<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Discord.Net.Core</name>
    </assembly>
    <members>
        <member name="M:Discord.Audio.AudioOutStream.Read(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
            <exception cref="T:System.NotSupportedException">Reading this stream is not supported.</exception>
        </member>
        <member name="M:Discord.Audio.AudioOutStream.SetLength(System.Int64)">
            <inheritdoc />
            <exception cref="T:System.NotSupportedException">Setting the length to this stream is not supported.</exception>
        </member>
        <member name="M:Discord.Audio.AudioOutStream.Seek(System.Int64,System.IO.SeekOrigin)">
            <inheritdoc />
            <exception cref="T:System.NotSupportedException">Seeking this stream is not supported..</exception>
        </member>
        <member name="M:Discord.Audio.AudioStream.WriteHeader(System.UInt16,System.UInt32,System.Boolean)">
            <exception cref="T:System.InvalidOperationException">This stream does not accept headers.</exception>
        </member>
        <member name="P:Discord.Audio.AudioStream.Length">
            <inheritdoc />
            <exception cref="T:System.NotSupportedException">Reading stream length is not supported.</exception>
        </member>
        <member name="P:Discord.Audio.AudioStream.Position">
            <inheritdoc />
            <exception cref="T:System.NotSupportedException">Getting or setting this stream position is not supported.</exception>
        </member>
        <member name="M:Discord.Audio.AudioStream.Read(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
            <exception cref="T:System.NotSupportedException">Reading this stream is not supported.</exception>
        </member>
        <member name="M:Discord.Audio.AudioStream.SetLength(System.Int64)">
            <inheritdoc />
            <exception cref="T:System.NotSupportedException">Setting the length to this stream is not supported.</exception>
        </member>
        <member name="M:Discord.Audio.AudioStream.Seek(System.Int64,System.IO.SeekOrigin)">
            <inheritdoc />
            <exception cref="T:System.NotSupportedException">Seeking this stream is not supported..</exception>
        </member>
        <member name="P:Discord.Audio.IAudioClient.ConnectionState">
            <summary> Gets the current connection state of this client. </summary>
        </member>
        <member name="P:Discord.Audio.IAudioClient.Latency">
            <summary> Gets the estimated round-trip latency, in milliseconds, to the voice WebSocket server. </summary>
        </member>
        <member name="P:Discord.Audio.IAudioClient.UdpLatency">
            <summary> Gets the estimated round-trip latency, in milliseconds, to the voice UDP server. </summary>
        </member>
        <member name="M:Discord.Audio.IAudioClient.GetStreams">
            <summary>Gets the current audio streams.</summary>
        </member>
        <member name="M:Discord.Audio.IAudioClient.CreateOpusStream(System.Int32)">
            <summary>Creates a new outgoing stream accepting Opus-encoded data.</summary>
        </member>
        <member name="M:Discord.Audio.IAudioClient.CreateDirectOpusStream">
            <summary>Creates a new outgoing stream accepting Opus-encoded data. This is a direct stream with no internal timer.</summary>
        </member>
        <member name="M:Discord.Audio.IAudioClient.CreatePCMStream(Discord.Audio.AudioApplication,System.Nullable{System.Int32},System.Int32,System.Int32)">
            <summary>Creates a new outgoing stream accepting PCM (raw) data.</summary>
        </member>
        <member name="M:Discord.Audio.IAudioClient.CreateDirectPCMStream(Discord.Audio.AudioApplication,System.Nullable{System.Int32},System.Int32)">
            <summary>Creates a new direct outgoing stream accepting PCM (raw) data. This is a direct stream with no internal timer.</summary>
        </member>
        <member name="T:Discord.CDN">
            <summary>
                Represents a class containing the strings related to various Content Delivery Networks (CDNs).
            </summary>
        </member>
        <member name="M:Discord.CDN.GetTeamIconUrl(System.UInt64,System.String)">
            <summary>
                Returns a team icon URL.
            </summary>
            <param name="teamId">The team identifier.</param>
            <param name="iconId">The icon identifier.</param>
            <returns>
                A URL pointing to the team's icon.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetApplicationIconUrl(System.UInt64,System.String)">
            <summary>
                Returns an application icon URL.
            </summary>
            <param name="appId">The application identifier.</param>
            <param name="iconId">The icon identifier.</param>
            <returns>
                A URL pointing to the application's icon.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetUserAvatarUrl(System.UInt64,System.String,System.UInt16,Discord.ImageFormat)">
            <summary>
                Returns a user avatar URL.
            </summary>
            <param name="userId">The user snowflake identifier.</param>
            <param name="avatarId">The avatar identifier.</param>
            <param name="size">The size of the image to return in horizontal pixels. This can be any power of two between 16 and 2048.</param>
            <param name="format">The format to return.</param>
            <returns>
                A URL pointing to the user's avatar in the specified size.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetUserBannerUrl(System.UInt64,System.String,System.UInt16,Discord.ImageFormat)">
            <summary>
                Returns a user banner URL.
            </summary>
            <param name="userId">The user snowflake identifier.</param>
            <param name="bannerId">The banner identifier.</param>
            <param name="size">The size of the image to return in horizontal pixels. This can be any power of two between 16 and 2048.</param>
            <param name="format">The format to return.</param>
            <returns>
                A URL pointing to the user's banner in the specified size.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetDefaultUserAvatarUrl(System.UInt16)">
            <summary>
                Returns the default user avatar URL.
            </summary>
            <param name="discriminator">The discriminator value of a user.</param>
            <returns>
                A URL pointing to the user's default avatar when one isn't set.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetGuildIconUrl(System.UInt64,System.String)">
            <summary>
                Returns an icon URL.
            </summary>
            <param name="guildId">The guild snowflake identifier.</param>
            <param name="iconId">The icon identifier.</param>
            <returns>
                A URL pointing to the guild's icon.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetGuildSplashUrl(System.UInt64,System.String)">
            <summary>
                Returns a guild splash URL.
            </summary>
            <param name="guildId">The guild snowflake identifier.</param>
            <param name="splashId">The splash icon identifier.</param>
            <returns>
                A URL pointing to the guild's splash.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetGuildDiscoverySplashUrl(System.UInt64,System.String)">
            <summary>
                Returns a guild discovery splash URL.
            </summary>
            <param name="guildId">The guild snowflake identifier.</param>
            <param name="discoverySplashId">The discovery splash icon identifier.</param>
            <returns>
                A URL pointing to the guild's discovery splash.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetChannelIconUrl(System.UInt64,System.String)">
            <summary>
                Returns a channel icon URL.
            </summary>
            <param name="channelId">The channel snowflake identifier.</param>
            <param name="iconId">The icon identifier.</param>
            <returns>
                A URL pointing to the channel's icon.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetGuildBannerUrl(System.UInt64,System.String,System.Nullable{System.UInt16})">
            <summary>
                Returns a guild banner URL.
            </summary>
            <param name="guildId">The guild snowflake identifier.</param>
            <param name="bannerId">The banner image identifier.</param>
            <param name="size">The size of the image to return in horizontal pixels. This can be any power of two between 16 and 2048 inclusive.</param>
            <returns>
                A URL pointing to the guild's banner image.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetEmojiUrl(System.UInt64,System.Boolean)">
            <summary>
                Returns an emoji URL.
            </summary>
            <param name="emojiId">The emoji snowflake identifier.</param>
            <param name="animated">Whether this emoji is animated.</param>
            <returns>
                A URL pointing to the custom emote.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetRichAssetUrl(System.UInt64,System.String,System.UInt16,Discord.ImageFormat)">
            <summary>
                Returns a Rich Presence asset URL.
            </summary>
            <param name="appId">The application identifier.</param>
            <param name="assetId">The asset identifier.</param>
            <param name="size">The size of the image to return in. This can be any power of two between 16 and 2048.</param>
            <param name="format">The format to return.</param>
            <returns>
                A URL pointing to the asset image in the specified size.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetSpotifyAlbumArtUrl(System.String)">
            <summary>
                Returns a Spotify album URL.
            </summary>
            <param name="albumArtId">The identifier for the album art (e.g. 6be8f4c8614ecf4f1dd3ebba8d8692d8ce4951ac).</param>
            <returns>
                A URL pointing to the Spotify album art.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetSpotifyDirectUrl(System.String)">
            <summary>
                Returns a Spotify direct URL for a track.
            </summary>
            <param name="trackId">The identifier for the track (e.g. 4uLU6hMCjMI75M1A2tKUQC).</param>
            <returns>
                A URL pointing to the Spotify track.
            </returns>
        </member>
        <member name="M:Discord.CDN.GetStickerUrl(System.UInt64,Discord.StickerFormatType)">
            <summary>
                Gets a stickers url based off the id and format.
            </summary>
            <param name="stickerId">The id of the sticker.</param>
            <param name="format">The format of the sticker.</param>
            <returns>
                A URL to the sticker.
            </returns>
        </member>
        <member name="T:Discord.Commands.ICommandContext">
            <summary>
                Represents a context of a command. This may include the client, guild, channel, user, and message.
            </summary>
        </member>
        <member name="P:Discord.Commands.ICommandContext.Client">
            <summary>
                Gets the <see cref="T:Discord.IDiscordClient" /> that the command is executed with.
            </summary>
        </member>
        <member name="P:Discord.Commands.ICommandContext.Guild">
            <summary>
                Gets the <see cref="T:Discord.IGuild" /> that the command is executed in.
            </summary>
        </member>
        <member name="P:Discord.Commands.ICommandContext.Channel">
            <summary>
                Gets the <see cref="T:Discord.IMessageChannel" /> that the command is executed in.
            </summary>
        </member>
        <member name="P:Discord.Commands.ICommandContext.User">
            <summary>
                Gets the <see cref="T:Discord.IUser" /> who executed the command.
            </summary>
        </member>
        <member name="P:Discord.Commands.ICommandContext.Message">
            <summary>
                Gets the <see cref="T:Discord.IUserMessage" /> that the command is interpreted from.
            </summary>
        </member>
        <member name="T:Discord.ConnectionState">
            <summary> Specifies the connection state of a client. </summary>
        </member>
        <member name="F:Discord.ConnectionState.Disconnected">
            <summary> The client has disconnected from Discord. </summary>
        </member>
        <member name="F:Discord.ConnectionState.Connecting">
            <summary> The client is connecting to Discord. </summary>
        </member>
        <member name="F:Discord.ConnectionState.Connected">
            <summary> The client has established a connection to Discord. </summary>
        </member>
        <member name="F:Discord.ConnectionState.Disconnecting">
            <summary> The client is disconnecting from Discord. </summary>
        </member>
        <member name="T:Discord.DiscordConfig">
            <summary>
                Defines various behaviors of Discord.Net.
            </summary>
        </member>
        <member name="F:Discord.DiscordConfig.APIVersion">
            <summary> 
                Returns the API version Discord.Net uses. 
            </summary>
            <returns>
                An <see cref="T:System.Int32"/> representing the API version that Discord.Net uses to communicate with Discord.
                <para>A list of available API version can be seen on the official 
                <see href="https://discord.com/developers/docs/reference#api-versioning">Discord API documentation</see>
                .</para>
            </returns>
        </member>
        <member name="F:Discord.DiscordConfig.VoiceAPIVersion">
            <summary>
            Returns the Voice API version Discord.Net uses.
            </summary>
            <returns>
                An <see cref="T:System.Int32"/> representing the API version that Discord.Net uses to communicate with Discord's
                voice server.
            </returns>
        </member>
        <member name="P:Discord.DiscordConfig.Version">
            <summary>
                Gets the Discord.Net version, including the build number.
            </summary>
            <returns>
                A string containing the detailed version information, including its build number; <c>Unknown</c> when
                the version fails to be fetched.
            </returns>
        </member>
        <member name="P:Discord.DiscordConfig.UserAgent">
            <summary>
                Gets the user agent that Discord.Net uses in its clients.
            </summary>
            <returns>
                The user agent used in each Discord.Net request.
            </returns>
        </member>
        <member name="F:Discord.DiscordConfig.APIUrl">
            <summary>
                Returns the base Discord API URL.
            </summary>
            <returns>
                The Discord API URL using <see cref="F:Discord.DiscordConfig.APIVersion"/>.
            </returns>
        </member>
        <member name="F:Discord.DiscordConfig.CDNUrl">
            <summary> 
                Returns the base Discord CDN URL. 
            </summary>
            <returns>
                The base Discord Content Delivery Network (CDN) URL.
            </returns>
        </member>
        <member name="F:Discord.DiscordConfig.InviteUrl">
            <summary> 
                Returns the base Discord invite URL.
            </summary>
            <returns>
                The base Discord invite URL.
            </returns>
        </member>
        <member name="F:Discord.DiscordConfig.DefaultRequestTimeout">
            <summary> 
                Returns the default timeout for requests. 
            </summary>
            <returns>
                The amount of time it takes in milliseconds before a request is timed out.
            </returns>
        </member>
        <member name="F:Discord.DiscordConfig.MaxMessageSize">
            <summary> 
                Returns the max length for a Discord message. 
            </summary>
            <returns>
                The maximum length of a message allowed by Discord.
            </returns>
        </member>
        <member name="F:Discord.DiscordConfig.MaxMessagesPerBatch">
            <summary> 
                Returns the max messages allowed to be in a request. 
            </summary>
            <returns>
                The maximum number of messages that can be gotten per-batch.
            </returns>
        </member>
        <member name="F:Discord.DiscordConfig.MaxUsersPerBatch">
            <summary> 
                Returns the max users allowed to be in a request.
            </summary>
            <returns>
                The maximum number of users that can be gotten per-batch.
            </returns>
        </member>
        <member name="F:Discord.DiscordConfig.MaxGuildsPerBatch">
            <summary> 
                Returns the max guilds allowed to be in a request. 
            </summary>
            <returns>
                The maximum number of guilds that can be gotten per-batch.
            </returns>
        </member>
        <member name="F:Discord.DiscordConfig.MaxUserReactionsPerBatch">
            <summary>
                Returns the max user reactions allowed to be in a request.
            </summary>
            <returns>
                The maximum number of user reactions that can be gotten per-batch.
            </returns>
        </member>
        <member name="F:Discord.DiscordConfig.MaxAuditLogEntriesPerBatch">
            <summary> 
                Returns the max audit log entries allowed to be in a request. 
            </summary>
            <returns>
                The maximum number of audit log entries that can be gotten per-batch.
            </returns>
        </member>
        <member name="P:Discord.DiscordConfig.DefaultRetryMode">
            <summary>
                Gets or sets how a request should act in the case of an error, by default.
            </summary>
            <returns>
                The currently set <see cref="T:Discord.RetryMode"/>.
            </returns>
        </member>
        <member name="P:Discord.DiscordConfig.LogLevel">
            <summary>
                Gets or sets the minimum log level severity that will be sent to the Log event.
            </summary>
            <returns>
                The currently set <see cref="T:Discord.LogSeverity"/> for logging level.
            </returns>
        </member>
        <member name="P:Discord.DiscordConfig.DisplayInitialLog">
            <summary>
                Gets or sets whether the initial log entry should be printed.
            </summary>
            <remarks>
                If set to <c>true</c>, the library will attempt to print the current version of the library, as well as
                the API version it uses on startup.
            </remarks>
        </member>
        <member name="P:Discord.DiscordConfig.UseSystemClock">
             <summary>
             	Gets or sets whether or not rate-limits should use the system clock.
             </summary>
             <remarks>
            		If set to <c>false</c>, we will use the X-RateLimit-Reset-After header
            		to determine when a rate-limit expires, rather than comparing the
            		X-RateLimit-Reset timestamp to the system time.
            
            		This should only be changed to false if the system is known to have
             	a clock that is out of sync. Relying on the Reset-After header will
            		incur network lag.
            
            		Regardless of this property, we still rely on the system's wall-clock
            		to determine if a bucket is rate-limited; we do not use any monotonic
            		clock. Your system will still need a stable clock.
             </remarks>
        </member>
        <member name="T:Discord.ActivityProperties">
            <summary>
                Flags for the <see cref="P:Discord.IActivity.Flags"/> property, that are ORd together.
                These describe what the activity payload includes.
            </summary>
        </member>
        <member name="F:Discord.ActivityProperties.None">
            <summary>
                Indicates that no actions on this activity can be taken.
            </summary>
        </member>
        <member name="F:Discord.ActivityProperties.Join">
            <summary>
                Indicates that this activity can be joined.
            </summary>
        </member>
        <member name="F:Discord.ActivityProperties.Spectate">
            <summary>
                Indicates that this activity can be spectated.
            </summary>
        </member>
        <member name="F:Discord.ActivityProperties.JoinRequest">
            <summary>
                Indicates that a user may request to join an activity.
            </summary>
        </member>
        <member name="F:Discord.ActivityProperties.Sync">
            <summary>
                Indicates that a user can listen along in Spotify.
            </summary>
        </member>
        <member name="F:Discord.ActivityProperties.Play">
            <summary>
                Indicates that a user can play this song.
            </summary>
        </member>
        <member name="T:Discord.ActivityType">
            <summary>
                Specifies a Discord user's activity type.
            </summary>
        </member>
        <member name="F:Discord.ActivityType.Playing">
            <summary>
                The user is playing a game.
            </summary>
        </member>
        <member name="F:Discord.ActivityType.Streaming">
            <summary>
                The user is streaming online.
            </summary>
        </member>
        <member name="F:Discord.ActivityType.Listening">
            <summary>
                The user is listening to a song.
            </summary>
        </member>
        <member name="F:Discord.ActivityType.Watching">
            <summary>
                The user is watching some form of media.
            </summary>
        </member>
        <member name="F:Discord.ActivityType.CustomStatus">
            <summary>
                The user has set a custom status.
            </summary>
        </member>
        <member name="T:Discord.CustomStatusGame">
            <summary>
                A user's activity for their custom status.
            </summary>
        </member>
        <member name="P:Discord.CustomStatusGame.Emote">
            <summary>
                Gets the emote, if it is set.
            </summary>
            <returns>
                An <see cref="T:Discord.IEmote"/> containing the <see cref="T:Discord.Emoji"/> or <see cref="T:Discord.GuildEmote"/> set by the user.
            </returns>
        </member>
        <member name="P:Discord.CustomStatusGame.CreatedAt">
            <summary>
                Gets the timestamp of when this status was created.
            </summary>
            <returns>
                A <see cref="T:System.DateTimeOffset"/> containing the time when this status was created.
            </returns>
        </member>
        <member name="P:Discord.CustomStatusGame.State">
            <summary>
                Gets the state of the status.
            </summary>
        </member>
        <member name="T:Discord.Game">
            <summary>
                A user's game status.
            </summary>
        </member>
        <member name="P:Discord.Game.Name">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Game.Type">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Game.Flags">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Game.Details">
            <inheritdoc/>
        </member>
        <member name="M:Discord.Game.#ctor(System.String,Discord.ActivityType,Discord.ActivityProperties,System.String)">
            <summary>
                Creates a <see cref="T:Discord.Game"/> with the provided name and <see cref="T:Discord.ActivityType"/>.
            </summary>
            <param name="name">The name of the game.</param>
            <param name="type">The type of activity.</param>
        </member>
        <member name="M:Discord.Game.ToString">
            <summary> Returns the name of the <see cref="T:Discord.Game"/>. </summary>
        </member>
        <member name="T:Discord.GameAsset">
            <summary>
                An asset for a <see cref="T:Discord.RichGame" /> object containing the text and image.
            </summary>
        </member>
        <member name="P:Discord.GameAsset.Text">
            <summary>
                Gets the description of the asset.
            </summary>
            <returns>
                A string containing the description of the asset.
            </returns>
        </member>
        <member name="P:Discord.GameAsset.ImageId">
            <summary>
                Gets the image ID of the asset.
            </summary>
            <returns>
                A string containing the unique image identifier of the asset.
            </returns>
        </member>
        <member name="M:Discord.GameAsset.GetImageUrl(Discord.ImageFormat,System.UInt16)">
            <summary>
                Returns the image URL of the asset.
            </summary>
            <param name="size">The size of the image to return in. This can be any power of two between 16 and 2048.</param>
            <param name="format">The format to return.</param>
            <returns>
                A string pointing to the image URL of the asset; <c>null</c> when the application ID does not exist.
            </returns>
        </member>
        <member name="T:Discord.GameParty">
            <summary>
                Party information for a <see cref="T:Discord.RichGame" /> object.
            </summary>
        </member>
        <member name="P:Discord.GameParty.Id">
            <summary>
                Gets the ID of the party.
            </summary>
            <returns>
                A string containing the unique identifier of the party.
            </returns>
        </member>
        <member name="P:Discord.GameParty.Capacity">
            <summary>
                Gets the party's current and maximum size.
            </summary>
            <returns>
                A <see cref="T:System.Int64"/> representing the capacity of the party.
            </returns>
        </member>
        <member name="T:Discord.GameSecrets">
            <summary>
                Party secret for a <see cref="T:Discord.RichGame" /> object.
            </summary>
        </member>
        <member name="P:Discord.GameSecrets.Match">
            <summary>
                Gets the secret for a specific instanced match.
            </summary>
        </member>
        <member name="P:Discord.GameSecrets.Join">
            <summary>
                Gets the secret for joining a party.
            </summary>
        </member>
        <member name="P:Discord.GameSecrets.Spectate">
            <summary>
            	Gets the secret for spectating a game.
            </summary>
        </member>
        <member name="T:Discord.GameTimestamps">
            <summary>
                Timestamps for a <see cref="T:Discord.RichGame" /> object.
            </summary>
        </member>
        <member name="P:Discord.GameTimestamps.Start">
            <summary>
                Gets when the activity started.
            </summary>
        </member>
        <member name="P:Discord.GameTimestamps.End">
            <summary>
                Gets when the activity ends.
            </summary>
        </member>
        <member name="T:Discord.IActivity">
            <summary>
                A user's activity status, typically a <see cref="T:Discord.Game"/>.
            </summary>
        </member>
        <member name="P:Discord.IActivity.Name">
            <summary>
                Gets the name of the activity.
            </summary>
            <returns>
                A string containing the name of the activity that the user is doing.
            </returns>
        </member>
        <member name="P:Discord.IActivity.Type">
            <summary>
                Gets the type of the activity.
            </summary>
            <returns>
                The type of activity.
            </returns>
        </member>
        <member name="P:Discord.IActivity.Flags">
            <summary>
                Gets the flags that are relevant to this activity.
            </summary>
            <remarks>
                This value is determined by bitwise OR-ing <see cref="T:Discord.ActivityProperties"/> values together.
            </remarks>
            <returns>
                The value of flags for this activity.
            </returns>
        </member>
        <member name="P:Discord.IActivity.Details">
            <summary>
                Gets the details on what the player is currently doing.
            </summary>
            <returns>
                A string describing what the player is doing.
            </returns>
        </member>
        <member name="T:Discord.RichGame">
            <summary>
                A user's Rich Presence status.
            </summary>
        </member>
        <member name="P:Discord.RichGame.State">
            <summary>
                Gets the user's current party status.
            </summary>
        </member>
        <member name="P:Discord.RichGame.ApplicationId">
            <summary>
                Gets the application ID for the game.
            </summary>
        </member>
        <member name="P:Discord.RichGame.SmallAsset">
            <summary>
                Gets the small image for the presence and their hover texts.
            </summary>
        </member>
        <member name="P:Discord.RichGame.LargeAsset">
            <summary>
                Gets the large image for the presence and their hover texts.
            </summary>
        </member>
        <member name="P:Discord.RichGame.Party">
            <summary>
                Gets the information for the current party of the player.
            </summary>
        </member>
        <member name="P:Discord.RichGame.Secrets">
            <summary>
                Gets the secrets for Rich Presence joining and spectating.
            </summary>
        </member>
        <member name="P:Discord.RichGame.Timestamps">
            <summary>
                Gets the timestamps for start and/or end of the game.
            </summary>
        </member>
        <member name="M:Discord.RichGame.ToString">
            <summary>
                Returns the name of the Rich Presence.
            </summary>
        </member>
        <member name="T:Discord.SpotifyGame">
            <summary>
                A user's activity for listening to a song on Spotify.
            </summary>
        </member>
        <member name="P:Discord.SpotifyGame.Artists">
            <summary>
                Gets the song's artist(s).
            </summary>
            <returns>
                A collection of string containing all artists featured in the track (e.g. <c>Avicii</c>; <c>Rita Ora</c>).
            </returns>
        </member>
        <member name="P:Discord.SpotifyGame.AlbumTitle">
            <summary>
                Gets the Spotify album title of the song.
            </summary>
            <returns>
                A string containing the name of the album (e.g. <c>AVĪCI (01)</c>).
            </returns>
        </member>
        <member name="P:Discord.SpotifyGame.TrackTitle">
            <summary>
                Gets the track title of the song.
            </summary>
            <returns>
                A string containing the name of the song (e.g. <c>Lonely Together (feat. Rita Ora)</c>).
            </returns>
        </member>
        <member name="P:Discord.SpotifyGame.StartedAt">
            <summary>
                Gets the date when the track started playing.
            </summary>
            <returns>
                A <see cref="T:System.DateTimeOffset"/> containing the start timestamp of the song.
            </returns>
        </member>
        <member name="P:Discord.SpotifyGame.EndsAt">
            <summary>
                Gets the date when the track ends.
            </summary>
            <returns>
                A <see cref="T:System.DateTimeOffset"/> containing the finish timestamp of the song.
            </returns>
        </member>
        <member name="P:Discord.SpotifyGame.Duration">
            <summary>
                Gets the duration of the song.
            </summary>
            <returns>
                A <see cref="T:System.TimeSpan"/> containing the duration of the song.
            </returns>
        </member>
        <member name="P:Discord.SpotifyGame.Elapsed">
            <summary>
                Gets the elapsed duration of the song.
            </summary>
            <returns>
                A <see cref="T:System.TimeSpan"/> containing the elapsed duration of the song.
            </returns>
        </member>
        <member name="P:Discord.SpotifyGame.Remaining">
            <summary>
                Gets the remaining duration of the song.
            </summary>
            <returns>
                A <see cref="T:System.TimeSpan"/> containing the remaining duration of the song.
            </returns>
        </member>
        <member name="P:Discord.SpotifyGame.TrackId">
            <summary>
                Gets the track ID of the song.
            </summary>
            <returns>
                A string containing the Spotify ID of the track (e.g. <c>7DoN0sCGIT9IcLrtBDm4f0</c>).
            </returns>
        </member>
        <member name="P:Discord.SpotifyGame.SessionId">
            <summary>
                Gets the session ID of the song.
            </summary>
            <remarks>
                The purpose of this property is currently unknown.
            </remarks>
            <returns>
                A string containing the session ID.
            </returns>
        </member>
        <member name="P:Discord.SpotifyGame.AlbumArtUrl">
            <summary>
                Gets the URL of the album art.
            </summary>
            <returns>
                A URL pointing to the album art of the track (e.g. 
                <c>https://i.scdn.co/image/ba2fd8823d42802c2f8738db0b33a4597f2f39e7</c>).
            </returns>
        </member>
        <member name="P:Discord.SpotifyGame.TrackUrl">
            <summary>
                Gets the direct Spotify URL of the track.
            </summary>
            <returns>
                A URL pointing directly to the track on Spotify. (e.g. 
                <c>https://open.spotify.com/track/7DoN0sCGIT9IcLrtBDm4f0</c>).
            </returns>
        </member>
        <member name="M:Discord.SpotifyGame.ToString">
            <summary>
                Gets the full information of the song.
            </summary>
            <returns>
                A string containing the full information of the song (e.g. 
                <c>Avicii, Rita Ora - Lonely Together (feat. Rita Ora) (3:08)</c>
            </returns>
        </member>
        <member name="T:Discord.StreamingGame">
            <summary>
                A user's activity for streaming on services such as Twitch.
            </summary>
        </member>
        <member name="P:Discord.StreamingGame.Url">
            <summary>
                Gets the URL of the stream.
            </summary>
        </member>
        <member name="M:Discord.StreamingGame.#ctor(System.String,System.String)">
            <summary>
                Creates a new <see cref="T:Discord.StreamingGame" /> based on the <paramref name="name"/> on the stream URL.
