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RelayServer.cs 3.3 KiB

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  1. using Discord.API;
  2. using Discord.Logging;
  3. using Discord.Net.Rest;
  4. using Discord.Net.WebSockets;
  5. using Discord.Rest;
  6. using Microsoft.AspNetCore.Http;
  7. using Newtonsoft.Json;
  8. using System;
  9. using System.Collections.Generic;
  10. using System.IO;
  11. using System.Threading;
  12. using System.Threading.Tasks;
  13. using WebSocketClient = System.Net.WebSockets.WebSocket;
  14. namespace Discord.Relay
  15. {
  16. public class RelayServer
  17. {
  18. public event Func<LogMessage, Task> Log { add { _logEvent.Add(value); } remove { _logEvent.Remove(value); } }
  19. internal readonly AsyncEvent<Func<LogMessage, Task>> _logEvent = new AsyncEvent<Func<LogMessage, Task>>();
  20. private readonly HashSet<RelayConnection> _connections;
  21. private readonly SemaphoreSlim _lock;
  22. private readonly JsonSerializer _serializer;
  23. private readonly DiscordSocketApiClient _discord;
  24. private int _nextId;
  25. internal LogManager LogManager { get; }
  26. internal RelayServer(Action<RelayServer> configAction)
  27. {
  28. _connections = new HashSet<RelayConnection>();
  29. _lock = new SemaphoreSlim(1, 1);
  30. _serializer = new JsonSerializer();
  31. _discord = new DiscordSocketApiClient(
  32. DefaultRestClientProvider.Instance,
  33. DefaultWebSocketProvider.Instance,
  34. DiscordRestConfig.UserAgent);
  35. configAction?.Invoke(this);
  36. LogManager = new LogManager(LogSeverity.Debug);
  37. LogManager.Message += async msg => await _logEvent.InvokeAsync(msg).ConfigureAwait(false);
  38. }
  39. internal async Task AcceptAsync(HttpContext context)
  40. {
  41. WebSocketClient socket;
  42. try
  43. {
  44. socket = await context.WebSockets.AcceptWebSocketAsync().ConfigureAwait(false);
  45. }
  46. catch { return; }
  47. var _ = Task.Run(async () =>
  48. {
  49. var conn = new RelayConnection(this, socket, Interlocked.Increment(ref _nextId));
  50. await AddConnection(conn).ConfigureAwait(false);
  51. try
  52. {
  53. await conn.RunAsync().ConfigureAwait(false);
  54. }
  55. finally { await RemoveConnection(conn).ConfigureAwait(false); }
  56. });
  57. }
  58. internal void StartAsync()
  59. {
  60. Task.Run(async () =>
  61. {
  62. await _discord.ConnectAsync().ConfigureAwait(false);
  63. });
  64. }
  65. internal async Task AddConnection(RelayConnection conn)
  66. {
  67. await _lock.WaitAsync().ConfigureAwait(false);
  68. try
  69. {
  70. _connections.Add(conn);
  71. }
  72. finally { _lock.Release(); }
  73. }
  74. internal async Task RemoveConnection(RelayConnection conn)
  75. {
  76. await _lock.WaitAsync().ConfigureAwait(false);
  77. try
  78. {
  79. _connections.Remove(conn);
  80. }
  81. finally { _lock.Release(); }
  82. }
  83. internal int Serialize(object obj, byte[] buffer)
  84. {
  85. using (var stream = new MemoryStream(buffer))
  86. using (var writer = new StreamWriter(stream))
  87. {
  88. _serializer.Serialize(writer, obj);
  89. return (int)stream.Position;
  90. }
  91. }
  92. }
  93. }