@@ -1,7 +1,5 @@
using Discord.Net;
using Discord.Net.Rest;
using Discord.Net.Rest;
using Discord.Net.WebSockets;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
@@ -13,7 +11,9 @@ namespace Discord
/// <summary> Provides a connection to the DiscordApp service. </summary>
public class DiscordClient : IDisposable
{
public event EventHandler Ready = delegate { };
public event EventHandler LoggedIn = delegate { };
public event EventHandler LoggedOut = delegate { };
public event EventHandler<LogMessageEventArgs> Log = delegate { };
public event EventHandler<ChannelEventArgs> ChannelCreated = delegate { };
public event EventHandler<ChannelUpdatedEventArgs> ChannelUpdated = delegate { };
public event EventHandler<ChannelEventArgs> ChannelDestroyed = delegate { };
@@ -39,11 +39,10 @@ namespace Discord
public event EventHandler<UserEventArgs> UserUnbanned = delegate { };
public DiscordConfig Config { get; }
public RestClient ClientAPI { get; }
public RestClient StatusAPI { get; }
public I RestClient ClientAPI { get; }
public I RestClient StatusAPI { get; }
public GatewaySocket GatewaySocket { get; }
public MessageQueue MessageQueue { get; }
public JsonSerializer Serializer { get; }
public ConnectionState State { get; }
public CancellationToken CancelToken { get; }
@@ -59,10 +58,14 @@ namespace Discord
public DiscordClient() { }
public DiscordClient(DiscordConfig config) { }
public DiscordClient(Action<DiscordConfig> configFunc) { }
public Task<string> Login(string email, string password, string token = null) => null;
public Task Login(string token, bool validate = true) => null;
public Task Logout() => null;
public Task<string> Connect(string email, string password, string token = null) => null;
/* public Task<string> Connect(string email, string password, string token = null) => null;
public Task Connect(string token) => null;
public Task Disconnect() => null;
public Task Disconnect() => null;*/
public void SetStatus(UserStatus status) { }
public void SetGame(string game) { }