            </summary>
            <param name="name">The name of the stream.</param>
            <param name="url">The URL of the stream.</param>
        </member>
        <member name="M:Discord.StreamingGame.ToString">
            <summary>
                Gets the name of the stream.
            </summary>
        </member>
        <member name="T:Discord.ActionType">
            <summary>
                Representing a type of action within an <see cref="T:Discord.IAuditLogEntry"/>.
            </summary>
        </member>
        <member name="F:Discord.ActionType.GuildUpdated">
            <summary>
                this guild was updated.
            </summary>
        </member>
        <member name="F:Discord.ActionType.ChannelCreated">
            <summary>
                A channel was created.
            </summary>
        </member>
        <member name="F:Discord.ActionType.ChannelUpdated">
            <summary>
                A channel was updated.
            </summary>
        </member>
        <member name="F:Discord.ActionType.ChannelDeleted">
            <summary>
                A channel was deleted.
            </summary>
        </member>
        <member name="F:Discord.ActionType.OverwriteCreated">
            <summary>
                A permission overwrite was created for a channel.
            </summary>
        </member>
        <member name="F:Discord.ActionType.OverwriteUpdated">
            <summary>
                A permission overwrite was updated for a channel.
            </summary>
        </member>
        <member name="F:Discord.ActionType.OverwriteDeleted">
            <summary>
                A permission overwrite was deleted for a channel.
            </summary>
        </member>
        <member name="F:Discord.ActionType.Kick">
            <summary>
                A user was kicked from this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.Prune">
            <summary>
                A prune took place in this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.Ban">
            <summary>
                A user banned another user from this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.Unban">
            <summary>
                A user unbanned another user from this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.MemberUpdated">
            <summary>
                A guild member whose information was updated.
            </summary>
        </member>
        <member name="F:Discord.ActionType.MemberRoleUpdated">
            <summary>
                A guild member's role collection was updated.
            </summary>
        </member>
        <member name="F:Discord.ActionType.MemberMoved">
            <summary>
                A guild member moved to a voice channel.
            </summary>
        </member>
        <member name="F:Discord.ActionType.MemberDisconnected">
            <summary>
                A guild member disconnected from a voice channel.
            </summary>
        </member>
        <member name="F:Discord.ActionType.BotAdded">
            <summary>
                A bot was added to this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.RoleCreated">
            <summary>
                A role was created in this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.RoleUpdated">
            <summary>
                A role was updated in this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.RoleDeleted">
            <summary>
                A role was deleted from this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.InviteCreated">
            <summary>
                An invite was created in this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.InviteUpdated">
            <summary>
                An invite was updated in this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.InviteDeleted">
            <summary>
                An invite was deleted from this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.WebhookCreated">
            <summary>
                A Webhook was created in this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.WebhookUpdated">
            <summary>
                A Webhook was updated in this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.WebhookDeleted">
            <summary>
                A Webhook was deleted from this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.EmojiCreated">
            <summary>
                An emoji was created in this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.EmojiUpdated">
            <summary>
                An emoji was updated in this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.EmojiDeleted">
            <summary>
                An emoji was deleted from this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.MessageDeleted">
            <summary>
                A message was deleted from this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.MessageBulkDeleted">
            <summary>
                Multiple messages were deleted from this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.MessagePinned">
            <summary>
                A message was pinned from this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.MessageUnpinned">
            <summary>
                A message was unpinned from this guild.
            </summary>
        </member>
        <member name="F:Discord.ActionType.IntegrationCreated">
            <summary>
                A integration was created
            </summary>
        </member>
        <member name="F:Discord.ActionType.IntegrationUpdated">
            <summary>
                A integration was updated
            </summary>
        </member>
        <member name="F:Discord.ActionType.IntegrationDeleted">
            <summary>
            An integration was deleted
            </summary>
        </member>
        <member name="F:Discord.ActionType.StageInstanceCreated">
            <summary>
                A stage instance was created.
            </summary>
        </member>
        <member name="F:Discord.ActionType.StageInstanceUpdated">
            <summary>
                A stage instance was updated.
            </summary>
        </member>
        <member name="F:Discord.ActionType.StageInstanceDeleted">
            <summary>
                A stage instance was deleted.
            </summary>
        </member>
        <member name="F:Discord.ActionType.StickerCreated">
            <summary>
                A sticker was created.
            </summary>
        </member>
        <member name="F:Discord.ActionType.StickerUpdated">
            <summary>
                A sticker was updated.
            </summary>
        </member>
        <member name="F:Discord.ActionType.StickerDeleted">
            <summary>
                A sticker was deleted.
            </summary>
        </member>
        <member name="T:Discord.IAuditLogData">
            <summary>
                Represents data applied to an <see cref="T:Discord.IAuditLogEntry"/>.
            </summary>
        </member>
        <member name="T:Discord.IAuditLogEntry">
            <summary>
                Represents a generic audit log entry.
            </summary>
        </member>
        <member name="P:Discord.IAuditLogEntry.Action">
            <summary>
                Gets the action which occurred to create this entry.
            </summary>
            <returns>
                The type of action for this audit log entry.
            </returns>
        </member>
        <member name="P:Discord.IAuditLogEntry.Data">
            <summary>
                Gets the data for this entry.
            </summary>
            <returns>
                An <see cref="T:Discord.IAuditLogData" /> for this audit log entry; <c>null</c> if no data is available.
            </returns>
        </member>
        <member name="P:Discord.IAuditLogEntry.User">
            <summary>
                Gets the user responsible for causing the changes.
            </summary>
            <returns>
                A user object.
            </returns>
        </member>
        <member name="P:Discord.IAuditLogEntry.Reason">
            <summary>
                Gets the reason behind the change.
            </summary>
            <returns>
                A string containing the reason for the change; <c>null</c> if none is provided.
            </returns>
        </member>
        <member name="T:Discord.CacheMode">
            <summary>
                Specifies the cache mode that should be used.
            </summary>
        </member>
        <member name="F:Discord.CacheMode.AllowDownload">
            <summary>
                Allows the object to be downloaded if it does not exist in the current cache.
            </summary>
        </member>
        <member name="F:Discord.CacheMode.CacheOnly">
            <summary>
                Only allows the object to be pulled from the existing cache.
            </summary>
        </member>
        <member name="T:Discord.ChannelType">
            <summary> Defines the types of channels. </summary>
        </member>
        <member name="F:Discord.ChannelType.Text">
            <summary> The channel is a text channel. </summary>
        </member>
        <member name="F:Discord.ChannelType.DM">
            <summary> The channel is a Direct Message channel. </summary>
        </member>
        <member name="F:Discord.ChannelType.Voice">
            <summary> The channel is a voice channel. </summary>
        </member>
        <member name="F:Discord.ChannelType.Group">
            <summary> The channel is a group channel. </summary>
        </member>
        <member name="F:Discord.ChannelType.Category">
            <summary> The channel is a category channel. </summary>
        </member>
        <member name="F:Discord.ChannelType.News">
            <summary> The channel is a news channel. </summary>
        </member>
        <member name="F:Discord.ChannelType.Store">
            <summary> The channel is a store channel. </summary>
        </member>
        <member name="F:Discord.ChannelType.NewsThread">
            <summary> The channel is a temporary thread channel under a news channel. </summary>
        </member>
        <member name="F:Discord.ChannelType.PublicThread">
            <summary> The channel is a temporary thread channel under a text channel.  </summary>
        </member>
        <member name="F:Discord.ChannelType.PrivateThread">
            <summary> The channel is a private temporary thread channel under a text channel.  </summary>
        </member>
        <member name="F:Discord.ChannelType.Stage">
            <summary> The channel is a stage voice channel. </summary>
        </member>
        <member name="T:Discord.Direction">
            <summary>
                Specifies the direction of where message(s) should be retrieved from.
            </summary>
            <remarks>
                This enum is used to specify the direction for retrieving messages.
                <note type="important">
                    At the time of writing, <see cref="F:Discord.Direction.Around"/> is not yet implemented into 
                    <see cref="M:Discord.IMessageChannel.GetMessagesAsync(System.Int32,Discord.CacheMode,Discord.RequestOptions)"/>.
                    Attempting to use the method with <see cref="F:Discord.Direction.Around"/> will throw
                    a <see cref="T:System.NotImplementedException"/>.
                </note>
            </remarks>
        </member>
        <member name="F:Discord.Direction.Before">
            <summary>
                The message(s) should be retrieved before a message.
            </summary>
        </member>
        <member name="F:Discord.Direction.After">
            <summary>
                The message(s) should be retrieved after a message.
            </summary>
        </member>
        <member name="F:Discord.Direction.Around">
            <summary>
                The message(s) should be retrieved around a message.
            </summary>
        </member>
        <member name="T:Discord.GuildChannelProperties">
            <summary>
                Properties that are used to modify an <see cref="T:Discord.IGuildChannel" /> with the specified changes.
            </summary>
            <seealso cref="M:Discord.IGuildChannel.ModifyAsync(System.Action{Discord.GuildChannelProperties},Discord.RequestOptions)"/>
        </member>
        <member name="P:Discord.GuildChannelProperties.Name">
            <summary>
                Gets or sets the channel to this name.
            </summary>
            <remarks>
                This property defines the new name for this channel.
                <note type="warning">
                    When modifying an <see cref="T:Discord.ITextChannel"/>, the <see cref="P:Discord.GuildChannelProperties.Name"/> must be alphanumeric with
                    dashes. It must match the RegEx <c>[a-z0-9-_]{2,100}</c>.
                </note>
            </remarks>
        </member>
        <member name="P:Discord.GuildChannelProperties.Position">
            <summary>
                Moves the channel to the following position. This property is zero-based.
            </summary>
        </member>
        <member name="P:Discord.GuildChannelProperties.CategoryId">
            <summary>
                Gets or sets the category ID for this channel.
            </summary>
            <remarks>
                Setting this value to a category's snowflake identifier will change or set this channel's parent to the
                specified channel; setting this value to <see langword="null"/> will detach this channel from its parent if one
                is set.
            </remarks>
        </member>
        <member name="P:Discord.GuildChannelProperties.PermissionOverwrites">
            <summary>
                Gets or sets the permission overwrites for this channel.
            </summary>
        </member>
        <member name="T:Discord.IAudioChannel">
            <summary>
                Represents a generic audio channel.
            </summary>
        </member>
        <member name="M:Discord.IAudioChannel.ConnectAsync(System.Boolean,System.Boolean,System.Boolean)">
            <summary>
                Connects to this audio channel.
            </summary>
            <param name="selfDeaf">Determines whether the client should deaf itself upon connection.</param>
            <param name="selfMute">Determines whether the client should mute itself upon connection.</param>
            <param name="external">Determines whether the audio client is an external one or not.</param>
            <returns>
                A task representing the asynchronous connection operation. The task result contains the
                <see cref="T:Discord.Audio.IAudioClient"/> responsible for the connection.
            </returns>
        </member>
        <member name="M:Discord.IAudioChannel.DisconnectAsync">
            <summary>
                Disconnects from this audio channel.
            </summary>
            <returns>
                A task representing the asynchronous operation for disconnecting from the audio channel.
            </returns>
        </member>
        <member name="T:Discord.ICategoryChannel">
            <summary>
                Represents a generic category channel.
            </summary>
        </member>
        <member name="T:Discord.IChannel">
            <summary>
                Represents a generic channel.
            </summary>
        </member>
        <member name="P:Discord.IChannel.Name">
            <summary>
                Gets the name of this channel.
            </summary>
            <returns>
                A string containing the name of this channel.
            </returns>
        </member>
        <member name="M:Discord.IChannel.GetUsersAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of users that are able to view the channel or are currently in this channel.
            </summary>
            <remarks>
                <note type="important">
                    The returned collection is an asynchronous enumerable object; one must call 
                    <see cref="M:Discord.AsyncEnumerableExtensions.FlattenAsync``1(System.Collections.Generic.IAsyncEnumerable{System.Collections.Generic.IEnumerable{``0}})"/> to access the individual messages as a
                    collection.
                </note>
                This method will attempt to fetch all users that is able to view this channel or is currently in this channel.
                The library will attempt to split up the requests according to and <see cref="F:Discord.DiscordConfig.MaxUsersPerBatch"/>.
                In other words, if there are 3000 users, and the <see cref="F:Discord.DiscordConfig.MaxUsersPerBatch"/> constant
                is <c>1000</c>, the request will be split into 3 individual requests; thus returning 53individual asynchronous
                responses, hence the need of flattening.
            </remarks>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                Paged collection of users.
            </returns>
        </member>
        <member name="M:Discord.IChannel.GetUserAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a user in this channel.
            </summary>
            <param name="id">The snowflake identifier of the user (e.g. <c>168693960628371456</c>).</param>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a user object that
                represents the found user; <c>null</c> if none is found.
            </returns>
        </member>
        <member name="T:Discord.IDMChannel">
            <summary>
                Represents a generic direct-message channel.
            </summary>
        </member>
        <member name="P:Discord.IDMChannel.Recipient">
            <summary>
                Gets the recipient of all messages in this channel.
            </summary>
            <returns>
                A user object that represents the other user in this channel.
            </returns>
        </member>
        <member name="M:Discord.IDMChannel.CloseAsync(Discord.RequestOptions)">
            <summary>
                Closes this private channel, removing it from your channel list.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous close operation.
            </returns>
        </member>
        <member name="T:Discord.IGroupChannel">
            <summary>
                Represents a generic private group channel.
            </summary>
        </member>
        <member name="M:Discord.IGroupChannel.LeaveAsync(Discord.RequestOptions)">
            <summary>
                Leaves this group.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous leave operation.
            </returns>
        </member>
        <member name="T:Discord.IGuildChannel">
            <summary>
                Represents a generic guild channel.
            </summary>
            <seealso cref="T:Discord.ITextChannel"/>
            <seealso cref="T:Discord.IVoiceChannel"/>
            <seealso cref="T:Discord.ICategoryChannel"/>
        </member>
        <member name="P:Discord.IGuildChannel.Position">
            <summary>
                Gets the position of this channel.
            </summary>
            <returns>
                An <see cref="T:System.Int32"/> representing the position of this channel in the guild's channel list relative to
                others of the same type.
            </returns>
        </member>
        <member name="P:Discord.IGuildChannel.Guild">
            <summary>
                Gets the guild associated with this channel.
            </summary>
            <returns>
                A guild object that this channel belongs to.
            </returns>
        </member>
        <member name="P:Discord.IGuildChannel.GuildId">
            <summary>
                Gets the guild ID associated with this channel.
            </summary>
            <returns>
                An <see cref="T:System.UInt64"/> representing the guild snowflake identifier for the guild that this channel
                belongs to.
            </returns>
        </member>
        <member name="P:Discord.IGuildChannel.PermissionOverwrites">
            <summary>
                Gets a collection of permission overwrites for this channel.
            </summary>
            <returns>
                A collection of overwrites associated with this channel.
            </returns>
        </member>
        <member name="M:Discord.IGuildChannel.ModifyAsync(System.Action{Discord.GuildChannelProperties},Discord.RequestOptions)">
            <summary>
                Modifies this guild channel.
            </summary>
            <remarks>
                This method modifies the current guild channel with the specified properties. To see an example of this
                method and what properties are available, please refer to <see cref="T:Discord.GuildChannelProperties"/>.
            </remarks>
            <param name="func">The delegate containing the properties to modify the channel with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modification operation.
            </returns>
        </member>
        <member name="M:Discord.IGuildChannel.GetPermissionOverwrite(Discord.IRole)">
            <summary>
                Gets the permission overwrite for a specific role.
            </summary>
            <param name="role">The role to get the overwrite from.</param>
            <returns>
                An overwrite object for the targeted role; <c>null</c> if none is set.
            </returns>
        </member>
        <member name="M:Discord.IGuildChannel.GetPermissionOverwrite(Discord.IUser)">
            <summary>
                Gets the permission overwrite for a specific user.
            </summary>
            <param name="user">The user to get the overwrite from.</param>
            <returns>
                An overwrite object for the targeted user; <c>null</c> if none is set.
            </returns>
        </member>
        <member name="M:Discord.IGuildChannel.RemovePermissionOverwriteAsync(Discord.IRole,Discord.RequestOptions)">
            <summary>
                Removes the permission overwrite for the given role, if one exists.
            </summary>
            <param name="role">The role to remove the overwrite from.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task representing the asynchronous operation for removing the specified permissions from the channel.
            </returns>
        </member>
        <member name="M:Discord.IGuildChannel.RemovePermissionOverwriteAsync(Discord.IUser,Discord.RequestOptions)">
            <summary>
                Removes the permission overwrite for the given user, if one exists.
            </summary>
            <param name="user">The user to remove the overwrite from.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task representing the asynchronous operation for removing the specified permissions from the channel.
            </returns>
        </member>
        <member name="M:Discord.IGuildChannel.AddPermissionOverwriteAsync(Discord.IRole,Discord.OverwritePermissions,Discord.RequestOptions)">
            <summary>
                Adds or updates the permission overwrite for the given role.
            </summary>
            <example>
                <para>The following example fetches a role via <see cref="M:Discord.IGuild.GetRole(System.UInt64)"/> and a channel via 
                <see cref="M:Discord.IGuild.GetChannelAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)"/>. Next, it checks if an overwrite had already been set via 
                <see cref="M:Discord.IGuildChannel.GetPermissionOverwrite(Discord.IRole)"/>; if not, it denies the role from sending any
                messages to the channel.</para>
                <code language="cs" region="AddPermissionOverwriteAsyncRole"
                      source="..\..\..\Discord.Net.Examples\Core\Entities\Channels\IGuildChannel.Examples.cs"/>
            </example>
            <param name="role">The role to add the overwrite to.</param>
            <param name="permissions">The overwrite to add to the role.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task representing the asynchronous permission operation for adding the specified permissions to the
                channel.
            </returns>
        </member>
        <member name="M:Discord.IGuildChannel.AddPermissionOverwriteAsync(Discord.IUser,Discord.OverwritePermissions,Discord.RequestOptions)">
            <summary>
                Adds or updates the permission overwrite for the given user.
            </summary>
            <example>
                <para>The following example fetches a user via <see cref="M:Discord.IGuild.GetUserAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)"/> and a channel via 
                <see cref="M:Discord.IGuild.GetChannelAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)"/>. Next, it checks if an overwrite had already been set via 
                <see cref="M:Discord.IGuildChannel.GetPermissionOverwrite(Discord.IUser)"/>; if not, it denies the user from sending any
                messages to the channel.</para>
                <code language="cs" region="AddPermissionOverwriteAsyncUser"
                      source="..\..\..\Discord.Net.Examples\Core\Entities\Channels\IGuildChannel.Examples.cs"/>
            </example>
            <param name="user">The user to add the overwrite to.</param>
            <param name="permissions">The overwrite to add to the user.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task representing the asynchronous permission operation for adding the specified permissions to the channel.
            </returns>
        </member>
        <member name="M:Discord.IGuildChannel.GetUsersAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of users that are able to view the channel or are currently in this channel.
            </summary>
            <remarks>
                This method follows the same behavior as described in <see cref="M:Discord.IChannel.GetUsersAsync(Discord.CacheMode,Discord.RequestOptions)"/>.
                Please visit its documentation for more details on this method.
            </remarks>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                Paged collection of users.
            </returns>
        </member>
        <member name="M:Discord.IGuildChannel.GetUserAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a user in this channel.
            </summary>
            <param name="id">The snowflake identifier of the user.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task representing the asynchronous get operation. The task result contains a guild user object that
                represents the user; <c>null</c> if none is found.
            </returns>
        </member>
        <member name="T:Discord.IMessageChannel">
            <summary>
                Represents a generic channel that can send and receive messages.
            </summary>
        </member>
        <member name="M:Discord.IMessageChannel.SendMessageAsync(System.String,System.Boolean,Discord.Embed,Discord.RequestOptions,Discord.AllowedMentions,Discord.MessageReference,Discord.MessageComponent,Discord.ISticker[],Discord.Embed[])">
            <summary>
                Sends a message to this message channel.
            </summary>
            <example>
                <para>The following example sends a message with the current system time in RFC 1123 format to the channel and
                deletes itself after 5 seconds.</para>
                <code language="cs" region="SendMessageAsync"
                      source="..\..\..\Discord.Net.Examples\Core\Entities\Channels\IMessageChannel.Examples.cs" />
            </example>
            <param name="text">The message to be sent.</param>
            <param name="isTTS">Determines whether the message should be read aloud by Discord or not.</param>
            <param name="embed">The <see cref="F:Discord.EmbedType.Rich"/> <see cref="T:Discord.Embed"/> to be sent.</param>
            <param name="options">The options to be used when sending the request.</param>
            <param name="allowedMentions">
                Specifies if notifications are sent for mentioned users and roles in the message <paramref name="text"/>.
                If <c>null</c>, all mentioned roles and users will be notified.
            </param>
            <param name="messageReference">The message references to be included. Used to reply to specific messages.</param>
            <param name="component">The message components to be included with this message. Used for interactions.</param>
            <param name="stickers">A collection of stickers to send with the message.</param>
            <param name="embeds">A array of <see cref="T:Discord.Embed"/>s to send with this response. Max 10.</param>
            <returns>
                A task that represents an asynchronous send operation for delivering the message. The task result
                contains the sent message.
            </returns>
        </member>
        <member name="M:Discord.IMessageChannel.SendFileAsync(System.String,System.String,System.Boolean,Discord.Embed,Discord.RequestOptions,System.Boolean,Discord.AllowedMentions,Discord.MessageReference,Discord.MessageComponent,Discord.ISticker[],Discord.Embed[])">
            <summary>
                Sends a file to this message channel with an optional caption.
            </summary>
            <example>
                <para>The following example uploads a local file called <c>wumpus.txt</c> along with the text 
                <c>good discord boi</c> to the channel.</para>
                <code language="cs" region="SendFileAsync.FilePath"
                      source="..\..\..\Discord.Net.Examples\Core\Entities\Channels\IMessageChannel.Examples.cs" />
                <para>The following example uploads a local image called <c>b1nzy.jpg</c> embedded inside a rich embed to the
                channel.</para>
                <code language="cs" region="SendFileAsync.FilePath.EmbeddedImage"
                      source="..\..\..\Discord.Net.Examples\Core\Entities\Channels\IMessageChannel.Examples.cs" />
            </example>
            <remarks>
                This method sends a file as if you are uploading an attachment directly from your Discord client.
                <note>
                    If you wish to upload an image and have it embedded in a <see cref="F:Discord.EmbedType.Rich"/> embed,
                    you may upload the file and refer to the file with "attachment://filename.ext" in the
                    <see cref="P:Discord.EmbedBuilder.ImageUrl"/>. See the example section for its usage.
                </note>
            </remarks>
            <param name="filePath">The file path of the file.</param>
            <param name="text">The message to be sent.</param>
            <param name="isTTS">Whether the message should be read aloud by Discord or not.</param>
            <param name="embed">The <see cref="F:Discord.EmbedType.Rich" /> <see cref="T:Discord.Embed" /> to be sent.</param>
            <param name="options">The options to be used when sending the request.</param>
            <param name="isSpoiler">Whether the message attachment should be hidden as a spoiler.</param>
            <param name="allowedMentions">
                Specifies if notifications are sent for mentioned users and roles in the message <paramref name="text"/>.
                If <c>null</c>, all mentioned roles and users will be notified.
            </param>
            <param name="messageReference">The message references to be included. Used to reply to specific messages.</param>
            <param name="component">The message components to be included with this message. Used for interactions.</param>
            <param name="stickers">A collection of stickers to send with the file.</param>
            <param name="embeds">A array of <see cref="T:Discord.Embed"/>s to send with this response. Max 10.</param>
            <returns>
                A task that represents an asynchronous send operation for delivering the message. The task result
                contains the sent message.
            </returns>
        </member>
        <member name="M:Discord.IMessageChannel.SendFileAsync(System.IO.Stream,System.String,System.String,System.Boolean,Discord.Embed,Discord.RequestOptions,System.Boolean,Discord.AllowedMentions,Discord.MessageReference,Discord.MessageComponent,Discord.ISticker[],Discord.Embed[])">
            <summary>
                Sends a file to this message channel with an optional caption.
            </summary>
            <example>
                <para>The following example uploads a streamed image that will be called <c>b1nzy.jpg</c> embedded inside a
                rich embed to the channel.</para>
                <code language="cs" region="SendFileAsync.FileStream.EmbeddedImage"
                      source="..\..\..\Discord.Net.Examples\Core\Entities\Channels\IMessageChannel.Examples.cs" />
            </example>
            <remarks>
                This method sends a file as if you are uploading an attachment directly from your Discord client.
                <note>
                    If you wish to upload an image and have it embedded in a <see cref="F:Discord.EmbedType.Rich"/> embed,
                    you may upload the file and refer to the file with "attachment://filename.ext" in the
                    <see cref="P:Discord.EmbedBuilder.ImageUrl"/>. See the example section for its usage.
                </note>
            </remarks>
            <param name="stream">The <see cref="T:System.IO.Stream" /> of the file to be sent.</param>
            <param name="filename">The name of the attachment.</param>
            <param name="text">The message to be sent.</param>
            <param name="isTTS">Whether the message should be read aloud by Discord or not.</param>
            <param name="embed">The <see cref="F:Discord.EmbedType.Rich"/> <see cref="T:Discord.Embed"/> to be sent.</param>
            <param name="options">The options to be used when sending the request.</param>
            <param name="isSpoiler">Whether the message attachment should be hidden as a spoiler.</param>
            <param name="allowedMentions">
                Specifies if notifications are sent for mentioned users and roles in the message <paramref name="text"/>.
                If <c>null</c>, all mentioned roles and users will be notified.
            </param>
            <param name="messageReference">The message references to be included. Used to reply to specific messages.</param>
            <param name="component">The message components to be included with this message. Used for interactions.</param>
            <param name="stickers">A collection of stickers to send with the file.</param>
            <param name="embeds">A array of <see cref="T:Discord.Embed"/>s to send with this response. Max 10.</param>
            <returns>
                A task that represents an asynchronous send operation for delivering the message. The task result
                contains the sent message.
            </returns>
        </member>
        <member name="M:Discord.IMessageChannel.GetMessageAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a message from this message channel.
            </summary>
            <param name="id">The snowflake identifier of the message.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents an asynchronous get operation for retrieving the message. The task result contains
                the retrieved message; <c>null</c> if no message is found with the specified identifier.
            </returns>
        </member>
        <member name="M:Discord.IMessageChannel.GetMessagesAsync(System.Int32,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets the last N messages from this message channel.
            </summary>
            <remarks>
                <note type="important">
                    The returned collection is an asynchronous enumerable object; one must call 
                    <see cref="M:Discord.AsyncEnumerableExtensions.FlattenAsync``1(System.Collections.Generic.IAsyncEnumerable{System.Collections.Generic.IEnumerable{``0}})"/> to access the individual messages as a
                    collection.
                </note>
                <note type="warning">
                    Do not fetch too many messages at once! This may cause unwanted preemptive rate limit or even actual
                    rate limit, causing your bot to freeze!
                </note>
                This method will attempt to fetch the number of messages specified under <paramref name="limit"/>. The
                library will attempt to split up the requests according to your <paramref name="limit"/> and 
                <see cref="F:Discord.DiscordConfig.MaxMessagesPerBatch"/>. In other words, should the user request 500 messages,
                and the <see cref="F:Discord.DiscordConfig.MaxMessagesPerBatch"/> constant is <c>100</c>, the request will
                be split into 5 individual requests; thus returning 5 individual asynchronous responses, hence the need
                of flattening.
            </remarks>
            <example>
                <para>The following example downloads 300 messages and gets messages that belong to the user 
                <c>53905483156684800</c>.</para>
                <code language="cs" region="GetMessagesAsync.FromLimit.Standard"
                      source="..\..\..\Discord.Net.Examples\Core\Entities\Channels\IMessageChannel.Examples.cs" />
            </example>
            <param name="limit">The numbers of message to be gotten from.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from
            cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                Paged collection of messages.
            </returns>
        </member>
        <member name="M:Discord.IMessageChannel.GetMessagesAsync(System.UInt64,Discord.Direction,System.Int32,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of messages in this channel.
