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BaseSocketClient.Events.cs 13 kB

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  1. using System;
  2. using System.Threading.Tasks;
  3. namespace Discord.WebSocket
  4. {
  5. public partial class BaseSocketClient
  6. {
  7. //Channels
  8. /// <summary> Fired when a channel is created. </summary>
  9. public event Func<SocketChannel, Task> ChannelCreated
  10. {
  11. add { _channelCreatedEvent.Add(value); }
  12. remove { _channelCreatedEvent.Remove(value); }
  13. }
  14. internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
  15. /// <summary> Fired when a channel is destroyed. </summary>
  16. public event Func<SocketChannel, Task> ChannelDestroyed {
  17. add { _channelDestroyedEvent.Add(value); }
  18. remove { _channelDestroyedEvent.Remove(value); }
  19. }
  20. internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
  21. /// <summary> Fired when a channel is updated. </summary>
  22. public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated {
  23. add { _channelUpdatedEvent.Add(value); }
  24. remove { _channelUpdatedEvent.Remove(value); }
  25. }
  26. internal readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>();
  27. //Messages
  28. /// <summary> Fired when a message is received. </summary>
  29. public event Func<SocketMessage, Task> MessageReceived {
  30. add { _messageReceivedEvent.Add(value); }
  31. remove { _messageReceivedEvent.Remove(value); }
  32. }
  33. internal readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>();
  34. /// <summary> Fired when a message is deleted. </summary>
  35. public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted {
  36. add { _messageDeletedEvent.Add(value); }
  37. remove { _messageDeletedEvent.Remove(value); }
  38. }
  39. internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>();
  40. /// <summary> Fired when a message is updated. </summary>
  41. public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated {
  42. add { _messageUpdatedEvent.Add(value); }
  43. remove { _messageUpdatedEvent.Remove(value); }
  44. }
  45. internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>();
  46. /// <summary> Fired when a reaction is added to a message. </summary>
  47. public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded {
  48. add { _reactionAddedEvent.Add(value); }
  49. remove { _reactionAddedEvent.Remove(value); }
  50. }
  51. internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
  52. /// <summary> Fired when a reaction is removed from a message. </summary>
  53. public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved {
  54. add { _reactionRemovedEvent.Add(value); }
  55. remove { _reactionRemovedEvent.Remove(value); }
  56. }
  57. internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
  58. /// <summary> Fired when all reactions to a message are cleared. </summary>
  59. public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared {
  60. add { _reactionsClearedEvent.Add(value); }
  61. remove { _reactionsClearedEvent.Remove(value); }
  62. }
  63. internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>();
  64. //Roles
  65. /// <summary> Fired when a role is created. </summary>
  66. public event Func<SocketRole, Task> RoleCreated {
  67. add { _roleCreatedEvent.Add(value); }
  68. remove { _roleCreatedEvent.Remove(value); }
  69. }
  70. internal readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>();
  71. /// <summary> Fired when a role is deleted. </summary>
  72. public event Func<SocketRole, Task> RoleDeleted {
  73. add { _roleDeletedEvent.Add(value); }
  74. remove { _roleDeletedEvent.Remove(value); }
  75. }
  76. internal readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>();
  77. /// <summary> Fired when a role is updated. </summary>
  78. public event Func<SocketRole, SocketRole, Task> RoleUpdated {
  79. add { _roleUpdatedEvent.Add(value); }
  80. remove { _roleUpdatedEvent.Remove(value); }
  81. }
  82. internal readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>();
  83. //Guilds
  84. /// <summary> Fired when the connected account joins a guild. </summary>
  85. public event Func<SocketGuild, Task> JoinedGuild {
  86. add { _joinedGuildEvent.Add(value); }
  87. remove { _joinedGuildEvent.Remove(value); }
  88. }
  89. internal readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  90. /// <summary> Fired when the connected account leaves a guild. </summary>
  91. public event Func<SocketGuild, Task> LeftGuild {
  92. add { _leftGuildEvent.Add(value); }
  93. remove { _leftGuildEvent.Remove(value); }
  94. }
  95. internal readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  96. /// <summary> Fired when a guild becomes available. </summary>
  97. public event Func<SocketGuild, Task> GuildAvailable {
  98. add { _guildAvailableEvent.Add(value); }
  99. remove { _guildAvailableEvent.Remove(value); }
  100. }
