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@@ -8,39 +8,39 @@ namespace Discord.Modules |
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{ |
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public class ModuleManager |
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{ |
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public event EventHandler<ServerEventArgs> ServerEnabled; |
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public event EventHandler<ServerEventArgs> ServerDisabled; |
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public event EventHandler<ChannelEventArgs> ChannelEnabled; |
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public event EventHandler<ChannelEventArgs> ChannelDisabled; |
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public event EventHandler<ServerEventArgs> LeftServer; |
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public event EventHandler<ServerEventArgs> ServerUpdated; |
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public event EventHandler<ServerEventArgs> ServerUnavailable; |
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public event EventHandler<ServerEventArgs> ServerAvailable; |
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public event EventHandler<BanEventArgs> UserBanned; |
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public event EventHandler<BanEventArgs> UserUnbanned; |
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public event EventHandler<ChannelEventArgs> ChannelCreated; |
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public event EventHandler<ChannelEventArgs> ChannelDestroyed; |
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public event EventHandler<ChannelEventArgs> ChannelUpdated; |
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public event EventHandler<RoleEventArgs> RoleCreated; |
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public event EventHandler<RoleEventArgs> RoleUpdated; |
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public event EventHandler<RoleEventArgs> RoleDeleted; |
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public event EventHandler<UserEventArgs> UserJoined; |
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public event EventHandler<UserEventArgs> UserLeft; |
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public event EventHandler<UserEventArgs> UserUpdated; |
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public event EventHandler<UserEventArgs> UserPresenceUpdated; |
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public event EventHandler<UserEventArgs> UserVoiceStateUpdated; |
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public event EventHandler<ChannelEventArgs> UserIsTypingUpdated; |
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public event EventHandler<MessageEventArgs> MessageReceived; |
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public event EventHandler<MessageEventArgs> MessageSent; |
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public event EventHandler<MessageEventArgs> MessageDeleted; |
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public event EventHandler<MessageEventArgs> MessageUpdated; |
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public event EventHandler<MessageEventArgs> MessageReadRemotely; |
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public event EventHandler<ServerEventArgs> ServerEnabled = delegate { }; |
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public event EventHandler<ServerEventArgs> ServerDisabled = delegate { }; |
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public event EventHandler<ChannelEventArgs> ChannelEnabled = delegate { }; |
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public event EventHandler<ChannelEventArgs> ChannelDisabled = delegate { }; |
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public event EventHandler<ServerEventArgs> LeftServer = delegate { }; |
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public event EventHandler<ServerEventArgs> ServerUpdated = delegate { }; |
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public event EventHandler<ServerEventArgs> ServerUnavailable = delegate { }; |
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public event EventHandler<ServerEventArgs> ServerAvailable = delegate { }; |
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public event EventHandler<BanEventArgs> UserBanned = delegate { }; |
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public event EventHandler<BanEventArgs> UserUnbanned = delegate { }; |
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public event EventHandler<ChannelEventArgs> ChannelCreated = delegate { }; |
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public event EventHandler<ChannelEventArgs> ChannelDestroyed = delegate { }; |
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public event EventHandler<ChannelEventArgs> ChannelUpdated = delegate { }; |
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public event EventHandler<RoleEventArgs> RoleCreated = delegate { }; |
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public event EventHandler<RoleEventArgs> RoleUpdated = delegate { }; |
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public event EventHandler<RoleEventArgs> RoleDeleted = delegate { }; |
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public event EventHandler<UserEventArgs> UserJoined = delegate { }; |
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public event EventHandler<UserEventArgs> UserLeft = delegate { }; |
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public event EventHandler<UserEventArgs> UserUpdated = delegate { }; |
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public event EventHandler<UserEventArgs> UserPresenceUpdated = delegate { }; |
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public event EventHandler<UserEventArgs> UserVoiceStateUpdated = delegate { }; |
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public event EventHandler<ChannelUserEventArgs> UserIsTypingUpdated = delegate { }; |
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public event EventHandler<MessageEventArgs> MessageReceived = delegate { }; |
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public event EventHandler<MessageEventArgs> MessageSent = delegate { }; |
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public event EventHandler<MessageEventArgs> MessageDeleted = delegate { }; |
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public event EventHandler<MessageEventArgs> MessageUpdated = delegate { }; |
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public event EventHandler<MessageEventArgs> MessageReadRemotely = delegate { }; |
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private readonly DiscordClient _client; |
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private readonly string _name, _id; |
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@@ -75,36 +75,36 @@ namespace Discord.Modules |
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if (_allowAll || _useServerWhitelist) //Server-only events |
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{ |
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client.ChannelCreated += (s, e) => { if (ChannelCreated != null && HasServer(e.Server)) ChannelCreated(s, e); }; |
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client.UserVoiceStateUpdated += (s, e) => { if (UserVoiceStateUpdated != null && HasServer(e.Server)) UserVoiceStateUpdated(s, e); }; |