            </summary>
            <remarks>
                <note type="important">
                    The returned collection is an asynchronous enumerable object; one must call 
                    <see cref="M:Discord.AsyncEnumerableExtensions.FlattenAsync``1(System.Collections.Generic.IAsyncEnumerable{System.Collections.Generic.IEnumerable{``0}})"/> to access the individual messages as a
                    collection.
                </note>
                <note type="warning">
                    Do not fetch too many messages at once! This may cause unwanted preemptive rate limit or even actual
                    rate limit, causing your bot to freeze!
                </note>
                This method will attempt to fetch the number of messages specified under <paramref name="limit"/> around
                the message <paramref name="fromMessageId"/> depending on the <paramref name="dir"/>. The library will
                attempt to split up the requests according to your <paramref name="limit"/> and 
                <see cref="F:Discord.DiscordConfig.MaxMessagesPerBatch"/>. In other words, should the user request 500 messages,
                and the <see cref="F:Discord.DiscordConfig.MaxMessagesPerBatch"/> constant is <c>100</c>, the request will
                be split into 5 individual requests; thus returning 5 individual asynchronous responses, hence the need
                of flattening.
            </remarks>
            <example>
                <para>The following example gets 5 message prior to the message identifier <c>442012544660537354</c>.</para>
                <code language="cs" region="GetMessagesAsync.FromId.FromMessage"
                      source="..\..\..\Discord.Net.Examples\Core\Entities\Channels\IMessageChannel.Examples.cs" />
                <para>The following example attempts to retrieve <c>messageCount</c> number of messages from the 
                beginning of the channel and prints them to the console.</para>
                <code language="cs" region="GetMessagesAsync.FromId.BeginningMessages"
                      source="..\..\..\Discord.Net.Examples\Core\Entities\Channels\IMessageChannel.Examples.cs" />
            </example>
            <param name="fromMessageId">The ID of the starting message to get the messages from.</param>
            <param name="dir">The direction of the messages to be gotten from.</param>
            <param name="limit">The numbers of message to be gotten from.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from
            cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                Paged collection of messages.
            </returns>
        </member>
        <member name="M:Discord.IMessageChannel.GetMessagesAsync(Discord.IMessage,Discord.Direction,System.Int32,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of messages in this channel.
            </summary>
            <remarks>
                <note type="important">
                    The returned collection is an asynchronous enumerable object; one must call 
                    <see cref="M:Discord.AsyncEnumerableExtensions.FlattenAsync``1(System.Collections.Generic.IAsyncEnumerable{System.Collections.Generic.IEnumerable{``0}})"/> to access the individual messages as a
                    collection.
                </note>
                <note type="warning">
                    Do not fetch too many messages at once! This may cause unwanted preemptive rate limit or even actual
                    rate limit, causing your bot to freeze!
                </note>
                This method will attempt to fetch the number of messages specified under <paramref name="limit"/> around
                the message <paramref name="fromMessage"/> depending on the <paramref name="dir"/>. The library will
                attempt to split up the requests according to your <paramref name="limit"/> and 
                <see cref="F:Discord.DiscordConfig.MaxMessagesPerBatch"/>. In other words, should the user request 500 messages,
                and the <see cref="F:Discord.DiscordConfig.MaxMessagesPerBatch"/> constant is <c>100</c>, the request will
                be split into 5 individual requests; thus returning 5 individual asynchronous responses, hence the need
                of flattening.
            </remarks>
            <example>
                <para>The following example gets 5 message prior to a specific message, <c>oldMessage</c>.</para>
                <code language="cs" region="GetMessagesAsync.FromMessage"
                      source="..\..\..\Discord.Net.Examples\Core\Entities\Channels\IMessageChannel.Examples.cs" />
            </example>
            <param name="fromMessage">The starting message to get the messages from.</param>
            <param name="dir">The direction of the messages to be gotten from.</param>
            <param name="limit">The numbers of message to be gotten from.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from
            cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                Paged collection of messages.
            </returns>
        </member>
        <member name="M:Discord.IMessageChannel.GetPinnedMessagesAsync(Discord.RequestOptions)">
            <summary>
                Gets a collection of pinned messages in this channel.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation for retrieving pinned messages in this channel.
                The task result contains a collection of messages found in the pinned messages.
            </returns>
        </member>
        <member name="M:Discord.IMessageChannel.DeleteMessageAsync(System.UInt64,Discord.RequestOptions)">
            <summary>
                Deletes a message.
            </summary>
            <param name="messageId">The snowflake identifier of the message that would be removed.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous removal operation.
            </returns>
        </member>
        <member name="M:Discord.IMessageChannel.DeleteMessageAsync(Discord.IMessage,Discord.RequestOptions)">
            <summary> Deletes a message based on the provided message in this channel. </summary>
            <param name="message">The message that would be removed.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous removal operation.
            </returns>
        </member>
        <member name="M:Discord.IMessageChannel.ModifyMessageAsync(System.UInt64,System.Action{Discord.MessageProperties},Discord.RequestOptions)">
            <summary>
                Modifies a message.
            </summary>
            <remarks>
                This method modifies this message with the specified properties. To see an example of this
                method and what properties are available, please refer to <see cref="T:Discord.MessageProperties"/>.
            </remarks>
            <param name="messageId">The snowflake identifier of the message that would be changed.</param>
            <param name="func">A delegate containing the properties to modify the message with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modification operation.
            </returns>
        </member>
        <member name="M:Discord.IMessageChannel.TriggerTypingAsync(Discord.RequestOptions)">
            <summary>
                Broadcasts the "user is typing" message to all users in this channel, lasting 10 seconds.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous operation that triggers the broadcast.
            </returns>
        </member>
        <member name="M:Discord.IMessageChannel.EnterTypingState(Discord.RequestOptions)">
            <summary>
                Continuously broadcasts the "user is typing" message to all users in this channel until the returned
                object is disposed.
            </summary>
            <example>
                <para>The following example keeps the client in the typing state until <c>LongRunningAsync</c> has finished.</para>
                <code language="cs" region="EnterTypingState"
                      source="..\..\..\Discord.Net.Examples\Core\Entities\Channels\IMessageChannel.Examples.cs" />
            </example>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A disposable object that, upon its disposal, will stop the client from broadcasting its typing state in
                this channel.
            </returns>
        </member>
        <member name="T:Discord.INestedChannel">
            <summary>
                Represents a type of guild channel that can be nested within a category.
            </summary>
        </member>
        <member name="P:Discord.INestedChannel.CategoryId">
            <summary>
                Gets the parent (category) ID of this channel in the guild's channel list.
            </summary>
            <returns>
                A <see cref="T:System.UInt64"/> representing the snowflake identifier of the parent of this channel;
                <c>null</c> if none is set.
            </returns>
        </member>
        <member name="M:Discord.INestedChannel.GetCategoryAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets the parent (category) channel of this channel.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the category channel
                representing the parent of this channel; <c>null</c> if none is set.
            </returns>
        </member>
        <member name="M:Discord.INestedChannel.SyncPermissionsAsync(Discord.RequestOptions)">
            <summary>
                Syncs the permissions of this nested channel with its parent's.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous operation for syncing channel permissions with its parent's.
            </returns>
        </member>
        <member name="M:Discord.INestedChannel.CreateInviteAsync(System.Nullable{System.Int32},System.Nullable{System.Int32},System.Boolean,System.Boolean,Discord.RequestOptions)">
            <summary>
                Creates a new invite to this channel.
            </summary>
            <example>
                <para>The following example creates a new invite to this channel; the invite lasts for 12 hours and can only
                be used 3 times throughout its lifespan.</para>
                <code language="cs">
                await guildChannel.CreateInviteAsync(maxAge: 43200, maxUses: 3);
                </code>
            </example>
            <param name="maxAge">The time (in seconds) until the invite expires. Set to <c>null</c> to never expire.</param>
            <param name="maxUses">The max amount of times this invite may be used. Set to <c>null</c> to have unlimited uses.</param>
            <param name="isTemporary">If <c>true</c>, the user accepting this invite will be kicked from the guild after closing their client.</param>
            <param name="isUnique">If <c>true</c>, don't try to reuse a similar invite (useful for creating many unique one time use invites).</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous invite creation operation. The task result contains an invite
                metadata object containing information for the created invite.
            </returns>
        </member>
        <member name="M:Discord.INestedChannel.CreateInviteToApplicationAsync(System.UInt64,System.Nullable{System.Int32},System.Nullable{System.Int32},System.Boolean,System.Boolean,Discord.RequestOptions)">
            <summary>
                Creates a new invite to this channel.
            </summary>
            <example>
                <para>The following example creates a new invite to this channel; the invite lasts for 12 hours and can only
                be used 3 times throughout its lifespan.</para>
                <code language="cs">
                await guildChannel.CreateInviteAsync(maxAge: 43200, maxUses: 3);
                </code>
            </example>
            <param name="applicationId">The id of the embedded application to open for this invite.</param>
            <param name="maxAge">The time (in seconds) until the invite expires. Set to <c>null</c> to never expire.</param>
            <param name="maxUses">The max amount of times this invite may be used. Set to <c>null</c> to have unlimited uses.</param>
            <param name="isTemporary">If <c>true</c>, the user accepting this invite will be kicked from the guild after closing their client.</param>
            <param name="isUnique">If <c>true</c>, don't try to reuse a similar invite (useful for creating many unique one time use invites).</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous invite creation operation. The task result contains an invite
                metadata object containing information for the created invite.
            </returns>
        </member>
        <member name="M:Discord.INestedChannel.CreateInviteToStreamAsync(Discord.IUser,System.Nullable{System.Int32},System.Nullable{System.Int32},System.Boolean,System.Boolean,Discord.RequestOptions)">
            <summary>
                Creates a new invite to this channel.
            </summary>
            <example>
                <para>The following example creates a new invite to this channel; the invite lasts for 12 hours and can only
                be used 3 times throughout its lifespan.</para>
                <code language="cs">
                await guildChannel.CreateInviteAsync(maxAge: 43200, maxUses: 3);
                </code>
            </example>
            <param name="user">The id of the user whose stream to display for this invite.</param>
            <param name="maxAge">The time (in seconds) until the invite expires. Set to <c>null</c> to never expire.</param>
            <param name="maxUses">The max amount of times this invite may be used. Set to <c>null</c> to have unlimited uses.</param>
            <param name="isTemporary">If <c>true</c>, the user accepting this invite will be kicked from the guild after closing their client.</param>
            <param name="isUnique">If <c>true</c>, don't try to reuse a similar invite (useful for creating many unique one time use invites).</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous invite creation operation. The task result contains an invite
                metadata object containing information for the created invite.
            </returns>
        </member>
        <member name="M:Discord.INestedChannel.GetInvitesAsync(Discord.RequestOptions)">
            <summary>
                Gets a collection of all invites to this channel.
            </summary>B
            <example>
                <para>The following example gets all of the invites that have been created in this channel and selects the
                most used invite.</para>
                <code language="cs">
                var invites = await channel.GetInvitesAsync();
                if (invites.Count == 0) return;
                var invite = invites.OrderByDescending(x => x.Uses).FirstOrDefault();
                </code>
            </example>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection
                of invite metadata that are created for this channel.
            </returns>
        </member>
        <member name="T:Discord.INewsChannel">
            <summary>
                Represents a generic news channel in a guild that can send and receive messages.
            </summary>
        </member>
        <member name="T:Discord.IPrivateChannel">
            <summary>
                Represents a generic channel that is private to select recipients.
            </summary>
        </member>
        <member name="P:Discord.IPrivateChannel.Recipients">
            <summary>
                Gets the users that can access this channel.
            </summary>
            <returns>
                A read-only collection of users that can access this channel.
            </returns>
        </member>
        <member name="T:Discord.IStageChannel">
            <summary>
                Represents a generic Stage Channel.
            </summary>
        </member>
        <member name="P:Discord.IStageChannel.Topic">
            <summary>
                Gets the topic of the Stage instance.
            </summary>
            <remarks>
                If the stage isn't live then this property will be set to <see langword="null"/>.
            </remarks>
        </member>
        <member name="P:Discord.IStageChannel.PrivacyLevel">
            <summary>
                The <see cref="T:Discord.StagePrivacyLevel"/> of the current stage.
            </summary>
            <remarks>
                If the stage isn't live then this property will be set to <see langword="null"/>.
            </remarks>
        </member>
        <member name="P:Discord.IStageChannel.DiscoverableDisabled">
            <summary>
                <see langword="true"/> if stage discovery is disabled, otherwise <see langword="false"/>. 
            </summary>
        </member>
        <member name="P:Discord.IStageChannel.Live">
            <summary>
                <see langword="true"/> when the stage is live, otherwise <see langword="false"/>.
            </summary>
            <remarks>
                If the stage isn't live then this property will be set to <see langword="null"/>.
            </remarks>
        </member>
        <member name="M:Discord.IStageChannel.StartStageAsync(System.String,Discord.StagePrivacyLevel,Discord.RequestOptions)">
            <summary>
                Starts the stage, creating a stage instance.
            </summary>
            <param name="topic">The topic for the stage/</param>
            <param name="privacyLevel">The privacy level of the stage.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous start operation.
            </returns>
        </member>
        <member name="M:Discord.IStageChannel.ModifyInstanceAsync(System.Action{Discord.StageInstanceProperties},Discord.RequestOptions)">
            <summary>
                Modifies the current stage instance.
            </summary>
            <param name="func">The properties to modify the stage instance with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modify operation.
            </returns>
        </member>
        <member name="M:Discord.IStageChannel.StopStageAsync(Discord.RequestOptions)">
            <summary>
                Stops the stage, deleting the stage instance.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous stop operation.
            </returns>
        </member>
        <member name="M:Discord.IStageChannel.RequestToSpeakAsync(Discord.RequestOptions)">
            <summary>
                Indicates that the bot would like to speak within a stage channel.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous request to speak operation.
            </returns>
        </member>
        <member name="M:Discord.IStageChannel.BecomeSpeakerAsync(Discord.RequestOptions)">
            <summary>
                Makes the current user become a speaker within a stage.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous speaker modify operation.
            </returns>
        </member>
        <member name="M:Discord.IStageChannel.StopSpeakingAsync(Discord.RequestOptions)">
            <summary>
                Makes the current user a listener.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous stop operation.
            </returns>
        </member>
        <member name="M:Discord.IStageChannel.MoveToSpeakerAsync(Discord.IGuildUser,Discord.RequestOptions)">
            <summary>
                Makes a user a speaker within a stage.
            </summary>
            <param name="user">The user to make the speaker.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous move operation.
            </returns>
        </member>
        <member name="M:Discord.IStageChannel.RemoveFromSpeakerAsync(Discord.IGuildUser,Discord.RequestOptions)">
            <summary>
                Removes a user from speaking.
            </summary>
            <param name="user">The user to remove from speaking.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous remove operation.
            </returns>
        </member>
        <member name="T:Discord.ITextChannel">
            <summary>
                Represents a generic channel in a guild that can send and receive messages.
            </summary>
        </member>
        <member name="P:Discord.ITextChannel.IsNsfw">
            <summary>
                Gets a value that indicates whether the channel is NSFW.
            </summary>
            <returns>
                <c>true</c> if the channel has the NSFW flag enabled; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.ITextChannel.Topic">
            <summary>
                Gets the current topic for this text channel.
            </summary>
            <returns>
                A string representing the topic set in the channel; <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.ITextChannel.SlowModeInterval">
            <summary>
                Gets the current slow-mode delay for this channel.
            </summary>
            <returns>
                An <see cref="T:System.Int32"/> representing the time in seconds required before the user can send another
                message; <c>0</c> if disabled.
            </returns>
        </member>
        <member name="M:Discord.ITextChannel.DeleteMessagesAsync(System.Collections.Generic.IEnumerable{Discord.IMessage},Discord.RequestOptions)">
            <summary>
                Bulk-deletes multiple messages.
            </summary>
            <example>
                <para>The following example gets 250 messages from the channel and deletes them.</para>
                <code language="cs">
                var messages = await textChannel.GetMessagesAsync(250).FlattenAsync();
                await textChannel.DeleteMessagesAsync(messages);
                </code>
            </example>
            <remarks>
                This method attempts to remove the messages specified in bulk.
                <note type="important">
                    Due to the limitation set by Discord, this method can only remove messages that are posted within 14 days!
                </note>
            </remarks>
            <param name="messages">The messages to be bulk-deleted.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous bulk-removal operation.
            </returns>
        </member>
        <member name="M:Discord.ITextChannel.DeleteMessagesAsync(System.Collections.Generic.IEnumerable{System.UInt64},Discord.RequestOptions)">
            <summary>
                Bulk-deletes multiple messages.
            </summary>
            <remarks>
                This method attempts to remove the messages specified in bulk.
                <note type="important">
                    Due to the limitation set by Discord, this method can only remove messages that are posted within 14 days!
                </note>
            </remarks>
            <param name="messageIds">The snowflake identifier of the messages to be bulk-deleted.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous bulk-removal operation.
            </returns>
        </member>
        <member name="M:Discord.ITextChannel.ModifyAsync(System.Action{Discord.TextChannelProperties},Discord.RequestOptions)">
            <summary>
                Modifies this text channel.
            </summary>
            <param name="func">The delegate containing the properties to modify the channel with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modification operation.
            </returns>
            <seealso cref="T:Discord.TextChannelProperties"/>
        </member>
        <member name="M:Discord.ITextChannel.CreateWebhookAsync(System.String,System.IO.Stream,Discord.RequestOptions)">
            <summary>
                Creates a webhook in this text channel.
            </summary>
            <param name="name">The name of the webhook.</param>
            <param name="avatar">The avatar of the webhook.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains the newly created
                webhook.
            </returns>
        </member>
        <member name="M:Discord.ITextChannel.GetWebhookAsync(System.UInt64,Discord.RequestOptions)">
            <summary>
                Gets a webhook available in this text channel.
            </summary>
            <param name="id">The identifier of the webhook.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a webhook associated
                with the identifier; <c>null</c> if the webhook is not found.
            </returns>
        </member>
        <member name="M:Discord.ITextChannel.GetWebhooksAsync(Discord.RequestOptions)">
            <summary>
                Gets the webhooks available in this text channel.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection
                of webhooks that is available in this channel.
            </returns>
        </member>
        <member name="M:Discord.ITextChannel.CreateThreadAsync(System.String,Discord.ThreadType,Discord.ThreadArchiveDuration,Discord.IMessage,Discord.RequestOptions)">
            <summary>
                Creates a thread within this <see cref="T:Discord.ITextChannel"/>.
            </summary>
            <remarks>
                When <paramref name="message"/> is <see langword="null"/> the thread type will be based off of the
                channel its created in. When called on a <see cref="T:Discord.ITextChannel"/>, it creates a <see cref="F:Discord.ThreadType.PublicThread"/>.
                When called on a <see cref="T:Discord.INewsChannel"/>, it creates a <see cref="F:Discord.ThreadType.NewsThread"/>. The id of the created
                thread will be the same as the id of the message, and as such a message can only have a
                single thread created from it.
            </remarks>
            <param name="name">The name of the thread.</param>
            <param name="type">
                The type of the thread.
                <para>
                    <b>Note: </b>This parameter is not used if the <paramref name="message"/> parameter is not specified.
                </para>
            </param>
            <param name="autoArchiveDuration">
                The duration on which this thread archives after.
                <para>
                    <b>Note: </b> Options <see cref="F:Discord.ThreadArchiveDuration.OneWeek"/> and <see cref="F:Discord.ThreadArchiveDuration.ThreeDays"/>
                    are only available for guilds that are boosted. You can check in the <see cref="P:Discord.IGuild.Features"/> to see if the 
                    guild has the <b>THREE_DAY_THREAD_ARCHIVE</b> and <b>SEVEN_DAY_THREAD_ARCHIVE</b>.
                </para>
            </param>
            <param name="message">The message which to start the thread from.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous create operation. The task result contains a <see cref="T:Discord.IThreadChannel"/>
            </returns>
        </member>
        <member name="T:Discord.IThreadChannel">
            <summary>
                Represents a thread channel inside of a guild.
            </summary>
        </member>
        <member name="P:Discord.IThreadChannel.Type">
            <summary>
                Gets the type of the current thread channel.
            </summary>
        </member>
        <member name="P:Discord.IThreadChannel.Joined">
            <summary>
                <see langword="true"/> if the current user has joined this thread, otherwise <see langword="false"/>.
            </summary>
        </member>
        <member name="P:Discord.IThreadChannel.Archived">
            <summary>
                <see langword="true"/> if the current thread is archived, otherwise <see langword="false"/>.
            </summary>
        </member>
        <member name="P:Discord.IThreadChannel.AutoArchiveDuration">
            <summary>
                Duration to automatically archive the thread after recent activity.
            </summary>
        </member>
        <member name="P:Discord.IThreadChannel.ArchiveTimestamp">
            <summary>
                Timestamp when the thread's archive status was last changed, used for calculating recent activity.
            </summary>
        </member>
        <member name="P:Discord.IThreadChannel.Locked">
            <summary>
                <see langword="true"/> if the current thread is locked, otherwise <see langword="false"/>
            </summary>
        </member>
        <member name="P:Discord.IThreadChannel.MemberCount">
            <summary>
                An approximate count of users in a thread, stops counting at 50.
            </summary>
        </member>
        <member name="P:Discord.IThreadChannel.MessageCount">
            <summary>
                An approximate count of messages in a thread, stops counting at 50.
            </summary>
        </member>
        <member name="M:Discord.IThreadChannel.JoinAsync(Discord.RequestOptions)">
            <summary>
                Joins the current thread.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous join operation. 
            </returns>
        </member>
        <member name="M:Discord.IThreadChannel.LeaveAsync(Discord.RequestOptions)">
            <summary>
                Leaves the current thread.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous leave operation. 
            </returns>
        </member>
        <member name="M:Discord.IThreadChannel.AddUserAsync(Discord.IGuildUser,Discord.RequestOptions)">
            <summary>
                Adds a user to this thread.
            </summary>
            <param name="user">The <see cref="T:Discord.IGuildUser"/> to add.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous operation of adding a member to a thread. 
            </returns>
        </member>
        <member name="M:Discord.IThreadChannel.RemoveUserAsync(Discord.IGuildUser,Discord.RequestOptions)">
            <summary>
                Removes a user from this thread.
            </summary>
            <param name="user">The <see cref="T:Discord.IGuildUser"/> to remove from this thread.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous operation of removing a user from this thread. 
            </returns>
        </member>
        <member name="T:Discord.IVoiceChannel">
            <summary>
                Represents a generic voice channel in a guild.
            </summary>
        </member>
        <member name="P:Discord.IVoiceChannel.Bitrate">
            <summary>
                Gets the bit-rate that the clients in this voice channel are requested to use.
            </summary>
            <returns>
                An <see cref="T:System.Int32"/> representing the bit-rate (bps) that this voice channel defines and requests the
                client(s) to use.
            </returns>
        </member>
        <member name="P:Discord.IVoiceChannel.UserLimit">
            <summary>
                Gets the max number of users allowed to be connected to this channel at once.
            </summary>
            <returns>
                An <see cref="T:System.Int32"/> representing the maximum number of users that are allowed to be connected to this
                channel at once; <c>null</c> if a limit is not set.
            </returns>
        </member>
        <member name="M:Discord.IVoiceChannel.ModifyAsync(System.Action{Discord.VoiceChannelProperties},Discord.RequestOptions)">
            <summary>
                Modifies this voice channel.
            </summary>
            <param name="func">The properties to modify the channel with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modification operation.
            </returns>
            <seealso cref="T:Discord.VoiceChannelProperties"/>
        </member>
        <member name="T:Discord.ReorderChannelProperties">
            <summary>
                Provides properties that are used to reorder an <see cref="T:Discord.IGuildChannel"/>.
            </summary>
        </member>
        <member name="P:Discord.ReorderChannelProperties.Id">
            <summary>
                Gets the ID of the channel to apply this position to.
            </summary>
            <returns>
                A <see cref="T:System.UInt64"/> representing the snowflake identifier of this channel.
            </returns>
        </member>
        <member name="P:Discord.ReorderChannelProperties.Position">
            <summary>
                Gets the new zero-based position of this channel.
            </summary>
            <returns>
                An <see cref="T:System.Int32"/> representing the new position of this channel.
            </returns>
        </member>
        <member name="M:Discord.ReorderChannelProperties.#ctor(System.UInt64,System.Int32)">
            <summary> Initializes a new instance of the <see cref="T:Discord.ReorderChannelProperties"/> class used to reorder a channel. </summary>
            <param name="id"> Sets the ID of the channel to apply this position to. </param>
            <param name="position"> Sets the new zero-based position of this channel. </param>
        </member>
        <member name="T:Discord.StageInstanceProperties">
            <summary>
                Represents properties to use when modifying a stage instance.
            </summary>
        </member>
        <member name="P:Discord.StageInstanceProperties.Topic">
            <summary>
                Gets or sets the topic of the stage.
            </summary>
        </member>
        <member name="P:Discord.StageInstanceProperties.PrivacyLevel">
            <summary>
                Gets or sets the privacy level of the stage.
            </summary>
        </member>
        <member name="T:Discord.TextChannelProperties">
            <summary>
                Provides properties that are used to modify an <see cref="T:Discord.ITextChannel"/> with the specified changes.
            </summary>
            <seealso cref="M:Discord.ITextChannel.ModifyAsync(System.Action{Discord.TextChannelProperties},Discord.RequestOptions)"/>
        </member>
        <member name="P:Discord.TextChannelProperties.Topic">
            <summary>
                Gets or sets the topic of the channel.
            </summary>
            <remarks>
                Setting this value to any string other than <c>null</c> or <see cref="F:System.String.Empty"/> will set the
                channel topic or description to the desired value.
            </remarks>
        </member>
        <member name="P:Discord.TextChannelProperties.IsNsfw">
            <summary>
                Gets or sets whether this channel should be flagged as NSFW.
            </summary>
            <remarks>
                Setting this value to <c>true</c> will mark the channel as NSFW (Not Safe For Work) and will prompt the
                user about its possibly mature nature before they may view the channel; setting this value to <c>false</c> will
                remove the NSFW indicator.
            </remarks>
        </member>
        <member name="P:Discord.TextChannelProperties.SlowModeInterval">
            <summary>
                Gets or sets the slow-mode ratelimit in seconds for this channel.
            </summary>
            <remarks>
                Setting this value to anything above zero will require each user to wait X seconds before
                sending another message; setting this value to <c>0</c> will disable slow-mode for this channel.
                <note>
                    Users with <see cref="F:Discord.ChannelPermission.ManageMessages"/> or 
                    <see cref="F:Discord.ChannelPermission.ManageChannels"/> will be exempt from slow-mode.
                </note>
            </remarks>
            <exception cref="T:System.ArgumentOutOfRangeException">Thrown if the value does not fall within [0, 21600].</exception>
        </member>
        <member name="P:Discord.TextChannelProperties.Archived">
            <summary>
                Gets or sets whether or not the thread is archived.
            </summary>
        </member>
        <member name="P:Discord.TextChannelProperties.Locked">
            <summary>
                Gets or sets whether or not the thread is locked.
            </summary>
        </member>
        <member name="P:Discord.TextChannelProperties.AutoArchiveDuration">
            <summary>
                Gets or sets the auto archive duration.
            </summary>
        </member>
        <member name="T:Discord.ThreadArchiveDuration">
            <summary>
                Represents the thread auto archive duration.
            </summary>
        </member>
        <member name="F:Discord.ThreadArchiveDuration.OneHour">
            <summary>
                One hour (60 minutes).
            </summary>
        </member>
        <member name="F:Discord.ThreadArchiveDuration.OneDay">
            <summary>
                One day (1440 minutes).
            </summary>
        </member>
        <member name="F:Discord.ThreadArchiveDuration.ThreeDays">
            <summary>
                Three days (4320 minutes).
                <remarks>
                    This option is explicity avaliable to nitro users.
                </remarks>
            </summary>
        </member>
        <member name="F:Discord.ThreadArchiveDuration.OneWeek">
            <summary>
                One week (10080 minutes).
