| @@ -199,25 +199,25 @@ namespace Discord | |||||
| } | } | ||||
| internal void Update(MemberVoiceState model) | internal void Update(MemberVoiceState model) | ||||
| { | { | ||||
| if (model.IsSelfMuted.Value == true) | |||||
| if (model.IsSelfMuted == true) | |||||
| _voiceState |= VoiceState.SelfMuted; | _voiceState |= VoiceState.SelfMuted; | ||||
| else if (model.IsSelfMuted.Value == false) | |||||
| else if (model.IsSelfMuted == false) | |||||
| _voiceState &= ~VoiceState.SelfMuted; | _voiceState &= ~VoiceState.SelfMuted; | ||||
| if (model.IsSelfDeafened.Value == true) | |||||
| if (model.IsSelfDeafened == true) | |||||
| _voiceState |= VoiceState.SelfDeafened; | _voiceState |= VoiceState.SelfDeafened; | ||||
| else if (model.IsSelfDeafened.Value == false) | |||||
| else if (model.IsSelfDeafened == false) | |||||
| _voiceState &= ~VoiceState.SelfDeafened; | _voiceState &= ~VoiceState.SelfDeafened; | ||||
| if (model.IsServerMuted == true) | if (model.IsServerMuted == true) | ||||
| _voiceState |= VoiceState.ServerMuted; | _voiceState |= VoiceState.ServerMuted; | ||||
| else if (model.IsServerMuted == false) | else if (model.IsServerMuted == false) | ||||
| _voiceState &= ~VoiceState.ServerMuted; | _voiceState &= ~VoiceState.ServerMuted; | ||||
| if (model.IsServerDeafened.Value == true) | |||||
| if (model.IsServerDeafened == true) | |||||
| _voiceState |= VoiceState.ServerDeafened; | _voiceState |= VoiceState.ServerDeafened; | ||||
| else if (model.IsServerDeafened.Value == false) | |||||
| else if (model.IsServerDeafened == false) | |||||
| _voiceState &= ~VoiceState.ServerDeafened; | _voiceState &= ~VoiceState.ServerDeafened; | ||||
| if (model.IsServerSuppressed.Value == true) | |||||
| if (model.IsServerSuppressed == true) | |||||
| _voiceState |= VoiceState.ServerSuppressed; | _voiceState |= VoiceState.ServerSuppressed; | ||||
| else if (model.IsServerSuppressed.Value == false) | |||||
| else if (model.IsServerSuppressed == false) | |||||
| _voiceState &= ~VoiceState.ServerSuppressed; | _voiceState &= ~VoiceState.ServerSuppressed; | ||||
| /*if (model.SessionId != null) | /*if (model.SessionId != null) | ||||