@@ -59,28 +59,28 @@ namespace Discord.Audio
internal AudioClient(SocketGuild guild, int id)
{
Guild = guild;
_audioLogger = Discord.LogManager.CreateLogger($"Audio #{id}");
ApiClient = new DiscordVoiceAPIClient(guild.Id, Discord.WebSocketProvider, Discord.UdpSocketProvider);
ApiClient.SentGatewayMessage += async opCode => await _audioLogger.DebugAsync($"Sent {opCode}").ConfigureAwait(false);
ApiClient.SentDiscovery += async () => await _audioLogger.DebugAsync($"Sent Discovery").ConfigureAwait(false);
//ApiClient.SentData += async bytes => await _audioLogger.DebugAsync($"Sent {bytes} Bytes").ConfigureAwait(false);
ApiClient.ReceivedEvent += ProcessMessageAsync;
ApiClient.ReceivedPacket += ProcessPacketAsync;
_stateLock = new SemaphoreSlim(1, 1);
_connection = new ConnectionManager(_stateLock, _audioLogger, 30000,
OnConnectingAsync, OnDisconnectingAsync, x => ApiClient.Disconnected += x);
_connection.Connected += () => _connectedEvent.InvokeAsync();
_connection.Disconnected += (ex, recon) => _disconnectedEvent.InvokeAsync(ex);
_heartbeatTimes = new ConcurrentQueue<long>();
_audioLogger = Discord.LogManager.CreateLogger($"Audio #{id}");
_serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() };
_serializer.Error += (s, e) =>
{
_audioLogger.WarningAsync(e.ErrorContext.Error).GetAwaiter().GetResult();
e.ErrorContext.Handled = true;
};
ApiClient = new DiscordVoiceAPIClient(guild.Id, Discord.WebSocketProvider, Discord.UdpSocketProvider);
ApiClient.SentGatewayMessage += async opCode => await _audioLogger.DebugAsync($"Sent {opCode}").ConfigureAwait(false);
ApiClient.SentDiscovery += async () => await _audioLogger.DebugAsync($"Sent Discovery").ConfigureAwait(false);
//ApiClient.SentData += async bytes => await _audioLogger.DebugAsync($"Sent {bytes} Bytes").ConfigureAwait(false);
ApiClient.ReceivedEvent += ProcessMessageAsync;
ApiClient.ReceivedPacket += ProcessPacketAsync;
};
LatencyUpdated += async (old, val) => await _audioLogger.VerboseAsync($"Latency = {val} ms").ConfigureAwait(false);
}
@@ -98,25 +98,32 @@ namespace Discord.Audio
private async Task OnConnectingAsync()
{
await _audioLogger.DebugAsync("Connecting ApiClient").ConfigureAwait(false);
await ApiClient.ConnectAsync("wss://" + _url).ConfigureAwait(false);
await _audioLogger.DebugAsync("Sending Identity").ConfigureAwait(false);
await ApiClient.SendIdentityAsync(_userId, _sessionId, _token).ConfigureAwait(false);
//Wait for READY
await _connection.WaitAsync().ConfigureAwait(false);
}
private async Task OnDisconnectingAsync(Exception ex)
{
//Disconnect from server
await _audioLogger.DebugAsync("Disconnecting ApiClient").ConfigureAwait(false);
await ApiClient.DisconnectAsync().ConfigureAwait(false);
//Wait for tasks to complete
await _audioLogger.DebugAsync("Waiting for heartbeater").ConfigureAwait(false);
var heartbeatTask = _heartbeatTask;
if (heartbeatTask != null)
await heartbeatTask.ConfigureAwait(false);
_heartbeatTask = null;
await Discord.ApiClient.SendVoiceStateUpdateAsync(Guild.Id, null, false, false).ConfigureAwait(false);
long time;
while (_heartbeatTimes.TryDequeue(out time)) { }
_lastMessageTime = 0;
await _audioLogger.DebugAsync("Sending Voice State").ConfigureAwait(false);
await Discord.ApiClient.SendVoiceStateUpdateAsync(Guild.Id, null, false, false).ConfigureAwait(false);
}
public AudioOutStream CreateOpusStream(int samplesPerFrame, int bufferMillis)