                <remarks>
                    This option is explicity avaliable to nitro users.
                </remarks>
            </summary>
        </member>
        <member name="T:Discord.ThreadType">
            <summary>
                Represents types of threads.
            </summary>
        </member>
        <member name="F:Discord.ThreadType.NewsThread">
            <summary>
                Represents a temporary sub-channel within a GUILD_NEWS channel.
            </summary>
        </member>
        <member name="F:Discord.ThreadType.PublicThread">
            <summary>
                Represents a temporary sub-channel within a GUILD_TEXT channel.
            </summary>
        </member>
        <member name="F:Discord.ThreadType.PrivateThread">
            <summary>
                Represents a temporary sub-channel within a GUILD_TEXT channel that is only viewable by those invited and those with the MANAGE_THREADS permission
            </summary>
        </member>
        <member name="T:Discord.VoiceChannelProperties">
            <summary>
                Provides properties that are used to modify an <see cref="T:Discord.IVoiceChannel" /> with the specified changes.
            </summary>
        </member>
        <member name="P:Discord.VoiceChannelProperties.Bitrate">
            <summary>
                Gets or sets the bitrate of the voice connections in this channel. Must be greater than 8000.
            </summary>
        </member>
        <member name="P:Discord.VoiceChannelProperties.UserLimit">
            <summary>
                Gets or sets the maximum number of users that can be present in a channel, or <c>null</c> if none.
            </summary>
        </member>
        <member name="T:Discord.Emoji">
            <summary>
                A Unicode emoji.
            </summary>
        </member>
        <member name="P:Discord.Emoji.Name">
            <inheritdoc />
        </member>
        <member name="M:Discord.Emoji.ToString">
            <summary>
                Gets the Unicode representation of this emoji.
            </summary>
            <returns>
                A string that resolves to <see cref="P:Discord.Emoji.Name"/>.
            </returns>
        </member>
        <member name="M:Discord.Emoji.#ctor(System.String)">
            <summary>
                Initializes a new <see cref="T:Discord.Emoji"/> class with the provided Unicode.
            </summary>
            <param name="unicode">The pure UTF-8 encoding of an emoji.</param>
        </member>
        <member name="M:Discord.Emoji.Equals(System.Object)">
            <summary>
                Determines whether the specified emoji is equal to the current one.
            </summary>
            <param name="other">The object to compare with the current object.</param>
        </member>
        <member name="M:Discord.Emoji.TryParse(System.String,Discord.Emoji@)">
            <summary> Tries to parse an <see cref="T:Discord.Emoji"/> from its raw format. </summary>
            <param name="text">The raw encoding of an emoji. For example: <code>:heart: or ❤</code></param>
            <param name="result">An emoji.</param>
        </member>
        <member name="M:Discord.Emoji.Parse(System.String)">
            <summary> Parse an <see cref="T:Discord.Emoji"/> from its raw format.</summary>
            <param name="emojiStr">The raw encoding of an emoji. For example: <c>:heart: or ❤</c></param>
            <exception cref="T:System.FormatException">String is not emoji or unicode!</exception>
        </member>
        <member name="M:Discord.Emoji.GetHashCode">
            <inheritdoc />
        </member>
        <member name="T:Discord.Emote">
            <summary>
                A custom image-based emote.
            </summary>
        </member>
        <member name="P:Discord.Emote.Name">
            <inheritdoc />
        </member>
        <member name="P:Discord.Emote.Id">
            <inheritdoc />
        </member>
        <member name="P:Discord.Emote.Animated">
            <summary>
                Gets whether this emote is animated.
            </summary>
            <returns>
                A boolean that determines whether or not this emote is an animated one.
            </returns>
        </member>
        <member name="P:Discord.Emote.CreatedAt">
            <inheritdoc />
        </member>
        <member name="P:Discord.Emote.Url">
            <summary>
                Gets the image URL of this emote.
            </summary>
            <returns>
                A string that points to the URL of this emote.
            </returns>
        </member>
        <member name="M:Discord.Emote.Equals(System.Object)">
            <summary>
                Determines whether the specified emote is equal to the current emote.
            </summary>
            <param name="other">The object to compare with the current object.</param>
        </member>
        <member name="M:Discord.Emote.GetHashCode">
            <inheritdoc />
        </member>
        <member name="M:Discord.Emote.Parse(System.String)">
            <summary> Parses an <see cref="T:Discord.Emote"/> from its raw format. </summary>
            <param name="text">The raw encoding of an emote (e.g. <c>&lt;:dab:277855270321782784&gt;</c>).</param>
            <returns>An emote.</returns>
            <exception cref="T:System.ArgumentException">Invalid emote format.</exception>
        </member>
        <member name="M:Discord.Emote.TryParse(System.String,Discord.Emote@)">
            <summary> Tries to parse an <see cref="T:Discord.Emote"/> from its raw format. </summary>
            <param name="text">The raw encoding of an emote; for example, &lt;:dab:277855270321782784&gt;.</param>
            <param name="result">An emote.</param>
        </member>
        <member name="M:Discord.Emote.ToString">
            <summary>
                Returns the raw representation of the emote.
            </summary>
            <returns>
                A string representing the raw presentation of the emote (e.g. <c>&lt;:thonkang:282745590985523200&gt;</c>).
            </returns>
        </member>
        <member name="T:Discord.EmoteProperties">
            <summary>
                Provides properties that are used to modify an <see cref="T:Discord.Emote" /> with the specified changes.
            </summary>
            <seealso cref="M:Discord.IGuild.ModifyEmoteAsync(Discord.GuildEmote,System.Action{Discord.EmoteProperties},Discord.RequestOptions)"/>
        </member>
        <member name="P:Discord.EmoteProperties.Name">
            <summary>
                Gets or sets the name of the <see cref="T:Discord.Emote"/>.
            </summary>
        </member>
        <member name="P:Discord.EmoteProperties.Roles">
            <summary>
                Gets or sets the roles that can access this <see cref="T:Discord.Emote"/>.
            </summary>
        </member>
        <member name="T:Discord.GuildEmote">
            <summary>
                An image-based emote that is attached to a guild.
            </summary>
        </member>
        <member name="P:Discord.GuildEmote.IsManaged">
            <summary>
                Gets whether this emoji is managed by an integration.
            </summary>
            <returns>
                A boolean that determines whether or not this emote is managed by a Twitch integration.
            </returns>
        </member>
        <member name="P:Discord.GuildEmote.RequireColons">
            <summary>
                Gets whether this emoji must be wrapped in colons.
            </summary>
            <returns>
                A boolean that determines whether or not this emote requires the use of colons in chat to be used.
            </returns>
        </member>
        <member name="P:Discord.GuildEmote.RoleIds">
            <summary>
                Gets the roles that are allowed to use this emoji.
            </summary>
            <returns>
                A read-only list containing snowflake identifiers for roles that are allowed to use this emoji.
            </returns>
        </member>
        <member name="P:Discord.GuildEmote.CreatorId">
            <summary>
                Gets the user ID associated with the creation of this emoji.
            </summary>
            <returns>
                An <see cref="T:System.UInt64"/> snowflake identifier representing the user who created this emoji; 
                <c>null</c> if unknown.
            </returns>
        </member>
        <member name="M:Discord.GuildEmote.ToString">
            <summary>
                Gets the raw representation of the emote.
            </summary>
            <returns>
                A string representing the raw presentation of the emote (e.g. <c>&lt;:thonkang:282745590985523200&gt;</c>).
            </returns>
        </member>
        <member name="T:Discord.IEmote">
            <summary>
                Represents a general container for any type of emote in a message.
            </summary>
        </member>
        <member name="P:Discord.IEmote.Name">
            <summary>
                Gets the display name or Unicode representation of this emote.
            </summary>
            <returns>
                A string representing the display name or the Unicode representation (e.g. <c>🤔</c>) of this emote.
            </returns>
        </member>
        <member name="T:Discord.BotGateway">
            <summary>
                Stores the gateway information related to the current bot.
            </summary>
        </member>
        <member name="P:Discord.BotGateway.Url">
            <summary>
                Gets the WSS URL that can be used for connecting to the gateway.
            </summary>
        </member>
        <member name="P:Discord.BotGateway.Shards">
            <summary>
                Gets the recommended number of shards to use when connecting.
            </summary>
        </member>
        <member name="P:Discord.BotGateway.SessionStartLimit">
            <summary>
                Gets the <see cref="P:Discord.BotGateway.SessionStartLimit"/> that contains the information
                about the current session start limit.
            </summary>
        </member>
        <member name="T:Discord.SessionStartLimit">
            <summary>
                Stores the information related to the gateway identify request.
            </summary>
        </member>
        <member name="P:Discord.SessionStartLimit.Total">
            <summary>
                Gets the total number of session starts the current user is allowed.
            </summary>
            <returns>
                The maximum amount of session starts the current user is allowed.
            </returns>
        </member>
        <member name="P:Discord.SessionStartLimit.Remaining">
            <summary>
                Gets the remaining number of session starts the current user is allowed.
            </summary>
            <returns>
                The remaining amount of session starts the current user is allowed.
            </returns>
        </member>
        <member name="P:Discord.SessionStartLimit.ResetAfter">
            <summary>
                Gets the number of milliseconds after which the limit resets.
            </summary>
            <returns>
                The milliseconds until the limit resets back to the <see cref="P:Discord.SessionStartLimit.Total"/>.
            </returns>
        </member>
        <member name="P:Discord.SessionStartLimit.MaxConcurrency">
            <summary>
                Gets the maximum concurrent identify requests in a time window.
            </summary>
            <returns>
                The maximum concurrent identify requests in a time window,
                limited to the same rate limit key.
            </returns>
        </member>
        <member name="T:Discord.DefaultMessageNotifications">
            <summary>
                Specifies the default message notification behavior the guild uses.
            </summary>
        </member>
        <member name="F:Discord.DefaultMessageNotifications.AllMessages">
            <summary>
                By default, all messages will trigger notifications.
            </summary>
        </member>
        <member name="F:Discord.DefaultMessageNotifications.MentionsOnly">
            <summary>
                By default, only mentions will trigger notifications.
            </summary>
        </member>
        <member name="F:Discord.ExplicitContentFilterLevel.Disabled">
            <summary> No messages will be scanned. </summary>
        </member>
        <member name="F:Discord.ExplicitContentFilterLevel.MembersWithoutRoles">
            <summary> Scans messages from all guild members that do not have a role. </summary>
            <remarks> Recommented option for servers that use roles for trusted membership. </remarks>
        </member>
        <member name="F:Discord.ExplicitContentFilterLevel.AllMembers">
            <summary> Scan messages sent by all guild members. </summary>
        </member>
        <member name="T:Discord.GuildIntegrationProperties">
            <summary>
                Provides properties used to modify an <see cref="T:Discord.IGuildIntegration" /> with the specified changes.
            </summary>
        </member>
        <member name="P:Discord.GuildIntegrationProperties.ExpireBehavior">
            <summary>
                Gets or sets the behavior when an integration subscription lapses.
            </summary>
        </member>
        <member name="P:Discord.GuildIntegrationProperties.ExpireGracePeriod">
            <summary>
                Gets or sets the period (in seconds) where the integration will ignore lapsed subscriptions.
            </summary>
        </member>
        <member name="P:Discord.GuildIntegrationProperties.EnableEmoticons">
            <summary>
                Gets or sets whether emoticons should be synced for this integration.
            </summary>
        </member>
        <member name="T:Discord.GuildProperties">
            <summary>
                Provides properties that are used to modify an <see cref="T:Discord.IGuild" /> with the specified changes.
            </summary>
            <see cref="M:Discord.IGuild.ModifyAsync(System.Action{Discord.GuildProperties},Discord.RequestOptions)"/>
        </member>
        <member name="P:Discord.GuildProperties.Name">
            <summary>
                Gets or sets the name of the guild. Must be within 100 characters.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.Region">
            <summary>
                Gets or sets the region for the guild's voice connections.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.RegionId">
            <summary>
                Gets or sets the ID of the region for the guild's voice connections.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.VerificationLevel">
            <summary>
                Gets or sets the verification level new users need to achieve before speaking.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.DefaultMessageNotifications">
            <summary>
                Gets or sets the default message notification state for the guild.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.AfkTimeout">
            <summary>
                Gets or sets how many seconds before a user is sent to AFK. This value MUST be one of: (60, 300, 900,
                1800, 3600).
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.Icon">
            <summary>
                Gets or sets the icon of the guild.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.Banner">
            <summary>
                Gets or sets the banner of the guild.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.Splash">
            <summary>
                Gets or sets the guild's splash image.
            </summary>
            <remarks>
                The guild must be partnered for this value to have any effect.
            </remarks>
        </member>
        <member name="P:Discord.GuildProperties.AfkChannel">
            <summary>
                Gets or sets the <see cref="T:Discord.IVoiceChannel"/> where AFK users should be sent.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.AfkChannelId">
            <summary>
                Gets or sets the ID of the <see cref="T:Discord.IVoiceChannel"/> where AFK users should be sent.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.SystemChannel">
            <summary>
                Gets or sets the <see cref="T:Discord.ITextChannel" /> where system messages should be sent.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.SystemChannelId">
            <summary>
                Gets or sets the ID of the <see cref="T:Discord.ITextChannel" /> where system messages should be sent.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.Owner">
            <summary>
                Gets or sets the owner of this guild.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.OwnerId">
            <summary>
                Gets or sets the ID of the owner of this guild.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.ExplicitContentFilter">
            <summary>
                Gets or sets the explicit content filter level of this guild.
            </summary>
        </member>
        <member name="P:Discord.GuildProperties.SystemChannelFlags">
            <summary>
                Gets or sets the flags that DISABLE types of system channel messages.
            </summary>
            <remarks>
                These flags are inverted. Setting a flag will disable that system channel message from being sent.
                A value of <see cref="F:Discord.SystemChannelMessageDeny.None"/> will allow all system channel message types to be sent,
                given that the <see cref="P:Discord.GuildProperties.SystemChannelId"/> has also been set.
                A value of <see cref="F:Discord.SystemChannelMessageDeny.GuildBoost"/> will deny guild boost messages from being sent, and allow all
                other types of messages.
                Refer to the extension methods <see cref="M:Discord.GuildExtensions.GetGuildBoostMessagesEnabled(Discord.IGuild)"/> and
                <see cref="M:Discord.GuildExtensions.GetWelcomeMessagesEnabled(Discord.IGuild)"/> to check if these system channel message types
                are enabled, without the need to manipulate the logic of the flag.
            </remarks>
        </member>
        <member name="P:Discord.GuildProperties.PreferredLocale">
            <summary>
                Gets or sets the preferred locale of the guild in IETF BCP 47 language tag format.
            </summary>
            <remarks>
                This property takes precedence over <see cref="P:Discord.GuildProperties.PreferredCulture"/>.
                When it is set, the value of <see cref="P:Discord.GuildProperties.PreferredCulture"/>
                will not be used.
            </remarks>
        </member>
        <member name="P:Discord.GuildProperties.PreferredCulture">
            <summary>
                Gets or sets the preferred locale of the guild.
            </summary>
            <remarks>
                The <see cref="P:Discord.GuildProperties.PreferredLocale"/> property takes precedence
                over this property. When <see cref="P:Discord.GuildProperties.PreferredLocale"/> is set,
                the value of <see cref="P:Discord.GuildProperties.PreferredCulture"/> will be unused.
            </remarks>
        </member>
        <member name="T:Discord.GuildWidgetProperties">
            <summary>
                Provides properties that are used to modify the widget of an <see cref="T:Discord.IGuild" /> with the specified changes.
            </summary>
        </member>
        <member name="P:Discord.GuildWidgetProperties.Enabled">
            <summary>
                Sets whether the widget should be enabled.
            </summary>
        </member>
        <member name="P:Discord.GuildWidgetProperties.Channel">
            <summary>
                Sets the channel that the invite should place its users in, if not <see langword="null" />.
            </summary>
        </member>
        <member name="P:Discord.GuildWidgetProperties.ChannelId">
            <summary>
                Sets the channel that the invite should place its users in, if not <see langword="null" />.
            </summary>
        </member>
        <member name="T:Discord.IBan">
            <summary>
                Represents a generic ban object.
            </summary>
        </member>
        <member name="P:Discord.IBan.User">
            <summary>
                Gets the banned user.
            </summary>
            <returns>
                A user that was banned.
            </returns>
        </member>
        <member name="P:Discord.IBan.Reason">
            <summary>
                Gets the reason why the user is banned if specified.
            </summary>
            <returns>
                A string containing the reason behind the ban; <c>null</c> if none is specified.
            </returns>
        </member>
        <member name="T:Discord.IGuild">
            <summary>
                Represents a generic guild/server.
            </summary>
        </member>
        <member name="P:Discord.IGuild.Name">
            <summary>
                Gets the name of this guild.
            </summary>
            <returns>
                A string containing the name of this guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.AFKTimeout">
            <summary>
                Gets the amount of time (in seconds) a user must be inactive in a voice channel for until they are
                automatically moved to the AFK voice channel.
            </summary>
            <returns>
                An <see langword="int"/> representing the amount of time in seconds for a user to be marked as inactive
                and moved into the AFK voice channel.
            </returns>
        </member>
        <member name="P:Discord.IGuild.IsWidgetEnabled">
            <summary>
                Gets a value that indicates whether this guild has the widget enabled.
            </summary>
            <returns>
                <see langword="true" /> if this guild has a widget enabled; otherwise <see langword="false" />.
            </returns>
        </member>
        <member name="P:Discord.IGuild.DefaultMessageNotifications">
            <summary>
                Gets the default message notifications for users who haven't explicitly set their notification settings.
            </summary>
        </member>
        <member name="P:Discord.IGuild.MfaLevel">
            <summary>
                Gets the level of Multi-Factor Authentication requirements a user must fulfill before being allowed to
                perform administrative actions in this guild.
            </summary>
            <returns>
                The level of MFA requirement.
            </returns>
        </member>
        <member name="P:Discord.IGuild.VerificationLevel">
            <summary>
                Gets the level of requirements a user must fulfill before being allowed to post messages in this guild.
            </summary>
            <returns>
                The level of requirements.
            </returns>
        </member>
        <member name="P:Discord.IGuild.ExplicitContentFilter">
            <summary>
                Gets the level of content filtering applied to user's content in a Guild.
            </summary>
            <returns>
                The level of explicit content filtering.
            </returns>
        </member>
        <member name="P:Discord.IGuild.IconId">
            <summary>
                Gets the ID of this guild's icon.
            </summary>
            <returns>
                An identifier for the splash image; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.IconUrl">
            <summary>
                Gets the URL of this guild's icon.
            </summary>
            <returns>
                A URL pointing to the guild's icon; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.SplashId">
            <summary>
                Gets the ID of this guild's splash image.
            </summary>
            <returns>
                An identifier for the splash image; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.SplashUrl">
            <summary>
                Gets the URL of this guild's splash image.
            </summary>
            <returns>
                A URL pointing to the guild's splash image; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.DiscoverySplashId">
            <summary>
                Gets the ID of this guild's discovery splash image.
            </summary>
            <returns>
                An identifier for the discovery splash image; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.DiscoverySplashUrl">
            <summary>
                Gets the URL of this guild's discovery splash image.
            </summary>
            <returns>
                A URL pointing to the guild's discovery splash image; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.Available">
            <summary>
                Determines if this guild is currently connected and ready to be used.
            </summary>
            <remarks>
                <note>
                    This property only applies to a WebSocket-based client.
                </note>
                This boolean is used to determine if the guild is currently connected to the WebSocket and is ready to be used/accessed.
            </remarks>
            <returns>
                <c>true</c> if this guild is currently connected and ready to be used; otherwise <see langword="false"/>.
            </returns>
        </member>
        <member name="P:Discord.IGuild.AFKChannelId">
            <summary>
                Gets the ID of the AFK voice channel for this guild.
            </summary>
            <returns>
                A <see langword="ulong"/> representing the snowflake identifier of the AFK voice channel; <see langword="null" /> if
                none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.WidgetChannelId">
            <summary>
                Gets the ID of the channel assigned to the widget of this guild.
            </summary>
            <returns>
                A <see langword="ulong"/> representing the snowflake identifier of the channel assigned to the widget found
                within the widget settings of this guild; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.SystemChannelId">
            <summary>
                Gets the ID of the channel where randomized welcome messages are sent.
            </summary>
            <returns>
                A <see langword="ulong"/> representing the snowflake identifier of the system channel where randomized
                welcome messages are sent; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.RulesChannelId">
            <summary>
                Gets the ID of the channel with the rules.
            </summary>
            <returns>
                A <see langword="ulong"/> representing the snowflake identifier of the channel that contains the rules;
                <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.PublicUpdatesChannelId">
            <summary>
                Gets the ID of the channel where admins and moderators of Community guilds receive notices from Discord.
            </summary>
            <returns>
                A <see langword="ulong"/> representing the snowflake identifier of the channel where admins and moderators
                of Community guilds  receive notices from Discord; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.OwnerId">
            <summary>
                Gets the ID of the user that owns this guild.
            </summary>
            <returns>
                A <see langword="ulong"/> representing the snowflake identifier of the user that owns this guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.ApplicationId">
            <summary>
                Gets the application ID of the guild creator if it is bot-created.
            </summary>
            <returns>
                A <see langword="ulong"/> representing the snowflake identifier of the application ID that created this guild, or <see langword="null" /> if it was not bot-created.
            </returns>
        </member>
        <member name="P:Discord.IGuild.VoiceRegionId">
            <summary>
                Gets the ID of the region hosting this guild's voice channels.
            </summary>
            <returns>
                A string containing the identifier for the voice region that this guild uses (e.g. <c>eu-central</c>).
            </returns>
        </member>
        <member name="P:Discord.IGuild.AudioClient">
            <summary>
                Gets the <see cref="T:Discord.Audio.IAudioClient"/> currently associated with this guild.
            </summary>
            <returns>
                An <see cref="T:Discord.Audio.IAudioClient"/> currently associated with this guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.EveryoneRole">
            <summary>
                Gets the built-in role containing all users in this guild.
            </summary>
            <returns>
                A role object that represents an <c>@everyone</c> role in this guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.Emotes">
            <summary>
                Gets a collection of all custom emotes for this guild.
            </summary>
            <returns>
                A read-only collection of all custom emotes for this guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.Stickers">
            <summary>
                Gets a collection of all custom stickers for this guild.
            </summary>
            <returns>
                A read-only collection of all custom stickers for this guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.Features">
            <summary>
                Gets a collection of all extra features added to this guild.
            </summary>
            <returns>
                A read-only collection of enabled features in this guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.Roles">
            <summary>
                Gets a collection of all roles in this guild.
            </summary>
            <returns>
                A read-only collection of roles found within this guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.PremiumTier">
            <summary>
                Gets the tier of guild boosting in this guild.
            </summary>
            <returns>
                The tier of guild boosting in this guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.BannerId">
            <summary>
                Gets the identifier for this guilds banner image.
            </summary>
            <returns>
                An identifier for the banner image; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.BannerUrl">
            <summary>
                Gets the URL of this guild's banner image.
            </summary>
            <returns>
                A URL pointing to the guild's banner image; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.VanityURLCode">
            <summary>
                Gets the code for this guild's vanity invite URL.
            </summary>
            <returns>
                A string containing the vanity invite code for this guild; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.SystemChannelFlags">
            <summary>
                Gets the flags for the types of system channel messages that are disabled.
            </summary>
            <returns>
                The flags for the types of system channel messages that are disabled.
            </returns>
        </member>
        <member name="P:Discord.IGuild.Description">
            <summary>
                Gets the description for the guild.
            </summary>
            <returns>
                The description for the guild; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuild.PremiumSubscriptionCount">
            <summary>
                Gets the number of premium subscribers of this guild.
            </summary>
            <remarks>
                This is the number of users who have boosted this guild.
            </remarks>
            <returns>
                The number of premium subscribers of this guild; <see langword="null" /> if not available.
            </returns>
        </member>
        <member name="P:Discord.IGuild.MaxPresences">
            <summary>
                Gets the maximum number of presences for the guild.
            </summary>
            <returns>
                The maximum number of presences for the guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.MaxMembers">
            <summary>
                Gets the maximum number of members for the guild.
            </summary>
            <returns>
                The maximum number of members for the guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.MaxVideoChannelUsers">
            <summary>
                Gets the maximum amount of users in a video channel.
            </summary>
            <returns>
                The maximum amount of users in a video channel.
            </returns>
        </member>
        <member name="P:Discord.IGuild.ApproximateMemberCount">
            <summary>
                Gets the approximate number of members in this guild.
            </summary>
            <remarks>
                Only available when getting a guild via REST when `with_counts` is true.
            </remarks>
            <returns>
                The approximate number of members in this guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.ApproximatePresenceCount">
            <summary>
                Gets the approximate number of non-offline members in this guild.
            </summary>
            <remarks>
                Only available when getting a guild via REST when `with_counts` is true.
            </remarks>
            <returns>
                The approximate number of non-offline members in this guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.PreferredLocale">
            <summary>
                Gets the preferred locale of this guild in IETF BCP 47
                language tag format.
            </summary>
            <returns>
                The preferred locale of the guild in IETF BCP 47
                language tag format.
            </returns>
        </member>
        <member name="P:Discord.IGuild.NsfwLevel">
            <summary>
                Gets the NSFW level of this guild.
            </summary>
            <returns>
                The NSFW level of this guild.
            </returns>
        </member>
        <member name="P:Discord.IGuild.PreferredCulture">
            <summary>
                Gets the preferred culture of this guild.
            </summary>
            <returns>
                The preferred culture information of this guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.ModifyAsync(System.Action{Discord.GuildProperties},Discord.RequestOptions)">
            <summary>
                Modifies this guild.
            </summary>
            <param name="func">The delegate containing the properties to modify the guild with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modification operation.
            </returns>
        </member>
        <member name="M:Discord.IGuild.ModifyWidgetAsync(System.Action{Discord.GuildWidgetProperties},Discord.RequestOptions)">
            <summary>
                Modifies this guild's widget.
            </summary>
            <param name="func">The delegate containing the properties to modify the guild widget with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modification operation.
            </returns>
        </member>
        <member name="M:Discord.IGuild.ReorderChannelsAsync(System.Collections.Generic.IEnumerable{Discord.ReorderChannelProperties},Discord.RequestOptions)">
            <summary>
                Bulk-modifies the order of channels in this guild.
            </summary>
            <param name="args">The properties used to modify the channel positions with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous reorder operation.
            </returns>
        </member>
        <member name="M:Discord.IGuild.ReorderRolesAsync(System.Collections.Generic.IEnumerable{Discord.ReorderRoleProperties},Discord.RequestOptions)">
            <summary>
                Bulk-modifies the order of roles in this guild.
            </summary>
            <param name="args">The properties used to modify the role positions with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous reorder operation.
            </returns>
        </member>
        <member name="M:Discord.IGuild.LeaveAsync(Discord.RequestOptions)">
            <summary>
                Leaves this guild.
            </summary>
            <remarks>
                This method will make the currently logged-in user leave the guild.
                <note>
                    If the user is the owner of this guild, use <see cref="M:Discord.IDeletable.DeleteAsync(Discord.RequestOptions)"/> instead.
                </note>
            </remarks>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous leave operation.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetBansAsync(Discord.RequestOptions)">
            <summary>
                Gets a collection of all users banned in this guild.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection of
                ban objects that this guild currently possesses, with each object containing the user banned and reason
                behind the ban.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetBanAsync(Discord.IUser,Discord.RequestOptions)">
            <summary>
                Gets a ban object for a banned user.
            </summary>
            <param name="user">The banned user.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a ban object, which
                contains the user information and the reason for the ban; <see langword="null" /> if the ban entry cannot be found.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetBanAsync(System.UInt64,Discord.RequestOptions)">
            <summary>
                Gets a ban object for a banned user.
            </summary>
            <param name="userId">The snowflake identifier for the banned user.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a ban object, which
                contains the user information and the reason for the ban; <see langword="null" /> if the ban entry cannot be found.
