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Initial commit of Modules extension

tags/docs-0.9
RogueException 9 years ago
parent
commit
152df2b3a1
4 changed files with 271 additions and 0 deletions
  1. +7
    -0
      src/Discord.Net.Modules/IModule.cs
  2. +213
    -0
      src/Discord.Net.Modules/ModuleManager.cs
  3. +34
    -0
      src/Discord.Net.Modules/ModuleService.cs
  4. +17
    -0
      src/Discord.Net.Modules/ModuleType.cs

+ 7
- 0
src/Discord.Net.Modules/IModule.cs View File

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namespace Discord
{
public interface IModule
{
void Install(ModuleManager manager);
}
}

+ 213
- 0
src/Discord.Net.Modules/ModuleManager.cs View File

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;

namespace Discord
{
public class ModuleManager
{
public event EventHandler<ServerEventArgs> ServerEnabled;
public event EventHandler<ServerEventArgs> ServerDisbled;
public event EventHandler<ServerEventArgs> ChannelEnabled;
public event EventHandler<ServerEventArgs> ChannelDisbled;

public event EventHandler<ServerEventArgs> LeftServer;
public event EventHandler<ServerEventArgs> ServerUpdated;
public event EventHandler<ServerEventArgs> ServerUnavailable;
public event EventHandler<ServerEventArgs> ServerAvailable;

public event EventHandler<BanEventArgs> UserBanned;
public event EventHandler<BanEventArgs> UserUnbanned;

public event EventHandler<ChannelEventArgs> ChannelCreated;
public event EventHandler<ChannelEventArgs> ChannelDestroyed;
public event EventHandler<ChannelEventArgs> ChannelUpdated;

public event EventHandler<RoleEventArgs> RoleCreated;
public event EventHandler<RoleEventArgs> RoleUpdated;
public event EventHandler<RoleEventArgs> RoleDeleted;

public event EventHandler<UserEventArgs> UserJoined;
public event EventHandler<UserEventArgs> UserLeft;
public event EventHandler<UserEventArgs> UserUpdated;
public event EventHandler<UserEventArgs> UserPresenceUpdated;
public event EventHandler<UserEventArgs> UserVoiceStateUpdated;
public event EventHandler<UserChannelEventArgs> UserIsTypingUpdated;
public event EventHandler<UserIsSpeakingEventArgs> UserIsSpeakingUpdated;

public event EventHandler<MessageEventArgs> MessageReceived;
public event EventHandler<MessageEventArgs> MessageSent;
public event EventHandler<MessageEventArgs> MessageDeleted;
public event EventHandler<MessageEventArgs> MessageUpdated;
public event EventHandler<MessageEventArgs> MessageReadRemotely;
private readonly bool _allowServerWhitelist, _allowChannelWhitelist, _allowPrivate;
private readonly ConcurrentDictionary<string, Server> _enabledServers;
private readonly ConcurrentDictionary<string, Channel> _enabledChannels;
private readonly ConcurrentDictionary<string, int> _indirectServers;

public IEnumerable<Server> EnabledServers => _enabledServers.Select(x => x.Value);
public IEnumerable<Channel> EnabledChannels => _enabledChannels.Select(x => x.Value);

internal ModuleManager(DiscordClient client, FilterType type)
{
_allowServerWhitelist = type.HasFlag(FilterType.Server);
_allowChannelWhitelist = type.HasFlag(FilterType.Channel);
_allowPrivate = type.HasFlag(FilterType.AllowPrivate);

