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Fixed audio and a few ConnectionManager issues

tags/1.0-rc
RogueException 8 years ago
parent
commit
06dcac6a9f
7 changed files with 43 additions and 23 deletions
  1. +3
    -0
      src/Discord.Net.Rpc/Discord.Net.Rpc.csproj
  2. +2
    -2
      src/Discord.Net.Rpc/DiscordRpcClient.Events.cs
  3. +2
    -0
      src/Discord.Net.Rpc/DiscordRpcClient.cs
  4. +21
    -14
      src/Discord.Net.WebSocket/Audio/AudioClient.cs
  5. +9
    -2
      src/Discord.Net.WebSocket/ConnectionManager.cs
  6. +3
    -3
      src/Discord.Net.WebSocket/DiscordSocketClient.cs
  7. +3
    -2
      src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs

+ 3
- 0
src/Discord.Net.Rpc/Discord.Net.Rpc.csproj View File

@@ -19,6 +19,9 @@
<Compile Include="..\Discord.Net.WebSocket\Net\DefaultWebSocketClient.cs">
<Link>Net\DefaultWebSocketClient.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.WebSocket\ConnectionManager.cs">
<Link>ConnectionManager.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Discord.Net.Core\Discord.Net.Core.csproj" />


+ 2
- 2
src/Discord.Net.Rpc/DiscordRpcClient.Events.cs View File

@@ -12,12 +12,12 @@ namespace Discord.Rpc
remove { _connectedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>();
public event Func<Exception, bool, Task> Disconnected
public event Func<Exception, Task> Disconnected
{
add { _disconnectedEvent.Add(value); }
remove { _disconnectedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<Exception, bool, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, bool, Task>>();
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();
public event Func<Task> Ready
{
add { _readyEvent.Add(value); }


+ 2
- 0
src/Discord.Net.Rpc/DiscordRpcClient.cs View File

@@ -40,6 +40,8 @@ namespace Discord.Rpc
_rpcLogger = LogManager.CreateLogger("RPC");
_connection = new ConnectionManager(_stateLock, _rpcLogger, config.ConnectionTimeout,
OnConnectingAsync, OnDisconnectingAsync, x => ApiClient.Disconnected += x);
_connection.Connected += () => _connectedEvent.InvokeAsync();
_connection.Disconnected += (ex, recon) => _disconnectedEvent.InvokeAsync(ex);

_serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() };
_serializer.Error += (s, e) =>


+ 21
- 14
src/Discord.Net.WebSocket/Audio/AudioClient.cs View File

@@ -59,28 +59,28 @@ namespace Discord.Audio
internal AudioClient(SocketGuild guild, int id)
{
Guild = guild;
_audioLogger = Discord.LogManager.CreateLogger($"Audio #{id}");

ApiClient = new DiscordVoiceAPIClient(guild.Id, Discord.WebSocketProvider, Discord.UdpSocketProvider);
ApiClient.SentGatewayMessage += async opCode => await _audioLogger.DebugAsync($"Sent {opCode}").ConfigureAwait(false);
ApiClient.SentDiscovery += async () => await _audioLogger.DebugAsync($"Sent Discovery").ConfigureAwait(false);
//ApiClient.SentData += async bytes => await _audioLogger.DebugAsync($"Sent {bytes} Bytes").ConfigureAwait(false);
ApiClient.ReceivedEvent += ProcessMessageAsync;
ApiClient.ReceivedPacket += ProcessPacketAsync;

_stateLock = new SemaphoreSlim(1, 1);
_connection = new ConnectionManager(_stateLock, _audioLogger, 30000,
OnConnectingAsync, OnDisconnectingAsync, x => ApiClient.Disconnected += x);
_connection.Connected += () => _connectedEvent.InvokeAsync();
_connection.Disconnected += (ex, recon) => _disconnectedEvent.InvokeAsync(ex);
_heartbeatTimes = new ConcurrentQueue<long>();

_audioLogger = Discord.LogManager.CreateLogger($"Audio #{id}");
_serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() };
_serializer.Error += (s, e) =>
{
_audioLogger.WarningAsync(e.ErrorContext.Error).GetAwaiter().GetResult();
e.ErrorContext.Handled = true;
};
ApiClient = new DiscordVoiceAPIClient(guild.Id, Discord.WebSocketProvider, Discord.UdpSocketProvider);

ApiClient.SentGatewayMessage += async opCode => await _audioLogger.DebugAsync($"Sent {opCode}").ConfigureAwait(false);
ApiClient.SentDiscovery += async () => await _audioLogger.DebugAsync($"Sent Discovery").ConfigureAwait(false);
//ApiClient.SentData += async bytes => await _audioLogger.DebugAsync($"Sent {bytes} Bytes").ConfigureAwait(false);
ApiClient.ReceivedEvent += ProcessMessageAsync;
ApiClient.ReceivedPacket += ProcessPacketAsync;
};

LatencyUpdated += async (old, val) => await _audioLogger.VerboseAsync($"Latency = {val} ms").ConfigureAwait(false);
}
@@ -98,25 +98,32 @@ namespace Discord.Audio

private async Task OnConnectingAsync()
{
await _audioLogger.DebugAsync("Connecting ApiClient").ConfigureAwait(false);
await ApiClient.ConnectAsync("wss://" + _url).ConfigureAwait(false);
await _audioLogger.DebugAsync("Sending Identity").ConfigureAwait(false);
await ApiClient.SendIdentityAsync(_userId, _sessionId, _token).ConfigureAwait(false);