            </returns>
        </member>
        <member name="M:Discord.IGuild.AddBanAsync(Discord.IUser,System.Int32,System.String,Discord.RequestOptions)">
            <summary>
                Bans the user from this guild and optionally prunes their recent messages.
            </summary>
            <param name="user">The user to ban.</param>
            <param name="pruneDays">The number of days to remove messages from this user for, and this number must be between [0, 7].</param>
            <param name="reason">The reason of the ban to be written in the audit log.</param>
            <param name="options">The options to be used when sending the request.</param>
            <exception cref="T:System.ArgumentException"><paramref name="pruneDays"/> is not between 0 to 7.</exception>
            <returns>
                A task that represents the asynchronous add operation for the ban.
            </returns>
        </member>
        <member name="M:Discord.IGuild.AddBanAsync(System.UInt64,System.Int32,System.String,Discord.RequestOptions)">
            <summary>
                Bans the user from this guild and optionally prunes their recent messages.
            </summary>
            <param name="userId">The snowflake ID of the user to ban.</param>
            <param name="pruneDays">The number of days to remove messages from this user for, and this number must be between [0, 7].</param>
            <param name="reason">The reason of the ban to be written in the audit log.</param>
            <param name="options">The options to be used when sending the request.</param>
            <exception cref="T:System.ArgumentException"><paramref name="pruneDays"/> is not between 0 to 7.</exception>
            <returns>
                A task that represents the asynchronous add operation for the ban.
            </returns>
        </member>
        <member name="M:Discord.IGuild.RemoveBanAsync(Discord.IUser,Discord.RequestOptions)">
            <summary>
                Unbans the user if they are currently banned.
            </summary>
            <param name="user">The user to be unbanned.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous removal operation for the ban.
            </returns>
        </member>
        <member name="M:Discord.IGuild.RemoveBanAsync(System.UInt64,Discord.RequestOptions)">
            <summary>
                Unbans the user if they are currently banned.
            </summary>
            <param name="userId">The snowflake identifier of the user to be unbanned.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous removal operation for the ban.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetChannelsAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of all channels in this guild.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection of
                generic channels found within this guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetChannelAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a channel in this guild.
            </summary>
            <param name="id">The snowflake identifier for the channel.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the generic channel
                associated with the specified <paramref name="id"/>; <see langword="null" /> if none is found.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetTextChannelsAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of all text channels in this guild.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection of
                message channels found within this guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetTextChannelAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a text channel in this guild.
            </summary>
            <param name="id">The snowflake identifier for the text channel.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the text channel
                associated with the specified <paramref name="id"/>; <see langword="null" /> if none is found.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetVoiceChannelsAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of all voice channels in this guild.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection of
                voice channels found within this guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetCategoriesAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of all category channels in this guild.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection of
                category channels found within this guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetVoiceChannelAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a voice channel in this guild.
            </summary>
            <param name="id">The snowflake identifier for the voice channel.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the voice channel associated
                with the specified <paramref name="id"/>; <see langword="null" /> if none is found.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetStageChannelAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a stage channel in this guild
            </summary>
            <param name="id">The snowflake identifier for the stage channel.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the stage channel associated
                with the specified <paramref name="id"/>; <see langword="null" /> if none is found.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetStageChannelsAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of all stage channels in this guild.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection of
                stage channels found within this guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetAFKChannelAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets the AFK voice channel in this guild.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the voice channel that the
                AFK users will be moved to after they have idled for too long; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetSystemChannelAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets the system channel where randomized welcome messages are sent in this guild.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the text channel where
                randomized welcome messages will be sent to; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetDefaultChannelAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets the first viewable text channel in this guild.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the first viewable text
                channel in this guild; <see langword="null" /> if none is found.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetWidgetChannelAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets the widget channel (i.e. the channel set in the guild's widget settings) in this guild.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the widget channel set
                within the server's widget settings; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetRulesChannelAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets the text channel where Community guilds can display rules and/or guidelines.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the text channel
                where Community guilds can display rules and/or guidelines; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetPublicUpdatesChannelAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets the text channel channel where admins and moderators of Community guilds receive notices from Discord.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the text channel channel where
                admins and moderators of Community guilds receive notices from Discord; <see langword="null" /> if none is set.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetThreadChannelAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a thread channel within this guild.
            </summary>
            <param name="id">The id of the thread channel.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the thread channel.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetThreadChannelsAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of all thread channels in this guild.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection of
                thread channels found within this guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.CreateTextChannelAsync(System.String,System.Action{Discord.TextChannelProperties},Discord.RequestOptions)">
            <summary>
                Creates a new text channel in this guild.
            </summary>
            <example>
                <para>The following example creates a new text channel under an existing category named <c>Wumpus</c> with a set topic.</para>
                <code language="cs" region="CreateTextChannelAsync"
                      source="..\..\..\Discord.Net.Examples\Core\Entities\Guilds\IGuild.Examples.cs"/>
            </example>
            <param name="name">The new name for the text channel.</param>
            <param name="func">The delegate containing the properties to be applied to the channel upon its creation.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains the newly created
                text channel.
            </returns>
        </member>
        <member name="M:Discord.IGuild.CreateVoiceChannelAsync(System.String,System.Action{Discord.VoiceChannelProperties},Discord.RequestOptions)">
            <summary>
                Creates a new voice channel in this guild.
            </summary>
            <param name="name">The new name for the voice channel.</param>
            <param name="func">The delegate containing the properties to be applied to the channel upon its creation.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains the newly created
                voice channel.
            </returns>
        </member>
        <member name="M:Discord.IGuild.CreateStageChannelAsync(System.String,System.Action{Discord.VoiceChannelProperties},Discord.RequestOptions)">
            <summary>
                Creates a new stage channel in this guild.
            </summary>
            <param name="name">The new name for the stage channel.</param>
            <param name="func">The delegate containing the properties to be applied to the channel upon its creation.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains the newly created
                stage channel.
            </returns>
        </member>
        <member name="M:Discord.IGuild.CreateCategoryAsync(System.String,System.Action{Discord.GuildChannelProperties},Discord.RequestOptions)">
            <summary>
                Creates a new channel category in this guild.
            </summary>
            <param name="name">The new name for the category.</param>
            <param name="func">The delegate containing the properties to be applied to the channel upon its creation.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains the newly created
                category channel.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetVoiceRegionsAsync(Discord.RequestOptions)">
            <summary>
                Gets a collection of all the voice regions this guild can access.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection of
                voice regions the guild can access.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetInvitesAsync(Discord.RequestOptions)">
            <summary>
                Gets a collection of all invites in this guild.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection of
                invite metadata, each representing information for an invite found within this guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetVanityInviteAsync(Discord.RequestOptions)">
            <summary>
                Gets the vanity invite URL of this guild.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the partial metadata of
                the vanity invite found within this guild; <see langword="null" /> if none is found.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetRole(System.UInt64)">
            <summary>
                Gets a role in this guild.
            </summary>
            <param name="id">The snowflake identifier for the role.</param>
            <returns>
                A role that is associated with the specified <paramref name="id"/>; <see langword="null" /> if none is found.
            </returns>
        </member>
        <member name="M:Discord.IGuild.CreateRoleAsync(System.String,System.Nullable{Discord.GuildPermissions},System.Nullable{Discord.Color},System.Boolean,Discord.RequestOptions)">
            <summary>
                Creates a new role with the provided name.
            </summary>
            <param name="name">The new name for the role.</param>
            <param name="permissions">The guild permission that the role should possess.</param>
            <param name="color">The color of the role.</param>
            <param name="isHoisted">Whether the role is separated from others on the sidebar.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains the newly created
                role.
            </returns>
        </member>
        <member name="M:Discord.IGuild.CreateRoleAsync(System.String,System.Nullable{Discord.GuildPermissions},System.Nullable{Discord.Color},System.Boolean,System.Boolean,Discord.RequestOptions)">
            <summary>
                Creates a new role with the provided name.
            </summary>
            <param name="name">The new name for the role.</param>
            <param name="permissions">The guild permission that the role should possess.</param>
            <param name="color">The color of the role.</param>
            <param name="isHoisted">Whether the role is separated from others on the sidebar.</param>
            <param name="isMentionable">Whether the role can be mentioned.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains the newly created
                role.
            </returns>
        </member>
        <member name="M:Discord.IGuild.AddGuildUserAsync(System.UInt64,System.String,System.Action{Discord.AddGuildUserProperties},Discord.RequestOptions)">
            <summary>
                Adds a user to this guild.
            </summary>
            <remarks>
                This method requires you have an OAuth2 access token for the user, requested with the guilds.join scope, and that the bot have the MANAGE_INVITES permission in the guild.
            </remarks>
            <param name="userId">The snowflake identifier of the user.</param>
            <param name="accessToken">The OAuth2 access token for the user, requested with the guilds.join scope.</param>
            <param name="func">The delegate containing the properties to be applied to the user upon being added to the guild.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>A guild user associated with the specified <paramref name="userId" />; <see langword="null" /> if the user is already in the guild.</returns>
        </member>
        <member name="M:Discord.IGuild.DisconnectAsync(Discord.IGuildUser)">
            <summary>
            Disconnects the user from its current voice channel
            </summary>
            <param name="user">The user to disconnect.</param>
            <returns>A task that represents the asynchronous operation for disconnecting a user.</returns>
        </member>
        <member name="M:Discord.IGuild.GetUsersAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of all users in this guild.
            </summary>
            <remarks>
                This method retrieves all users found within this guild.
                <note>
                    This may return an incomplete collection in the WebSocket implementation due to how Discord does not
                    send a complete user list for large guilds.
                </note>
            </remarks>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a collection of guild
                users found within this guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetUserAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a user from this guild.
            </summary>
            <remarks>
                This method retrieves a user found within this guild.
                <note>
                    This may return <see langword="null" /> in the WebSocket implementation due to incomplete user collection in
                    large guilds.
                </note>
            </remarks>
            <param name="id">The snowflake identifier of the user.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the guild user
                associated with the specified <paramref name="id"/>; <see langword="null" /> if none is found.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetCurrentUserAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets the current user for this guild.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the currently logged-in
                user within this guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetOwnerAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets the owner of this guild.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the owner of this guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.DownloadUsersAsync">
            <summary>
                Downloads all users for this guild if the current list is incomplete.
            </summary>
            <remarks>
                This method downloads all users found within this guild throught the Gateway and caches them.
            </remarks>
            <returns>
                A task that represents the asynchronous download operation.
            </returns>
        </member>
        <member name="M:Discord.IGuild.PruneUsersAsync(System.Int32,System.Boolean,Discord.RequestOptions,System.Collections.Generic.IEnumerable{System.UInt64})">
            <summary>
                Prunes inactive users.
            </summary>
            <remarks>
                <para>
                    This method removes all users that have not logged on in the provided number of <paramref name="days"/>.
                </para>
                <para>
                    If <paramref name="simulate" /> is <c>true</c>, this method will only return the number of users that
                    would be removed without kicking the users.
                </para>
            </remarks>
            <param name="days">The number of days required for the users to be kicked.</param>
            <param name="simulate">Whether this prune action is a simulation.</param>
            <param name="options">The options to be used when sending the request.</param>
            <param name="includeRoleIds">An array of role IDs to be included in the prune of users who do not have any additional roles.</param>
            <returns>
                A task that represents the asynchronous prune operation. The task result contains the number of users to
                be or has been removed from this guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.SearchUsersAsync(System.String,System.Int32,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of users in this guild that the name or nickname starts with the
                provided <see cref="T:System.String"/> at <paramref name="query"/>.
            </summary>
            <remarks>
                The <paramref name="limit"/> can not be higher than <see cref="F:Discord.DiscordConfig.MaxUsersPerBatch"/>.
            </remarks>
            <param name="query">The partial name or nickname to search.</param>
            <param name="limit">The maximum number of users to be gotten.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a collection of guild
                users that the name or nickname starts with the provided <see cref="T:System.String"/> at <paramref name="query"/>.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetAuditLogsAsync(System.Int32,Discord.CacheMode,Discord.RequestOptions,System.Nullable{System.UInt64},System.Nullable{System.UInt64},System.Nullable{Discord.ActionType})">
            <summary>
                Gets the specified number of audit log entries for this guild.
            </summary>
            <param name="limit">The number of audit log entries to fetch.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <param name="beforeId">The audit log entry ID to get entries before.</param>
            <param name="actionType">The type of actions to filter.</param>
            <param name="userId">The user ID to filter entries for.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection
                of the requested audit log entries.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetWebhookAsync(System.UInt64,Discord.RequestOptions)">
            <summary>
                Gets a webhook found within this guild.
            </summary>
            <param name="id">The identifier for the webhook.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the webhook with the
                specified <paramref name="id"/>; <see langword="null" /> if none is found.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetWebhooksAsync(Discord.RequestOptions)">
            <summary>
                Gets a collection of all webhook from this guild.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection
                of webhooks found within the guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetEmotesAsync(Discord.RequestOptions)">
            <summary>
                Gets a collection of emotes from this guild.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection
                of emotes found within the guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetEmoteAsync(System.UInt64,Discord.RequestOptions)">
            <summary>
                Gets a specific emote from this guild.
            </summary>
            <param name="id">The snowflake identifier for the guild emote.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the emote found with the
                specified <paramref name="id"/>; <see langword="null" /> if none is found.
            </returns>
        </member>
        <member name="M:Discord.IGuild.CreateEmoteAsync(System.String,Discord.Image,Discord.Optional{System.Collections.Generic.IEnumerable{Discord.IRole}},Discord.RequestOptions)">
            <summary>
                Creates a new <see cref="T:Discord.GuildEmote"/> in this guild.
            </summary>
            <param name="name">The name of the guild emote.</param>
            <param name="image">The image of the new emote.</param>
            <param name="roles">The roles to limit the emote usage to.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains the created emote.
            </returns>
        </member>
        <member name="M:Discord.IGuild.ModifyEmoteAsync(Discord.GuildEmote,System.Action{Discord.EmoteProperties},Discord.RequestOptions)">
            <summary>
                Modifies an existing <see cref="T:Discord.GuildEmote"/> in this guild.
            </summary>
            <param name="emote">The emote to be modified.</param>
            <param name="func">The delegate containing the properties to modify the emote with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modification operation. The task result contains the modified
                emote.
            </returns>
        </member>
        <member name="M:Discord.IGuild.MoveAsync(Discord.IGuildUser,Discord.IVoiceChannel)">
            <summary>
            Moves the user to the voice channel.
            </summary>
            <param name="user">The user to move.</param>
            <param name="targetChannel">the channel where the user gets moved to.</param>
            <returns>A task that represents the asynchronous operation for moving a user.</returns>
        </member>
        <member name="M:Discord.IGuild.DeleteEmoteAsync(Discord.GuildEmote,Discord.RequestOptions)">
            <summary>
                Deletes an existing <see cref="T:Discord.GuildEmote"/> from this guild.
            </summary>
            <param name="emote">The emote to delete.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous removal operation.
            </returns>
        </member>
        <member name="M:Discord.IGuild.CreateStickerAsync(System.String,System.String,System.Collections.Generic.IEnumerable{System.String},Discord.Image,Discord.RequestOptions)">
            <summary>
                Creates a new sticker in this guild.
            </summary>
            <param name="name">The name of the sticker.</param>
            <param name="description">The description of the sticker.</param>
            <param name="tags">The tags of the sticker.</param>
            <param name="image">The image of the new emote.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains the created sticker.
            </returns>
        </member>
        <member name="M:Discord.IGuild.CreateStickerAsync(System.String,System.String,System.Collections.Generic.IEnumerable{System.String},System.String,Discord.RequestOptions)">
            <summary>
                Creates a new sticker in this guild
            </summary>
            <param name="name">The name of the sticker.</param>
            <param name="description">The description of the sticker.</param>
            <param name="tags">The tags of the sticker.</param>
            <param name="path">The path of the file to upload.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains the created sticker.
            </returns>
        </member>
        <member name="M:Discord.IGuild.CreateStickerAsync(System.String,System.String,System.Collections.Generic.IEnumerable{System.String},System.IO.Stream,System.String,Discord.RequestOptions)">
            <summary>
                Creates a new sticker in this guild
            </summary>
            <param name="name">The name of the sticker.</param>
            <param name="description">The description of the sticker.</param>
            <param name="tags">The tags of the sticker.</param>
            <param name="stream">The stream containing the file data.</param>
            <param name="filename">The name of the file <b>with</b> the extension, ex: image.png.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains the created sticker.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetStickerAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a specific sticker within this guild.
            </summary>
            <param name="id">The id of the sticker to get.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the sticker found with the
                specified <paramref name="id"/>; <see langword="null" /> if none is found.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetStickersAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of all stickers within this guild.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection
                of stickers found within the guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.DeleteStickerAsync(Discord.ICustomSticker,Discord.RequestOptions)">
            <summary>
                Deletes a sticker within this guild.
            </summary>
            <param name="sticker">The sticker to delete.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous removal operation.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetApplicationCommandsAsync(Discord.RequestOptions)">
            <summary>
                Gets this guilds application commands.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection
                of application commands found within the guild.
            </returns>
        </member>
        <member name="M:Discord.IGuild.GetApplicationCommandAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets an application command within this guild with the specified id.
            </summary>
            <param name="id">The id of the application command to get.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode" /> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A ValueTask that represents the asynchronous get operation. The task result contains a <see cref="T:Discord.IApplicationCommand"/>
                if found, otherwise <see langword="null"/>.
            </returns>
        </member>
        <member name="M:Discord.IGuild.CreateApplicationCommandAsync(Discord.ApplicationCommandProperties,Discord.RequestOptions)">
            <summary>
                Creates an application command within this guild.
            </summary>
            <param name="properties">The properties to use when creating the command.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains the command that was created.
            </returns>
        </member>
        <member name="M:Discord.IGuild.BulkOverwriteApplicationCommandsAsync(Discord.ApplicationCommandProperties[],Discord.RequestOptions)">
            <summary>
                Overwrites the application commands within this guild.
            </summary>
            <param name="properties">A collection of properties to use when creating the commands.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains a collection of commands that was created.
            </returns>
        </member>
        <member name="T:Discord.IGuildIntegration">
            <summary>
                Holds information for a guild integration feature.
            </summary>
        </member>
        <member name="P:Discord.IGuildIntegration.Id">
            <summary>
                Gets the integration ID.
            </summary>
            <returns>
                An <see cref="T:System.UInt64"/> representing the unique identifier value of this integration.
            </returns>
        </member>
        <member name="P:Discord.IGuildIntegration.Name">
            <summary>
                Gets the integration name.
            </summary>
            <returns>
                A string containing the name of this integration.
            </returns>
        </member>
        <member name="P:Discord.IGuildIntegration.Type">
            <summary>
                Gets the integration type (Twitch, YouTube, etc).
            </summary>
            <returns>
                A string containing the name of the type of integration.
            </returns>
        </member>
        <member name="P:Discord.IGuildIntegration.IsEnabled">
            <summary>
                Gets a value that indicates whether this integration is enabled or not.
            </summary>
            <returns>
                <c>true</c> if this integration is enabled; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IGuildIntegration.IsSyncing">
            <summary>
                Gets a value that indicates whether this integration is syncing or not.
            </summary>
            <remarks>
                An integration with syncing enabled will update its "subscribers" on an interval, while one with syncing
                disabled will not. A user must manually choose when sync the integration if syncing is disabled.
            </remarks>
            <returns>
                 <c>true</c> if this integration is syncing; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IGuildIntegration.ExpireBehavior">
            <summary>
                Gets the ID that this integration uses for "subscribers".
            </summary>
        </member>
        <member name="P:Discord.IGuildIntegration.ExpireGracePeriod">
            <summary>
                Gets the grace period before expiring "subscribers".
            </summary>
        </member>
        <member name="P:Discord.IGuildIntegration.SyncedAt">
            <summary>
                Gets when this integration was last synced.
            </summary>
            <returns>
                A <see cref="T:System.DateTimeOffset"/> containing a date and time of day when the integration was last synced.
            </returns>
        </member>
        <member name="P:Discord.IGuildIntegration.Account">
            <summary>
                Gets integration account information.
            </summary>
        </member>
        <member name="P:Discord.IntegrationAccount.Id">
            <summary> Gets the ID of the account. </summary>
            <returns> A <see cref="T:System.String"/> unique identifier of this integration account. </returns>
        </member>
        <member name="P:Discord.IntegrationAccount.Name">
            <summary> Gets the name of the account. </summary>
            <returns> A string containing the name of this integration account. </returns>
        </member>
        <member name="P:Discord.IUserGuild.Name">
            <summary>
                Gets the name of this guild.
            </summary>
        </member>
        <member name="P:Discord.IUserGuild.IconUrl">
            <summary>
                Gets the icon URL associated with this guild, or <c>null</c> if one is not set.
            </summary>
        </member>
        <member name="P:Discord.IUserGuild.IsOwner">
            <summary>
                Returns <c>true</c> if the current user owns this guild.
            </summary>
        </member>
        <member name="P:Discord.IUserGuild.Permissions">
            <summary>
                Returns the current user's permissions for this guild.
            </summary>
        </member>
        <member name="T:Discord.IVoiceRegion">
            <summary>
                Represents a region of which the user connects to when using voice.
            </summary>
        </member>
        <member name="P:Discord.IVoiceRegion.Id">
            <summary>
                Gets the unique identifier for this voice region.
            </summary>
            <returns>
                A string that represents the identifier for this voice region (e.g. <c>eu-central</c>).
            </returns>
        </member>
        <member name="P:Discord.IVoiceRegion.Name">
            <summary>
                Gets the name of this voice region.
            </summary>
            <returns>
                A string that represents the human-readable name of this voice region (e.g. <c>Central Europe</c>).
            </returns>
        </member>
        <member name="P:Discord.IVoiceRegion.IsVip">
            <summary>
                Gets a value that indicates whether or not this voice region is exclusive to partnered servers.
            </summary>
            <returns>
                <c>true</c> if this voice region is exclusive to VIP accounts; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IVoiceRegion.IsOptimal">
            <summary>
                Gets a value that indicates whether this voice region is optimal for your client in terms of latency.
            </summary>
            <returns>
                <c>true</c> if this voice region is the closest to your machine; otherwise <c>false</c> .
            </returns>
        </member>
        <member name="P:Discord.IVoiceRegion.IsDeprecated">
            <summary>
                Gets a value that indicates whether this voice region is no longer being maintained.
            </summary>
            <returns>
                <c>true</c> if this is a deprecated voice region; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IVoiceRegion.IsCustom">
            <summary>
                Gets a value that indicates whether this voice region is custom-made for events.
            </summary>
            <returns> 
                <c>true</c> if this is a custom voice region (used for events/etc); otherwise <c>false</c>/
            </returns>
        </member>
        <member name="T:Discord.MfaLevel">
            <summary>
                Specifies the guild's Multi-Factor Authentication (MFA) level requirement.
            </summary>
        </member>
        <member name="F:Discord.MfaLevel.Disabled">
            <summary>
                Users have no additional MFA restriction on this guild.
            </summary>
        </member>
        <member name="F:Discord.MfaLevel.Enabled">
            <summary>
                Users must have MFA enabled on their account to perform administrative actions.
            </summary>
        </member>
        <member name="F:Discord.NsfwLevel.Default">
            <summary>
                Default or unset.
            </summary>
        </member>
        <member name="F:Discord.NsfwLevel.Explicit">
            <summary>
                Guild has extremely suggestive or mature content that would only be suitable for users 18 or over.
            </summary>
        </member>
        <member name="F:Discord.NsfwLevel.Safe">
            <summary>
                Guild has no content that could be deemed NSFW; in other words, SFW.
            </summary>
        </member>
        <member name="F:Discord.NsfwLevel.AgeRestricted">
            <summary>
                Guild has mildly NSFW content that may not be suitable for users under 18.
            </summary>
        </member>
        <member name="T:Discord.PermissionTarget">
            <summary>
                Specifies the target of the permission.
            </summary>
        </member>
        <member name="F:Discord.PermissionTarget.Role">
            <summary>
                The target of the permission is a role.
            </summary>
        </member>
        <member name="F:Discord.PermissionTarget.User">
            <summary>
                The target of the permission is a user.
            </summary>
        </member>
        <member name="F:Discord.PremiumTier.None">
            <summary>
                Used for guilds that have no guild boosts.
            </summary>
        </member>
        <member name="F:Discord.PremiumTier.Tier1">
            <summary>
                Used for guilds that have Tier 1 guild boosts.
            </summary>
        </member>
        <member name="F:Discord.PremiumTier.Tier2">
            <summary>
                Used for guilds that have Tier 2 guild boosts.
            </summary>
        </member>
        <member name="F:Discord.PremiumTier.Tier3">
            <summary>
                Used for guilds that have Tier 3 guild boosts.
            </summary>
        </member>
        <member name="F:Discord.SystemChannelMessageDeny.None">
            <summary>
                Deny none of the system channel messages.
                This will enable all of the system channel messages.
            </summary>
        </member>
        <member name="F:Discord.SystemChannelMessageDeny.WelcomeMessage">
            <summary>
                Deny the messages that are sent when a user joins the guild.
            </summary>
        </member>
        <member name="F:Discord.SystemChannelMessageDeny.GuildBoost">
            <summary>
                Deny the messages that are sent when a user boosts the guild.
            </summary>
        </member>
        <member name="T:Discord.VerificationLevel">
            <summary>
                Specifies the verification level the guild uses.
            </summary>
        </member>
        <member name="F:Discord.VerificationLevel.None">
            <summary>
                Users have no additional restrictions on sending messages to this guild.
            </summary>
        </member>
        <member name="F:Discord.VerificationLevel.Low">
            <summary>
                Users must have a verified email on their account.
            </summary>
        </member>
        <member name="F:Discord.VerificationLevel.Medium">
            <summary>
                Users must fulfill the requirements of Low and be registered on Discord for at least 5 minutes.
            </summary>
        </member>
        <member name="F:Discord.VerificationLevel.High">
            <summary>
                Users must fulfill the requirements of Medium and be a member of this guild for at least 10 minutes.
            </summary>
        </member>
        <member name="F:Discord.VerificationLevel.Extreme">
            <summary>
                Users must fulfill the requirements of High and must have a verified phone on their Discord account.
            </summary>
        </member>
        <member name="T:Discord.IApplication">
            <summary>
                Represents a Discord application created via the developer portal.
            </summary>
        </member>
        <member name="P:Discord.IApplication.Name">
            <summary>
                Gets the name of the application.
            </summary>
        </member>
        <member name="P:Discord.IApplication.Description">
            <summary>
                Gets the description of the application.
            </summary>
        </member>
        <member name="P:Discord.IApplication.RPCOrigins">
            <summary>
                Gets the RPC origins of the application.
            </summary>
        </member>
        <member name="P:Discord.IApplication.IconUrl">
            <summary>
                Gets the icon URL of the application.
            </summary>
        </member>
        <member name="P:Discord.IApplication.IsBotPublic">
            <summary>
                Gets if the bot is public.
            </summary>
        </member>
        <member name="P:Discord.IApplication.BotRequiresCodeGrant">
            <summary>
                Gets if the bot requires code grant.
            </summary>
        </member>
        <member name="P:Discord.IApplication.Team">
            <summary>
                Gets the team associated with this application if there is one.
            </summary>
        </member>
        <member name="P:Discord.IApplication.Owner">
            <summary>
                Gets the partial user object containing info on the owner of the application.
            </summary>
        </member>
        <member name="T:Discord.IDeletable">
            <summary>
                Determines whether the object is deletable or not.
            </summary>
        </member>
        <member name="M:Discord.IDeletable.DeleteAsync(Discord.RequestOptions)">
            <summary>
                Deletes this object and all its children.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
        </member>
        <member name="P:Discord.IEntity`1.Id">
            <summary>
                Gets the unique identifier for this object.
            </summary>
        </member>
        <member name="T:Discord.Image">
            <summary>
                An image that will be uploaded to Discord.
            </summary>
        </member>
        <member name="P:Discord.Image.Stream">
            <summary>
                Gets the stream to be uploaded to Discord.