_enabledServers = new ConcurrentDictionary<string, Server>();
_enabledChannels = new ConcurrentDictionary<string, Channel>();
_indirectServers = new ConcurrentDictionary<string, int>();

if (_allowServerWhitelist) //Server-only events
{
client.LeftServer += (s, e) => { if (LeftServer != null && HasIndirectServer(e.Server)) DisableServer(e.Server); LeftServer(s, e); };
client.ServerUpdated += (s, e) => { if (ServerUpdated != null && HasIndirectServer(e.Server)) ServerUpdated(s, e); };
client.ServerUnavailable += (s, e) => { if (ServerUnavailable != null && HasIndirectServer(e.Server)) ServerUnavailable(s, e); };
client.ServerAvailable += (s, e) => { if (ServerAvailable != null && HasIndirectServer(e.Server)) ServerAvailable(s, e); };

client.UserBanned += (s, e) => { if (UserBanned != null && HasIndirectServer(e.Server)) UserBanned(s, e); };
client.UserUnbanned += (s, e) => { if (UserUnbanned != null && HasIndirectServer(e.Server)) UserUnbanned(s, e); };

client.ChannelCreated += (s, e) => { if (ChannelCreated != null && HasServer(e.Server)) ChannelCreated(s, e); };
client.ChannelDestroyed += (s, e) => { if (ChannelDestroyed != null && HasChannel(e.Channel)) ChannelDestroyed(s, e); };
client.ChannelUpdated += (s, e) => { if (ChannelUpdated != null && HasChannel(e.Channel)) ChannelUpdated(s, e); };

client.RoleCreated += (s, e) => { if (RoleCreated != null && HasIndirectServer(e.Server)) RoleCreated(s, e); };
client.RoleUpdated += (s, e) => { if (RoleUpdated != null && HasIndirectServer(e.Server)) RoleUpdated(s, e); };
client.RoleDeleted += (s, e) => { if (RoleDeleted != null && HasIndirectServer(e.Server)) RoleDeleted(s, e); };

client.UserJoined += (s, e) => { if (UserJoined != null && HasIndirectServer(e.Server)) UserJoined(s, e); };
client.UserLeft += (s, e) => { if (UserLeft != null && HasIndirectServer(e.Server)) UserLeft(s, e); };
client.UserUpdated += (s, e) => { if (UserUpdated != null && HasIndirectServer(e.Server)) UserUpdated(s, e); };
client.UserPresenceUpdated += (s, e) => { if (UserPresenceUpdated != null && HasIndirectServer(e.Server)) UserPresenceUpdated(s, e); };
client.UserVoiceStateUpdated += (s, e) => { if (UserVoiceStateUpdated != null && HasServer(e.Server)) UserVoiceStateUpdated(s, e); };
client.UserIsTypingUpdated += (s, e) => { if (UserIsSpeakingUpdated != null && HasChannel(e.Channel)) UserIsTypingUpdated(s, e); };
client.UserIsSpeakingUpdated += (s, e) => { if (UserIsSpeakingUpdated != null && HasServer(e.Server)) UserIsSpeakingUpdated(s, e); };

client.MessageReceived += (s, e) => { if (MessageReceived != null && HasChannel(e.Channel)) MessageReceived(s, e); };
client.MessageSent += (s, e) => { if (MessageSent != null && HasChannel(e.Channel)) MessageSent(s, e); };
client.MessageDeleted += (s, e) => { if (MessageDeleted != null && HasChannel(e.Channel)) MessageDeleted(s, e); };
client.MessageUpdated += (s, e) => { if (MessageUpdated != null && HasChannel(e.Channel)) MessageUpdated(s, e); };
client.MessageReadRemotely += (s, e) => { if (MessageReadRemotely != null && HasChannel(e.Channel)) MessageReadRemotely(s, e); };
client.MessageReceived += (s, e) => { if (MessageReceived != null && HasChannel(e.Channel)) MessageReceived(s, e); };
}
}

public bool EnableServer(Server server)
{
if (server == null) throw new ArgumentNullException(nameof(server));
if (!_allowServerWhitelist) throw new InvalidOperationException("This module is not configured to use a server whitelist.");

if (_enabledServers.TryAdd(server.Id, server))
{
if (ServerEnabled != null)
ServerEnabled(this, new ServerEventArgs(server));
return true;
}
return false;
}
public bool DisableServer(Server server)
{
if (server == null) throw new ArgumentNullException(nameof(server));
if (!_allowServerWhitelist) throw new InvalidOperationException("This module is not configured to use a server whitelist.");

if (_enabledServers.TryRemove(server.Id, out server))
{
if (ServerDisbled != null)
ServerDisbled(this, new ServerEventArgs(server));
return true;
}
return false;
}
public void DisableAllServers()
{
if (!_allowServerWhitelist) throw new InvalidOperationException("This module is not configured to use a server whitelist.");

