Browse Source

Revert "Added experimental async event handlers"

This reverts commit 7237c6b3bf.
tags/docs-0.9
RogueException 9 years ago
parent
commit
142c03a1c2
19 changed files with 446 additions and 677 deletions
  1. +140
    -296
      src/Discord.Net.Modules/ModuleManager.cs
  2. +0
    -3
      src/Discord.Net.Net45/Discord.Net.csproj
  3. +18
    -14
      src/Discord.Net/DiscordClient.Channels.cs
  4. +32
    -26
      src/Discord.Net/DiscordClient.Messages.cs
  5. +18
    -14
      src/Discord.Net/DiscordClient.Roles.cs
  6. +30
    -25
      src/Discord.Net/DiscordClient.Servers.cs
  7. +60
    -59
      src/Discord.Net/DiscordClient.Users.cs
  8. +1
    -2
      src/Discord.Net/DiscordClient.Voice.cs
  9. +81
    -81
      src/Discord.Net/DiscordClient.cs
  10. +37
    -38
      src/Discord.Net/DiscordWSClient.Events.cs
  11. +16
    -17
      src/Discord.Net/DiscordWSClient.cs
  12. +0
    -85
      src/Discord.Net/Helpers/AsyncEvent.cs
  13. +0
    -4
      src/Discord.Net/Helpers/TaskHelper.cs
  14. +3
    -3
      src/Discord.Net/Net/WebSockets/DataWebSocket.cs
  15. +4
    -4
      src/Discord.Net/Net/WebSockets/VoiceWebSocket.cs
  16. +1
    -1
      src/Discord.Net/Net/WebSockets/WebSocket.Events.cs
  17. +2
    -2
      src/Discord.Net/Net/WebSockets/WebSocket.cs
  18. +1
    -1
      src/Discord.Net/Net/WebSockets/WebSocketSharpEngine.cs
  19. +2
    -2
      test/Discord.Net.Tests/Tests.cs

+ 140
- 296
src/Discord.Net.Modules/ModuleManager.cs View File

@@ -3,74 +3,45 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;

namespace Discord.Modules
{
public class ModuleManager
{
/*public event AsyncEventHandler<ServerEventArgs> ServerEnabled { add { _serverEnabled.Add(value); } remove { _serverEnabled.Remove(value); } }
private readonly AsyncEvent<ServerEventArgs> _serverEnabled = new AsyncEvent<ServerEventArgs>(nameof(ServerEnabled));
public event AsyncEventHandler<ServerEventArgs> ServerDisabled { add { _serverDisabled.Add(value); } remove { _serverDisabled.Remove(value); } }
private readonly AsyncEvent<ServerEventArgs> _serverDisabled = new AsyncEvent<ServerEventArgs>(nameof(ServerDisabled));
public event AsyncEventHandler<ChannelEventArgs> ChannelEnabled { add { _channelEnabled.Add(value); } remove { _channelEnabled.Remove(value); } }
private readonly AsyncEvent<ChannelEventArgs> _channelEnabled = new AsyncEvent<ChannelEventArgs>(nameof(ChannelEnabled));
public event AsyncEventHandler<ChannelEventArgs> ChannelDisabled { add { _channelDisabled.Add(value); } remove { _channelDisabled.Remove(value); } }
private readonly AsyncEvent<ChannelEventArgs> _channelDisabled = new AsyncEvent<ChannelEventArgs>(nameof(ChannelDisabled));*/

public event AsyncEventHandler<ServerEventArgs> LeftServer { add { _leftServer.Add(value); } remove { _leftServer.Remove(value); } }
private readonly AsyncEvent<ServerEventArgs> _leftServer = new AsyncEvent<ServerEventArgs>(nameof(LeftServer));
public event AsyncEventHandler<ServerEventArgs> ServerUpdated { add { _serverUpdated.Add(value); } remove { _serverUpdated.Remove(value); } }
private readonly AsyncEvent<ServerEventArgs> _serverUpdated = new AsyncEvent<ServerEventArgs>(nameof(ServerUpdated));
public event AsyncEventHandler<ServerEventArgs> ServerUnavailable { add { _serverUnavailable.Add(value); } remove { _serverUnavailable.Remove(value); } }
private readonly AsyncEvent<ServerEventArgs> _serverUnavailable = new AsyncEvent<ServerEventArgs>(nameof(ServerUnavailable));
public event AsyncEventHandler<ServerEventArgs> ServerAvailable { add { _serverAvailable.Add(value); } remove { _serverAvailable.Remove(value); } }
private readonly AsyncEvent<ServerEventArgs> _serverAvailable = new AsyncEvent<ServerEventArgs>(nameof(ServerAvailable));

public event AsyncEventHandler<BanEventArgs> UserBanned { add { _userBanned.Add(value); } remove { _userBanned.Remove(value); } }
private readonly AsyncEvent<BanEventArgs> _userBanned = new AsyncEvent<BanEventArgs>(nameof(UserBanned));
public event AsyncEventHandler<BanEventArgs> UserUnbanned { add { _userUnbanned.Add(value); } remove { _userUnbanned.Remove(value); } }
private readonly AsyncEvent<BanEventArgs> _userUnbanned = new AsyncEvent<BanEventArgs>(nameof(UserUnbanned));

public event AsyncEventHandler<ChannelEventArgs> ChannelCreated { add { _channelCreated.Add(value); } remove { _channelCreated.Remove(value); } }
private readonly AsyncEvent<ChannelEventArgs> _channelCreated = new AsyncEvent<ChannelEventArgs>(nameof(ChannelCreated));
public event AsyncEventHandler<ChannelEventArgs> ChannelDestroyed { add { _channelDestroyed.Add(value); } remove { _channelDestroyed.Remove(value); } }
private readonly AsyncEvent<ChannelEventArgs> _channelDestroyed = new AsyncEvent<ChannelEventArgs>(nameof(ChannelDestroyed));
public event AsyncEventHandler<ChannelEventArgs> ChannelUpdated { add { _channelUpdated.Add(value); } remove { _channelUpdated.Remove(value); } }
private readonly AsyncEvent<ChannelEventArgs> _channelUpdated = new AsyncEvent<ChannelEventArgs>(nameof(ChannelUpdated));

public event AsyncEventHandler<RoleEventArgs> RoleCreated { add { _roleCreated.Add(value); } remove { _roleCreated.Remove(value); } }
private readonly AsyncEvent<RoleEventArgs> _roleCreated = new AsyncEvent<RoleEventArgs>(nameof(RoleCreated));
public event AsyncEventHandler<RoleEventArgs> RoleUpdated { add { _roleUpdated.Add(value); } remove { _roleUpdated.Remove(value); } }
private readonly AsyncEvent<RoleEventArgs> _roleUpdated = new AsyncEvent<RoleEventArgs>(nameof(RoleUpdated));
public event AsyncEventHandler<RoleEventArgs> RoleDeleted { add { _roleDeleted.Add(value); } remove { _roleDeleted.Remove(value); } }
private readonly AsyncEvent<RoleEventArgs> _roleDeleted = new AsyncEvent<RoleEventArgs>(nameof(RoleDeleted));

public event AsyncEventHandler<UserEventArgs> UserJoined { add { _userJoined.Add(value); } remove { _userJoined.Remove(value); } }
private readonly AsyncEvent<UserEventArgs> _userJoined = new AsyncEvent<UserEventArgs>(nameof(UserJoined));
public event AsyncEventHandler<UserEventArgs> UserLeft { add { _userLeft.Add(value); } remove { _userLeft.Remove(value); } }
private readonly AsyncEvent<UserEventArgs> _userLeft = new AsyncEvent<UserEventArgs>(nameof(UserLeft));
public event AsyncEventHandler<UserEventArgs> UserUpdated { add { _userUpdated.Add(value); } remove { _userUpdated.Remove(value); } }
private readonly AsyncEvent<UserEventArgs> _userUpdated = new AsyncEvent<UserEventArgs>(nameof(UserUpdated));
public event AsyncEventHandler<UserEventArgs> UserPresenceUpdated { add { _userPresenceUpdated.Add(value); } remove { _userPresenceUpdated.Remove(value); } }
private readonly AsyncEvent<UserEventArgs> _userPresenceUpdated = new AsyncEvent<UserEventArgs>(nameof(UserPresenceUpdated));
public event AsyncEventHandler<UserEventArgs> UserVoiceStateUpdated { add { _userVoiceStateUpdated.Add(value); } remove { _userVoiceStateUpdated.Remove(value); } }
private readonly AsyncEvent<UserEventArgs> _userVoiceStateUpdated = new AsyncEvent<UserEventArgs>(nameof(UserVoiceStateUpdated));
public event AsyncEventHandler<UserChannelEventArgs> UserIsTypingUpdated { add { _userIsTypingUpdated.Add(value); } remove { _userIsTypingUpdated.Remove(value); } }
private readonly AsyncEvent<UserChannelEventArgs> _userIsTypingUpdated = new AsyncEvent<UserChannelEventArgs>(nameof(UserIsTypingUpdated));
public event AsyncEventHandler<UserIsSpeakingEventArgs> UserIsSpeakingUpdated { add { _userIsSpeakingUpdated.Add(value); } remove { _userIsSpeakingUpdated.Remove(value); } }
private readonly AsyncEvent<UserIsSpeakingEventArgs> _userIsSpeakingUpdated = new AsyncEvent<UserIsSpeakingEventArgs>(nameof(UserIsSpeakingUpdated));

public event AsyncEventHandler<MessageEventArgs> MessageReceived { add { _messageReceived.Add(value); } remove { _messageReceived.Remove(value); } }
private readonly AsyncEvent<MessageEventArgs> _messageReceived = new AsyncEvent<MessageEventArgs>(nameof(MessageReceived));
public event AsyncEventHandler<MessageEventArgs> MessageSent { add { _messageSent.Add(value); } remove { _messageSent.Remove(value); } }
private readonly AsyncEvent<MessageEventArgs> _messageSent = new AsyncEvent<MessageEventArgs>(nameof(MessageSent));
public event AsyncEventHandler<MessageEventArgs> MessageDeleted { add { _messageDeleted.Add(value); } remove { _messageDeleted.Remove(value); } }
private readonly AsyncEvent<MessageEventArgs> _messageDeleted = new AsyncEvent<MessageEventArgs>(nameof(MessageDeleted));
public event AsyncEventHandler<MessageEventArgs> MessageUpdated { add { _messageUpdated.Add(value); } remove { _messageUpdated.Remove(value); } }
private readonly AsyncEvent<MessageEventArgs> _messageUpdated = new AsyncEvent<MessageEventArgs>(nameof(MessageUpdated));
public event AsyncEventHandler<MessageEventArgs> MessageReadRemotely { add { _messageReadRemotely.Add(value); } remove { _messageReadRemotely.Remove(value); } }
private readonly AsyncEvent<MessageEventArgs> _messageReadRemotely = new AsyncEvent<MessageEventArgs>(nameof(MessageReadRemotely));
public event EventHandler<ServerEventArgs> ServerEnabled;
public event EventHandler<ServerEventArgs> ServerDisabled;
public event EventHandler<ChannelEventArgs> ChannelEnabled;
public event EventHandler<ChannelEventArgs> ChannelDisabled;