            </summary>
        </member>
        <member name="M:Discord.Image.#ctor(System.IO.Stream)">
            <summary>
                Create the image with a <see cref="T:System.IO.Stream"/>.
            </summary>
            <param name="stream">
                The <see cref="T:System.IO.Stream" /> to create the image with. Note that this must be some type of stream
                with the contents of a file in it.
            </param>
        </member>
        <member name="M:Discord.Image.#ctor(System.String)">
            <summary>
                Create the image from a file path.
            </summary>
            <remarks>
                This file path is NOT validated and is passed directly into a
                <see cref="M:System.IO.File.OpenRead(System.String)"/>.
            </remarks>
            <param name="path">The path to the file.</param>
            <exception cref="T:System.ArgumentException">
            <paramref name="path" /> is a zero-length string, contains only white space, or contains one or more invalid
            characters as defined by <see cref="M:System.IO.Path.GetInvalidPathChars"/>.
            </exception>
            <exception cref="T:System.ArgumentNullException"><paramref name="path" /> is <c>null</c>.</exception>
            <exception cref="T:System.IO.PathTooLongException">
            The specified path, file name, or both exceed the system-defined maximum length. For example, on
            Windows-based platforms, paths must be less than 248 characters, and file names must be less than 260
            characters.
            </exception>
            <exception cref="T:System.NotSupportedException"><paramref name="path" /> is in an invalid format.</exception>
            <exception cref="T:System.IO.DirectoryNotFoundException">
            The specified <paramref name="path"/> is invalid, (for example, it is on an unmapped drive).
            </exception>
            <exception cref="T:System.UnauthorizedAccessException">
            <paramref name="path" /> specified a directory.-or- The caller does not have the required permission.
            </exception>
            <exception cref="T:System.IO.FileNotFoundException">The file specified in <paramref name="path" /> was not found.
            </exception>
            <exception cref="T:System.IO.IOException">An I/O error occurred while opening the file. </exception>
        </member>
        <member name="M:Discord.Image.Dispose">
            <inheritdoc/>
        </member>
        <member name="T:Discord.ImageFormat">
            <summary>
                Specifies the type of format the image should return in.
            </summary>
        </member>
        <member name="F:Discord.ImageFormat.Auto">
            <summary>
                Use automatically detected format.
            </summary>
        </member>
        <member name="F:Discord.ImageFormat.WebP">
            <summary>
                Use Google's WebP image format.
            </summary>
        </member>
        <member name="F:Discord.ImageFormat.Png">
            <summary>
                Use PNG.
            </summary>
        </member>
        <member name="F:Discord.ImageFormat.Jpeg">
            <summary>
                Use JPEG.
            </summary>
        </member>
        <member name="F:Discord.ImageFormat.Gif">
            <summary>
                Use GIF.
            </summary>
        </member>
        <member name="T:Discord.IMentionable">
            <summary>
                Determines whether the object is mentionable or not.
            </summary>
        </member>
        <member name="P:Discord.IMentionable.Mention">
            <summary>
                Returns a special string used to mention this object.
            </summary>
            <returns>
                A string that is recognized by Discord as a mention (e.g. &lt;@168693960628371456&gt;).
            </returns>
        </member>
        <member name="T:Discord.ApplicationCommandOptionProperties">
            <summary>
                Represents a <see cref="T:Discord.IApplicationCommandOption"/> for making slash commands.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandOptionProperties.Name">
            <summary>
                Gets or sets the name of this option.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandOptionProperties.Description">
            <summary>
                Gets or sets the description of this option.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandOptionProperties.Type">
            <summary>
                Gets or sets the type of this option.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandOptionProperties.Default">
            <summary>
                Gets or sets whether or not this options is the first required option for the user to complete. only one option can be default.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandOptionProperties.Required">
            <summary>
                Gets or sets if the option is required.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandOptionProperties.Autocomplete">
            <summary>
                Gets or sets whether or not this option supports autocomplete.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandOptionProperties.Choices">
            <summary>
                Gets or sets the choices for string and int types for the user to pick from.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandOptionProperties.Options">
            <summary>
                Gets or sets if this option is a subcommand or subcommand group type, these nested options will be the parameters.
            </summary>
        </member>
        <member name="T:Discord.ApplicationCommandOptionChoiceProperties">
            <summary>
                Represents a choice for a <see cref="T:Discord.IApplicationCommandInteractionDataOption"/>. This class is used when making new commands.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandOptionChoiceProperties.Name">
            <summary>
                The name of this choice.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandOptionChoiceProperties.Value">
            <summary>
                The value of this choice.
                <note type="warning">
                    Discord only accepts int and string as the input.
                </note>
            </summary>
        </member>
        <member name="T:Discord.ApplicationCommandOptionType">
            <summary>
                The option type of the Slash command parameter, See <see href="https://discord.com/developers/docs/interactions/slash-commands#applicationcommandoptiontype">the discord docs</see>.
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandOptionType.SubCommand">
            <summary>
                A sub command.
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandOptionType.SubCommandGroup">
            <summary>
                A group of sub commands.
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandOptionType.String">
            <summary>
                A <see langword="string"/> of text.
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandOptionType.Integer">
            <summary>
                An <see langword="int"/>.
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandOptionType.Boolean">
            <summary>
                A <see langword="bool"/>.
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandOptionType.User">
            <summary>
                A <see cref="T:Discord.IGuildUser"/>.
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandOptionType.Channel">
            <summary>
                A <see cref="T:Discord.IGuildChannel"/>.
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandOptionType.Role">
            <summary>
                A <see cref="T:Discord.IRole"/>.
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandOptionType.Mentionable">
            <summary>
                A <see cref="T:Discord.IUser"/> or <see cref="T:Discord.IRole"/>.
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandOptionType.Number">
            <summary>
                A <see cref="T:System.Double"/>.
            </summary>
        </member>
        <member name="T:Discord.ApplicationCommandProperties">
            <summary>
                Represents the base class to create/modify application commands.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandProperties.Name">
            <summary>
                Gets or sets the name of this command.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandProperties.DefaultPermission">
            <summary>
                Whether the command is enabled by default when the app is added to a guild. Default is <see langword="true"/>
            </summary>
        </member>
        <member name="T:Discord.ApplicationCommandType">
            <summary>
                ApplicationCommandType is enum of current valid Application Command Types: Slash, User, Message
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandType.Slash">
            <summary>
                ApplicationCommandType.Slash is Slash command type
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandType.User">
            <summary>
                ApplicationCommandType.User is Context Menu User command type
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandType.Message">
            <summary>
                ApplicationCommandType.Message is Context Menu Message command type
            </summary>
        </member>
        <member name="T:Discord.AutocompleteOption">
            <summary>
                Represents an autocomplete option.
            </summary>
        </member>
        <member name="P:Discord.AutocompleteOption.Type">
            <summary>
                Gets the type of this option
            </summary>
        </member>
        <member name="P:Discord.AutocompleteOption.Name">
            <summary>
                Gets the name of the option.
            </summary>
        </member>
        <member name="P:Discord.AutocompleteOption.Value">
            <summary>
                Gets the value of the option.
            </summary>
        </member>
        <member name="P:Discord.AutocompleteOption.Focused">
            <summary>
                Gets whether or not this option is focused by the executing user.
            </summary>
        </member>
        <member name="T:Discord.AutocompleteResult">
            <summary>
                Represents a result to an autocomplete interaction.
            </summary>
        </member>
        <member name="P:Discord.AutocompleteResult.Name">
            <summary>
                Gets or sets the name of the result.
            </summary>
            <remarks>
                Name cannot be null and has to be between 1-100 characters in length.
            </remarks>
            <exception cref="T:System.ArgumentNullException"/>
            <exception cref="T:System.ArgumentException"/>
        </member>
        <member name="P:Discord.AutocompleteResult.Value">
            <summary>
                Gets or sets the value of the result.
            </summary>
            <remarks>
                Only <see cref="T:System.String"/>, <see cref="T:System.Int32"/>, and <see cref="T:System.Double"/> are allowed for a value.
            </remarks>
            <exception cref="T:System.ArgumentNullException"/>
            <exception cref="T:System.ArgumentException"/>
        </member>
        <member name="M:Discord.AutocompleteResult.#ctor">
            <summary>
                Creates a new <see cref="T:Discord.AutocompleteResult"/>.
            </summary>
        </member>
        <member name="M:Discord.AutocompleteResult.#ctor(System.String,System.Object)">
            <summary>
                Creates a new <see cref="T:Discord.AutocompleteResult"/> with the passed in <paramref name="name"/> and <paramref name="value"/>.
            </summary>
            <exception cref="T:System.ArgumentNullException"/>
            <exception cref="T:System.ArgumentException"/>
        </member>
        <member name="T:Discord.MessageCommandBuilder">
            <summary>
                A class used to build Message commands.
            </summary>
        </member>
        <member name="F:Discord.MessageCommandBuilder.MaxNameLength">
            <summary> 
                Returns the maximun length a commands name allowed by Discord
            </summary>
        </member>
        <member name="P:Discord.MessageCommandBuilder.Name">
            <summary>
                The name of this Message command.
            </summary>
        </member>
        <member name="P:Discord.MessageCommandBuilder.DefaultPermission">
            <summary>
                Whether the command is enabled by default when the app is added to a guild
            </summary>
        </member>
        <member name="M:Discord.MessageCommandBuilder.Build">
            <summary>
                Build the current builder into a <see cref="T:Discord.MessageCommandProperties"/> class.
            </summary>
            <returns>
                A <see cref="T:Discord.MessageCommandProperties"/> that can be used to create message commands.
            </returns>
        </member>
        <member name="M:Discord.MessageCommandBuilder.WithName(System.String)">
            <summary>
                Sets the field name.
            </summary>
            <param name="name">The value to set the field name to.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.MessageCommandBuilder.WithDefaultPermission(System.Boolean)">
            <summary>
                Sets the default permission of the current command.
            </summary>
            <param name="value">The default permission value to set.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="T:Discord.MessageCommandProperties">
            <summary>
                A class used to create message commands.
            </summary>
        </member>
        <member name="T:Discord.UserCommandBuilder">
            <summary>
                A class used to build user commands.
            </summary>
        </member>
        <member name="F:Discord.UserCommandBuilder.MaxNameLength">
            <summary> 
                Returns the maximun length a commands name allowed by Discord
            </summary>
        </member>
        <member name="P:Discord.UserCommandBuilder.Name">
            <summary>
                The name of this User command.
            </summary>
        </member>
        <member name="P:Discord.UserCommandBuilder.DefaultPermission">
            <summary>
                Whether the command is enabled by default when the app is added to a guild
            </summary>
        </member>
        <member name="M:Discord.UserCommandBuilder.Build">
            <summary>
                Build the current builder into a <see cref="T:Discord.UserCommandProperties"/> class.
            </summary>
            <returns>A <see cref="T:Discord.UserCommandProperties"/> that can be used to create user commands.</returns>
        </member>
        <member name="M:Discord.UserCommandBuilder.WithName(System.String)">
            <summary>
                Sets the field name.
            </summary>
            <param name="name">The value to set the field name to.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.UserCommandBuilder.WithDefaultPermission(System.Boolean)">
            <summary>
                Sets the default permission of the current command.
            </summary>
            <param name="value">The default permission value to set.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="T:Discord.UserCommandProperties">
            <summary>
                A class used to create User commands.
            </summary>
        </member>
        <member name="T:Discord.IApplicationCommand">
            <summary>
                The base command model that belongs to an application.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommand.ApplicationId">
            <summary>
                Gets the unique id of the parent application.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommand.Type">
            <summary>
                The type of the command
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommand.Name">
            <summary>
                The name of the command.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommand.Description">
            <summary>
                The description of the command.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommand.DefaultPermission">
            <summary>
                Whether the command is enabled by default when the app is added to a guild.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommand.Options">
            <summary>
                If the option is a subcommand or subcommand group type, this nested options will be the parameters.
            </summary>
        </member>
        <member name="M:Discord.IApplicationCommand.ModifyAsync(System.Action{Discord.ApplicationCommandProperties},Discord.RequestOptions)">
            <summary>
                Modifies the current application command.
            </summary>
            <param name="func">The new properties to use when modifying the command.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modification operation.
            </returns>
        </member>
        <member name="M:Discord.IApplicationCommand.ModifyAsync``1(System.Action{``0},Discord.RequestOptions)">
            <summary>
                Modifies the current application command.
            </summary>
            <param name="func">The new properties to use when modifying the command.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modification operation.
            </returns>
            <exception cref="T:System.InvalidOperationException">Thrown when you pass in an invalid <see cref="T:Discord.ApplicationCommandProperties"/> type.</exception>
        </member>
        <member name="T:Discord.IApplicationCommandInteractionData">
            <summary>
                Represents data of an Interaction Command, see <see href="https://discord.com/developers/docs/interactions/slash-commands#interaction-applicationcommandinteractiondata"/>.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandInteractionData.Id">
            <summary>
                The snowflake id of this command.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandInteractionData.Name">
            <summary>
                The name of this command.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandInteractionData.Options">
            <summary>
                The params + values from the user.
            </summary>
        </member>
        <member name="T:Discord.IApplicationCommandInteractionDataOption">
            <summary>
                Represents a option group for a command, see <see href="https://discord.com/developers/docs/interactions/slash-commands#interaction-applicationcommandinteractiondataoption"/>.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandInteractionDataOption.Name">
            <summary>
                The name of the parameter.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandInteractionDataOption.Value">
            <summary>
                The value of the pair.
                <note>
                    This objects type can be any one of the option types in <see cref="T:Discord.ApplicationCommandOptionType"/>
                </note>
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandInteractionDataOption.Type">
            <summary>
                The type of this data's option.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandInteractionDataOption.Options">
            <summary>
                Present if this option is a group or subcommand.
            </summary>
        </member>
        <member name="T:Discord.IApplicationCommandOption">
            <summary>
                Options for the <see cref="T:Discord.IApplicationCommand"/>, see <see href="https://discord.com/developers/docs/interactions/slash-commands#applicationcommandoption">The docs</see>.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandOption.Type">
            <summary>
                The type of this <see cref="T:Discord.IApplicationCommandOption"/>.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandOption.Name">
            <summary>
                The name of this command option, 1-32 character name.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandOption.Description">
            <summary>
                The discription of this command option, 1-100 character description.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandOption.Default">
            <summary>
                The first required option for the user to complete--only one option can be default.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandOption.Required">
            <summary>
                If the parameter is required or optional, default is <see langword="false"/>.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandOption.Choices">
            <summary>
                Choices for string and int types for the user to pick from.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandOption.Options">
            <summary>
                If the option is a subcommand or subcommand group type, this nested options will be the parameters.
            </summary>
        </member>
        <member name="T:Discord.IApplicationCommandOptionChoice">
            <summary>
                Specifies choices for command group.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandOptionChoice.Name">
            <summary>
                1-100 character choice name.
            </summary>
        </member>
        <member name="P:Discord.IApplicationCommandOptionChoice.Value">
            <summary>
                value of the choice.
            </summary>
        </member>
        <member name="T:Discord.IDiscordInteraction">
            <summary>
                Represents a discord interaction
                <para>
                    An interaction is the base "thing" that is sent when a user invokes a command, and is the same for Slash Commands
                    and other future interaction types. see <see href="https://discord.com/developers/docs/interactions/slash-commands#interaction"/>.
                </para>
            </summary>
        </member>
        <member name="P:Discord.IDiscordInteraction.Id">
            <summary>
                The id of the interaction.
            </summary>
        </member>
        <member name="P:Discord.IDiscordInteraction.Type">
            <summary>
                The type of this <see cref="T:Discord.IDiscordInteraction"/>.
            </summary>
        </member>
        <member name="P:Discord.IDiscordInteraction.Data">
            <summary>
                Represents the data sent within this interaction.
            </summary>
        </member>
        <member name="P:Discord.IDiscordInteraction.Token">
            <summary>
                A continuation token for responding to the interaction.
            </summary>
        </member>
        <member name="P:Discord.IDiscordInteraction.Version">
            <summary>
                read-only property, always 1.
            </summary>
        </member>
        <member name="M:Discord.IDiscordInteraction.RespondAsync(System.String,Discord.Embed[],System.Boolean,System.Boolean,Discord.AllowedMentions,Discord.RequestOptions,Discord.MessageComponent,Discord.Embed)">
            <summary>
                Responds to an Interaction with type <see cref="F:Discord.InteractionResponseType.ChannelMessageWithSource"/>.
            </summary>
            <param name="text">The text of the message to be sent.</param>
            <param name="embeds">A array of embeds to send with this response. Max 10.</param>
            <param name="isTTS"><see langword="true"/> if the message should be read out by a text-to-speech reader, otherwise <see langword="false"/>.</param>
            <param name="ephemeral"><see langword="true"/> if the response should be hidden to everyone besides the invoker of the command, otherwise <see langword="false"/>.</param>
            <param name="allowedMentions">The allowed mentions for this response.</param>
            <param name="options">The request options for this response.</param>
            <param name="component">A <see cref="T:Discord.MessageComponent"/> to be sent with this response.</param>
            <param name="embed">A single embed to send with this response. If this is passed alongside an array of embeds, the single embed will be ignored.</param>
        </member>
        <member name="M:Discord.IDiscordInteraction.FollowupAsync(System.String,Discord.Embed[],System.Boolean,System.Boolean,Discord.AllowedMentions,Discord.RequestOptions,Discord.MessageComponent,Discord.Embed)">
            <summary>
                Sends a followup message for this interaction.
            </summary>
            <param name="text">The text of the message to be sent.</param>
            <param name="embeds">A array of embeds to send with this response. Max 10.</param>
            <param name="isTTS"><see langword="true"/> if the message should be read out by a text-to-speech reader, otherwise <see langword="false"/>.</param>
            <param name="ephemeral"><see langword="true"/> if the response should be hidden to everyone besides the invoker of the command, otherwise <see langword="false"/>.</param>
            <param name="allowedMentions">The allowed mentions for this response.</param>
            <param name="options">The request options for this response.</param>
            <param name="component">A <see cref="T:Discord.MessageComponent"/> to be sent with this response.</param>
            <param name="embed">A single embed to send with this response. If this is passed alongside an array of embeds, the single embed will be ignored.</param>
            <returns>
                The sent message.
            </returns>
        </member>
        <member name="M:Discord.IDiscordInteraction.GetOriginalResponseAsync(Discord.RequestOptions)">
            <summary>
                Gets the original response for this interaction.
            </summary>
            <param name="options">The request options for this async request.</param>
            <returns>A <see cref="T:Discord.IUserMessage"/> that represents the initial response.</returns>
        </member>
        <member name="M:Discord.IDiscordInteraction.ModifyOriginalResponseAsync(System.Action{Discord.MessageProperties},Discord.RequestOptions)">
            <summary>
                Edits original response for this interaction.
            </summary>
            <param name="func">A delegate containing the properties to modify the message with.</param>
            <param name="options">The request options for this async request.</param>
            <returns>A <see cref="T:Discord.IUserMessage"/> that represents the initial response.</returns>
        </member>
        <member name="M:Discord.IDiscordInteraction.DeferAsync(System.Boolean,Discord.RequestOptions)">
            <summary>
                Acknowledges this interaction.
            </summary>
            <returns>
                A task that represents the asynchronous operation of acknowledging the interaction.
            </returns>
        </member>
        <member name="T:Discord.IDiscordInteractionData">
            <summary>
                Represents an interface used to specify classes that they are a vaild dataype of a <see cref="T:Discord.IDiscordInteraction"/> class.
            </summary>
        </member>
        <member name="T:Discord.InteractionResponseType">
            <summary>
                The response type for an <see cref="T:Discord.IDiscordInteraction"/>.
            </summary>
            <remarks>
                After receiving an interaction, you must respond to acknowledge it. You can choose to respond with a message immediately using <see cref="F:Discord.InteractionResponseType.ChannelMessageWithSource"/>
                or you can choose to send a deferred response with <see cref="F:Discord.InteractionResponseType.DeferredChannelMessageWithSource"/>. If choosing a deferred response, the user will see a loading state for the interaction,
                and you'll have up to 15 minutes to edit the original deferred response using Edit Original Interaction Response.
                You can read more about Response types <see href="https://discord.com/developers/docs/interactions/slash-commands#interaction-response">Here</see>
            </remarks>
        </member>
        <member name="F:Discord.InteractionResponseType.Pong">
            <summary>
                ACK a Ping.
            </summary>
        </member>
        <member name="F:Discord.InteractionResponseType.Acknowledge">
            <summary>
                ACK a command without sending a message, eating the user's input.
            </summary>
        </member>
        <member name="F:Discord.InteractionResponseType.ChannelMessage">
            <summary>
                Respond with a message, showing the user's input.
            </summary>
        </member>
        <member name="F:Discord.InteractionResponseType.ChannelMessageWithSource">
            <summary>
                Respond to an interaction with a message.
            </summary>
        </member>
        <member name="F:Discord.InteractionResponseType.DeferredChannelMessageWithSource">
            <summary>
                ACK an interaction and edit a response later, the user sees a loading state.
            </summary>
        </member>
        <member name="F:Discord.InteractionResponseType.DeferredUpdateMessage">
            <summary>
                For components: ACK an interaction and edit the original message later; the user does not see a loading state
            </summary>
        </member>
        <member name="F:Discord.InteractionResponseType.UpdateMessage">
            <summary>
                For components: edit the message the component was attached to
            </summary>
        </member>
        <member name="F:Discord.InteractionResponseType.ApplicationCommandAutocompleteResult">
            <summary>
                Respond with a set of choices to a autocomplete interaction
            </summary>
        </member>
        <member name="T:Discord.InteractionType">
            <summary>
                Represents a type of Interaction from discord.
            </summary>
        </member>
        <member name="F:Discord.InteractionType.Ping">
            <summary>
                A ping from discord.
            </summary>
        </member>
        <member name="F:Discord.InteractionType.ApplicationCommand">
            <summary>
                A <see cref="T:Discord.IApplicationCommand"/> sent from discord.
            </summary>
        </member>
        <member name="F:Discord.InteractionType.MessageComponent">
            <summary>
                A <see cref="T:Discord.IMessageComponent"/> sent from discord.
            </summary>
        </member>
        <member name="F:Discord.InteractionType.ApplicationCommandAutocomplete">
            <summary>
                An autocomplete request sent from discord.
            </summary>
        </member>
        <member name="T:Discord.ActionRowComponent">
            <summary>
                Represents a <see cref="T:Discord.IMessageComponent"/> Row for child components to live in. 
            </summary>
        </member>
        <member name="P:Discord.ActionRowComponent.Type">
            <inheritdoc/>
        </member>
        <member name="P:Discord.ActionRowComponent.Components">
            <summary>
                The child components in this row.
            </summary>
        </member>
        <member name="T:Discord.ButtonComponent">
            <summary>
                Represents a <see cref="T:Discord.IMessageComponent"/> Button.
            </summary>
        </member>
        <member name="P:Discord.ButtonComponent.Type">
            <inheritdoc/>
        </member>
        <member name="P:Discord.ButtonComponent.Style">
            <summary>
                The <see cref="T:Discord.ButtonStyle"/> of this button, example buttons with each style can be found <see href="https://discord.com/assets/7bb017ce52cfd6575e21c058feb3883b.png">Here</see>.
            </summary>
        </member>
        <member name="P:Discord.ButtonComponent.Label">
            <summary>
                The label of the button, this is the text that is shown.
            </summary>
        </member>
        <member name="P:Discord.ButtonComponent.Emote">
            <summary>
                A <see cref="T:Discord.IEmote"/> that will be displayed with this button.
            </summary>
        </member>
        <member name="P:Discord.ButtonComponent.CustomId">
            <summary>
                A unique id that will be sent with a <see cref="T:Discord.IDiscordInteraction"/>. This is how you know what button was pressed.
            </summary>
        </member>
        <member name="P:Discord.ButtonComponent.Url">
            <summary>
                A URL for a <see cref="F:Discord.ButtonStyle.Link"/> button. 
            </summary>
            <remarks>
                You cannot have a button with a <b>URL</b> and a <b>CustomId</b>.
            </remarks>
        </member>
        <member name="P:Discord.ButtonComponent.Disabled">
            <summary>
                Whether this button is disabled or not.
            </summary>
        </member>
        <member name="M:Discord.ButtonComponent.ToBuilder">
            <summary>
                Turns this button into a button builder.
            </summary>
            <returns>
                A newly created button builder with the same properties as this button.
            </returns>
        </member>
        <member name="T:Discord.ButtonStyle">
            <summary>
                Represents different styles to use with buttons. You can see an example of the different styles at <see href="https://discord.com/developers/docs/interactions/message-components#buttons-button-styles"/>
            </summary>
        </member>
        <member name="F:Discord.ButtonStyle.Primary">
            <summary>
                A Blurple button
            </summary>
        </member>
        <member name="F:Discord.ButtonStyle.Secondary">
            <summary>
                A Grey (or gray) button
            </summary>
        </member>
        <member name="F:Discord.ButtonStyle.Success">
            <summary>
                A Green button
            </summary>
        </member>
        <member name="F:Discord.ButtonStyle.Danger">
            <summary>
                A Red button
            </summary>
        </member>
        <member name="F:Discord.ButtonStyle.Link">
            <summary>
                A <see cref="F:Discord.ButtonStyle.Secondary"/> button with a little popup box indicating that this button is a link.
            </summary>
        </member>
        <member name="T:Discord.ComponentBuilder">
            <summary>
                Represents a builder for creating a <see cref="T:Discord.MessageComponent"/>.
            </summary>
        </member>
        <member name="F:Discord.ComponentBuilder.MaxCustomIdLength">
            <summary>
                The max length of a <see cref="P:Discord.ButtonComponent.CustomId"/>.
            </summary>
        </member>
        <member name="F:Discord.ComponentBuilder.MaxActionRowCount">
            <summary>
                The max amount of rows a message can have.
            </summary>
        </member>
        <member name="P:Discord.ComponentBuilder.ActionRows">
            <summary>
                Gets or sets the Action Rows for this Component Builder.
            </summary>
            <exception cref="T:System.ArgumentNullException" accessor="set"><see cref="P:Discord.ComponentBuilder.ActionRows"/> cannot be null.</exception>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.ComponentBuilder.ActionRows"/> count exceeds <see cref="F:Discord.ComponentBuilder.MaxActionRowCount"/>.</exception>
        </member>
        <member name="M:Discord.ComponentBuilder.FromMessage(Discord.IMessage)">
            <summary>
                Creates a new builder from a message.
            </summary>
            <param name="message">The message to create the builder from.</param>
            <returns>The newly created builder.</returns>
        </member>
        <member name="M:Discord.ComponentBuilder.FromComponents(System.Collections.Generic.IReadOnlyCollection{Discord.IMessageComponent})">
            <summary>
                Creates a new builder from the provided list of components.
            </summary>
            <param name="components">The components to create the builder from.</param>
            <returns>The newly created builder.</returns>
        </member>
        <member name="M:Discord.ComponentBuilder.WithSelectMenu(System.String,System.String,System.Collections.Generic.List{Discord.SelectMenuOptionBuilder},System.String,System.Int32,System.Int32,System.Boolean,System.Int32)">
            <summary>
                Adds a <see cref="T:Discord.SelectMenuBuilder"/> to the <see cref="T:Discord.ComponentBuilder"/> at the specific row.
                If the row cannot accept the component then it will add it to a row that can.
            </summary>
            <param name="label">The label of the menu.</param>
            <param name="customId">The custom id of the menu.</param>
            <param name="options">The options of the menu.</param>
            <param name="placeholder">The placeholder of the menu.</param>
            <param name="minValues">The min values of the placeholder.</param>
            <param name="maxValues">The max values of the placeholder.</param>
            <param name="disabled">Whether or not the menu is disabled.</param>
            <param name="row">The row to add the menu to.</param>
            <returns></returns>
        </member>
        <member name="M:Discord.ComponentBuilder.WithSelectMenu(Discord.SelectMenuBuilder,System.Int32)">
            <summary>
                Adds a <see cref="T:Discord.SelectMenuBuilder"/> to the <see cref="T:Discord.ComponentBuilder"/> at the specific row.
                If the row cannot accept the component then it will add it to a row that can.
