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BaseSocketClient.Events.cs 14 kB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. namespace Discord.WebSocket
  5. {
  6. public partial class BaseSocketClient
  7. {
  8. //Channels
  9. /// <summary> Fired when a channel is created. </summary>
  10. public event Func<SocketChannel, Task> ChannelCreated
  11. {
  12. add { _channelCreatedEvent.Add(value); }
  13. remove { _channelCreatedEvent.Remove(value); }
  14. }
  15. internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
  16. /// <summary> Fired when a channel is destroyed. </summary>
  17. public event Func<SocketChannel, Task> ChannelDestroyed {
  18. add { _channelDestroyedEvent.Add(value); }
  19. remove { _channelDestroyedEvent.Remove(value); }
  20. }
  21. internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
  22. /// <summary> Fired when a channel is updated. </summary>
  23. public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated {
  24. add { _channelUpdatedEvent.Add(value); }
  25. remove { _channelUpdatedEvent.Remove(value); }
  26. }
  27. internal readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>();
  28. //Messages
  29. /// <summary> Fired when a message is received. </summary>
  30. public event Func<SocketMessage, Task> MessageReceived {
  31. add { _messageReceivedEvent.Add(value); }
  32. remove { _messageReceivedEvent.Remove(value); }
  33. }
  34. internal readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>();
  35. /// <summary> Fired when a message is deleted. </summary>
  36. public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted {
  37. add { _messageDeletedEvent.Add(value); }
  38. remove { _messageDeletedEvent.Remove(value); }
  39. }
  40. internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>();
  41. /// <summary> Fired when multiple messages bulk deleted. </summary>
  42. public event Func<List<Cacheable<IMessage, ulong>>, ISocketMessageChannel, Task> MessageBulkDeleted {
  43. add { _messageBulkDeletedEvent.Add(value); }
  44. remove { _messageBulkDeletedEvent.Remove(value); }
  45. }
  46. internal readonly AsyncEvent<Func<List<Cacheable<IMessage, ulong>>, ISocketMessageChannel, Task>> _messageBulkDeletedEvent = new AsyncEvent<Func<List<Cacheable<IMessage, ulong>>, ISocketMessageChannel, Task>>();
  47. /// <summary> Fired when a message is updated. </summary>
  48. public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated {
  49. add { _messageUpdatedEvent.Add(value); }
  50. remove { _messageUpdatedEvent.Remove(value); }
  51. }
  52. internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>();
  53. /// <summary> Fired when a reaction is added to a message. </summary>
  54. public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded {
  55. add { _reactionAddedEvent.Add(value); }
  56. remove { _reactionAddedEvent.Remove(value); }
  57. }
  58. internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
  59. /// <summary> Fired when a reaction is removed from a message. </summary>
  60. public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved {
  61. add { _reactionRemovedEvent.Add(value); }
  62. remove { _reactionRemovedEvent.Remove(value); }
  63. }
  64. internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
  65. /// <summary> Fired when all reactions to a message are cleared. </summary>
  66. public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared {
  67. add { _reactionsClearedEvent.Add(value); }
  68. remove { _reactionsClearedEvent.Remove(value); }
  69. }
  70. internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>();
  71. //Roles
  72. /// <summary> Fired when a role is created. </summary>
  73. public event Func<SocketRole, Task> RoleCreated {
  74. add { _roleCreatedEvent.Add(value); }
  75. remove { _roleCreatedEvent.Remove(value); }
  76. }
  77. internal readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>();
  78. /// <summary> Fired when a role is deleted. </summary>
  79. public event Func<SocketRole, Task> RoleDeleted {
  80. add { _roleDeletedEvent.Add(value); }
  81. remove { _roleDeletedEvent.Remove(value); }
  82. }
  83. internal readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>();
  84. /// <summary> Fired when a role is updated. </summary>
  85. public event Func<SocketRole, SocketRole, Task> RoleUpdated {
  86. add { _roleUpdatedEvent.Add(value); }
  87. remove { _roleUpdatedEvent.Remove(value); }
  88. }
  89. internal readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>();
  90. //Guilds
  91. /// <summary> Fired when the connected account joins a guild. </summary>
  92. public event Func<SocketGuild, Task> JoinedGuild {
  93. add { _joinedGuildEvent.Add(value); }
  94. remove { _joinedGuildEvent.Remove(value); }
  95. }
  96. internal readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  97. /// <summary> Fired when the connected account leaves a guild. </summary>
  98. public event Func<SocketGuild, Task> LeftGuild {
  99. add { _leftGuildEvent.Add(value); }
  100. remove { _leftGuildEvent.Remove(value); }
  101. }
  102. internal readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  103. /// <summary> Fired when a guild becomes available. </summary>
