From 107f64030ca5afa701a641aaf93b0723e47fca6a Mon Sep 17 00:00:00 2001
From: Daniel Baynton <49287178+230Daniel@users.noreply.github.com>
Date: Tue, 17 Nov 2020 18:24:29 +0000
Subject: [PATCH] Fix: HasAllMembers is false if a user left
---
src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs b/src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs
index 2365ec6a6..d17a49958 100644
--- a/src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs
+++ b/src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs
@@ -136,7 +136,7 @@ namespace Discord.WebSocket
///
public string BannerUrl => CDN.GetGuildBannerUrl(Id, BannerId);
/// Indicates whether the client has all the members downloaded to the local guild cache.
- public bool HasAllMembers => MemberCount == DownloadedMemberCount;// _downloaderPromise.Task.IsCompleted;
+ public bool HasAllMembers => MemberCount >= DownloadedMemberCount;// _downloaderPromise.Task.IsCompleted;
/// Indicates whether the guild cache is synced to this guild.
public bool IsSynced => _syncPromise.Task.IsCompleted;
public Task SyncPromise => _syncPromise.Task;