  101. internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  102. /// <summary> Fired when a guild becomes unavailable. </summary>
  103. public event Func<SocketGuild, Task> GuildUnavailable {
  104. add { _guildUnavailableEvent.Add(value); }
  105. remove { _guildUnavailableEvent.Remove(value); }
  106. }
  107. internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  108. /// <summary> Fired when offline guild members are downloaded. </summary>
  109. public event Func<SocketGuild, Task> GuildMembersDownloaded {
  110. add { _guildMembersDownloadedEvent.Add(value); }
  111. remove { _guildMembersDownloadedEvent.Remove(value); }
  112. }
  113. internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  114. /// <summary> Fired when a guild is updated. </summary>
  115. public event Func<SocketGuild, SocketGuild, Task> GuildUpdated {
  116. add { _guildUpdatedEvent.Add(value); }
  117. remove { _guildUpdatedEvent.Remove(value); }
  118. }
  119. internal readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>();
  120. //Users
  121. /// <summary> Fired when a user joins a guild. </summary>
  122. public event Func<SocketGuildUser, Task> UserJoined {
  123. add { _userJoinedEvent.Add(value); }
  124. remove { _userJoinedEvent.Remove(value); }
  125. }
  126. internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
  127. /// <summary> Fired when a user leaves a guild. </summary>
  128. public event Func<SocketGuildUser, Task> UserLeft {
  129. add { _userLeftEvent.Add(value); }
  130. remove { _userLeftEvent.Remove(value); }
  131. }
  132. internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
  133. /// <summary> Fired when a user is banned from a guild. </summary>
  134. public event Func<SocketUser, SocketGuild, Task> UserBanned {
  135. add { _userBannedEvent.Add(value); }
  136. remove { _userBannedEvent.Remove(value); }
  137. }
  138. internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
  139. /// <summary> Fired when a user is unbanned from a guild. </summary>
  140. public event Func<SocketUser, SocketGuild, Task> UserUnbanned {
  141. add { _userUnbannedEvent.Add(value); }
  142. remove { _userUnbannedEvent.Remove(value); }
  143. }
  144. internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
  145. /// <summary> Fired when a user is updated. </summary>
  146. public event Func<SocketUser, SocketUser, Task> UserUpdated {
  147. add { _userUpdatedEvent.Add(value); }
  148. remove { _userUpdatedEvent.Remove(value); }
  149. }
  150. internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
  151. /// <summary> Fired when a guild member is updated, or a member presence is updated. </summary>
  152. public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated {
  153. add { _guildMemberUpdatedEvent.Add(value); }
  154. remove { _guildMemberUpdatedEvent.Remove(value); }
  155. }
  156. internal readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>();
  157. /// <summary> Fired when a user joins, leaves, or moves voice channels. </summary>
  158. public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated {
  159. add { _userVoiceStateUpdatedEvent.Add(value); }
  160. remove { _userVoiceStateUpdatedEvent.Remove(value); }
  161. }
  162. internal readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>();
  163. /// <summary> Fired when the bot connects to a Discord voice server. </summary>
  164. public event Func<SocketVoiceServer, Task> VoiceServerUpdated
  165. {
  166. add { _voiceServerUpdatedEvent.Add(value); }
  167. remove { _voiceServerUpdatedEvent.Remove(value); }
  168. }
  169. internal readonly AsyncEvent<Func<SocketVoiceServer, Task>> _voiceServerUpdatedEvent = new AsyncEvent<Func<SocketVoiceServer, Task>>();
  170. /// <summary> Fired when the connected account is updated. </summary>
  171. public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated {
  172. add { _selfUpdatedEvent.Add(value); }
  173. remove { _selfUpdatedEvent.Remove(value); }
  174. }
  175. internal readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>();
  176. /// <summary> Fired when a user starts typing. </summary>
  177. public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping {
  178. add { _userIsTypingEvent.Add(value); }
  179. remove { _userIsTypingEvent.Remove(value); }
  180. }
  181. internal readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>();
  182. /// <summary> Fired when a user joins a group channel. </summary>
  183. public event Func<SocketGroupUser, Task> RecipientAdded {
  184. add { _recipientAddedEvent.Add(value); }
  185. remove { _recipientAddedEvent.Remove(value); }
  186. }
  187. internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
  188. /// <summary> Fired when a user is removed from a group channel. </summary>
  189. public event Func<SocketGroupUser, Task> RecipientRemoved {
  190. add { _recipientRemovedEvent.Add(value); }
  191. remove { _recipientRemovedEvent.Remove(value); }
  192. }
  193. internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
  194. }
  195. }