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client.ChannelCreated += (s, e) => { if (HasServer(e.Server)) ChannelCreated(s, e); }; |
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client.UserVoiceStateUpdated += (s, e) => { if (HasServer(e.Server)) UserVoiceStateUpdated(s, e); }; |
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} |
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client.ChannelDestroyed += (s, e) => { if (ChannelDestroyed != null && HasChannel(e.Channel)) ChannelDestroyed(s, e); }; |
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client.ChannelUpdated += (s, e) => { if (ChannelUpdated != null && HasChannel(e.Channel)) ChannelUpdated(s, e); }; |
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client.ChannelDestroyed += (s, e) => { if (HasChannel(e.Channel)) ChannelDestroyed(s, e); }; |
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client.ChannelUpdated += (s, e) => { if (HasChannel(e.Channel)) ChannelUpdated(s, e); }; |
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client.MessageReceived += (s, e) => { if (MessageReceived != null && HasChannel(e.Channel)) MessageReceived(s, e); }; |
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client.MessageSent += (s, e) => { if (MessageSent != null && HasChannel(e.Channel)) MessageSent(s, e); }; |
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client.MessageDeleted += (s, e) => { if (MessageDeleted != null && HasChannel(e.Channel)) MessageDeleted(s, e); }; |
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client.MessageUpdated += (s, e) => { if (MessageUpdated != null && HasChannel(e.Channel)) MessageUpdated(s, e); }; |
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client.MessageAcknowledged += (s, e) => { if (MessageReadRemotely != null && HasChannel(e.Channel)) MessageReadRemotely(s, e); }; |
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client.MessageReceived += (s, e) => { if (HasChannel(e.Channel)) MessageReceived(s, e); }; |
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client.MessageSent += (s, e) => { if (HasChannel(e.Channel)) MessageSent(s, e); }; |
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client.MessageDeleted += (s, e) => { if (HasChannel(e.Channel)) MessageDeleted(s, e); }; |
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client.MessageUpdated += (s, e) => { if (HasChannel(e.Channel)) MessageUpdated(s, e); }; |
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client.MessageAcknowledged += (s, e) => { if (HasChannel(e.Channel)) MessageReadRemotely(s, e); }; |
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client.RoleCreated += (s, e) => { if (RoleCreated != null && HasIndirectServer(e.Server)) RoleCreated(s, e); }; |
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client.RoleUpdated += (s, e) => { if (RoleUpdated != null && HasIndirectServer(e.Server)) RoleUpdated(s, e); }; |
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client.RoleDeleted += (s, e) => { if (RoleDeleted != null && HasIndirectServer(e.Server)) RoleDeleted(s, e); }; |
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client.RoleCreated += (s, e) => { if (HasIndirectServer(e.Server)) RoleCreated(s, e); }; |
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client.RoleUpdated += (s, e) => { if (HasIndirectServer(e.Server)) RoleUpdated(s, e); }; |
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client.RoleDeleted += (s, e) => { if (HasIndirectServer(e.Server)) RoleDeleted(s, e); }; |
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client.LeftServer += (s, e) => { if (LeftServer != null && HasIndirectServer(e.Server)) { DisableServer(e.Server); LeftServer(s, e); } }; |
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client.ServerUpdated += (s, e) => { if (ServerUpdated != null && HasIndirectServer(e.Server)) ServerUpdated(s, e); }; |
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client.ServerUnavailable += (s, e) => { if (ServerUnavailable != null && HasIndirectServer(e.Server)) ServerUnavailable(s, e); }; |
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client.ServerAvailable += (s, e) => { if (ServerAvailable != null && HasIndirectServer(e.Server)) ServerAvailable(s, e); }; |
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client.LeftServer += (s, e) => { if (HasIndirectServer(e.Server)) { DisableServer(e.Server); LeftServer(s, e); } }; |
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client.ServerUpdated += (s, e) => { if (HasIndirectServer(e.Server)) ServerUpdated(s, e); }; |
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client.ServerUnavailable += (s, e) => { if (HasIndirectServer(e.Server)) ServerUnavailable(s, e); }; |
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client.ServerAvailable += (s, e) => { if (HasIndirectServer(e.Server)) ServerAvailable(s, e); }; |
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client.UserJoined += (s, e) => { if (UserJoined != null && HasIndirectServer(e.Server)) UserJoined(s, e); }; |
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client.UserLeft += (s, e) => { if (UserLeft != null && HasIndirectServer(e.Server)) UserLeft(s, e); }; |
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client.UserUpdated += (s, e) => { if (UserUpdated != null && HasIndirectServer(e.Server)) UserUpdated(s, e); }; |
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client.UserIsTypingUpdated += (s, e) => { if (UserIsTypingUpdated != null && HasChannel(e.Channel)) UserIsTypingUpdated(s, e); }; |
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client.UserJoined += (s, e) => { if (HasIndirectServer(e.Server)) UserJoined(s, e); }; |
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client.UserLeft += (s, e) => { if (HasIndirectServer(e.Server)) UserLeft(s, e); }; |
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client.UserUpdated += (s, e) => { if (HasIndirectServer(e.Server)) UserUpdated(s, e); }; |
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client.UserIsTypingUpdated += (s, e) => { if (HasChannel(e.Channel)) UserIsTypingUpdated(s, e); }; |
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//TODO: We aren't getting events from UserPresence if AllowPrivate is enabled, but the server we know that user through isn't on the whitelist |
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client.UserPresenceUpdated += (s, e) => { if (UserPresenceUpdated != null && HasIndirectServer(e.Server)) UserPresenceUpdated(s, e); }; |
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client.UserBanned += (s, e) => { if (UserBanned != null && HasIndirectServer(e.Server)) UserBanned(s, e); }; |
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client.UserUnbanned += (s, e) => { if (UserUnbanned != null && HasIndirectServer(e.Server)) UserUnbanned(s, e); }; |
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client.UserPresenceUpdated += (s, e) => { if (HasIndirectServer(e.Server)) UserPresenceUpdated(s, e); }; |
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client.UserBanned += (s, e) => { if (HasIndirectServer(e.Server)) UserBanned(s, e); }; |
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client.UserUnbanned += (s, e) => { if (HasIndirectServer(e.Server)) UserUnbanned(s, e); }; |
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} |
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public void CreateCommands(string prefix, Action<CommandGroupBuilder> config) |
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