public event EventHandler<ServerEventArgs> LeftServer;
public event EventHandler<ServerEventArgs> ServerUpdated;
public event EventHandler<ServerEventArgs> ServerUnavailable;
public event EventHandler<ServerEventArgs> ServerAvailable;

public event EventHandler<BanEventArgs> UserBanned;
public event EventHandler<BanEventArgs> UserUnbanned;

public event EventHandler<ChannelEventArgs> ChannelCreated;
public event EventHandler<ChannelEventArgs> ChannelDestroyed;
public event EventHandler<ChannelEventArgs> ChannelUpdated;

public event EventHandler<RoleEventArgs> RoleCreated;
public event EventHandler<RoleEventArgs> RoleUpdated;
public event EventHandler<RoleEventArgs> RoleDeleted;

public event EventHandler<UserEventArgs> UserJoined;
public event EventHandler<UserEventArgs> UserLeft;
public event EventHandler<UserEventArgs> UserUpdated;
public event EventHandler<UserEventArgs> UserPresenceUpdated;
public event EventHandler<UserEventArgs> UserVoiceStateUpdated;
public event EventHandler<UserChannelEventArgs> UserIsTypingUpdated;
public event EventHandler<UserIsSpeakingEventArgs> UserIsSpeakingUpdated;

public event EventHandler<MessageEventArgs> MessageReceived;
public event EventHandler<MessageEventArgs> MessageSent;
public event EventHandler<MessageEventArgs> MessageDeleted;
public event EventHandler<MessageEventArgs> MessageUpdated;
public event EventHandler<MessageEventArgs> MessageReadRemotely;

private readonly DiscordClient _client;
private readonly string _name, _id;
@@ -105,167 +76,38 @@ namespace Discord.Modules

if (_allowAll || _useServerWhitelist) //Server-only events
{
client.ChannelCreated += (s, e) =>
{
if (_channelCreated.Any && HasServer(e.Server))
return _channelCreated.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.ChannelCreated += (s, e) => { if (ChannelCreated != null && HasServer(e.Server)) ChannelCreated(s, e); };

client.UserVoiceStateUpdated += (s, e) =>
{
if (_userVoiceStateUpdated.Any && HasServer(e.Server))
return _userVoiceStateUpdated.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.UserIsSpeakingUpdated += (s, e) =>
{
if (_userIsSpeakingUpdated.Any && HasServer(e.Server))
return _userIsSpeakingUpdated.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.UserVoiceStateUpdated += (s, e) => { if (UserVoiceStateUpdated != null && HasServer(e.Server)) UserVoiceStateUpdated(s, e); };
client.UserIsSpeakingUpdated += (s, e) => { if (UserIsSpeakingUpdated != null && HasServer(e.Server)) UserIsSpeakingUpdated(s, e); };
}

client.ChannelDestroyed += (s, e) =>
{
if (_channelDestroyed.Any && HasChannel(e.Channel))
return _channelDestroyed.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.ChannelUpdated += (s, e) =>
{
if (_channelUpdated.Any && HasChannel(e.Channel))
return _channelUpdated.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.ChannelDestroyed += (s, e) => { if (ChannelDestroyed != null && HasChannel(e.Channel)) ChannelDestroyed(s, e); };
client.ChannelUpdated += (s, e) => { if (ChannelUpdated != null && HasChannel(e.Channel)) ChannelUpdated(s, e); };

client.MessageReceived += (s, e) =>
{
if (_messageReceived.Any && HasChannel(e.Channel))
return _messageReceived.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.MessageSent += (s, e) =>
{
if (_messageSent.Any && HasChannel(e.Channel))
return _messageSent.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.MessageDeleted += (s, e) =>
{
if (_messageDeleted.Any && HasChannel(e.Channel))
return _messageDeleted.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.MessageUpdated += (s, e) =>
{
if (_messageUpdated.Any && HasChannel(e.Channel))
return _messageUpdated.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.MessageReadRemotely += (s, e) =>
{
if (_messageReadRemotely.Any && HasChannel(e.Channel))
return _messageReadRemotely.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.MessageReceived += (s, e) => { if (MessageReceived != null && HasChannel(e.Channel)) MessageReceived(s, e); };
client.MessageSent += (s, e) => { if (MessageSent != null && HasChannel(e.Channel)) MessageSent(s, e); };
client.MessageDeleted += (s, e) => { if (MessageDeleted != null && HasChannel(e.Channel)) MessageDeleted(s, e); };
client.MessageUpdated += (s, e) => { if (MessageUpdated != null && HasChannel(e.Channel)) MessageUpdated(s, e); };
client.MessageReadRemotely += (s, e) => { if (MessageReadRemotely != null && HasChannel(e.Channel)) MessageReadRemotely(s, e); };

client.RoleCreated += (s, e) =>
{
if (_roleCreated.Any && HasIndirectServer(e.Server))
return _roleCreated.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.RoleUpdated += (s, e) =>
{
if (_roleUpdated.Any && HasIndirectServer(e.Server))
return _roleUpdated.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.RoleDeleted += (s, e) =>
{
if (_roleDeleted.Any && HasIndirectServer(e.Server))
return _roleDeleted.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.RoleCreated += (s, e) => { if (RoleCreated != null && HasIndirectServer(e.Server)) RoleCreated(s, e); };
client.RoleUpdated += (s, e) => { if (RoleUpdated != null && HasIndirectServer(e.Server)) RoleUpdated(s, e); };
client.RoleDeleted += (s, e) => { if (RoleDeleted != null && HasIndirectServer(e.Server)) RoleDeleted(s, e); };

client.LeftServer += (s, e) =>
{
if (_leftServer.Any && HasIndirectServer(e.Server))
{
DisableServer(e.Server);
return _leftServer.Invoke(s, e);
}
return TaskHelper.CompletedTask;
};
client.ServerUpdated += (s, e) =>
{
if (_serverUpdated.Any && HasIndirectServer(e.Server))
return _serverUpdated.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.ServerUnavailable += (s, e) =>
{
if (_serverUnavailable.Any && HasIndirectServer(e.Server))
return _serverUnavailable.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.ServerAvailable += (s, e) =>
{
if (_serverAvailable.Any && HasIndirectServer(e.Server))
return _serverAvailable.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.LeftServer += (s, e) => { if (LeftServer != null && HasIndirectServer(e.Server)) { DisableServer(e.Server); LeftServer(s, e); } };
client.ServerUpdated += (s, e) => { if (ServerUpdated != null && HasIndirectServer(e.Server)) ServerUpdated(s, e); };
client.ServerUnavailable += (s, e) => { if (ServerUnavailable != null && HasIndirectServer(e.Server)) ServerUnavailable(s, e); };
client.ServerAvailable += (s, e) => { if (ServerAvailable != null && HasIndirectServer(e.Server)) ServerAvailable(s, e); };

client.UserJoined += (s, e) =>
{
if (_userJoined.Any && HasIndirectServer(e.Server))
return _userJoined.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.UserLeft += (s, e) =>
{
if (_userLeft.Any && HasIndirectServer(e.Server))
return _userLeft.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.UserUpdated += (s, e) =>
{
if (_userUpdated.Any && HasIndirectServer(e.Server))
return _userUpdated.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.UserIsTypingUpdated += (s, e) =>
{
if (_userIsTypingUpdated.Any && HasChannel(e.Channel))
return _userIsTypingUpdated.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.UserIsSpeakingUpdated += (s, e) =>
{
if (_userIsSpeakingUpdated.Any && HasChannel(e.Channel))
return _userIsSpeakingUpdated.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.UserJoined += (s, e) => { if (UserJoined != null && HasIndirectServer(e.Server)) UserJoined(s, e); };
client.UserLeft += (s, e) => { if (UserLeft != null && HasIndirectServer(e.Server)) UserLeft(s, e); };
client.UserUpdated += (s, e) => { if (UserUpdated != null && HasIndirectServer(e.Server)) UserUpdated(s, e); };
client.UserIsTypingUpdated += (s, e) => { if (UserIsSpeakingUpdated != null && HasChannel(e.Channel)) UserIsTypingUpdated(s, e); };
//TODO: We aren't getting events from UserPresence if AllowPrivate is enabled, but the server we know that user through isn't on the whitelist
client.UserPresenceUpdated += (s, e) =>
{
if (_userPresenceUpdated.Any && HasIndirectServer(e.Server))
return _userPresenceUpdated.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.UserBanned += (s, e) =>
{
if (_userBanned.Any && HasIndirectServer(e.Server))
return _userBanned.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.UserUnbanned += (s, e) =>
{
if (_userUnbanned.Any && HasIndirectServer(e.Server))
return _userUnbanned.Invoke(s, e);
return TaskHelper.CompletedTask;
};
client.UserPresenceUpdated += (s, e) => { if (UserPresenceUpdated != null && HasIndirectServer(e.Server)) UserPresenceUpdated(s, e); };
client.UserBanned += (s, e) => { if (UserBanned != null && HasIndirectServer(e.Server)) UserBanned(s, e); };
client.UserUnbanned += (s, e) => { if (UserUnbanned != null && HasIndirectServer(e.Server)) UserUnbanned(s, e); };
}

public void CreateCommands(string prefix, Action<CommandGroupBuilder> config)
@@ -285,62 +127,26 @@ namespace Discord.Modules
if (!_useServerWhitelist) throw new InvalidOperationException("This module is not configured to use a server whitelist.");

lock (this)
return _enabledServers.TryAdd(server.Id, server);
}
public bool EnableServers(IEnumerable<Server> servers)
return EnableServerInternal(server);
}
public void EnableServers(IEnumerable<Server> servers)
{
if (servers == null) throw new ArgumentNullException(nameof(servers));
if (servers.Contains(null)) throw new ArgumentException("Collection cannot contain null.", nameof(servers));
if (!_useServerWhitelist) throw new InvalidOperationException("This module is not configured to use a server whitelist.");

