- ---
- title: Getting Started
- ---
-
- # Making a Ping-Pong bot
-
- One of the first steps to getting started with the Discord API is to
- write a basic ping-pong bot. We will expand on this to create more
- diverse commands later, but for now, it is a good starting point.
-
- ## Creating a Discord Bot
-
- Before you can begin writing your bot, it is necessary to create a bot
- account on Discord.
-
- 1. Visit the [Discord Applications Portal].
- 2. Create a New Application.
- 3. Give the application a name (this will be the bot's initial
- username).
- 4. Create the Application.
-
- 
-
- 5. In the application review page, click **Create a Bot User**.
-
- 
-
- 6. Confirm the popup.
- 7. If this bot will be public, check "Public Bot." **Do not tick any
- other options!**
-
- [Discord Applications Portal]: https://discordapp.com/developers/applications/me
-
- ## Adding your bot to a server
-
- Bots **cannot** use invite links, they must be explicitly invited
- through the OAuth2 flow.
-
- 1. Open your bot's application on the [Discord Applications Portal].
- 2. Retrieve the app's **Client ID**.
-
- 
-
- 3. Create an OAuth2 authorization URL
- `https://discordapp.com/oauth2/authorize?client_id=<CLIENT ID>&scope=bot`
- 4. Open the authorization URL in your browser.
- 5. Select a server.
- 6. Click on authorize.
-
- >[!NOTE]
- Only servers where you have the `MANAGE_SERVER` permission will be
- present in this list.
-
- 
-
-
- ## Connecting to Discord
-
- If you have not already created a project and installed Discord.Net,
- do that now. (see the [Installing](installing.md) section)
-
- ### Async
-
- Discord.Net uses .NET's [Task-based Asynchronous Pattern (TAP)]
- extensively - nearly every operation is asynchronous.
-
- It is highly recommended that these operations are awaited in a
- properly established async context whenever possible. Establishing an
- async context can be problematic, but not hard.
-
- To do so, we will be creating an async main in your console
- application, and rewriting the static main method to invoke the new
- async main.
-
- [!code-csharp[Async Context](samples/intro/async-context.cs)]
-
- As a result of this, your program will now start and immediately
- jump into an async context. This will allow us to create a connection
- to Discord later on without needing to worry about setting up the
- correct async implementation.
-
- >[!TIP]
- If your application throws any exceptions within an async context,
- they will be thrown all the way back up to the first non-async method;
- since our first non-async method is the program's `Main` method, this
- means that **all** unhandled exceptions will be thrown up there, which
- will crash your application. Discord.Net will prevent exceptions in
- event handlers from crashing your program, but any exceptions in your
- async main **will** cause the application to crash.
-
- [Task-based Asynchronous Pattern (TAP)]: https://docs.microsoft.com/en-us/dotnet/articles/csharp/async
-
- ### Creating a logging method
-
- Before we create and configure a Discord client, we will add a method
- to handle Discord.Net's log events.
-
- To allow agnostic support of as many log providers as possible, we
- log information through a `Log` event with a proprietary `LogMessage`
- parameter. See the [API Documentation] for this event.
-
- If you are using your own logging framework, this is where you would
- invoke it. For the sake of simplicity, we will only be logging to
- the Console.
-
- [!code-csharp[Async Context](samples/intro/logging.cs)]
-
- [API Documentation]: xref:Discord.Rest.BaseDiscordClient#Discord_Rest_BaseDiscordClient_Log
-
- ### Creating a Discord Client
-
- Finally, we can create a connection to Discord. Since we are writing
- a bot, we will be using a [DiscordSocketClient] along with socket
- entities. See the [terminology](terminology.md) if you're unsure of
- the differences.
-
- To do so, create an instance of [DiscordSocketClient] in your async
- main, passing in a configuration object only if necessary. For most
- users, the default will work fine.
-
- Before connecting, we should hook the client's `Log` event to the
- log handler that was just created. Events in Discord.Net work
- similarly to other events in C#, so hook this event the way that
- you typically would.
