| @@ -195,20 +195,20 @@ namespace Discord.Rest | |||||
| if (model.Stickers != null) | if (model.Stickers != null) | ||||
| { | { | ||||
| var stickers = new ImmutableArray<CustomSticker>(); | |||||
| var stickers = ImmutableArray.CreateBuilder<CustomSticker>(); | |||||
| for (int i = 0; i < model.Stickers.Length; i++) | for (int i = 0; i < model.Stickers.Length; i++) | ||||
| { | { | ||||
| var sticker = model.Stickers[i]; | var sticker = model.Stickers[i]; | ||||
| var entity = CustomSticker.Create(Discord, sticker, this, sticker.User.IsSpecified ? sticker.User.Value.Id : null); | var entity = CustomSticker.Create(Discord, sticker, this, sticker.User.IsSpecified ? sticker.User.Value.Id : null); | ||||
| stickers.Add(entity); | stickers.Add(entity); | ||||
| } | } | ||||
| _stickers = stickers; | |||||
| _stickers = stickers.ToImmutable(); | |||||
| } | } | ||||
| else | else | ||||
| _stickers = new ImmutableArray<CustomSticker>(); | |||||
| _stickers = ImmutableArray.Create<CustomSticker>(); | |||||
| Available = true; | Available = true; | ||||
| } | } | ||||