bool result = false;
lock (this)
{
foreach (var server in servers)
{
if (_enabledServers.TryAdd(server.Id, server))
result |= true;
}
EnableServerInternal(server);
}
return result;
}
public bool EnableChannel(Channel channel)
{
if (channel == null) throw new ArgumentNullException(nameof(channel));
if (!_useChannelWhitelist) throw new InvalidOperationException("This module is not configured to use a channel whitelist.");

lock (this)
return EnableChannelInternal(channel);
}
public bool EnableChannels(IEnumerable<Channel> channels)
{
if (channels == null) throw new ArgumentNullException(nameof(channels));
if (channels.Contains(null)) throw new ArgumentException("Collection cannot contain null.", nameof(channels));
if (!_useChannelWhitelist) throw new InvalidOperationException("This module is not configured to use a channel whitelist.");

bool result = false;
lock (this)
{
foreach (var channel in channels)
{
if (EnableChannelInternal(channel))
result |= true;
}
}
return result;
}
private bool EnableChannelInternal(Channel channel)
private bool EnableServerInternal(Server server)
{
if (_enabledChannels.TryAdd(channel.Id, channel))
if (_enabledServers.TryAdd(server.Id, server))
{
var server = channel.Server;
if (server != null)
{
int value = 0;
_indirectServers.TryGetValue(server.Id, out value);
value++;
_indirectServers[server.Id] = value;
}
if (ServerEnabled != null)
ServerEnabled(this, new ServerEventArgs(server));
return true;
}
return false;
@@ -352,85 +158,123 @@ namespace Discord.Modules
if (!_useServerWhitelist) throw new InvalidOperationException("This module is not configured to use a server whitelist.");

lock (this)
return _enabledServers.TryRemove(server.Id, out server);
{
if (_enabledServers.TryRemove(server.Id, out server))
{
if (ServerDisabled != null)
ServerDisabled(this, new ServerEventArgs(server));
return true;
}
return false;
}
}
public bool DisableServers(IEnumerable<Server> servers)
public void DisableAllServers()
{
if (servers == null) throw new ArgumentNullException(nameof(servers));
if (servers.Contains(null)) throw new ArgumentException("Collection cannot contain null.", nameof(servers));
if (!_useServerWhitelist) throw new InvalidOperationException("This module is not configured to use a server whitelist.");

bool result = false;
lock (this)
{
foreach (var server in servers)
if (ServerDisabled != null)
{
Server ignored;
if (_enabledServers.TryRemove(server.Id, out ignored))
result |= true;
}
foreach (var server in _enabledServers)
ServerDisabled(this, new ServerEventArgs(server.Value));
}
_enabledServers.Clear();
}
return result;
}
public bool DisableChannel(Channel channel)

public bool EnableChannel(Channel channel)
{
if (channel == null) throw new ArgumentNullException(nameof(channel));
if (!_useChannelWhitelist) throw new InvalidOperationException("This module is not configured to use a channel whitelist.");
if (!_useChannelWhitelist) throw new InvalidOperationException("This module is not configured to use a channel whitelist.");

lock (this)
return DisableChannelInternal(channel);
return EnableChannelInternal(channel);
}
public bool DisableChannels(IEnumerable<Channel> channels)
public void EnableChannels(IEnumerable<Channel> channels)
{
if (channels == null) throw new ArgumentNullException(nameof(channels));
if (channels.Contains(null)) throw new ArgumentException("Collection cannot contain null.", nameof(channels));
if (!_useChannelWhitelist) throw new InvalidOperationException("This module is not configured to use a channel whitelist.");

bool result = false;
lock (this)
{
foreach (var channel in channels)
result |= DisableChannelInternal(channel);
}
return result;
EnableChannelInternal(channel);
}
}
private bool DisableChannelInternal(Channel channel)
private bool EnableChannelInternal(Channel channel)
{
Channel ignored;
if (_enabledChannels.TryRemove(channel.Id, out ignored))
if (_enabledChannels.TryAdd(channel.Id, channel))
{
var server = channel.Server;
if (server != null)
{
int value = 0;
if (_indirectServers.TryGetValue(server.Id, out value))
_indirectServers.TryGetValue(server.Id, out value);
value++;
_indirectServers[server.Id] = value;
}
if (ChannelEnabled != null)
ChannelEnabled(this, new ChannelEventArgs(channel));
return true;
}
return false;
}

public bool DisableChannel(Channel channel)
{
if (channel == null) throw new ArgumentNullException(nameof(channel));
if (!_useChannelWhitelist) throw new InvalidOperationException("This module is not configured to use a channel whitelist.");

lock (this)
{
Channel ignored;
if (_enabledChannels.TryRemove(channel.Id, out ignored))
{
var server = channel.Server;
if (server != null)
{
int value = 0;
_indirectServers.TryGetValue(server.Id, out value);
value--;
if (value <= 0)
_indirectServers.TryRemove(server.Id, out value);
else
_indirectServers[server.Id] = value;
}
if (ChannelDisabled != null)
ChannelDisabled(this, new ChannelEventArgs(channel));
return true;
}
return true;
return false;
}
return false;
}
public bool DisableAll()
public void DisableAllChannels()
{
bool result = false;
if (_useServerWhitelist)
{
result |= _enabledServers.Count != 0;
_enabledServers.Clear();
}
if (_useChannelWhitelist)
if (!_useChannelWhitelist) throw new InvalidOperationException("This module is not configured to use a channel whitelist.");

lock (this)
{
result |= _enabledServers.Count != 0;
if (ChannelDisabled != null)
{
foreach (var channel in _enabledChannels)
ChannelDisabled(this, new ChannelEventArgs(channel.Value));
}

_enabledChannels.Clear();
_indirectServers.Clear();
}
return result;
}
}

public void DisableAll()
{
if (_useServerWhitelist)
DisableAllServers();
if (_useChannelWhitelist)
DisableAllChannels();
}

internal bool HasServer(Server server) =>
_allowAll ||


+ 0
- 3
src/Discord.Net.Net45/Discord.Net.csproj View File

@@ -206,9 +206,6 @@
<Compile Include="..\Discord.Net\Helpers\AsyncCollection.cs">
<Link>Helpers\AsyncCollection.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Helpers\AsyncEvent.cs">
<Link>Helpers\AsyncEvent.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Helpers\BitHelper.cs">
<Link>Helpers\BitHelper.cs</Link>
</Compile>


+ 18
- 14
src/Discord.Net/DiscordClient.Channels.cs View File

@@ -46,20 +46,24 @@ namespace Discord

public partial class DiscordClient
{
public event AsyncEventHandler<ChannelEventArgs> ChannelCreated { add { _channelCreated.Add(value); } remove { _channelCreated.Remove(value); } }
private readonly AsyncEvent<ChannelEventArgs> _channelCreated = new AsyncEvent<ChannelEventArgs>(nameof(ChannelCreated));
private Task RaiseChannelCreated(Channel channel)
=> RaiseEvent(_channelCreated, new ChannelEventArgs(channel));

public event AsyncEventHandler<ChannelEventArgs> ChannelDestroyed { add { _channelDestroyed.Add(value); } remove { _channelDestroyed.Remove(value); } }
private readonly AsyncEvent<ChannelEventArgs> _channelDestroyed = new AsyncEvent<ChannelEventArgs>(nameof(ChannelDestroyed));
private Task RaiseChannelDestroyed(Channel channel)
=> RaiseEvent(_channelDestroyed, new ChannelEventArgs(channel));

public event AsyncEventHandler<ChannelEventArgs> ChannelUpdated { add { _channelUpdated.Add(value); } remove { _channelUpdated.Remove(value); } }
private readonly AsyncEvent<ChannelEventArgs> _channelUpdated = new AsyncEvent<ChannelEventArgs>(nameof(ChannelUpdated));
private Task RaiseChannelUpdated(Channel channel)
=> RaiseEvent(_channelUpdated, new ChannelEventArgs(channel));
public event EventHandler<ChannelEventArgs> ChannelCreated;
private void RaiseChannelCreated(Channel channel)
{
if (ChannelCreated != null)
RaiseEvent(nameof(ChannelCreated), () => ChannelCreated(this, new ChannelEventArgs(channel)));
}
public event EventHandler<ChannelEventArgs> ChannelDestroyed;
private void RaiseChannelDestroyed(Channel channel)
{
if (ChannelDestroyed != null)
RaiseEvent(nameof(ChannelDestroyed), () => ChannelDestroyed(this, new ChannelEventArgs(channel)));
}
public event EventHandler<ChannelEventArgs> ChannelUpdated;
private void RaiseChannelUpdated(Channel channel)
{
if (ChannelUpdated != null)
RaiseEvent(nameof(ChannelUpdated), () => ChannelUpdated(this, new ChannelEventArgs(channel)));
}

/// <summary> Returns a collection of all servers this client is a member of. </summary>
public IEnumerable<Channel> PrivateChannels { get { CheckReady(); return _channels.PrivateChannels; } }


