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- # Discord.Net Labs
- [](https://www.nuget.org/packages/Discord.Net.Labs)
- [](https://discord.gg/dvSfUTet3K)
-
- This repo is a custom fork of Discord.Net that introduces the newest features of discord for testing and experimenting. Nothing here is guaranteed to work but you are more than welcome to submit bugs in the issues tabs
-
- ## Known issues
- Labs will not work with normal package of Playwo's [InteractivityAddon](https://www.nuget.org/packages/Discord.InteractivityAddon). The reason is that his package depends on the base discord.net lib. You can instead use the [InteractivityAddon.Labs](https://www.nuget.org/packages/Discord.InteractivityAddon.Labs) package which implements some of the features added in Discord.Net-Labs.
-
- ## How to use
- Setting up labs in your project is really simple, here's how to do it:
- 1) Remove Discord.Net from your project
- 2) Add Discord.Net Labs nuget to your project
- 3) Enjoy!
-
- ## Branches
- ### Dev
- This branch is kept up to date with dnets dev branch. we pull of it to ensure that labs will work with pre existing dnet code.
-
- ### release/2.x
- This branch is what will be pushed to nuget, sometimes its not up to date as we wait for other features to be finished.
-
- ### old/SlashCommandService
- This branch is on pause and does not work currently, There is a pull request open to implement a working version of a slash command service. It can be found [here](https://github.com/Discord-Net-Labs/Discord.Net-Labs/pull/52)
-
- ### feature/xyz
- These branches are features for new things, you are more than welcome to clone them and give feedback in the discord server or issues tab.
-
- ## Listening for Interactions
-
- Interaction docs can be found [here](https://github.com/Discord-Net-Labs/Discord.Net-Labs/tree/release/3.x/docs/guides/interactions). They are much more in depth than this readme.
-
- ```cs
- // Subscribe to the InteractionCreated event
- client.InteractionCreated += Client_InteractionCreated;
-
- ...
- private async Task Client_InteractionCreated(SocketInteraction interaction)
- {
- // Checking the type of this interaction
- switch (interaction)
- {
- // Slash commands
- case SocketSlashCommand commandInteraction:
- await MySlashCommandHandler(commandInteraction);
- break;
-
- // Button clicks/selection dropdowns
- case SocketMessageComponent componentInteraction:
- await MyMessageComponentHandler(componentInteraction);
- break;
-
- // Unused or Unknown/Unsupported
- default:
- break;
- }
- }
- ```
-
- ### Simple handling slash commands
- ```cs
- private async Task MySlashCommandHandler(SocketSlashCommand interaction)
- {
- // Checking command name
- if (interaction.Data.Name == "ping")
- {
- // Respond to interaction with message.
- // You can also use "ephemeral" so that only the original user of the interaction sees the message
- await interaction.RespondAsync($"Pong!", ephemeral: true);
-
- // Also you can followup with a additional messages, which also can be "ephemeral"
- await interaction.FollowupAsync($"PongPong!", ephemeral: true);
- }
- }
- ```
-
- ### Simple handling button clicks and selection dropdowns
- ```cs
- private async Task MyMessageComponentHandler(SocketMessageComponent interaction)
- {
- // Get the custom ID
- var customId = interaction.Data.CustomId;
- // Get the user
- var user = (SocketGuildUser) interaction.User;
- // Get the guild
- var guild = user.Guild;
-
- // Respond with the update message. This edits the message which this component resides.
- await interaction.UpdateAsync(msgProps => msgProps.Content = $"Clicked {interaction.Data.CustomId}!");
-
- // Also you can followup with a additional messages
- await interaction.FollowupAsync($"Clicked {interaction.Data.CustomId}!", ephemeral: true);
-
- // If you are using selection dropdowns, you can get the selected label and values using these
- var selectedLabel = ((SelectMenu) interaction.Message.Components.First().Components.First()).Options.FirstOrDefault(x => x.Value == interaction.Data.Values.FirstOrDefault())?.Label;
- var selectedValue = interaction.Data.Values.First();
- }
- ```
-
- > Note: The example above assumes that the selection dropdown is expecting only 1 returned value, if you configured your dropdown for multiple values, you'll need to modify the code slightly.
-
- ### Sending messages with buttons
- Theres a new field in all `SendMessageAsync` functions that takes in a `MessageComponent`, you can use it like so:
- ```cs
- var builder = new ComponentBuilder().WithButton("Hello!", customId: "id_1", ButtonStyle.Primary, row: 0);
- await Context.Channel.SendMessageAsync("Test buttons!", component: builder.Build());
- ```
-
- ### Sending messages with selection dropdowns
- Theres a new field in all `SendMessageAsync` functions that takes in a `MessageComponent`, you can use it like so:
- ```cs
- var builder = new ComponentBuilder()
- .WithSelectMenu(new SelectMenuBuilder()
- .WithCustomId("id_2")
- .WithPlaceholder("This is a placeholder")
- .AddOption(
- label: "Option",
- value: "value1",
- description: "Evan pog champ",
- emote: Emote.Parse("<:evanpog:810017136814194698>")
- )
- .AddOption("Option B", "value2", "Option B is poggers")
- );
-
- await Context.Channel.SendMessageAsync("Test selection!", component: builder.Build());
- ```
-
- > Note: You can only have 5 buttons per row and 5 rows per message. If a row contains a selection dropdown it cannot contain any buttons.
-
- ## Slash Commands & Context Menu Commands
- Slash command & Context command examples and how to's can be found [here](https://github.com/Discord-Net-Labs/Discord.Net-Labs/tree/release/3.x/docs/guides/interactions/application-commands).
-
- ## Message Components
- Message components (buttons, menus, etc) examples and how to's can be found [here](https://github.com/Discord-Net-Labs/Discord.Net-Labs/tree/release/3.x/docs/guides/interactions/message-components)
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