_enabledServers.Clear();
}

public void EnableChannel(Channel channel)
{
if (channel == null) throw new ArgumentNullException(nameof(channel));
if (!_allowChannelWhitelist) throw new InvalidOperationException("This module is not configured to use a channel whitelist.");

lock (this)
{
_enabledChannels[channel.Id] = channel;
var server = channel.Server;
if (server != null)
{
int value = 0;
_indirectServers.TryGetValue(server.Id, out value);
value++;
_indirectServers[server.Id] = value;
}
}
}
public bool DisableChannel(Channel channel)
{
if (channel == null) throw new ArgumentNullException(nameof(channel));
if (!_allowChannelWhitelist) throw new InvalidOperationException("This module is not configured to use a channel whitelist.");

lock (this)
{
Channel ignored;
if (_enabledChannels.TryRemove(channel.Id, out ignored))
{
var server = channel.Server;
if (server != null)
{
int value = 0;
_indirectServers.TryGetValue(server.Id, out value);
value--;
if (value <= 0)
_indirectServers.TryRemove(server.Id, out value);
else
_indirectServers[server.Id] = value;
}
return true;
}
return false;
}
}
public void DisableAllChannels()
{
if (!_allowChannelWhitelist) throw new InvalidOperationException("This module is not configured to use a channel whitelist.");

lock (this)
{
_enabledChannels.Clear();
_indirectServers.Clear();
}
}

public void DisableAll()
{
if (_allowServerWhitelist)
DisableAllServers();
if (_allowChannelWhitelist)
DisableAllChannels();
}

private bool HasServer(Server server) =>
_allowServerWhitelist && _enabledServers.ContainsKey(server.Id);
private bool HasIndirectServer(Server server) =>
(_allowServerWhitelist && _enabledServers.ContainsKey(server.Id)) ||
(_allowChannelWhitelist && _indirectServers.ContainsKey(server.Id));
private bool HasChannel(Channel channel)
{
if (channel.IsPrivate) return _allowPrivate;

if (_allowChannelWhitelist && _enabledChannels.ContainsKey(channel.Id)) return true;
if (_allowServerWhitelist)
{
var server = channel.Server;
if (server == null) return false;
if (_enabledServers.ContainsKey(server.Id)) return true;
}
return false;
}
}
}

+ 34
- 0
src/Discord.Net.Modules/ModuleService.cs View File

@@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;

namespace Discord
{
public class ModuleService : IService
{
private DiscordClient _client;

//ModuleServiceConfig Config { get; }
public IEnumerable<IModule> Modules => _modules.Keys;
private readonly Dictionary<IModule, ModuleManager> _modules;

public ModuleService(/*ModuleServiceConfig config*/)
{
//Config = config;
_modules = new Dictionary<IModule, ModuleManager>();
}

void IService.Install(DiscordClient client)
{
_client = client;
}

public void Install(IModule module, FilterType type)
{
if (_modules.ContainsKey(module)) throw new InvalidOperationException("This module has already been added.");

var manager = new ModuleManager(_client, type);
_modules.Add(module, manager);
module.Install(manager);
}
}
}

+ 17
- 0
src/Discord.Net.Modules/ModuleType.cs View File

@@ -0,0 +1,17 @@
using System;

namespace Discord
{
[Flags]
public enum FilterType
{
/// <summary> Disables the event filter. </summary>
Disabled = 0x0,
/// <summary> Uses the server whitelist to filter events. </summary>
Server = 0x1,
/// <summary> Uses the channel whitelist to filter events. </summary>
Channel = 0x2,
/// <summary> Enables this module in all private messages. </summary>
AllowPrivate = 0x4
}
}

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