+ 32
- 26
src/Discord.Net/DiscordClient.Messages.cs View File

@@ -50,30 +50,36 @@ namespace Discord
{
public const int MaxMessageSize = 2000;

public event AsyncEventHandler<MessageEventArgs> MessageReceived { add { _messageReceived.Add(value); } remove { _messageReceived.Remove(value); } }
private readonly AsyncEvent<MessageEventArgs> _messageReceived = new AsyncEvent<MessageEventArgs>(nameof(MessageReceived));
private Task RaiseMessageReceived(Message msg)
=> RaiseEvent(_messageReceived, new MessageEventArgs(msg));

public event AsyncEventHandler<MessageEventArgs> MessageSent { add { _messageSent.Add(value); } remove { _messageSent.Remove(value); } }
private readonly AsyncEvent<MessageEventArgs> _messageSent = new AsyncEvent<MessageEventArgs>(nameof(MessageSent));
private Task RaiseMessageSent(Message msg)
=> RaiseEvent(_messageSent, new MessageEventArgs(msg));

public event AsyncEventHandler<MessageEventArgs> MessageDeleted { add { _messageDeleted.Add(value); } remove { _messageDeleted.Remove(value); } }
private readonly AsyncEvent<MessageEventArgs> _messageDeleted = new AsyncEvent<MessageEventArgs>(nameof(MessageDeleted));
private Task RaiseMessageDeleted(Message msg)
=> RaiseEvent(_messageDeleted, new MessageEventArgs(msg));

public event AsyncEventHandler<MessageEventArgs> MessageUpdated { add { _messageUpdated.Add(value); } remove { _messageUpdated.Remove(value); } }
private readonly AsyncEvent<MessageEventArgs> _messageUpdated = new AsyncEvent<MessageEventArgs>(nameof(MessageUpdated));
private Task RaiseMessageUpdated(Message msg)
=> RaiseEvent(_messageUpdated, new MessageEventArgs(msg));

public event AsyncEventHandler<MessageEventArgs> MessageReadRemotely { add { _messageReadRemotely.Add(value); } remove { _messageReadRemotely.Remove(value); } }
private readonly AsyncEvent<MessageEventArgs> _messageReadRemotely = new AsyncEvent<MessageEventArgs>(nameof(MessageReadRemotely));
private Task RaiseMessageReadRemotely(Message msg)
=> RaiseEvent(_messageReadRemotely, new MessageEventArgs(msg));
public event EventHandler<MessageEventArgs> MessageReceived;
private void RaiseMessageReceived(Message msg)
{
if (MessageReceived != null)
RaiseEvent(nameof(MessageReceived), () => MessageReceived(this, new MessageEventArgs(msg)));
}
public event EventHandler<MessageEventArgs> MessageSent;
private void RaiseMessageSent(Message msg)
{
if (MessageSent != null)
RaiseEvent(nameof(MessageSent), () => MessageSent(this, new MessageEventArgs(msg)));
}
public event EventHandler<MessageEventArgs> MessageDeleted;
private void RaiseMessageDeleted(Message msg)
{
if (MessageDeleted != null)
RaiseEvent(nameof(MessageDeleted), () => MessageDeleted(this, new MessageEventArgs(msg)));
}
public event EventHandler<MessageEventArgs> MessageUpdated;
private void RaiseMessageUpdated(Message msg)
{
if (MessageUpdated != null)
RaiseEvent(nameof(MessageUpdated), () => MessageUpdated(this, new MessageEventArgs(msg)));
}
public event EventHandler<MessageEventArgs> MessageReadRemotely;
private void RaiseMessageReadRemotely(Message msg)
{
if (MessageReadRemotely != null)
RaiseEvent(nameof(MessageReadRemotely), () => MessageReadRemotely(this, new MessageEventArgs(msg)));
}
internal Messages Messages => _messages;
private readonly Messages _messages;
@@ -152,7 +158,7 @@ namespace Discord
var model = await _api.SendMessage(channel.Id, text, mentionedUsers.Select(x => x.Id), null, isTextToSpeech).ConfigureAwait(false);
msg = _messages.GetOrAdd(model.Id, channel.Id, model.Author.Id);
msg.Update(model);
await RaiseMessageSent(msg);
RaiseMessageSent(msg);
}
return msg;
}
@@ -325,7 +331,7 @@ namespace Discord
}
else
msg.State = MessageState.Failed;
await RaiseMessageSent(msg);
RaiseMessageSent(msg);
}
await Task.Delay(interval).ConfigureAwait(false);
}


+ 18
- 14
src/Discord.Net/DiscordClient.Roles.cs View File

@@ -25,20 +25,24 @@ namespace Discord

public partial class DiscordClient
{
public event AsyncEventHandler<RoleEventArgs> RoleCreated { add { _roleCreated.Add(value); } remove { _roleCreated.Remove(value); } }
private readonly AsyncEvent<RoleEventArgs> _roleCreated = new AsyncEvent<RoleEventArgs>(nameof(RoleCreated));
private Task RaiseRoleCreated(Role role)
=> RaiseEvent(_roleCreated, new RoleEventArgs(role));

public event AsyncEventHandler<RoleEventArgs> RoleUpdated { add { _roleUpdated.Add(value); } remove { _roleUpdated.Remove(value); } }
private readonly AsyncEvent<RoleEventArgs> _roleUpdated = new AsyncEvent<RoleEventArgs>(nameof(RoleUpdated));
private Task RaiseRoleUpdated(Role role)
=> RaiseEvent(_roleUpdated, new RoleEventArgs(role));

public event AsyncEventHandler<RoleEventArgs> RoleDeleted { add { _roleDeleted.Add(value); } remove { _roleDeleted.Remove(value); } }
private readonly AsyncEvent<RoleEventArgs> _roleDeleted = new AsyncEvent<RoleEventArgs>(nameof(RoleDeleted));
private Task RaiseRoleDeleted(Role role)
=> RaiseEvent(_roleDeleted, new RoleEventArgs(role));
public event EventHandler<RoleEventArgs> RoleCreated;
private void RaiseRoleCreated(Role role)
{
if (RoleCreated != null)
RaiseEvent(nameof(RoleCreated), () => RoleCreated(this, new RoleEventArgs(role)));
}
public event EventHandler<RoleEventArgs> RoleUpdated;
private void RaiseRoleDeleted(Role role)
{
if (RoleDeleted != null)
RaiseEvent(nameof(RoleDeleted), () => RoleDeleted(this, new RoleEventArgs(role)));
}
public event EventHandler<RoleEventArgs> RoleDeleted;
private void RaiseRoleUpdated(Role role)
{
if (RoleUpdated != null)
RaiseEvent(nameof(RoleUpdated), () => RoleUpdated(this, new RoleEventArgs(role)));
}
internal Roles Roles => _roles;
private readonly Roles _roles;


+ 30
- 25
src/Discord.Net/DiscordClient.Servers.cs View File

@@ -25,31 +25,36 @@ namespace Discord

public partial class DiscordClient
{
public event AsyncEventHandler<ServerEventArgs> JoinedServer { add { _joinedServer.Add(value); } remove { _joinedServer.Remove(value); } }
private readonly AsyncEvent<ServerEventArgs> _joinedServer = new AsyncEvent<ServerEventArgs>(nameof(JoinedServer));
private Task RaiseJoinedServer(Server server)
=> RaiseEvent(_joinedServer, new ServerEventArgs(server));

public event AsyncEventHandler<ServerEventArgs> LeftServer { add { _leftServer.Add(value); } remove { _leftServer.Remove(value); } }
private readonly AsyncEvent<ServerEventArgs> _leftServer = new AsyncEvent<ServerEventArgs>(nameof(LeftServer));
private Task RaiseLeftServer(Server server)
=> RaiseEvent(_leftServer, new ServerEventArgs(server));

public event AsyncEventHandler<ServerEventArgs> ServerUpdated { add { _serverUpdated.Add(value); } remove { _serverUpdated.Remove(value); } }
private readonly AsyncEvent<ServerEventArgs> _serverUpdated = new AsyncEvent<ServerEventArgs>(nameof(ServerUpdated));
private Task RaiseServerUpdated(Server server)
=> RaiseEvent(_serverUpdated, new ServerEventArgs(server));

public event AsyncEventHandler<ServerEventArgs> ServerAvailable { add { _serverAvailable.Add(value); } remove { _serverAvailable.Remove(value); } }
private readonly AsyncEvent<ServerEventArgs> _serverAvailable = new AsyncEvent<ServerEventArgs>(nameof(ServerAvailable));
private Task RaiseServerAvailable(Server server)
=> RaiseEvent(_serverAvailable, new ServerEventArgs(server));

public event AsyncEventHandler<ServerEventArgs> ServerUnavailable { add { _serverUnavailable.Add(value); } remove { _serverUnavailable.Remove(value); } }
private readonly AsyncEvent<ServerEventArgs> _serverUnavailable = new AsyncEvent<ServerEventArgs>(nameof(ServerUnavailable));
private Task RaiseServerUnavailable(Server server)
=> RaiseEvent(_serverUnavailable, new ServerEventArgs(server));

public event EventHandler<ServerEventArgs> JoinedServer;
private void RaiseJoinedServer(Server server)
{
if (JoinedServer != null)
RaiseEvent(nameof(JoinedServer), () => JoinedServer(this, new ServerEventArgs(server)));
}
public event EventHandler<ServerEventArgs> LeftServer;
private void RaiseLeftServer(Server server)
{
if (LeftServer != null)
RaiseEvent(nameof(LeftServer), () => LeftServer(this, new ServerEventArgs(server)));
}
public event EventHandler<ServerEventArgs> ServerUpdated;
private void RaiseServerUpdated(Server server)
{
if (ServerUpdated != null)
RaiseEvent(nameof(ServerUpdated), () => ServerUpdated(this, new ServerEventArgs(server)));
}
public event EventHandler<ServerEventArgs> ServerUnavailable;
private void RaiseServerUnavailable(Server server)
{
if (ServerUnavailable != null)
RaiseEvent(nameof(ServerUnavailable), () => ServerUnavailable(this, new ServerEventArgs(server)));
}
public event EventHandler<ServerEventArgs> ServerAvailable;
private void RaiseServerAvailable(Server server)
{
if (ServerAvailable != null)
RaiseEvent(nameof(ServerAvailable), () => ServerAvailable(this, new ServerEventArgs(server)));
}

/// <summary> Returns a collection of all servers this client is a member of. </summary>
public IEnumerable<Server> AllServers { get { CheckReady(); return _servers; } }