//Wait for READY
await _connection.WaitAsync().ConfigureAwait(false);
}
private async Task OnDisconnectingAsync(Exception ex)
{
//Disconnect from server
await _audioLogger.DebugAsync("Disconnecting ApiClient").ConfigureAwait(false);
await ApiClient.DisconnectAsync().ConfigureAwait(false);

//Wait for tasks to complete
await _audioLogger.DebugAsync("Waiting for heartbeater").ConfigureAwait(false);
var heartbeatTask = _heartbeatTask;
if (heartbeatTask != null)
await heartbeatTask.ConfigureAwait(false);
_heartbeatTask = null;

await Discord.ApiClient.SendVoiceStateUpdateAsync(Guild.Id, null, false, false).ConfigureAwait(false);

long time;
while (_heartbeatTimes.TryDequeue(out time)) { }
_lastMessageTime = 0;

await _audioLogger.DebugAsync("Sending Voice State").ConfigureAwait(false);
await Discord.ApiClient.SendVoiceStateUpdateAsync(Guild.Id, null, false, false).ConfigureAwait(false);
}

public AudioOutStream CreateOpusStream(int samplesPerFrame, int bufferMillis)


src/Discord.Net.Rest/ConnectionManager.cs → src/Discord.Net.WebSocket/ConnectionManager.cs View File

@@ -2,6 +2,7 @@ using Discord.Logging;
using System;
using System.Threading;
using System.Threading.Tasks;
using Discord.Net;

namespace Discord
{
@@ -39,7 +40,13 @@ namespace Discord
clientDisconnectHandler(ex =>
{
if (ex != null)
Error(new Exception("WebSocket connection was closed", ex));
{
var ex2 = ex as WebSocketClosedException;
if (ex2?.CloseCode == 4006)
CriticalError(new Exception("WebSocket session expired", ex));
else
Error(new Exception("WebSocket connection was closed", ex));
}
else
Error(new Exception("WebSocket connection was closed"));
return Task.Delay(0);
@@ -50,7 +57,7 @@ namespace Discord
{
await AcquireConnectionLock().ConfigureAwait(false);
var reconnectCancelToken = new CancellationTokenSource();
_reconnectCancelToken = new CancellationTokenSource();
_reconnectCancelToken = reconnectCancelToken;
_task = Task.Run(async () =>
{
try

+ 3
- 3
src/Discord.Net.WebSocket/DiscordSocketClient.cs View File

@@ -95,6 +95,8 @@ namespace Discord.WebSocket
_gatewayLogger = LogManager.CreateLogger(ShardId == 0 && TotalShards == 1 ? "Gateway" : $"Shard #{ShardId}");
_connection = new ConnectionManager(_stateLock, _gatewayLogger, config.ConnectionTimeout,
OnConnectingAsync, OnDisconnectingAsync, x => ApiClient.Disconnected += x);
_connection.Connected += () => _connectedEvent.InvokeAsync();
_connection.Disconnected += (ex, recon) => _disconnectedEvent.InvokeAsync(ex);
_nextAudioId = 1;
_connectionGroupLock = groupLock;
@@ -173,8 +175,6 @@ namespace Discord.WebSocket
{
await _gatewayLogger.DebugAsync("Connecting ApiClient").ConfigureAwait(false);
await ApiClient.ConnectAsync().ConfigureAwait(false);
await _gatewayLogger.DebugAsync("Raising Event").ConfigureAwait(false);
await _connectedEvent.InvokeAsync().ConfigureAwait(false);

if (_sessionId != null)
{
@@ -189,7 +189,7 @@ namespace Discord.WebSocket

//Wait for READY
await _connection.WaitAsync().ConfigureAwait(false);
await _gatewayLogger.DebugAsync("Sending Status").ConfigureAwait(false);
await SendStatusAsync().ConfigureAwait(false);



+ 3
- 2
src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs View File

@@ -506,15 +506,16 @@ namespace Discord.WebSocket
}
internal async Task FinishConnectAudio(int id, string url, string token)
{
//TODO: Mem Leak: Disconnected/Connected handlers arent cleaned up
var voiceState = GetVoiceState(Discord.CurrentUser.Id).Value;

await _audioLock.WaitAsync().ConfigureAwait(false);
try
{
var promise = _audioConnectPromise;
if (_audioClient == null)
{
var audioClient = new AudioClient(this, id);
var promise = _audioConnectPromise;
audioClient.Disconnected += async ex =>
{
if (!promise.Task.IsCompleted)
@@ -532,7 +533,7 @@ namespace Discord.WebSocket
}
_audioClient.Connected += () =>
{
var _ = _audioConnectPromise.TrySetResultAsync(_audioClient);
var _ = promise.TrySetResultAsync(_audioClient);
return Task.Delay(0);
};
await _audioClient.StartAsync(url, Discord.CurrentUser.Id, voiceState.VoiceSessionId, token).ConfigureAwait(false);


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