| @@ -35,4 +35,4 @@ For more information, go to [MSDN's Async-Await section.](https://msdn.microsoft | |||||
| >[!NOTE] | >[!NOTE] | ||||
| >In previous versions of Discord.Net, you had to hook into the `Ready` and `GuildAvailable` events to determine when your client was ready for use. | >In previous versions of Discord.Net, you had to hook into the `Ready` and `GuildAvailable` events to determine when your client was ready for use. | ||||
| >In 1.0, the [ConnectAsync](xref:Discord.DiscordSocketClient.ConnectAsync) method will automatically wait for the Ready event, and for all guilds to stream. To avoid this, pass `false` into `ConnectAsync`. | |||||
| >In 1.0, the [ConnectAsync](xref:Discord.DiscordSocketClient#ConnectAsync) method will automatically wait for the Ready event, and for all guilds to stream. To avoid this, pass `false` into `ConnectAsync`. | |||||
| @@ -0,0 +1,11 @@ | |||||
| # Using the Logger | |||||
| Discord.Net will automatically output log messages through the @Discord.DiscordSocketClient#Log event. | |||||
| ## Usage | |||||
| To handle Log Messages through Discord.Net's Logger, hook into the @Discord.DiscordSocketClient#Log event. | |||||
| The @Discord.LogMessage object has a custom `ToString` method attached to it, when outputting log messages, it is reccomended you use this, instead of building your own output message. | |||||
| [!code-csharp[](samples/logging.cs)] | |||||
| @@ -0,0 +1,19 @@ | |||||
| using Discord; | |||||
| public class Program | |||||
| { | |||||
| // Note: This is the light client, it only supports REST calls. | |||||
| private DiscordClient _client; | |||||
| static void Main(string[] args) => new Program().Start().GetAwaiter().GetResult(); | |||||
| public async Task Start() | |||||
| { | |||||
| _client = new DiscordClient(new DiscordConfig() { | |||||
| LogLevel = LogSeverity.Info | |||||
| }); | |||||
| _client.Log += (message) => Console.WriteLine($"{message.ToString()}"); | |||||
| await _client.LoginAsync(TokenType.Bot, "bot token"); | |||||
| } | |||||
| } | |||||
| @@ -0,0 +1,20 @@ | |||||
| # Terminology | |||||
| ## Preface | |||||
| Most terms for objects remain the same between 0.9 and 1.0. The major difference is that the ``Server`` is now called ``Guild``, to stay in line with Discord internally | |||||
| ## Introduction to Interfaces | |||||
| Discord.Net 1.0 is built strictly around Interfaces. There are no methods that return a concrete object, only an interface. | |||||
| Many of the interfaces in Discord.Net are linked through inheritance. For example, @Discord.IChannel represents any channel in Discord. @Discord.IGuildChannel inherits from IChannel, and represents all channels belonging to a Guild. As a result, @Discord.IChannel can sometimes be cast to @Discord.IGuildChannel, and you may find yourself doing this frequently in order to properly utilize the library. | |||||
| ### The Inheritance Tree | |||||
| You may want to familiarize yourself with the inheritance in Discord.Net. An inheritance tree is provided below. | |||||
|  | |||||
|  | |||||
|  | |||||
|  | |||||
| @@ -1,3 +1,7 @@ | |||||
| - name: Getting Started | - name: Getting Started | ||||
| href: intro.md | href: intro.md | ||||
| - name: Terminology | |||||
| href: terminology.md | |||||
| - name: Logging | |||||
| href: logging.md | |||||