+ 60
- 59
src/Discord.Net/DiscordClient.Users.cs View File

@@ -45,16 +45,6 @@ namespace Discord
Channel = channel;
}
}
public class UserIsTypingEventArgs : UserChannelEventArgs
{
public bool IsTyping { get; }

public UserIsTypingEventArgs(User user, Channel channel, bool isTyping)
: base(user, channel)
{
IsTyping = isTyping;
}
}
public class UserIsSpeakingEventArgs : UserChannelEventArgs
{
public bool IsSpeaking { get; }
@@ -79,55 +69,66 @@ namespace Discord

public partial class DiscordClient
{
public event AsyncEventHandler<UserEventArgs> UserJoined { add { _userJoined.Add(value); } remove { _userJoined.Remove(value); } }
private readonly AsyncEvent<UserEventArgs> _userJoined = new AsyncEvent<UserEventArgs>(nameof(UserJoined));
private Task RaiseUserJoined(User user)
=> RaiseEvent(_userJoined, new UserEventArgs(user));

public event AsyncEventHandler<UserEventArgs> UserLeft { add { _userLeft.Add(value); } remove { _userLeft.Remove(value); } }
private readonly AsyncEvent<UserEventArgs> _userLeft = new AsyncEvent<UserEventArgs>(nameof(UserLeft));
private Task RaiseUserLeft(User user)
=> RaiseEvent(_userLeft, new UserEventArgs(user));

public event AsyncEventHandler<UserEventArgs> UserUpdated { add { _userUpdated.Add(value); } remove { _userUpdated.Remove(value); } }
private readonly AsyncEvent<UserEventArgs> _userUpdated = new AsyncEvent<UserEventArgs>(nameof(UserUpdated));
private Task RaiseUserUpdated(User user)
=> RaiseEvent(_userUpdated, new UserEventArgs(user));

public event AsyncEventHandler<UserEventArgs> UserPresenceUpdated { add { _userPresenceUpdated.Add(value); } remove { _userPresenceUpdated.Remove(value); } }
private readonly AsyncEvent<UserEventArgs> _userPresenceUpdated = new AsyncEvent<UserEventArgs>(nameof(UserPresenceUpdated));
private Task RaiseUserPresenceUpdated(User user)
=> RaiseEvent(_userPresenceUpdated, new UserEventArgs(user));

public event AsyncEventHandler<UserEventArgs> UserVoiceStateUpdated { add { _userVoiceStateUpdated.Add(value); } remove { _userVoiceStateUpdated.Remove(value); } }
private readonly AsyncEvent<UserEventArgs> _userVoiceStateUpdated = new AsyncEvent<UserEventArgs>(nameof(UserVoiceStateUpdated));
private Task RaiseUserVoiceStateUpdated(User user)
=> RaiseEvent(_userVoiceStateUpdated, new UserEventArgs(user));

public event AsyncEventHandler<UserIsTypingEventArgs> UserIsTypingUpdated { add { _userIsTypingUpdated.Add(value); } remove { _userIsTypingUpdated.Remove(value); } }
private readonly AsyncEvent<UserIsTypingEventArgs> _userIsTypingUpdated = new AsyncEvent<UserIsTypingEventArgs>(nameof(UserIsTypingUpdated));
private Task RaiseUserIsTypingUpdated(User user, Channel channel, bool isTyping)
=> RaiseEvent(_userIsTypingUpdated, new UserIsTypingEventArgs(user, channel, isTyping));

public event AsyncEventHandler<UserIsSpeakingEventArgs> UserIsSpeakingUpdated { add { _userIsSpeakingUpdated.Add(value); } remove { _userIsSpeakingUpdated.Remove(value); } }
private readonly AsyncEvent<UserIsSpeakingEventArgs> _userIsSpeakingUpdated = new AsyncEvent<UserIsSpeakingEventArgs>(nameof(UserIsSpeakingUpdated));
private Task RaiseUserIsSpeakingUpdated(User user, Channel channel, bool isSpeaking)
=> RaiseEvent(_userIsSpeakingUpdated, new UserIsSpeakingEventArgs(user, channel, isSpeaking));

public event AsyncEventHandler<EventArgs> ProfileUpdated { add { _profileUpdated.Add(value); } remove { _profileUpdated.Remove(value); } }
private readonly AsyncEvent<EventArgs> _profileUpdated = new AsyncEvent<EventArgs>(nameof(ProfileUpdated));
private Task RaiseProfileUpdated()
=> RaiseEvent(_profileUpdated, EventArgs.Empty);

public event AsyncEventHandler<BanEventArgs> UserBanned { add { _userBanned.Add(value); } remove { _userBanned.Remove(value); } }
private readonly AsyncEvent<BanEventArgs> _userBanned = new AsyncEvent<BanEventArgs>(nameof(UserBanned));
private Task RaiseUserBanned(long userId, Server server)
=> RaiseEvent(_userBanned, new BanEventArgs(userId, server));

public event AsyncEventHandler<BanEventArgs> UserUnbanned { add { _userUnbanned.Add(value); } remove { _userUnbanned.Remove(value); } }
private readonly AsyncEvent<BanEventArgs> _userUnbanned = new AsyncEvent<BanEventArgs>(nameof(UserUnbanned));
private Task RaiseUserUnbanned(long userId, Server server)
=> RaiseEvent(_userUnbanned, new BanEventArgs(userId, server));
public event EventHandler<UserEventArgs> UserJoined;
private void RaiseUserJoined(User user)
{
if (UserJoined != null)
RaiseEvent(nameof(UserJoined), () => UserJoined(this, new UserEventArgs(user)));
}
public event EventHandler<UserEventArgs> UserLeft;
private void RaiseUserLeft(User user)
{
if (UserLeft != null)
RaiseEvent(nameof(UserLeft), () => UserLeft(this, new UserEventArgs(user)));
}
public event EventHandler<UserEventArgs> UserUpdated;
private void RaiseUserUpdated(User user)
{
if (UserUpdated != null)
RaiseEvent(nameof(UserUpdated), () => UserUpdated(this, new UserEventArgs(user)));
}
public event EventHandler<UserEventArgs> UserPresenceUpdated;
private void RaiseUserPresenceUpdated(User user)
{
if (UserPresenceUpdated != null)
RaiseEvent(nameof(UserPresenceUpdated), () => UserPresenceUpdated(this, new UserEventArgs(user)));
}
public event EventHandler<UserEventArgs> UserVoiceStateUpdated;
private void RaiseUserVoiceStateUpdated(User user)
{
if (UserVoiceStateUpdated != null)
RaiseEvent(nameof(UserVoiceStateUpdated), () => UserVoiceStateUpdated(this, new UserEventArgs(user)));
}
public event EventHandler<UserChannelEventArgs> UserIsTypingUpdated;
private void RaiseUserIsTyping(User user, Channel channel)
{
if (UserIsTypingUpdated != null)
RaiseEvent(nameof(UserIsTypingUpdated), () => UserIsTypingUpdated(this, new UserChannelEventArgs(user, channel)));
}
public event EventHandler<UserIsSpeakingEventArgs> UserIsSpeakingUpdated;
private void RaiseUserIsSpeaking(User user, Channel channel, bool isSpeaking)
{
if (UserIsSpeakingUpdated != null)
RaiseEvent(nameof(UserIsSpeakingUpdated), () => UserIsSpeakingUpdated(this, new UserIsSpeakingEventArgs(user, channel, isSpeaking)));
}
public event EventHandler ProfileUpdated;
private void RaiseProfileUpdated()
{
if (ProfileUpdated != null)
RaiseEvent(nameof(ProfileUpdated), () => ProfileUpdated(this, EventArgs.Empty));
}
public event EventHandler<BanEventArgs> UserBanned;
private void RaiseUserBanned(long userId, Server server)
{
if (UserBanned != null)
RaiseEvent(nameof(UserBanned), () => UserBanned(this, new BanEventArgs(userId, server)));
}
public event EventHandler<BanEventArgs> UserUnbanned;
private void RaiseUserUnbanned(long userId, Server server)
{
if (UserUnbanned != null)
RaiseEvent(nameof(UserUnbanned), () => UserUnbanned(this, new BanEventArgs(userId, server)));
}

/// <summary> Returns the current logged-in user in a private channel. </summary>
internal User PrivateUser => _privateUser;


+ 1
- 2
src/Discord.Net/DiscordClient.Voice.cs View File

@@ -43,8 +43,7 @@ namespace Discord
client.LogMessage += (s, e) =>
{
if (e.Source != LogMessageSource.DataWebSocket)
return RaiseLogMessage(e.Severity, e.Source, $"(#{client.Config.VoiceClientId}) {e.Message}", e.Exception);
return TaskHelper.CompletedTask;
RaiseOnLog(e.Severity, e.Source, $"(#{client.Config.VoiceClientId}) {e.Message}", e.Exception);
};
await client.Connect(_gateway, _token).ConfigureAwait(false);
return client;


+ 81
- 81
src/Discord.Net/DiscordClient.cs View File

@@ -60,7 +60,7 @@ namespace Discord
await SendStatus().ConfigureAwait(false);
};