            </summary>
            <param name="menu">The menu to add.</param>
            <param name="row">The row to attempt to add this component on.</param>
            <exception cref="T:System.InvalidOperationException">There is no more row to add a menu.</exception>
            <exception cref="T:System.ArgumentException"><paramref name="row"/> must be less than <see cref="F:Discord.ComponentBuilder.MaxActionRowCount"/>.</exception>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.ComponentBuilder.WithButton(System.String,System.String,Discord.ButtonStyle,Discord.IEmote,System.String,System.Boolean,System.Int32)">
            <summary>
                Adds a <see cref="T:Discord.ButtonBuilder"/> with specified parameters to the <see cref="T:Discord.ComponentBuilder"/> at the specific row.
                If the row cannot accept the component then it will add it to a row that can.
            </summary>
            <param name="label">The label text for the newly added button.</param>
            <param name="style">The style of this newly added button.</param>
            <param name="emote">A <see cref="T:Discord.IEmote"/> to be used with this button.</param>
            <param name="customId">The custom id of the newly added button.</param>
            <param name="url">A URL to be used only if the <see cref="T:Discord.ButtonStyle"/> is a Link.</param>
            <param name="disabled">Whether or not the newly created button is disabled.</param>
            <param name="row">The row the button should be placed on.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.ComponentBuilder.WithButton(Discord.ButtonBuilder,System.Int32)">
            <summary>
                Adds a <see cref="T:Discord.ButtonBuilder"/> to the <see cref="T:Discord.ComponentBuilder"/> at the specific row.
                If the row cannot accept the component then it will add it to a row that can.
            </summary>
            <param name="button">The button to add.</param>
            <param name="row">The row to add the button.</param>
            <exception cref="T:System.InvalidOperationException">There is no more row to add a menu.</exception>
            <exception cref="T:System.ArgumentException"><paramref name="row"/> must be less than <see cref="F:Discord.ComponentBuilder.MaxActionRowCount"/>.</exception>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.ComponentBuilder.Build">
            <summary>
                Builds this builder into a <see cref="T:Discord.MessageComponent"/> used to send your components.
            </summary>
            <returns>A <see cref="T:Discord.MessageComponent"/> that can be sent with <see cref="M:Discord.IMessageChannel.SendMessageAsync(System.String,System.Boolean,Discord.Embed,Discord.RequestOptions,Discord.AllowedMentions,Discord.MessageReference,Discord.MessageComponent,Discord.ISticker[],Discord.Embed[])"/>.</returns>
        </member>
        <member name="T:Discord.ActionRowBuilder">
            <summary>
                Represents a class used to build Action rows.
            </summary>
        </member>
        <member name="F:Discord.ActionRowBuilder.MaxChildCount">
            <summary>
                The max amount of child components this row can hold.
            </summary>
        </member>
        <member name="P:Discord.ActionRowBuilder.Components">
            <summary>
                Gets or sets the components inside this row.
            </summary>
            <exception cref="T:System.ArgumentNullException" accessor="set"><see cref="P:Discord.ActionRowBuilder.Components"/> cannot be null.</exception>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.ActionRowBuilder.Components"/> count exceeds <see cref="F:Discord.ActionRowBuilder.MaxChildCount"/>.</exception>
        </member>
        <member name="M:Discord.ActionRowBuilder.WithComponents(System.Collections.Generic.List{Discord.IMessageComponent})">
            <summary>
                Adds a list of components to the current row.
            </summary>
            <param name="components">The list of components to add.</param>
            <inheritdoc cref="P:Discord.ActionRowBuilder.Components"/>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.ActionRowBuilder.AddComponent(Discord.IMessageComponent)">
            <summary>
                Adds a component at the end of the current row.
            </summary>
            <param name="component">The component to add.</param>
            <exception cref="T:System.InvalidOperationException">Components count reached <see cref="F:Discord.ActionRowBuilder.MaxChildCount"/></exception>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.ActionRowBuilder.Build">
            <summary>
                Builds the current builder to a <see cref="T:Discord.ActionRowComponent"/> that can be used within a <see cref="T:Discord.ComponentBuilder"/>
            </summary>
            <returns>A <see cref="T:Discord.ActionRowComponent"/> that can be used within a <see cref="T:Discord.ComponentBuilder"/></returns>
        </member>
        <member name="T:Discord.ButtonBuilder">
            <summary>
                Represents a class used to build <see cref="T:Discord.ButtonComponent"/>'s.
            </summary>
        </member>
        <member name="F:Discord.ButtonBuilder.MaxButtonLabelLength">
            <summary>
                The max length of a <see cref="P:Discord.ButtonComponent.Label"/>.
            </summary>
        </member>
        <member name="P:Discord.ButtonBuilder.Label">
            <summary>
                Gets or sets the label of the current button.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.ButtonBuilder.Label"/> length exceeds <see cref="F:Discord.ButtonBuilder.MaxButtonLabelLength"/>.</exception>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.ButtonBuilder.Label"/> length exceeds <see cref="F:Discord.ButtonBuilder.MaxButtonLabelLength"/>.</exception>
        </member>
        <member name="P:Discord.ButtonBuilder.CustomId">
            <summary>
                Gets or sets the custom id of the current button.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.ButtonBuilder.CustomId"/> length exceeds <see cref="F:Discord.ComponentBuilder.MaxCustomIdLength"/></exception>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.ButtonBuilder.CustomId"/> length subceeds 1.</exception>
        </member>
        <member name="P:Discord.ButtonBuilder.Style">
            <summary>
                Gets or sets the <see cref="T:Discord.ButtonStyle"/> of the current button.
            </summary>
        </member>
        <member name="P:Discord.ButtonBuilder.Emote">
            <summary>
                Gets or sets the <see cref="T:Discord.IEmote"/> of the current button.
            </summary>
        </member>
        <member name="P:Discord.ButtonBuilder.Url">
            <summary>
                Gets or sets the url of the current button.
            </summary>
        </member>
        <member name="P:Discord.ButtonBuilder.Disabled">
            <summary>
                Gets or sets whether the current button is disabled.
            </summary>
        </member>
        <member name="M:Discord.ButtonBuilder.#ctor">
            <summary>
                Creates a new instance of a <see cref="T:Discord.ButtonBuilder"/>.
            </summary>
        </member>
        <member name="M:Discord.ButtonBuilder.#ctor(System.String,System.String,Discord.ButtonStyle,System.String,Discord.IEmote,System.Boolean)">
            <summary>
                Creates a new instance of a <see cref="T:Discord.ButtonBuilder"/>.
            </summary>
            <param name="label">The label to use on the newly created link button.</param>
            <param name="url">The url of this button.</param>
            <param name="customId">The custom ID of this button.</param>
            <param name="style">The custom ID of this button.</param>
            <param name="emote">The emote of this button.</param>
            <param name="disabled">Disabled this button or not.</param>
        </member>
        <member name="M:Discord.ButtonBuilder.#ctor(Discord.ButtonComponent)">
            <summary>
                Creates a new instance of a <see cref="T:Discord.ButtonBuilder"/> from instance of a <see cref="T:Discord.ButtonComponent"/>.
            </summary>
        </member>
        <member name="M:Discord.ButtonBuilder.CreateLinkButton(System.String,System.String,Discord.IEmote)">
            <summary>
                Creates a button with the <see cref="F:Discord.ButtonStyle.Link"/> style.
            </summary>
            <param name="label">The label for this link button.</param>
            <param name="url">The url for this link button to go to.</param>
            <param name="emote">The emote for this link button.</param>
            <returns>A builder with the newly created button.</returns>
        </member>
        <member name="M:Discord.ButtonBuilder.CreateDangerButton(System.String,System.String,Discord.IEmote)">
            <summary>
                Creates a button with the <see cref="F:Discord.ButtonStyle.Danger"/> style.
            </summary>
            <param name="label">The label for this danger button.</param>
            <param name="customId">The custom id for this danger button.</param>
            <param name="emote">The emote for this danger button.</param>
            <returns>A builder with the newly created button.</returns>
        </member>
        <member name="M:Discord.ButtonBuilder.CreatePrimaryButton(System.String,System.String,Discord.IEmote)">
            <summary>
                Creates a button with the <see cref="F:Discord.ButtonStyle.Primary"/> style.
            </summary>
            <param name="label">The label for this primary button.</param>
            <param name="customId">The custom id for this primary button.</param>
            <param name="emote">The emote for this primary button.</param>
            <returns>A builder with the newly created button.</returns>
        </member>
        <member name="M:Discord.ButtonBuilder.CreateSecondaryButton(System.String,System.String,Discord.IEmote)">
            <summary>
                Creates a button with the <see cref="F:Discord.ButtonStyle.Secondary"/> style.
            </summary>
            <param name="label">The label for this secondary button.</param>
            <param name="customId">The custom id for this secondary button.</param>
            <param name="emote">The emote for this secondary button.</param>
            <returns>A builder with the newly created button.</returns>
        </member>
        <member name="M:Discord.ButtonBuilder.CreateSuccessButton(System.String,System.String,Discord.IEmote)">
            <summary>
                Creates a button with the <see cref="F:Discord.ButtonStyle.Success"/> style.
            </summary>
            <param name="label">The label for this success button.</param>
            <param name="customId">The custom id for this success button.</param>
            <param name="emote">The emote for this success button.</param>
            <returns>A builder with the newly created button.</returns>
        </member>
        <member name="M:Discord.ButtonBuilder.WithLabel(System.String)">
            <summary>
                Sets the current buttons label to the specified text.
            </summary>
            <param name="label">The text for the label.</param>
            <inheritdoc cref="P:Discord.ButtonBuilder.Label"/>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.ButtonBuilder.WithStyle(Discord.ButtonStyle)">
            <summary>
                Sets the current buttons style.
            </summary>
            <param name="style">The style for this builders button.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.ButtonBuilder.WithEmote(Discord.IEmote)">
            <summary>
                Sets the current buttons emote.
            </summary>
            <param name="emote">The emote to use for the current button.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.ButtonBuilder.WithUrl(System.String)">
            <summary>
                Sets the current buttons url.
            </summary>
            <param name="url">The url to use for the current button.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.ButtonBuilder.WithCustomId(System.String)">
            <summary>
                Sets the custom id of the current button.
            </summary>
            <param name="id">The id to use for the current button.</param>
            <inheritdoc cref="P:Discord.ButtonBuilder.CustomId"/>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.ButtonBuilder.WithDisabled(System.Boolean)">
            <summary>
                Sets whether the current button is disabled.
            </summary>
            <param name="disabled">Whether the current button is disabled or not.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.ButtonBuilder.Build">
            <summary>
                Builds this builder into a <see cref="T:Discord.ButtonComponent"/> to be used in a <see cref="T:Discord.ComponentBuilder"/>.
            </summary>
            <returns>A <see cref="T:Discord.ButtonComponent"/> to be used in a <see cref="T:Discord.ComponentBuilder"/>.</returns>
            <exception cref="T:System.InvalidOperationException">A button must contain either a <see cref="P:Discord.ButtonBuilder.Url"/> or a <see cref="P:Discord.ButtonBuilder.CustomId"/>, but not both.</exception>
            <exception cref="T:System.InvalidOperationException">A button must have an <see cref="P:Discord.ButtonBuilder.Emote"/> or a <see cref="P:Discord.ButtonBuilder.Label"/>.</exception>
            <exception cref="T:System.InvalidOperationException">A link button must contain a URL.</exception>
            <exception cref="T:System.InvalidOperationException">A URL must include a protocol (http or https).</exception>
            <exception cref="T:System.InvalidOperationException">A non-link button must contain a custom id</exception>
        </member>
        <member name="T:Discord.SelectMenuBuilder">
            <summary>
                Represents a class used to build <see cref="T:Discord.SelectMenuComponent"/>'s.
            </summary>
        </member>
        <member name="F:Discord.SelectMenuBuilder.MaxPlaceholderLength">
            <summary>
                The max length of a <see cref="P:Discord.SelectMenuComponent.Placeholder"/>.
            </summary>
        </member>
        <member name="F:Discord.SelectMenuBuilder.MaxValuesCount">
            <summary>
                The maximum number of values for the <see cref="P:Discord.SelectMenuComponent.MinValues"/> and <see cref="P:Discord.SelectMenuComponent.MaxValues"/> properties.
            </summary>
        </member>
        <member name="F:Discord.SelectMenuBuilder.MaxOptionCount">
            <summary>
                The maximum number of options a <see cref="T:Discord.SelectMenuComponent"/> can have.
            </summary>
        </member>
        <member name="P:Discord.SelectMenuBuilder.CustomId">
            <summary>
                Gets or sets the custom id of the current select menu.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.SelectMenuBuilder.CustomId"/> length exceeds <see cref="F:Discord.ComponentBuilder.MaxCustomIdLength"/></exception>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.SelectMenuBuilder.CustomId"/> length subceeds 1.</exception>
        </member>
        <member name="P:Discord.SelectMenuBuilder.Placeholder">
            <summary>
                Gets or sets the placeholder text of the current select menu.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.SelectMenuBuilder.Placeholder"/> length exceeds <see cref="F:Discord.SelectMenuBuilder.MaxPlaceholderLength"/>.</exception>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.SelectMenuBuilder.Placeholder"/> length subceeds 1.</exception>
        </member>
        <member name="P:Discord.SelectMenuBuilder.MinValues">
            <summary>
                Gets or sets the minimum values of the current select menu.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.SelectMenuBuilder.MinValues"/> exceeds <see cref="F:Discord.SelectMenuBuilder.MaxValuesCount"/>.</exception>
        </member>
        <member name="P:Discord.SelectMenuBuilder.MaxValues">
            <summary>
                Gets or sets the maximum values of the current select menu.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.SelectMenuBuilder.MaxValues"/> exceeds <see cref="F:Discord.SelectMenuBuilder.MaxValuesCount"/>.</exception>
        </member>
        <member name="P:Discord.SelectMenuBuilder.Options">
            <summary>
                Gets or sets a collection of <see cref="T:Discord.SelectMenuOptionBuilder"/> for this current select menu.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.SelectMenuBuilder.Options"/> count exceeds <see cref="F:Discord.SelectMenuBuilder.MaxOptionCount"/>.</exception>
            <exception cref="T:System.ArgumentNullException" accessor="set"><see cref="P:Discord.SelectMenuBuilder.Options"/> is null.</exception>
        </member>
        <member name="P:Discord.SelectMenuBuilder.Disabled">
            <summary>
                Gets or sets whether the current menu is disabled.
            </summary>
        </member>
        <member name="M:Discord.SelectMenuBuilder.#ctor">
            <summary>
                Creates a new instance of a <see cref="T:Discord.SelectMenuBuilder"/>.
            </summary>
        </member>
        <member name="M:Discord.SelectMenuBuilder.#ctor(Discord.SelectMenuComponent)">
            <summary>
                Creates a new instance of a <see cref="T:Discord.SelectMenuBuilder"/> from instance of <see cref="T:Discord.SelectMenuComponent"/>.
            </summary>
        </member>
        <member name="M:Discord.SelectMenuBuilder.#ctor(System.String,System.Collections.Generic.List{Discord.SelectMenuOptionBuilder},System.String,System.Int32,System.Int32,System.Boolean)">
            <summary>
                Creates a new instance of a <see cref="T:Discord.SelectMenuBuilder"/>.
            </summary>
            <param name="customId">The custom id of this select menu.</param>
            <param name="options">The options for this select menu.</param>
            <param name="placeholder">The placeholder of this select menu.</param>
            <param name="maxValues">The max values of this select menu.</param>
            <param name="minValues">The min values of this select menu.</param>
            <param name="disabled">Disabled this select menu or not.</param>
        </member>
        <member name="M:Discord.SelectMenuBuilder.WithCustomId(System.String)">
            <summary>
                Sets the field CustomId.
            </summary>
            <param name="customId">The value to set the field CustomId to.</param>
            <inheritdoc cref="P:Discord.SelectMenuBuilder.CustomId"/>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SelectMenuBuilder.WithPlaceholder(System.String)">
            <summary>
                Sets the field placeholder.
            </summary>
            <param name="placeholder">The value to set the field placeholder to.</param>
            <inheritdoc cref="P:Discord.SelectMenuBuilder.Placeholder"/>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SelectMenuBuilder.WithMinValues(System.Int32)">
            <summary>
                Sets the field minValues.
            </summary>
            <param name="minValues">The value to set the field minValues to.</param>
            <inheritdoc cref="P:Discord.SelectMenuBuilder.MinValues"/>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SelectMenuBuilder.WithMaxValues(System.Int32)">
            <summary>
                Sets the field maxValues.
            </summary>
            <param name="maxValues">The value to set the field maxValues to.</param>
            <inheritdoc cref="P:Discord.SelectMenuBuilder.MaxValues"/>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SelectMenuBuilder.WithOptions(System.Collections.Generic.List{Discord.SelectMenuOptionBuilder})">
            <summary>
                Sets the field options.
            </summary>
            <param name="options">The value to set the field options to.</param>
            <inheritdoc cref="P:Discord.SelectMenuBuilder.Options"/>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SelectMenuBuilder.AddOption(Discord.SelectMenuOptionBuilder)">
            <summary>
                Add one option to menu options.
            </summary>
            <param name="option">The option builder class containing the option properties.</param>
            <exception cref="T:System.InvalidOperationException">Options count reached <see cref="F:Discord.SelectMenuBuilder.MaxOptionCount"/>.</exception>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SelectMenuBuilder.AddOption(System.String,System.String,System.String,Discord.IEmote,System.Nullable{System.Boolean})">
            <summary>
                Add one option to menu options.
            </summary>
            <param name="label">The label for this option.</param>
            <param name="value">The value of this option.</param>
            <param name="description">The description of this option.</param>
            <param name="emote">The emote of this option.</param>
            <param name="default">Render this option as selected by default or not.</param>
            <exception cref="T:System.InvalidOperationException">Options count reached <see cref="F:Discord.SelectMenuBuilder.MaxOptionCount"/>.</exception>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SelectMenuBuilder.WithDisabled(System.Boolean)">
            <summary>
                Sets whether the current menu is disabled.
            </summary>
            <param name="disabled">Whether the current menu is disabled or not.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SelectMenuBuilder.Build">
            <summary>
                Builds a <see cref="T:Discord.SelectMenuComponent"/>
            </summary>
            <returns>The newly built <see cref="T:Discord.SelectMenuComponent"/></returns>
        </member>
        <member name="T:Discord.SelectMenuOptionBuilder">
            <summary>
                Represents a class used to build <see cref="T:Discord.SelectMenuOption"/>'s.
            </summary>
        </member>
        <member name="F:Discord.SelectMenuOptionBuilder.MaxSelectLabelLength">
            <summary>
                The maximum length of a <see cref="P:Discord.SelectMenuOption.Label"/>.
            </summary>
        </member>
        <member name="F:Discord.SelectMenuOptionBuilder.MaxDescriptionLength">
            <summary>
                The maximum length of a <see cref="P:Discord.SelectMenuOption.Description"/>.
            </summary>
        </member>
        <member name="F:Discord.SelectMenuOptionBuilder.MaxSelectValueLength">
            <summary>
                The maximum length of a <see cref="P:Discord.SelectMenuOption.Value"/>.
            </summary>
        </member>
        <member name="P:Discord.SelectMenuOptionBuilder.Label">
            <summary>
                Gets or sets the label of the current select menu.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.SelectMenuOptionBuilder.Label"/> length exceeds <see cref="F:Discord.SelectMenuOptionBuilder.MaxSelectLabelLength"/></exception>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.SelectMenuOptionBuilder.Label"/> length subceeds 1.</exception>
        </member>
        <member name="P:Discord.SelectMenuOptionBuilder.Value">
            <summary>
                Gets or sets the custom id of the current select menu.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.SelectMenuOptionBuilder.Value"/> length exceeds <see cref="F:Discord.SelectMenuOptionBuilder.MaxSelectValueLength"/>.</exception>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.SelectMenuOptionBuilder.Value"/> length subceeds 1.</exception>
        </member>
        <member name="P:Discord.SelectMenuOptionBuilder.Description">
            <summary>
                Gets or sets this menu options description.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.SelectMenuOptionBuilder.Description"/> length exceeds <see cref="F:Discord.SelectMenuOptionBuilder.MaxDescriptionLength"/>.</exception>
            <exception cref="T:System.ArgumentException" accessor="set"><see cref="P:Discord.SelectMenuOptionBuilder.Description"/> length subceeds 1.</exception>
        </member>
        <member name="P:Discord.SelectMenuOptionBuilder.Emote">
            <summary>
                Gets or sets the emote of this option.
            </summary>
        </member>
        <member name="P:Discord.SelectMenuOptionBuilder.Default">
            <summary>
                Gets or sets the whether or not this option will render selected by default.
            </summary>
        </member>
        <member name="M:Discord.SelectMenuOptionBuilder.#ctor">
            <summary>
                Creates a new instance of a <see cref="T:Discord.SelectMenuOptionBuilder"/>.
            </summary>
        </member>
        <member name="M:Discord.SelectMenuOptionBuilder.#ctor(System.String,System.String,System.String,Discord.IEmote,System.Nullable{System.Boolean})">
            <summary>
                Creates a new instance of a <see cref="T:Discord.SelectMenuOptionBuilder"/>.
            </summary>
            <param name="label">The label for this option.</param>
            <param name="value">The value of this option.</param>
            <param name="description">The description of this option.</param>
            <param name="emote">The emote of this option.</param>
            <param name="default">Render this option as selected by default or not.</param>
        </member>
        <member name="M:Discord.SelectMenuOptionBuilder.#ctor(Discord.SelectMenuOption)">
            <summary>
                Creates a new instance of a <see cref="T:Discord.SelectMenuOptionBuilder"/> from instance of a <see cref="T:Discord.SelectMenuOption"/>.
            </summary>
        </member>
        <member name="M:Discord.SelectMenuOptionBuilder.WithLabel(System.String)">
            <summary>
                Sets the field label.
            </summary>
            <param name="label">The value to set the field label to.</param>
            <inheritdoc cref="P:Discord.SelectMenuOptionBuilder.Label"/>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SelectMenuOptionBuilder.WithValue(System.String)">
            <summary>
                Sets the field value.
            </summary>
            <param name="value">The value to set the field value to.</param>
            <inheritdoc cref="P:Discord.SelectMenuOptionBuilder.Value"/>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SelectMenuOptionBuilder.WithDescription(System.String)">
            <summary>
                Sets the field description.
            </summary>
            <param name="description">The value to set the field description to.</param>
            <inheritdoc cref="P:Discord.SelectMenuOptionBuilder.Description"/>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SelectMenuOptionBuilder.WithEmote(Discord.IEmote)">
            <summary>
                Sets the field emote.
            </summary>
            <param name="emote">The value to set the field emote to.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SelectMenuOptionBuilder.WithDefault(System.Boolean)">
            <summary>
                Sets the field default.
            </summary>
            <param name="defaultValue">The value to set the field default to.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SelectMenuOptionBuilder.Build">
            <summary>
                Builds a <see cref="T:Discord.SelectMenuOption"/>.
            </summary>
            <returns>The newly built <see cref="T:Discord.SelectMenuOption"/>.</returns>
        </member>
        <member name="T:Discord.ComponentType">
            <summary>
                Represents a type of a component
            </summary>
        </member>
        <member name="F:Discord.ComponentType.ActionRow">
            <summary>
                A container for other components
            </summary>
        </member>
        <member name="F:Discord.ComponentType.Button">
            <summary>
                A clickable button
            </summary>
        </member>
        <member name="F:Discord.ComponentType.SelectMenu">
            <summary>
                A select menu for picking from choices
            </summary>
        </member>
        <member name="T:Discord.IMessageComponent">
            <summary>
                Represents a message component on a message.
            </summary>
        </member>
        <member name="P:Discord.IMessageComponent.Type">
            <summary>
                Gets the <see cref="T:Discord.ComponentType"/> of this Message Component.
            </summary>
        </member>
        <member name="P:Discord.IMessageComponent.CustomId">
            <summary>
                Gets the custom id of the component if possible; otherwise <see langword="null"/>.
            </summary>
        </member>
        <member name="T:Discord.MessageComponent">
            <summary>
                Represents a component object used to send components with messages.
            </summary>
        </member>
        <member name="P:Discord.MessageComponent.Components">
            <summary>
                The components to be used in a message.
            </summary>
        </member>
        <member name="P:Discord.MessageComponent.Empty">
            <summary>
                Returns a empty <see cref="T:Discord.MessageComponent"/>.
            </summary>
        </member>
        <member name="T:Discord.SelectMenuComponent">
            <summary>
                Represents a select menu component defined at <see href="https://discord.com/developers/docs/interactions/message-components#select-menu-object"/>
            </summary>
        </member>
        <member name="P:Discord.SelectMenuComponent.Type">
            <inheritdoc/>
        </member>
        <member name="P:Discord.SelectMenuComponent.CustomId">
            <summary>
                The custom id of this Select menu that will be sent with a <see cref="T:Discord.IDiscordInteraction"/>.
            </summary>
        </member>
        <member name="P:Discord.SelectMenuComponent.Options">
            <summary>
                The menus options to select from.
            </summary>
        </member>
        <member name="P:Discord.SelectMenuComponent.Placeholder">
            <summary>
                A custom placeholder text if nothing is selected, max 100 characters.
            </summary>
        </member>
        <member name="P:Discord.SelectMenuComponent.MinValues">
            <summary>
                The minimum number of items that must be chosen; default 1, min 0, max 25
            </summary>
        </member>
        <member name="P:Discord.SelectMenuComponent.MaxValues">
            <summary>
                The maximum number of items that can be chosen; default 1, max 25
            </summary>
        </member>
        <member name="P:Discord.SelectMenuComponent.Disabled">
            <summary>
                Whether this menu is disabled or not.
            </summary>
        </member>
        <member name="M:Discord.SelectMenuComponent.ToBuilder">
            <summary>
                Turns this select menu into a builder.
            </summary>
            <returns>
                A newly create builder with the same properties as this select menu.
            </returns>
        </member>
        <member name="T:Discord.SelectMenuOption">
            <summary>
                Represents a choice for a <see cref="T:Discord.SelectMenuComponent"/>.
            </summary>
        </member>
        <member name="P:Discord.SelectMenuOption.Label">
            <summary>
                The user-facing name of the option, max 25 characters.
            </summary>
        </member>
        <member name="P:Discord.SelectMenuOption.Value">
            <summary>
                The dev-define value of the option, max 100 characters.
            </summary>
        </member>
        <member name="P:Discord.SelectMenuOption.Description">
            <summary>
                An additional description of the option, max 50 characters.
            </summary>
        </member>
        <member name="P:Discord.SelectMenuOption.Emote">
            <summary>
                A <see cref="T:Discord.IEmote"/> that will be displayed with this menu option.
            </summary>
        </member>
        <member name="P:Discord.SelectMenuOption.Default">
            <summary>
                Will render this option as selected by default.
            </summary>
        </member>
        <member name="T:Discord.SlashCommandBuilder">
            <summary>
                A class used to build slash commands.
            </summary>
        </member>
        <member name="F:Discord.SlashCommandBuilder.MaxNameLength">
            <summary> 
                Returns the maximun length a commands name allowed by Discord
            </summary>
        </member>
        <member name="F:Discord.SlashCommandBuilder.MaxDescriptionLength">
            <summary> 
                Returns the maximum length of a commands description allowed by Discord. 
            </summary>
        </member>
        <member name="F:Discord.SlashCommandBuilder.MaxOptionsCount">
            <summary> 
                Returns the maximum count of command options allowed by Discord
            </summary>
        </member>
        <member name="P:Discord.SlashCommandBuilder.Name">
            <summary>
                The name of this slash command.
            </summary>
        </member>
        <member name="P:Discord.SlashCommandBuilder.Description">
            <summary>
               A 1-100 length description of this slash command
            </summary>
        </member>
        <member name="P:Discord.SlashCommandBuilder.Options">
            <summary>
                Gets or sets the options for this command.