  104. public event Func<SocketGuild, Task> GuildAvailable {
  105. add { _guildAvailableEvent.Add(value); }
  106. remove { _guildAvailableEvent.Remove(value); }
  107. }
  108. internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  109. /// <summary> Fired when a guild becomes unavailable. </summary>
  110. public event Func<SocketGuild, Task> GuildUnavailable {
  111. add { _guildUnavailableEvent.Add(value); }
  112. remove { _guildUnavailableEvent.Remove(value); }
  113. }
  114. internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  115. /// <summary> Fired when offline guild members are downloaded. </summary>
  116. public event Func<SocketGuild, Task> GuildMembersDownloaded {
  117. add { _guildMembersDownloadedEvent.Add(value); }
  118. remove { _guildMembersDownloadedEvent.Remove(value); }
  119. }
  120. internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  121. /// <summary> Fired when a guild is updated. </summary>
  122. public event Func<SocketGuild, SocketGuild, Task> GuildUpdated {
  123. add { _guildUpdatedEvent.Add(value); }
  124. remove { _guildUpdatedEvent.Remove(value); }
  125. }
  126. internal readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>();
  127. //Users
  128. /// <summary> Fired when a user joins a guild. </summary>
  129. public event Func<SocketGuildUser, Task> UserJoined {
  130. add { _userJoinedEvent.Add(value); }
  131. remove { _userJoinedEvent.Remove(value); }
  132. }
  133. internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
  134. /// <summary> Fired when a user leaves a guild. </summary>
  135. public event Func<SocketGuildUser, Task> UserLeft {
  136. add { _userLeftEvent.Add(value); }
  137. remove { _userLeftEvent.Remove(value); }
  138. }
  139. internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
  140. /// <summary> Fired when a user is banned from a guild. </summary>
  141. public event Func<SocketUser, SocketGuild, Task> UserBanned {
  142. add { _userBannedEvent.Add(value); }
  143. remove { _userBannedEvent.Remove(value); }
  144. }
  145. internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
  146. /// <summary> Fired when a user is unbanned from a guild. </summary>
  147. public event Func<SocketUser, SocketGuild, Task> UserUnbanned {
  148. add { _userUnbannedEvent.Add(value); }
  149. remove { _userUnbannedEvent.Remove(value); }
  150. }
  151. internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
  152. /// <summary> Fired when a user is updated. </summary>
  153. public event Func<SocketUser, SocketUser, Task> UserUpdated {
  154. add { _userUpdatedEvent.Add(value); }
  155. remove { _userUpdatedEvent.Remove(value); }
  156. }
  157. internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
  158. /// <summary> Fired when a guild member is updated, or a member presence is updated. </summary>
  159. public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated {
  160. add { _guildMemberUpdatedEvent.Add(value); }
  161. remove { _guildMemberUpdatedEvent.Remove(value); }
  162. }
  163. internal readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>();
  164. /// <summary> Fired when a user joins, leaves, or moves voice channels. </summary>
  165. public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated {
  166. add { _userVoiceStateUpdatedEvent.Add(value); }
  167. remove { _userVoiceStateUpdatedEvent.Remove(value); }
  168. }
  169. internal readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>();
  170. /// <summary> Fired when the bot connects to a Discord voice server. </summary>
  171. public event Func<SocketVoiceServer, Task> VoiceServerUpdated
  172. {
  173. add { _voiceServerUpdatedEvent.Add(value); }
  174. remove { _voiceServerUpdatedEvent.Remove(value); }
  175. }
  176. internal readonly AsyncEvent<Func<SocketVoiceServer, Task>> _voiceServerUpdatedEvent = new AsyncEvent<Func<SocketVoiceServer, Task>>();
  177. /// <summary> Fired when the connected account is updated. </summary>
  178. public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated {
  179. add { _selfUpdatedEvent.Add(value); }
  180. remove { _selfUpdatedEvent.Remove(value); }
  181. }
  182. internal readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>();
  183. /// <summary> Fired when a user starts typing. </summary>
  184. public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping {
  185. add { _userIsTypingEvent.Add(value); }
  186. remove { _userIsTypingEvent.Remove(value); }
  187. }
  188. internal readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>();
  189. /// <summary> Fired when a user joins a group channel. </summary>
  190. public event Func<SocketGroupUser, Task> RecipientAdded {
  191. add { _recipientAddedEvent.Add(value); }
  192. remove { _recipientAddedEvent.Remove(value); }
  193. }
  194. internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
  195. /// <summary> Fired when a user is removed from a group channel. </summary>
  196. public event Func<SocketGroupUser, Task> RecipientRemoved {
  197. add { _recipientRemovedEvent.Add(value); }
  198. remove { _recipientRemovedEvent.Remove(value); }
  199. }
  200. internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
  201. }
  202. }