VoiceDisconnected += async (s, e) =>
VoiceDisconnected += (s, e) =>
{
var server = _servers[e.ServerId];
if (server != null)
@@ -70,7 +70,7 @@ namespace Discord
if (member.IsSpeaking)
{
member.IsSpeaking = false;
await RaiseUserIsSpeakingUpdated(member, _channels[_voiceSocket.CurrentChannelId], false);
RaiseUserIsSpeaking(member, _channels[_voiceSocket.CurrentChannelId], false);
}
}
}
@@ -78,89 +78,89 @@ namespace Discord
if (_config.LogLevel >= LogMessageSeverity.Info)
{
JoinedServer += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
JoinedServer += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Server Created: {e.Server?.Name ?? "[Private]"}");
LeftServer += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
LeftServer += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Server Destroyed: {e.Server?.Name ?? "[Private]"}");
ServerUpdated += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
ServerUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Server Updated: {e.Server?.Name ?? "[Private]"}");
ServerAvailable += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
ServerAvailable += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Server Available: {e.Server?.Name ?? "[Private]"}");
ServerUnavailable += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
ServerUnavailable += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Server Unavailable: {e.Server?.Name ?? "[Private]"}");
ChannelCreated += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
ChannelCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Channel Created: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}");
ChannelDestroyed += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
ChannelDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Channel Destroyed: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}");
ChannelUpdated += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
ChannelUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Channel Updated: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}");
MessageReceived += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
MessageReceived += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Message Received: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
MessageDeleted += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
MessageDeleted += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Message Deleted: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
MessageUpdated += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
MessageUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Message Update: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
RoleCreated += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
RoleCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Role Created: {e.Server?.Name ?? "[Private]"}/{e.Role?.Name}");
RoleUpdated += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
RoleUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Role Updated: {e.Server?.Name ?? "[Private]"}/{e.Role?.Name}");
RoleDeleted += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
RoleDeleted += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Role Deleted: {e.Server?.Name ?? "[Private]"}/{e.Role?.Name}");
UserBanned += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
UserBanned += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Banned User: {e.Server?.Name ?? "[Private]" }/{e.UserId}");
UserUnbanned += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
UserUnbanned += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"Unbanned User: {e.Server?.Name ?? "[Private]"}/{e.UserId}");
UserJoined += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
UserJoined += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"User Joined: {e.Server?.Name ?? "[Private]"}/{e.User.Name}");
UserLeft += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
UserLeft += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"User Left: {e.Server?.Name ?? "[Private]"}/{e.User.Name}");
UserUpdated += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
UserUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"User Updated: {e.Server?.Name ?? "[Private]"}/{e.User.Name}");
UserVoiceStateUpdated += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
UserVoiceStateUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
$"User Updated (Voice State): {e.Server?.Name ?? "[Private]"}/{e.User.Name}");
ProfileUpdated += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.Client,
ProfileUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.Client,
"Profile Updated");
}
if (_config.LogLevel >= LogMessageSeverity.Verbose)
{
UserIsTypingUpdated += (s, e) => RaiseLogMessage(LogMessageSeverity.Verbose, LogMessageSource.Client,
UserIsTypingUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client,
$"User Updated (Is Typing): {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.User?.Name}");
MessageReadRemotely += (s, e) => RaiseLogMessage(LogMessageSeverity.Verbose, LogMessageSource.Client,
MessageReadRemotely += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client,
$"Read Message (Remotely): {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
MessageSent += (s, e) => RaiseLogMessage(LogMessageSeverity.Verbose, LogMessageSource.Client,
MessageSent += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client,
$"Sent Message: {e.Server?.Name ?? "[Private]"}/{e.Channel?.Name}/{e.Message?.Id}");
UserPresenceUpdated += (s, e) => RaiseLogMessage(LogMessageSeverity.Verbose, LogMessageSource.Client,
UserPresenceUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client,
$"User Updated (Presence): {e.Server?.Name ?? "[Private]"}/{e.User?.Name}");
_api.RestClient.OnRequest += (s, e) =>
{
if (e.Payload != null)
RaiseLogMessage(LogMessageSeverity.Verbose, LogMessageSource.Rest, $"{e.Method} {e.Path}: {Math.Round(e.ElapsedMilliseconds, 2)} ms ({e.Payload})");
RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Rest, $"{e.Method} {e.Path}: {Math.Round(e.ElapsedMilliseconds, 2)} ms ({e.Payload})");
else
RaiseLogMessage(LogMessageSeverity.Verbose, LogMessageSource.Rest, $"{e.Method} {e.Path}: {Math.Round(e.ElapsedMilliseconds, 2)} ms");
RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Rest, $"{e.Method} {e.Path}: {Math.Round(e.ElapsedMilliseconds, 2)} ms");
};
}
if (_config.LogLevel >= LogMessageSeverity.Debug)
{
_channels.ItemCreated += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Created Channel {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
_channels.ItemDestroyed += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Destroyed Channel {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
_channels.Cleared += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Cleared Channels");
_users.ItemCreated += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Created User {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
_users.ItemDestroyed += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Destroyed User {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
_users.Cleared += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Cleared Users");
_messages.ItemCreated += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Created Message {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Channel.Id}/{e.Item.Id}");
_messages.ItemDestroyed += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Destroyed Message {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Channel.Id}/{e.Item.Id}");
_messages.ItemRemapped += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Remapped Message {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Channel.Id}/[{e.OldId} -> {e.NewId}]");
_messages.Cleared += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Cleared Messages");
_roles.ItemCreated += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Created Role {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
_roles.ItemDestroyed += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Destroyed Role {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
_roles.Cleared += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Cleared Roles");
_servers.ItemCreated += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Created Server {e.Item.Id}");
_servers.ItemDestroyed += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Destroyed Server {e.Item.Id}");
_servers.Cleared += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Cleared Servers");
_globalUsers.ItemCreated += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Created User {e.Item.Id}");
_globalUsers.ItemDestroyed += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Destroyed User {e.Item.Id}");
_globalUsers.Cleared += (s, e) => RaiseLogMessage(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Cleared Users");
_channels.ItemCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Created Channel {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
_channels.ItemDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Destroyed Channel {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
_channels.Cleared += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Cleared Channels");
_users.ItemCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Created User {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
_users.ItemDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Destroyed User {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
_users.Cleared += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Cleared Users");
_messages.ItemCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Created Message {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Channel.Id}/{e.Item.Id}");
_messages.ItemDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Destroyed Message {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Channel.Id}/{e.Item.Id}");
_messages.ItemRemapped += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Remapped Message {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Channel.Id}/[{e.OldId} -> {e.NewId}]");
_messages.Cleared += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Cleared Messages");
_roles.ItemCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Created Role {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
_roles.ItemDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Destroyed Role {IdConvert.ToString(e.Item.Server?.Id) ?? "[Private]"}/{e.Item.Id}");
_roles.Cleared += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Cleared Roles");
_servers.ItemCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Created Server {e.Item.Id}");
_servers.ItemDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Destroyed Server {e.Item.Id}");
_servers.Cleared += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Cleared Servers");
_globalUsers.ItemCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Created User {e.Item.Id}");
_globalUsers.ItemDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Destroyed User {e.Item.Id}");
_globalUsers.Cleared += (s, e) => RaiseOnLog(LogMessageSeverity.Debug, LogMessageSource.Cache, $"Cleared Users");
}

if (Config.UseMessageQueue)
@@ -172,7 +172,7 @@ namespace Discord
internal override VoiceWebSocket CreateVoiceSocket()
{
var socket = base.CreateVoiceSocket();
socket.IsSpeaking += async (s, e) =>
socket.IsSpeaking += (s, e) =>
{
if (_voiceSocket.State == WebSocketState.Connected)
{
@@ -182,7 +182,7 @@ namespace Discord
{
user.IsSpeaking = value;
var channel = _channels[_voiceSocket.CurrentChannelId];
await RaiseUserIsSpeakingUpdated(user, channel, value);
RaiseUserIsSpeaking(user, channel, value);
if (Config.TrackActivity)
user.UpdateActivity();
}
@@ -209,7 +209,7 @@ namespace Discord
.ConfigureAwait(false);
token = response.Token;
if (_config.LogLevel >= LogMessageSeverity.Verbose)
await RaiseLogMessage(LogMessageSeverity.Verbose, LogMessageSource.Client, "Login successful, got token.");
RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, "Login successful, got token.");
}
catch (TaskCanceledException) { throw new TimeoutException(); }

@@ -231,7 +231,7 @@ namespace Discord
.ConfigureAwait(false)
).Url;
if (_config.LogLevel >= LogMessageSeverity.Verbose)
await RaiseLogMessage(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Websocket endpoint: {gateway}");
RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Websocket endpoint: {gateway}");

await base.Connect(gateway, token)
.Timeout(_config.ConnectionTimeout)
@@ -350,9 +350,9 @@ namespace Discord
var server = _servers.GetOrAdd(data.Id);
server.Update(data);
if (data.Unavailable == false)
await RaiseServerAvailable(server);
RaiseServerAvailable(server);
else
await RaiseJoinedServer(server);
RaiseJoinedServer(server);
}
}
break;
@@ -363,7 +363,7 @@ namespace Discord
if (server != null)
{
server.Update(data);
await RaiseServerUpdated(server);
RaiseServerUpdated(server);
}
}
break;
@@ -374,9 +374,9 @@ namespace Discord
if (server != null)
{
if (data.Unavailable == true)
await RaiseServerUnavailable(server);
RaiseServerUnavailable(server);
else
await RaiseLeftServer(server);
RaiseLeftServer(server);
}
}
break;
@@ -395,7 +395,7 @@ namespace Discord
else
channel = _channels.GetOrAdd(data.Id, data.GuildId, null);
channel.Update(data);
await RaiseChannelCreated(channel);
RaiseChannelCreated(channel);
}
break;
case "CHANNEL_UPDATE":
@@ -405,7 +405,7 @@ namespace Discord
if (channel != null)
{
channel.Update(data);
await RaiseChannelUpdated(channel);
RaiseChannelUpdated(channel);
}
}
break;
@@ -414,7 +414,7 @@ namespace Discord
var data = e.Payload.ToObject<ChannelDeleteEvent>(_dataSocketSerializer);
var channel = _channels.TryRemove(data.Id);
if (channel != null)
await RaiseChannelDestroyed(channel);
RaiseChannelDestroyed(channel);
}
break;

@@ -426,7 +426,7 @@ namespace Discord
user.Update(data);
if (Config.TrackActivity)
user.UpdateActivity();
await RaiseUserJoined(user);
RaiseUserJoined(user);
}
break;
case "GUILD_MEMBER_UPDATE":
@@ -436,7 +436,7 @@ namespace Discord
if (user != null)
{
user.Update(data);
await RaiseUserUpdated(user);
RaiseUserUpdated(user);
}
}
break;
@@ -445,7 +445,7 @@ namespace Discord
var data = e.Payload.ToObject<MemberRemoveEvent>(_dataSocketSerializer);
var user = _users.TryRemove(data.UserId, data.GuildId);
if (user != null)
await RaiseUserLeft(user);
RaiseUserLeft(user);
}
break;
case "GUILD_MEMBERS_CHUNK":
@@ -455,7 +455,7 @@ namespace Discord
{
var user = _users.GetOrAdd(memberData.User.Id, memberData.GuildId);
user.Update(memberData);
//await RaiseUserAdded(user);
//RaiseUserAdded(user);
}
}
break;
@@ -469,7 +469,7 @@ namespace Discord
var server = _servers[data.GuildId];
if (server != null)
server.AddRole(role);
await RaiseRoleUpdated(role);
RaiseRoleUpdated(role);
}
break;
case "GUILD_ROLE_UPDATE":
@@ -479,7 +479,7 @@ namespace Discord
if (role != null)
{
role.Update(data.Data);
await RaiseRoleUpdated(role);
RaiseRoleUpdated(role);
}
}
break;
@@ -489,7 +489,7 @@ namespace Discord
var role = _roles.TryRemove(data.RoleId);
if (role != null)
{
await RaiseRoleDeleted(role);
RaiseRoleDeleted(role);
var server = _servers[data.GuildId];
if (server != null)
server.RemoveRole(role);
@@ -506,7 +506,7 @@ namespace Discord
{
var id = data.User?.Id ?? data.UserId;
server.AddBan(id);
await RaiseUserBanned(id, server);
RaiseUserBanned(id, server);
}
}
break;
@@ -518,7 +518,7 @@ namespace Discord
{
var id = data.User?.Id ?? data.UserId;
if (server.RemoveBan(id))
await RaiseUserUnbanned(id, server);
RaiseUserUnbanned(id, server);
}
}
break;
@@ -545,7 +545,7 @@ namespace Discord
}
}

await RaiseMessageReceived(msg);
RaiseMessageReceived(msg);

if (Config.AckMessages && !isAuthor)
await _api.AckMessage(data.Id, data.ChannelId).ConfigureAwait(false);
@@ -558,7 +558,7 @@ namespace Discord
if (msg != null)
{
msg.Update(data);
await RaiseMessageUpdated(msg);
RaiseMessageUpdated(msg);
}
}
break;
@@ -567,7 +567,7 @@ namespace Discord
var data = e.Payload.ToObject<MessageDeleteEvent>(_dataSocketSerializer);
var msg = _messages.TryRemove(data.Id);
if (msg != null)
await RaiseMessageDeleted(msg);
RaiseMessageDeleted(msg);
}
break;
case "MESSAGE_ACK":
@@ -575,7 +575,7 @@ namespace Discord
var data = e.Payload.ToObject<MessageAckEvent>(_dataSocketSerializer);
var msg = GetMessage(data.MessageId);
if (msg != null)
await RaiseMessageReadRemotely(msg);
RaiseMessageReadRemotely(msg);
}
break;

