| @@ -17,7 +17,7 @@ when developing on .NET Core, this is where you execute `dotnet run` | |||||
| from; typically the same directory as your csproj). | from; typically the same directory as your csproj). | ||||
| For Windows Users, precompiled binaries are available for your | For Windows Users, precompiled binaries are available for your | ||||
| convienence [here](https://discord.foxbot.me/binaries/) | |||||
| convienence [here](https://discord.foxbot.me/binaries/). | |||||
| For Linux Users, you will need to compile [Sodium] and [Opus] from | For Linux Users, you will need to compile [Sodium] and [Opus] from | ||||
| source, or install them from your package manager. | source, or install them from your package manager. | ||||
| @@ -31,7 +31,7 @@ Joining a channel is the first step to sending audio, and will return | |||||
| an [IAudioClient] to send data with. | an [IAudioClient] to send data with. | ||||
| To join a channel, simply await [ConnectAsync] on any instance of an | To join a channel, simply await [ConnectAsync] on any instance of an | ||||
| @Discord.IVoiceChannel. | |||||
| @Discord.IAudioChannel. | |||||
| [!code-csharp[Joining a Channel](samples/joining_audio.cs)] | [!code-csharp[Joining a Channel](samples/joining_audio.cs)] | ||||
| @@ -44,7 +44,7 @@ guild. To switch channels within a guild, invoke [ConnectAsync] on | |||||
| another voice channel in the guild. | another voice channel in the guild. | ||||
| [IAudioClient]: xref:Discord.Audio.IAudioClient | [IAudioClient]: xref:Discord.Audio.IAudioClient | ||||
| [ConnectAsync]: xref:Discord.IVoiceChannel#Discord_IVoiceChannel_ConnectAsync | |||||
| [ConnectAsync]: xref:Discord.IAudioChannel#Discord_IAudioChannel_ConnectAsync_Action_IAudioClient__ | |||||
| ## Transmitting Audio | ## Transmitting Audio | ||||
| @@ -84,7 +84,7 @@ Channels should be left at `2`, unless you specified a different value | |||||
| for `-ac 2` when creating FFmpeg. | for `-ac 2` when creating FFmpeg. | ||||
| [AudioOutStream]: xref:Discord.Audio.AudioOutStream | [AudioOutStream]: xref:Discord.Audio.AudioOutStream | ||||
| [IAudioClient.CreatePCMStream]: xref:Discord.Audio.IAudioClient#Discord_Audio_IAudioClient_CreatePCMStream_System_Int32_System_Int32_System_Nullable_System_Int32__System_Int32_ | |||||
| [IAudioClient.CreatePCMStream]: xref:Discord.Audio.IAudioClient#Discord_Audio_IAudioClient_CreateDirectPCMStream_Discord_Audio_AudioApplication_System_Nullable_System_Int32__System_Int32_ | |||||
| Finally, audio will need to be piped from FFmpeg's stdout into your | Finally, audio will need to be piped from FFmpeg's stdout into your | ||||
| AudioOutStream. This step can be as complex as you'd like it to be, but | AudioOutStream. This step can be as complex as you'd like it to be, but | ||||