-
- Next, you will need to "login to Discord" with the `LoginAsync`
- method.
-
- You may create a variable to hold your bot's token (this can be found
- on your bot's application page on the [Discord Applications Portal]).
-
- 
-
- >[!IMPORTANT]
- Your bot's token can be used to gain total access to your bot, so
- **do __NOT__ share this token with anyone else!** It may behoove you
- to store this token in an external file if you plan on distributing
- the source code for your bot.
-
- We may now invoke the client's `StartAsync` method, which will
- start connection/reconnection logic. It is important to note that
- **this method returns as soon as connection logic has been started!**
-
- Any methods that rely on the client's state should go in an event
- handler.
-
- Finally, we will want to block the async main method from returning
- until after the application is exited. To do this, we can await an
- infinite delay or any other blocking method, such as reading from
- the console.
-
- The following lines can now be added:
-
- [!code-csharp[Create client](samples/intro/client.cs)]
-
- At this point, feel free to start your program and see your bot come
- online in Discord.
-
- >[!TIP]
- Encountering a `PlatformNotSupportedException` when starting your bot?
- This means that you are targeting a platform where .NET's default
- WebSocket client is not supported. Refer to the [installation guide]
- for how to fix this.
-
- [DiscordSocketClient]: xref:Discord.WebSocket.DiscordSocketClient
- [installation guide]: installing.md#installing-on-net-standard-11
-
- ### Handling a 'ping'
-
- >[!WARNING]
- Please note that this is *not* a proper way to create a command.
- Use the `CommandService` provided by the library instead, as explained
- in the [Command Guide] section.
-
- Now that we have learned how to open a connection to Discord, we can
- begin handling messages that users are sending.
-
- To start out, our bot will listen for any message where the content
- is equal to `!ping` and respond back with "Pong!".
-
- Since we want to listen for new messages, the event to hook into
- is [MessageReceived].
-
- In your program, add a method that matches the signature of the
- `MessageReceived` event - it must be a method (`Func`) that returns
- the type `Task` and takes a single parameter, a [SocketMessage]. Also,
- since we will be sending data to Discord in this method, we will flag
- it as `async`.
-
- In this method, we will add an `if` block to determine if the message
- content fits the rules of our scenario - recall that it must be equal
- to `!ping`.
-
- Inside the branch of this condition, we will want to send a message
- back to the channel from which the message comes from - "Pong!". To
- find the channel, look for the `Channel` property on the message
- parameter.
-
- Next, we will want to send a message to this channel. Since the
- channel object is of type [SocketMessageChannel], we can invoke the
- `SendMessageAsync` instance method. For the message content, send back
- a string containing "Pong!".
-
- You should have now added the following lines:
-
- [!code-csharp[Message](samples/intro/message.cs)]
-
- Now your first bot is complete. You may continue to add on to this
- if you desire, but for any bots that will be carrying out multiple
- commands, it is strongly recommended to use the command framework as
- shown below.
-
- For your reference, you may view the [completed program].
-
- [MessageReceived]: xref:Discord.WebSocket.BaseSocketClient#Discord_WebSocket_BaseSocketClient_MessageReceived
- [SocketMessage]: xref:Discord.WebSocket.SocketMessage
- [SocketMessageChannel]: xref:Discord.WebSocket.ISocketMessageChannel
- [completed program]: samples/intro/complete.cs
- [Command Guide]: ../commands/commands.md
-
- # Building a bot with commands
-
- This section will show you how to write a program that is ready for
- [Commands](../commands/commands.md). Note that we will not be
- explaining _how_ to write Commands or Services, it will only be
- covering the general structure.
-
- For reference, view an [annotated example] of this structure.
-
- [annotated example]: samples/intro/structure.cs
-
- It is important to know that the recommended design pattern of bots
- should be to separate the program (initialization and command handler),
- the modules (handle commands), and the services (persistent storage,
- pure functions, data manipulation).
-
- **todo:** diagram of bot structure
|