@@ -587,7 +587,7 @@ namespace Discord
if (user != null)
{
user.Update(data);
await RaiseUserPresenceUpdated(user);
RaiseUserPresenceUpdated(user);
}
}
break;
@@ -601,7 +601,7 @@ namespace Discord
if (user != null)
{
if (channel != null)
await RaiseUserIsTypingUpdated(user, channel, true);
RaiseUserIsTyping(user, channel);
}

if (Config.TrackActivity)
@@ -627,10 +627,10 @@ namespace Discord
if (voiceChannel != null && data.ChannelId != voiceChannel.Id && user.IsSpeaking)
{
user.IsSpeaking = false;
await RaiseUserIsSpeakingUpdated(user, _channels[voiceChannel.Id], false);
RaiseUserIsSpeaking(user, _channels[voiceChannel.Id], false);
}
user.Update(data);
await RaiseUserVoiceStateUpdated(user);
RaiseUserVoiceStateUpdated(user);
}
}
break;
@@ -643,7 +643,7 @@ namespace Discord
if (user != null)
{
user.Update(data);
await RaiseProfileUpdated();
RaiseProfileUpdated();
}
}
break;
@@ -664,20 +664,20 @@ namespace Discord

//Others
default:
await RaiseLogMessage(LogMessageSeverity.Warning, LogMessageSource.DataWebSocket, $"Unknown message type: {e.Type}");
RaiseOnLog(LogMessageSeverity.Warning, LogMessageSource.DataWebSocket, $"Unknown message type: {e.Type}");
break;
}
}
catch (Exception ex)
{
await RaiseLogMessage(LogMessageSeverity.Error, LogMessageSource.Client, $"Error handling {e.Type} event: {ex.GetBaseException().Message}");
RaiseOnLog(LogMessageSeverity.Error, LogMessageSource.Client, $"Error handling {e.Type} event: {ex.GetBaseException().Message}");
}
}

private void SendInitialLog()
{
if (_config.LogLevel >= LogMessageSeverity.Verbose)
RaiseLogMessage(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Config: {JsonConvert.SerializeObject(_config)}");
RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Config: {JsonConvert.SerializeObject(_config)}");
_sentInitialLog = true;
}


+ 37
- 38
src/Discord.Net/DiscordWSClient.Events.cs View File

@@ -1,5 +1,4 @@
using System;
using System.Threading.Tasks;

namespace Discord
{
@@ -33,15 +32,6 @@ namespace Discord
Error = error;
}
}
public class VoiceConnectedEventArgs : EventArgs
{
public readonly long ServerId;

internal VoiceConnectedEventArgs(long serverId)
{
ServerId = serverId;
}
}
public class VoiceDisconnectedEventArgs : DisconnectedEventArgs
{
public readonly long ServerId;
@@ -68,7 +58,7 @@ namespace Discord
}
}

public sealed class VoicePacketEventArgs : EventArgs
public sealed class VoicePacketEventArgs
{
public long UserId { get; }
public long ChannelId { get; }
@@ -87,34 +77,43 @@ namespace Discord

public partial class DiscordWSClient
{
public event AsyncEventHandler<EventArgs> Connected { add { _connected.Add(value); } remove { _connected.Remove(value); } }
private readonly AsyncEvent<EventArgs> _connected = new AsyncEvent<EventArgs>(nameof(Connected));
protected Task RaiseConnected()
=> RaiseEvent(_connected, EventArgs.Empty);

public event AsyncEventHandler<DisconnectedEventArgs> Disconnected { add { _disconnected.Add(value); } remove { _disconnected.Remove(value); } }
private readonly AsyncEvent<DisconnectedEventArgs> _disconnected = new AsyncEvent<DisconnectedEventArgs>(nameof(Disconnected));
protected Task RaiseDisconnected(DisconnectedEventArgs e)
=> RaiseEvent(_disconnected, e);

public event AsyncEventHandler<VoiceConnectedEventArgs> VoiceConnected { add { _voiceConnected.Add(value); } remove { _voiceConnected.Remove(value); } }
private readonly AsyncEvent<VoiceConnectedEventArgs> _voiceConnected = new AsyncEvent<VoiceConnectedEventArgs>(nameof(VoiceConnected));
protected Task RaiseVoiceConnected(long serverId)
=> RaiseEvent(_voiceConnected, new VoiceConnectedEventArgs(serverId));

public event AsyncEventHandler<VoiceDisconnectedEventArgs> VoiceDisconnected { add { _voiceDisconnected.Add(value); } remove { _voiceDisconnected.Remove(value); } }
private readonly AsyncEvent<VoiceDisconnectedEventArgs> _voiceDisconnected = new AsyncEvent<VoiceDisconnectedEventArgs>(nameof(VoiceDisconnected));
protected Task RaiseVoiceDisconnected(long serverId, DisconnectedEventArgs e)
=> RaiseEvent(_voiceDisconnected, new VoiceDisconnectedEventArgs(serverId, e));
public event EventHandler Connected;
private void RaiseConnected()
{
if (Connected != null)
RaiseEvent(nameof(Connected), () => Connected(this, EventArgs.Empty));
}
public event EventHandler<DisconnectedEventArgs> Disconnected;
private void RaiseDisconnected(DisconnectedEventArgs e)
{
if (Disconnected != null)
RaiseEvent(nameof(Disconnected), () => Disconnected(this, e));
}
public event EventHandler<LogMessageEventArgs> LogMessage;
internal void RaiseOnLog(LogMessageSeverity severity, LogMessageSource source, string message, Exception exception = null)
{
if (LogMessage != null)
RaiseEvent(nameof(LogMessage), () => LogMessage(this, new LogMessageEventArgs(severity, source, message, exception)));
}

public event AsyncEventHandler<LogMessageEventArgs> LogMessage { add { _logMessage.Add(value); } remove { _logMessage.Remove(value); } }
private readonly AsyncEvent<LogMessageEventArgs> _logMessage = new AsyncEvent<LogMessageEventArgs>(nameof(LogMessage));
protected Task RaiseLogMessage(LogMessageSeverity severity, LogMessageSource source, string message, Exception exception = null)
=> RaiseEvent(_logMessage, new LogMessageEventArgs(severity, source, message, exception));
public event EventHandler VoiceConnected;
private void RaiseVoiceConnected()
{
if (VoiceConnected != null)
RaiseEvent(nameof(VoiceConnected), () => VoiceConnected(this, EventArgs.Empty));
}
public event EventHandler<VoiceDisconnectedEventArgs> VoiceDisconnected;
private void RaiseVoiceDisconnected(long serverId, DisconnectedEventArgs e)
{
if (VoiceDisconnected != null)
RaiseEvent(nameof(VoiceDisconnected), () => VoiceDisconnected(this, new VoiceDisconnectedEventArgs(serverId, e)));
}

public event AsyncEventHandler<VoicePacketEventArgs> VoiceReceived { add { _voiceReceived.Add(value); } remove { _voiceReceived.Remove(value); } }
private readonly AsyncEvent<VoicePacketEventArgs> _voiceReceived = new AsyncEvent<VoicePacketEventArgs>(nameof(VoiceReceived));
protected Task RaiseVoiceReceived(long userId, long channelId, byte[] buffer, int offset, int count)
=> RaiseEvent(_voiceReceived, new VoicePacketEventArgs(userId, channelId, buffer, offset, count));
public event EventHandler<VoicePacketEventArgs> OnVoicePacket;
internal void RaiseOnVoicePacket(VoicePacketEventArgs e)
{
if (OnVoicePacket != null)
OnVoicePacket(this, e);
}
}
}

+ 16
- 17
src/Discord.Net/DiscordWSClient.cs View File

@@ -68,7 +68,7 @@ namespace Discord
_dataSocketSerializer.Error += (s, e) =>
{
e.ErrorContext.Handled = true;
RaiseLogMessage(LogMessageSeverity.Error, LogMessageSource.DataWebSocket, "Serialization Failed", e.ErrorContext.Error);
RaiseOnLog(LogMessageSeverity.Error, LogMessageSource.DataWebSocket, "Serialization Failed", e.ErrorContext.Error);
};
#endif

@@ -81,7 +81,7 @@ namespace Discord
_voiceSocketSerializer.Error += (s, e) =>
{
e.ErrorContext.Handled = true;
RaiseLogMessage(LogMessageSeverity.Error, LogMessageSource.VoiceWebSocket, "Serialization Failed", e.ErrorContext.Error);
RaiseOnLog(LogMessageSeverity.Error, LogMessageSource.VoiceWebSocket, "Serialization Failed", e.ErrorContext.Error);
};
#endif

