channel DeleteChannel(string id)
{
Channel channel = null;
if (_channels.TryRemove(id, out channel))
{
bool ignored;
channel.Server._channels.TryRemove(id, out ignored);
}
return channel;
}
//TODO: Temporary measure, unsure if we want to store these or not.
private ChatMessageReference GetMessage(string id, string channelId)
public User GetUser(string id)
{
{
if (id == null || channelId == null) return null;
return new ChatMessageReference(id, channelId, this);
return _users[id];
}
}
private ChatMessage UpdateMessage(WebSocketEvents.MessageCreate model, bool addNew = true )
public Models.Message GetMessage(string id)
{
{
return new ChatMessage(model.Id, model.ChannelId, this)
{
Attachments = model.Attachments,
Text = model.Content,
Embeds = model.Embeds,
IsMentioningEveryone = model.IsMentioningEveryone,
IsTTS = model.IsTextToSpeech,
UserId = model.Author.Id,
Timestamp = model.Timestamp
};
return _messages[id];
}
}
private Role GetRole(string id, string serverId)
public Role GetRole(string id)
{
{
if (id == null || serverId == null) return null;
return new Role(id, serverId, this);
return _roles[id];
}
}
private Role UpdateRole(WebSocketEvents.GuildRoleCreateUpdate role, bool addNew = true)
private Role UpdateRole(WebSocketEvents.GuildRoleCreateUpdate role, bool addNew = true)
{
{
return new Role(role.Role.Id, role.GuildId, this)
return new Role(role.Role.Id, role.GuildId, this)
@@ -467,5 +538,12 @@ namespace Discord
if (!_isReady)
if (!_isReady)
throw new InvalidOperationException("The client is not currently connected to Discord");
throw new InvalidOperationException("The client is not currently connected to Discord");
}
}
public void Block()
{
//Blocking call for console apps
//TODO: Improve this
while (!_isClosing)
Thread.Sleep(1000);
}
}
}
}
}