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casting.cs 351 B

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  1. // Say we have an entity; for the simplicity of this example, it will appear from thin air.
  2. IChannel channel;
  3. // If we want this to be an ITextChannel so we can access the properties of a text channel inside of a guild, an approach would be:
  4. ITextChannel textChannel = channel as ITextChannel;
  5. await textChannel.DoSomethingICantWithIChannelAsync();