@@ -105,16 +105,16 @@ namespace Discord
;
socket.Disconnected += async (s, e) =>
{
await RaiseDisconnected(e);
RaiseDisconnected(e);
if (e.WasUnexpected)
await socket.Reconnect(_token).ConfigureAwait(false);
};
socket.LogMessage += (s, e) => RaiseLogMessage(e.Severity, LogMessageSource.DataWebSocket, e.Message, e.Exception);
socket.LogMessage += (s, e) => RaiseOnLog(e.Severity, LogMessageSource.DataWebSocket, e.Message, e.Exception);
if (_config.LogLevel >= LogMessageSeverity.Info)
{
socket.Connected += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.DataWebSocket, "Connected");
socket.Disconnected += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.DataWebSocket, "Disconnected");
socket.Connected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.DataWebSocket, "Connected");
socket.Disconnected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.DataWebSocket, "Disconnected");
}

socket.ReceivedEvent += async (s, e) => await OnReceivedEvent(e).ConfigureAwait(false);
@@ -123,19 +123,19 @@ namespace Discord
internal virtual VoiceWebSocket CreateVoiceSocket()
{
var socket = new VoiceWebSocket(this);
socket.Connected += (s, e) => RaiseVoiceConnected(socket.CurrentServerId.Value);
socket.Connected += (s, e) => RaiseVoiceConnected();
socket.Disconnected += async (s, e) =>
{
await RaiseVoiceDisconnected(socket.CurrentServerId.Value, e);
RaiseVoiceDisconnected(socket.CurrentServerId.Value, e);
if (e.WasUnexpected)
await socket.Reconnect().ConfigureAwait(false);
};

socket.LogMessage += (s, e) => RaiseLogMessage(e.Severity, LogMessageSource.VoiceWebSocket, e.Message, e.Exception);
socket.LogMessage += (s, e) => RaiseOnLog(e.Severity, LogMessageSource.VoiceWebSocket, e.Message, e.Exception);
if (_config.LogLevel >= LogMessageSeverity.Info)
{
socket.Connected += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.VoiceWebSocket, "Connected");
socket.Disconnected += (s, e) => RaiseLogMessage(LogMessageSeverity.Info, LogMessageSource.VoiceWebSocket, "Disconnected");
socket.Connected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.VoiceWebSocket, "Connected");
socket.Disconnected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.VoiceWebSocket, "Disconnected");
}

return socket;
@@ -314,15 +314,14 @@ namespace Discord
if (checkVoice && _config.VoiceMode == DiscordVoiceMode.Disabled)
throw new InvalidOperationException("Voice is not enabled for this client.");
}
internal async Task RaiseEvent<T>(AsyncEvent<T> eventHandler, T eventArgs)
where T : EventArgs
protected void RaiseEvent(string name, Action action)
{
try { await eventHandler.Invoke(this, eventArgs); }
try { action(); }
catch (Exception ex)
{
var ex2 = ex.GetBaseException();
await RaiseLogMessage(LogMessageSeverity.Error, LogMessageSource.Client,
$"{eventHandler.Name}'s handler raised {ex2.GetType().Name}: ${ex2.Message}", ex);
RaiseOnLog(LogMessageSeverity.Error, LogMessageSource.Client,
$"{name}'s handler raised {ex2.GetType().Name}: ${ex2.Message}", ex);
}
}

@@ -351,7 +350,7 @@ namespace Discord
}
catch (Exception ex)
{
await RaiseLogMessage(LogMessageSeverity.Error, LogMessageSource.Client, $"Error handling {e.Type} event: {ex.GetBaseException().Message}");
RaiseOnLog(LogMessageSeverity.Error, LogMessageSource.Client, $"Error handling {e.Type} event: {ex.GetBaseException().Message}");
}
}
}

+ 0
- 85
src/Discord.Net/Helpers/AsyncEvent.cs View File

@@ -1,85 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;

namespace Discord
{
public delegate Task AsyncEventHandler<T>(object sender, T eventArgs);

public class AsyncEvent<T>
where T : EventArgs
{
private List<AsyncEventHandler<T>> _handlers;
private Dictionary<EventHandler<T>, AsyncEventHandler<T>> _mapping;

public bool Any { get; private set; }
public string Name { get; }

public AsyncEvent(string name)
{
Name = name;
_handlers = new List<AsyncEventHandler<T>>();
_mapping = new Dictionary<EventHandler<T>, AsyncEventHandler<T>>();
}

public void Add(AsyncEventHandler<T> handler)
{
lock (_handlers)
{
_handlers.Add(handler);
Any = true;
}
}
public void Add(EventHandler<T> handler)
{
lock (_handlers)
{
AsyncEventHandler<T> func = (s, e) =>
{
handler(s, e);
return TaskHelper.CompletedTask;
};
_mapping[handler] = func;
_handlers.Add(func);
Any = true;
}
}

public void Remove(AsyncEventHandler<T> handler)
{
lock (_handlers)
{
_handlers.Remove(handler);
Any = _handlers.Count != 0;
}
}
public void Remove(EventHandler<T> handler)
{
lock (_handlers)
{
AsyncEventHandler<T> func;
if (_mapping.TryGetValue(handler, out func))
{
_handlers.Remove(func);
_mapping.Remove(handler);
}
Any = _handlers.Count != 0;
}
}
public void Clear()
{
lock (_handlers)
{
_handlers.Clear();
_mapping.Clear();
Any = false;
}
}

public Task Invoke(object sender, T args)
{
return Task.WhenAll(_handlers.Select(x => x(sender, args)).ToArray());
}
}
}

+ 0
- 4
src/Discord.Net/Helpers/TaskHelper.cs View File

@@ -7,11 +7,7 @@ namespace Discord
public static Task CompletedTask { get; }
static TaskHelper()
{
#if DOTNET5_4
CompletedTask = Task.CompletedTask;
#else
CompletedTask = Task.Delay(0);
#endif
}
}
}

+ 3
- 3
src/Discord.Net/Net/WebSockets/DataWebSocket.cs View File

@@ -72,7 +72,7 @@ namespace Discord.Net.WebSockets
catch (OperationCanceledException) { throw; }
catch (Exception ex)
{
RaiseLogMessage(LogMessageSeverity.Error, $"Reconnect failed: {ex.GetBaseException().Message}");
RaiseOnLog(LogMessageSeverity.Error, $"Reconnect failed: {ex.GetBaseException().Message}");
//Net is down? We can keep trying to reconnect until the user runs Disconnect()
await Task.Delay(_client.Config.FailedReconnectDelay, cancelToken).ConfigureAwait(false);
}
@@ -117,14 +117,14 @@ namespace Discord.Net.WebSockets
{
Host = payload.Url;
if (_logLevel >= LogMessageSeverity.Info)
RaiseLogMessage(LogMessageSeverity.Info, "Redirected to " + payload.Url);
RaiseOnLog(LogMessageSeverity.Info, "Redirected to " + payload.Url);
await Redirect(payload.Url).ConfigureAwait(false);
}
}
break;
default:
if (_logLevel >= LogMessageSeverity.Warning)
RaiseLogMessage(LogMessageSeverity.Warning, $"Unknown Opcode: {opCode}");
RaiseOnLog(LogMessageSeverity.Warning, $"Unknown Opcode: {opCode}");
break;
}
}


+ 4
- 4
src/Discord.Net/Net/WebSockets/VoiceWebSocket.cs View File

@@ -107,7 +107,7 @@ namespace Discord.Net.WebSockets
catch (OperationCanceledException) { throw; }
catch (Exception ex)
{
RaiseLogMessage(LogMessageSeverity.Error, $"Reconnect failed: {ex.GetBaseException().Message}");
RaiseOnLog(LogMessageSeverity.Error, $"Reconnect failed: {ex.GetBaseException().Message}");
//Net is down? We can keep trying to reconnect until the user runs Disconnect()
await Task.Delay(_client.Config.FailedReconnectDelay, cancelToken).ConfigureAwait(false);
}
@@ -282,7 +282,7 @@ namespace Discord.Net.WebSockets
}

/*if (_logLevel >= LogMessageSeverity.Debug)
RaiseLogMessage(LogMessageSeverity.Debug, $"Received {buffer.Length - 12} bytes.");*/
RaiseOnLog(LogMessageSeverity.Debug, $"Received {buffer.Length - 12} bytes.");*/

long userId;
if (_ssrcMapping.TryGetValue(ssrc, out userId))
@@ -404,7 +404,7 @@ namespace Discord.Net.WebSockets
}
catch (SocketException ex)
{
RaiseLogMessage(LogMessageSeverity.Error, "Failed to send UDP packet.", ex);
RaiseOnLog(LogMessageSeverity.Error, "Failed to send UDP packet.", ex);
}
hasFrame = false;
}
@@ -511,7 +511,7 @@ namespace Discord.Net.WebSockets
break;
default:
if (_logLevel >= LogMessageSeverity.Warning)
RaiseLogMessage(LogMessageSeverity.Warning, $"Unknown Opcode: {opCode}");
RaiseOnLog(LogMessageSeverity.Warning, $"Unknown Opcode: {opCode}");
break;
}
}


+ 1
- 1
src/Discord.Net/Net/WebSockets/WebSocket.Events.cs View File

@@ -18,7 +18,7 @@ namespace Discord.Net.WebSockets
}

public event EventHandler<LogMessageEventArgs> LogMessage;
internal void RaiseLogMessage(LogMessageSeverity severity, string message, Exception exception = null)
internal void RaiseOnLog(LogMessageSeverity severity, string message, Exception exception = null)
{
if (LogMessage != null)
LogMessage(this, new LogMessageEventArgs(severity, LogMessageSource.Unknown, message, exception));


+ 2
- 2
src/Discord.Net/Net/WebSockets/WebSocket.cs View File

@@ -204,7 +204,7 @@ namespace Discord.Net.WebSockets
protected virtual Task ProcessMessage(string json)
{
if (_logLevel >= LogMessageSeverity.Debug)
RaiseLogMessage(LogMessageSeverity.Debug, $"In: {json}");
RaiseOnLog(LogMessageSeverity.Debug, $"In: {json}");
return TaskHelper.CompletedTask;
}
protected abstract object GetKeepAlive();
@@ -213,7 +213,7 @@ namespace Discord.Net.WebSockets
{
string json = JsonConvert.SerializeObject(message);
if (_logLevel >= LogMessageSeverity.Debug)
RaiseLogMessage(LogMessageSeverity.Debug, $"Out: " + json);
RaiseOnLog(LogMessageSeverity.Debug, $"Out: " + json);
_engine.QueueMessage(json);
}



+ 1
- 1
src/Discord.Net/Net/WebSockets/WebSocketSharpEngine.cs View File

@@ -51,7 +51,7 @@ namespace Discord.Net.WebSockets
};
_webSocket.OnError += async (s, e) =>
{
_parent.RaiseLogMessage(LogMessageSeverity.Error, e.Exception?.GetBaseException()?.Message ?? e.Message);
_parent.RaiseOnLog(LogMessageSeverity.Error, e.Exception?.GetBaseException()?.Message ?? e.Message);
await _parent.DisconnectInternal(e.Exception, skipAwait: true).ConfigureAwait(false);
};
_webSocket.OnClose += async (s, e) =>


+ 2
- 2
test/Discord.Net.Tests/Tests.cs View File

@@ -9,7 +9,7 @@ namespace Discord.Tests
{
//TODO: Tests are massively incomplete and out of date, needing a full rewrite

/*[TestClass]
[TestClass]
public class Tests
{
private const int EventTimeout = 5000; //Max time in milliseconds to wait for an event response from our test actions
@@ -167,5 +167,5 @@ namespace Discord.Tests
{
Task.WaitAll(tasks.Where(x => x != null).SelectMany(x => x).ToArray());
}
}*/
}
}

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