            </summary>
        </member>
        <member name="P:Discord.SlashCommandBuilder.DefaultPermission">
            <summary>
                Whether the command is enabled by default when the app is added to a guild
            </summary>
        </member>
        <member name="M:Discord.SlashCommandBuilder.Build">
            <summary>
                Build the current builder into a <see cref="T:Discord.SlashCommandProperties"/> class.
            </summary>
            <returns>A <see cref="T:Discord.SlashCommandProperties"/> that can be used to create slash commands over rest.</returns>
        </member>
        <member name="M:Discord.SlashCommandBuilder.WithName(System.String)">
            <summary>
                Sets the field name.
            </summary>
            <param name="name">The value to set the field name to.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.SlashCommandBuilder.WithDescription(System.String)">
            <summary>
                Sets the description of the current command.
            </summary>
            <param name="description">The description of this command.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.SlashCommandBuilder.WithDefaultPermission(System.Boolean)">
            <summary>
                Sets the default permission of the current command.
            </summary>
            <param name="value">The default permission value to set.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.SlashCommandBuilder.AddOption(System.String,Discord.ApplicationCommandOptionType,System.String,System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Boolean,System.Collections.Generic.List{Discord.SlashCommandOptionBuilder},Discord.ApplicationCommandOptionChoiceProperties[])">
            <summary>
                Adds an option to the current slash command.
            </summary>
            <param name="name">The name of the option to add.</param>
            <param name="type">The type of this option.</param>
            <param name="description">The description of this option.</param>
            <param name="required">If this option is required for this command.</param>
            <param name="isDefault">If this option is the default option.</param>
            <param name="isAutocomplete">If this option is set to autocompleate.</param>
            <param name="options">The options of the option to add.</param>
            <param name="choices">The choices of this option.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.SlashCommandBuilder.AddOption(System.String,Discord.ApplicationCommandOptionType,System.String)">
            <summary>
                Adds an option to the current slash command.
            </summary>
            <param name="name">The name of the option to add.</param>
            <param name="type">The type of this option.</param>
            <param name="description">The sescription of this option.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.SlashCommandBuilder.AddOption(Discord.SlashCommandOptionBuilder)">
            <summary>
                Adds an option to this slash command.
            </summary>
            <param name="option">The option to add.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.SlashCommandBuilder.AddOptions(Discord.SlashCommandOptionBuilder[])">
            <summary>
                Adds a collection of options to the current slash command.
            </summary>
            <param name="options">The collection of options to add.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="T:Discord.SlashCommandOptionBuilder">
            <summary>
                Represents a class used to build options for the <see cref="T:Discord.SlashCommandBuilder"/>.
            </summary>
        </member>
        <member name="F:Discord.SlashCommandOptionBuilder.ChoiceNameMaxLength">
            <summary>
                The max length of a choice's name allowed by Discord.
            </summary>
        </member>
        <member name="F:Discord.SlashCommandOptionBuilder.MaxChoiceCount">
            <summary>
                The maximum number of choices allowed by Discord.
            </summary>
        </member>
        <member name="P:Discord.SlashCommandOptionBuilder.Name">
            <summary>
                Gets or sets the name of this option.
            </summary>
        </member>
        <member name="P:Discord.SlashCommandOptionBuilder.Description">
            <summary>
                Gets or sets the description of this option.
            </summary>
        </member>
        <member name="P:Discord.SlashCommandOptionBuilder.Type">
            <summary>
                Gets or sets the type of this option.
            </summary>
        </member>
        <member name="P:Discord.SlashCommandOptionBuilder.Default">
            <summary>
                Gets or sets whether or not this options is the first required option for the user to complete. only one option can be default.
            </summary>
        </member>
        <member name="P:Discord.SlashCommandOptionBuilder.Required">
            <summary>
                Gets or sets if the option is required.
            </summary>
        </member>
        <member name="P:Discord.SlashCommandOptionBuilder.Autocomplete">
            <summary>
                Gets or sets whether or not this option supports autocomplete.
            </summary>
        </member>
        <member name="P:Discord.SlashCommandOptionBuilder.Choices">
            <summary>
                Gets or sets the choices for string and int types for the user to pick from.
            </summary>
        </member>
        <member name="P:Discord.SlashCommandOptionBuilder.Options">
            <summary>
                Gets or sets if this option is a subcommand or subcommand group type, these nested options will be the parameters.
            </summary>
        </member>
        <member name="M:Discord.SlashCommandOptionBuilder.Build">
            <summary>
                Builds the current option.
            </summary>
            <returns>The built version of this option.</returns>
        </member>
        <member name="M:Discord.SlashCommandOptionBuilder.AddOption(System.String,Discord.ApplicationCommandOptionType,System.String,System.Nullable{System.Boolean},System.Boolean,System.Collections.Generic.List{Discord.SlashCommandOptionBuilder},Discord.ApplicationCommandOptionChoiceProperties[])">
            <summary>
                Adds an option to the current slash command.
            </summary>
            <param name="name">The name of the option to add.</param>
            <param name="type">The type of this option.</param>
            <param name="description">The description of this option.</param>
            <param name="required">If this option is required for this command.</param>
            <param name="isDefault">If this option is the default option.</param>
            <param name="options">The options of the option to add.</param>
            <param name="choices">The choices of this option.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.SlashCommandOptionBuilder.AddOption(Discord.SlashCommandOptionBuilder)">
            <summary>
                Adds a sub option to the current option.
            </summary>
            <param name="option">The sub option to add.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.SlashCommandOptionBuilder.AddChoice(System.String,System.Int32)">
            <summary>
                Adds a choice to the current option.
            </summary>
            <param name="name">The name of the choice.</param>
            <param name="value">The value of the choice.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.SlashCommandOptionBuilder.AddChoice(System.String,System.String)">
            <summary>
                Adds a choice to the current option.
            </summary>
            <param name="name">The name of the choice.</param>
            <param name="value">The value of the choice.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.SlashCommandOptionBuilder.WithName(System.String)">
            <summary>
                Sets the current builders name.
            </summary>
            <param name="name">The name to set the current option builder.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.SlashCommandOptionBuilder.WithDescription(System.String)">
            <summary>
                Sets the current builders description.
            </summary>
            <param name="description">The description to set.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.SlashCommandOptionBuilder.WithRequired(System.Boolean)">
            <summary>
                Sets the current builders required field.
            </summary>
            <param name="value">The value to set.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.SlashCommandOptionBuilder.WithDefault(System.Boolean)">
            <summary>
                Sets the current builders default field.
            </summary>
            <param name="value">The value to set.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="M:Discord.SlashCommandOptionBuilder.WithType(Discord.ApplicationCommandOptionType)">
            <summary>
                Sets the current type of this builder.
            </summary>
            <param name="type">The type to set.</param>
            <returns>The current builder.</returns>
        </member>
        <member name="T:Discord.SlashCommandProperties">
            <summary>
                A class used to create slash commands.
            </summary>
        </member>
        <member name="P:Discord.SlashCommandProperties.Description">
            <summary>
               The discription of this command.
            </summary>
        </member>
        <member name="P:Discord.SlashCommandProperties.Options">
            <summary>
                Gets or sets the options for this command.
            </summary>
        </member>
        <member name="T:Discord.IInvite">
            <summary>
                Represents a generic invite object.
            </summary>
        </member>
        <member name="P:Discord.IInvite.Code">
            <summary>
                Gets the unique identifier for this invite.
            </summary>
            <returns>
                A string containing the invite code (e.g. <c>FTqNnyS</c>).
            </returns>
        </member>
        <member name="P:Discord.IInvite.Url">
            <summary>
                Gets the URL used to accept this invite using <see cref="P:Discord.IInvite.Code"/>.
            </summary>
            <returns>
                A string containing the full invite URL (e.g. <c>https://discord.gg/FTqNnyS</c>).
            </returns>
        </member>
        <member name="P:Discord.IInvite.Inviter">
            <summary>
                Gets the user that created this invite.
            </summary>
            <returns>
                A user that created this invite.
            </returns>
        </member>
        <member name="P:Discord.IInvite.Channel">
            <summary>
                Gets the channel this invite is linked to.
            </summary>
            <returns>
                A generic channel that the invite points to.
            </returns>
        </member>
        <member name="P:Discord.IInvite.ChannelType">
            <summary>
                Gets the type of the channel this invite is linked to.
            </summary>
        </member>
        <member name="P:Discord.IInvite.ChannelId">
            <summary>
                Gets the ID of the channel this invite is linked to.
            </summary>
            <returns>
                An <see cref="T:System.UInt64"/> representing the channel snowflake identifier that the invite points to.
            </returns>
        </member>
        <member name="P:Discord.IInvite.ChannelName">
            <summary>
                Gets the name of the channel this invite is linked to.
            </summary>
            <returns>
                A string containing the name of the channel that the invite points to.
            </returns>
        </member>
        <member name="P:Discord.IInvite.Guild">
            <summary>
                Gets the guild this invite is linked to.
            </summary>
            <returns>
                A guild object representing the guild that the invite points to.
            </returns>
        </member>
        <member name="P:Discord.IInvite.GuildId">
            <summary>
                Gets the ID of the guild this invite is linked to.
            </summary>
            <returns>
                An <see cref="T:System.UInt64"/> representing the guild snowflake identifier that the invite points to.
            </returns>
        </member>
        <member name="P:Discord.IInvite.GuildName">
            <summary>
                Gets the name of the guild this invite is linked to.
            </summary>
            <returns>
                A string containing the name of the guild that the invite points to.
            </returns>
        </member>
        <member name="P:Discord.IInvite.PresenceCount">
            <summary>
                Gets the approximated count of online members in the guild.
            </summary>
            <returns>
                An <see cref="T:System.Int32" /> representing the approximated online member count of the guild that the
                invite points to; <c>null</c> if one cannot be obtained.
            </returns>
        </member>
        <member name="P:Discord.IInvite.MemberCount">
            <summary>
                Gets the approximated count of total members in the guild.
            </summary>
            <returns>
                An <see cref="T:System.Int32" /> representing the approximated total member count of the guild that the
                invite points to; <c>null</c> if one cannot be obtained.
            </returns>
        </member>
        <member name="P:Discord.IInvite.TargetUser">
            <summary>
                Gets the user this invite is linked to via <see cref="P:Discord.IInvite.TargetUserType"/>.
            </summary>
            <returns>
                A user that is linked to this invite.
            </returns>
        </member>
        <member name="P:Discord.IInvite.TargetUserType">
            <summary>
                Gets the type of the linked <see cref="P:Discord.IInvite.TargetUser"/> for this invite.
            </summary>
            <returns>
                The type of the linked user that is linked to this invite.
            </returns>
        </member>
        <member name="T:Discord.IInviteMetadata">
            <summary>
                Represents additional information regarding the generic invite object.
            </summary>
        </member>
        <member name="P:Discord.IInviteMetadata.IsTemporary">
            <summary>
                Gets a value that indicates whether the invite is a temporary one.
            </summary>
            <returns>
                <c>true</c> if users accepting this invite will be removed from the guild when they log off; otherwise 
                <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IInviteMetadata.MaxAge">
            <summary>
                Gets the time (in seconds) until the invite expires.
            </summary>
            <returns>
                An <see cref="T:System.Int32"/> representing the time in seconds until this invite expires; <c>null</c> if this
                invite never expires.
            </returns>
        </member>
        <member name="P:Discord.IInviteMetadata.MaxUses">
            <summary>
                Gets the max number of uses this invite may have.
            </summary>
            <returns>
                An <see cref="T:System.Int32"/> representing the number of uses this invite may be accepted until it is removed
                from the guild; <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IInviteMetadata.Uses">
            <summary>
                Gets the number of times this invite has been used.
            </summary>
            <returns>
                An <see cref="T:System.Int32"/> representing the number of times this invite has been used.
            </returns>
        </member>
        <member name="P:Discord.IInviteMetadata.CreatedAt">
            <summary>
                Gets when this invite was created.
            </summary>
            <returns>
                A <see cref="T:System.DateTimeOffset"/> representing the time of which the invite was first created.
            </returns>
        </member>
        <member name="F:Discord.TargetUserType.Undefined">
            <summary>
                The invite whose target user type is not defined.
            </summary>
        </member>
        <member name="F:Discord.TargetUserType.Stream">
            <summary>
                The invite is for a Go Live stream.
            </summary>
        </member>
        <member name="F:Discord.TargetUserType.EmbeddedApplication">
            <summary>
                The invite is for embedded application.
            </summary>
        </member>
        <member name="T:Discord.ISnowflakeEntity">
            <summary> Represents a Discord snowflake entity. </summary>
        </member>
        <member name="P:Discord.ISnowflakeEntity.CreatedAt">
            <summary>
                Gets when the snowflake was created.
            </summary>
            <returns>
                A <see cref="T:System.DateTimeOffset"/> representing when the entity was first created.
            </returns>
        </member>
        <member name="T:Discord.IUpdateable">
            <summary>
                Defines whether the object is updateable or not.
            </summary>
        </member>
        <member name="M:Discord.IUpdateable.UpdateAsync(Discord.RequestOptions)">
            <summary>
                Updates this object's properties with its current state.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
        </member>
        <member name="T:Discord.AllowedMentions">
            <summary>
                Defines which mentions and types of mentions that will notify users from the message content.
            </summary>
        </member>
        <member name="P:Discord.AllowedMentions.None">
            <summary>
                Gets a value which indicates that no mentions in the message content should notify users.
            </summary>
        </member>
        <member name="P:Discord.AllowedMentions.All">
            <summary>
                Gets a value which indicates that all mentions in the message content should notify users.
            </summary>
        </member>
        <member name="P:Discord.AllowedMentions.AllowedTypes">
            <summary>
                Gets or sets the type of mentions that will be parsed from the message content.
            </summary>
            <remarks>
                The <see cref="F:Discord.AllowedMentionTypes.Users"/> flag is mutually exclusive with the <see cref="P:Discord.AllowedMentions.UserIds"/>
                property, and the <see cref="F:Discord.AllowedMentionTypes.Roles"/> flag is mutually exclusive with the
                <see cref="P:Discord.AllowedMentions.RoleIds"/> property.
                If <c>null</c>, only the ids specified in <see cref="P:Discord.AllowedMentions.UserIds"/> and <see cref="P:Discord.AllowedMentions.RoleIds"/> will be mentioned.
            </remarks>
        </member>
        <member name="P:Discord.AllowedMentions.RoleIds">
            <summary>
                Gets or sets the list of all role ids that will be mentioned.
                This property is mutually exclusive with the <see cref="F:Discord.AllowedMentionTypes.Roles"/>
                flag of the <see cref="P:Discord.AllowedMentions.AllowedTypes"/> property. If the flag is set, the value of this property
                must be <c>null</c> or empty.
            </summary>
        </member>
        <member name="P:Discord.AllowedMentions.UserIds">
            <summary>
                Gets or sets the list of all user ids that will be mentioned.
                This property is mutually exclusive with the <see cref="F:Discord.AllowedMentionTypes.Users"/>
                flag of the <see cref="P:Discord.AllowedMentions.AllowedTypes"/> property. If the flag is set, the value of this property
                must be <c>null</c> or empty.
            </summary>
        </member>
        <member name="P:Discord.AllowedMentions.MentionRepliedUser">
            <summary>
                Gets or sets whether to mention the author of the message you are replying to or not.
            </summary>
            <remarks>
                Specifically for inline replies.
            </remarks>
        </member>
        <member name="M:Discord.AllowedMentions.#ctor(System.Nullable{Discord.AllowedMentionTypes})">
            <summary>
                Initializes a new instance of the <see cref="T:Discord.AllowedMentions"/> class.
            </summary>
            <param name="allowedTypes">
                The types of mentions to parse from the message content.
                If <c>null</c>, only the ids specified in <see cref="P:Discord.AllowedMentions.UserIds"/> and <see cref="P:Discord.AllowedMentions.RoleIds"/> will be mentioned.
            </param>
        </member>
        <member name="T:Discord.AllowedMentionTypes">
            <summary>
                Specifies the type of mentions that will be notified from the message content.
            </summary>
        </member>
        <member name="F:Discord.AllowedMentionTypes.None">
            <summary>
                No flag is set.
            </summary>
            <remarks>
                This flag is not used to control mentions.
                <note type="warning">
                    It will always be present and does not mean mentions will not be allowed.
                </note>
            </remarks>
        </member>
        <member name="F:Discord.AllowedMentionTypes.Roles">
            <summary>
                Controls role mentions.
            </summary>
        </member>
        <member name="F:Discord.AllowedMentionTypes.Users">
            <summary>
                Controls user mentions.
            </summary>
        </member>
        <member name="F:Discord.AllowedMentionTypes.Everyone">
            <summary>
                Controls <code>@everyone</code> and <code>@here</code> mentions.
            </summary>
        </member>
        <member name="T:Discord.Embed">
            <summary>
                Represents an embed object seen in an <see cref="T:Discord.IUserMessage"/>.
            </summary>
        </member>
        <member name="P:Discord.Embed.Type">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Embed.Description">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Embed.Url">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Embed.Title">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Embed.Timestamp">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Embed.Color">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Embed.Image">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Embed.Video">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Embed.Author">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Embed.Footer">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Embed.Provider">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Embed.Thumbnail">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Embed.Fields">
            <inheritdoc/>
        </member>
        <member name="P:Discord.Embed.Length">
            <summary>
                Gets the total length of all embed properties.
            </summary>
        </member>
        <member name="M:Discord.Embed.ToString">
            <summary>
                Gets the title of the embed.
            </summary>
        </member>
        <member name="T:Discord.EmbedAuthor">
            <summary>
                A author field of an <see cref="T:Discord.Embed"/>.
            </summary>
        </member>
        <member name="P:Discord.EmbedAuthor.Name">
            <summary>
                Gets the name of the author field.
            </summary>
        </member>
        <member name="P:Discord.EmbedAuthor.Url">
            <summary>
                Gets the URL of the author field.
            </summary>
        </member>
        <member name="P:Discord.EmbedAuthor.IconUrl">
            <summary>
                Gets the icon URL of the author field.
            </summary>
        </member>
        <member name="P:Discord.EmbedAuthor.ProxyIconUrl">
            <summary>
                Gets the proxified icon URL of the author field.
            </summary>
        </member>
        <member name="M:Discord.EmbedAuthor.ToString">
            <summary>
                Gets the name of the author field.
            </summary>
            <returns>
                
            </returns>
        </member>
        <member name="T:Discord.EmbedBuilder">
            <summary>
                Represents a builder class for creating a <see cref="F:Discord.EmbedType.Rich"/> <see cref="T:Discord.Embed"/>.
            </summary>
        </member>
        <member name="F:Discord.EmbedBuilder.MaxFieldCount">
            <summary>
                Returns the maximum number of fields allowed by Discord.
            </summary>
        </member>
        <member name="F:Discord.EmbedBuilder.MaxTitleLength">
            <summary>
                Returns the maximum length of title allowed by Discord.
            </summary>
        </member>
        <member name="F:Discord.EmbedBuilder.MaxDescriptionLength">
            <summary>
                Returns the maximum length of description allowed by Discord.
            </summary>
        </member>
        <member name="F:Discord.EmbedBuilder.MaxEmbedLength">
            <summary>
                Returns the maximum length of total characters allowed by Discord.
            </summary>
        </member>
        <member name="M:Discord.EmbedBuilder.#ctor">
            <summary> Initializes a new <see cref="T:Discord.EmbedBuilder"/> class. </summary>
        </member>
        <member name="P:Discord.EmbedBuilder.Title">
            <summary> Gets or sets the title of an <see cref="T:Discord.Embed"/>. </summary>
            <exception cref="T:System.ArgumentException" accessor="set">Title length exceeds <see cref="F:Discord.EmbedBuilder.MaxTitleLength"/>.
            </exception>
            <returns> The title of the embed.</returns>
        </member>
        <member name="P:Discord.EmbedBuilder.Description">
            <summary> Gets or sets the description of an <see cref="T:Discord.Embed"/>. </summary>
            <exception cref="T:System.ArgumentException" accessor="set">Description length exceeds <see cref="F:Discord.EmbedBuilder.MaxDescriptionLength"/>.</exception>
            <returns> The description of the embed.</returns>
        </member>
        <member name="P:Discord.EmbedBuilder.Url">
            <summary> Gets or sets the URL of an <see cref="T:Discord.Embed"/>. </summary>
            <exception cref="T:System.ArgumentException" accessor="set">Url is not a well-formed <see cref="T:System.Uri"/>.</exception>
            <returns> The URL of the embed.</returns>
        </member>
        <member name="P:Discord.EmbedBuilder.ThumbnailUrl">
            <summary> Gets or sets the thumbnail URL of an <see cref="T:Discord.Embed"/>. </summary>
            <exception cref="T:System.ArgumentException" accessor="set">Url is not a well-formed <see cref="T:System.Uri"/>.</exception>
            <returns> The thumbnail URL of the embed.</returns>
        </member>
        <member name="P:Discord.EmbedBuilder.ImageUrl">
            <summary> Gets or sets the image URL of an <see cref="T:Discord.Embed"/>. </summary>
            <exception cref="T:System.ArgumentException" accessor="set">Url is not a well-formed <see cref="T:System.Uri"/>.</exception>
            <returns> The image URL of the embed.</returns>
        </member>
        <member name="P:Discord.EmbedBuilder.Fields">
            <summary> Gets or sets the list of <see cref="T:Discord.EmbedFieldBuilder"/> of an <see cref="T:Discord.Embed"/>. </summary>
            <exception cref="T:System.ArgumentNullException" accessor="set">An embed builder's fields collection is set to
            <c>null</c>.</exception>
            <exception cref="T:System.ArgumentException" accessor="set">Fields count exceeds <see cref="F:Discord.EmbedBuilder.MaxFieldCount"/>.
            </exception>
            <returns> The list of existing <see cref="T:Discord.EmbedFieldBuilder"/>.</returns>
        </member>
        <member name="P:Discord.EmbedBuilder.Timestamp">
            <summary>
                Gets or sets the timestamp of an <see cref="T:Discord.Embed"/>.
            </summary>
            <returns>
                The timestamp of the embed, or <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.EmbedBuilder.Color">
            <summary>
                Gets or sets the sidebar color of an <see cref="T:Discord.Embed"/>.
            </summary>
            <returns>
                The color of the embed, or <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.EmbedBuilder.Author">
            <summary>
                Gets or sets the <see cref="T:Discord.EmbedAuthorBuilder" /> of an <see cref="T:Discord.Embed"/>.
            </summary>
            <returns>
                The author field builder of the embed, or <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.EmbedBuilder.Footer">
            <summary>
                Gets or sets the <see cref="T:Discord.EmbedFooterBuilder" /> of an <see cref="T:Discord.Embed"/>.
            </summary>
            <returns>
                The footer field builder of the embed, or <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.EmbedBuilder.Length">
            <summary>
                Gets the total length of all embed properties.
            </summary>
            <returns>
                The combined length of <see cref="P:Discord.EmbedBuilder.Title"/>, <see cref="P:Discord.EmbedAuthor.Name"/>, <see cref="P:Discord.EmbedBuilder.Description"/>,
                <see cref="P:Discord.EmbedFooter.Text"/>, <see cref="P:Discord.EmbedField.Name"/>, and <see cref="P:Discord.EmbedField.Value"/>.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithTitle(System.String)">
            <summary>
                Sets the title of an <see cref="T:Discord.Embed"/>.
            </summary>
            <param name="title">The title to be set.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithDescription(System.String)">
            <summary>
                Sets the description of an <see cref="T:Discord.Embed"/>.
            </summary>
            <param name="description"> The description to be set. </param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithUrl(System.String)">
            <summary>
                Sets the URL of an <see cref="T:Discord.Embed"/>.
            </summary>
            <param name="url"> The URL to be set. </param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithThumbnailUrl(System.String)">
            <summary>
                Sets the thumbnail URL of an <see cref="T:Discord.Embed"/>.
            </summary>
            <param name="thumbnailUrl"> The thumbnail URL to be set. </param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithImageUrl(System.String)">
            <summary>
                Sets the image URL of an <see cref="T:Discord.Embed"/>.
            </summary>
            <param name="imageUrl">The image URL to be set.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithCurrentTimestamp">
            <summary>
                Sets the timestamp of an <see cref="T:Discord.Embed" /> to the current time.
            </summary>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithTimestamp(System.DateTimeOffset)">
            <summary>
                Sets the timestamp of an <see cref="T:Discord.Embed"/>.
            </summary>
            <param name="dateTimeOffset">The timestamp to be set.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithColor(Discord.Color)">
            <summary>
                Sets the sidebar color of an <see cref="T:Discord.Embed"/>.
            </summary>
            <param name="color">The color to be set.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithAuthor(Discord.EmbedAuthorBuilder)">
            <summary>
                Sets the <see cref="T:Discord.EmbedAuthorBuilder" /> of an <see cref="T:Discord.Embed"/>.
            </summary>
            <param name="author">The author builder class containing the author field properties.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithAuthor(System.Action{Discord.EmbedAuthorBuilder})">
            <summary>
                Sets the author field of an <see cref="T:Discord.Embed" /> with the provided properties.
            </summary>
            <param name="action">The delegate containing the author field properties.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithAuthor(System.String,System.String,System.String)">
            <summary>
                Sets the author field of an <see cref="T:Discord.Embed" /> with the provided name, icon URL, and URL.
            </summary>
            <param name="name">The title of the author field.</param>
            <param name="iconUrl">The icon URL of the author field.</param>
            <param name="url">The URL of the author field.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithFooter(Discord.EmbedFooterBuilder)">
            <summary>
                Sets the <see cref="T:Discord.EmbedFooterBuilder" /> of an <see cref="T:Discord.Embed"/>.
            </summary>
            <param name="footer">The footer builder class containing the footer field properties.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithFooter(System.Action{Discord.EmbedFooterBuilder})">
            <summary>
                Sets the footer field of an <see cref="T:Discord.Embed" /> with the provided properties.
            </summary>
            <param name="action">The delegate containing the footer field properties.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.WithFooter(System.String,System.String)">
            <summary>
                Sets the footer field of an <see cref="T:Discord.Embed" /> with the provided name, icon URL.
            </summary>
            <param name="text">The title of the footer field.</param>
            <param name="iconUrl">The icon URL of the footer field.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.AddField(System.String,System.Object,System.Boolean)">
            <summary>
                Adds an <see cref="T:Discord.Embed" /> field with the provided name and value.
            </summary>
            <param name="name">The title of the field.</param>
            <param name="value">The value of the field.</param>
            <param name="inline">Indicates whether the field is in-line or not.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.AddField(Discord.EmbedFieldBuilder)">
            <summary>
                Adds a field with the provided <see cref="T:Discord.EmbedFieldBuilder" /> to an
                <see cref="T:Discord.Embed"/>.
            </summary>
            <param name="field">The field builder class containing the field properties.</param>
            <exception cref="T:System.ArgumentException">Field count exceeds <see cref="F:Discord.EmbedBuilder.MaxFieldCount"/>.</exception>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.AddField(System.Action{Discord.EmbedFieldBuilder})">
            <summary>
                Adds an <see cref="T:Discord.Embed" /> field with the provided properties.
            </summary>
            <param name="action">The delegate containing the field properties.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedBuilder.Build">
            <summary>
                Builds the <see cref="T:Discord.Embed" /> into a Rich Embed ready to be sent.
            </summary>
            <returns>
                The built embed object.
            </returns>
            <exception cref="T:System.InvalidOperationException">Total embed length exceeds <see cref="F:Discord.EmbedBuilder.MaxEmbedLength"/>.</exception>
            <exception cref="T:System.InvalidOperationException">Any Url must include its protocols (i.e http:// or https://).</exception>
        </member>
        <member name="T:Discord.EmbedFieldBuilder">
            <summary>
                Represents a builder class for an embed field.
            </summary>
        </member>
        <member name="F:Discord.EmbedFieldBuilder.MaxFieldNameLength">
            <summary>
                Gets the maximum field length for name allowed by Discord.
            </summary>
        </member>
        <member name="F:Discord.EmbedFieldBuilder.MaxFieldValueLength">
            <summary>
                Gets the maximum field length for value allowed by Discord.
            </summary>
        </member>
        <member name="P:Discord.EmbedFieldBuilder.Name">
            <summary>
                Gets or sets the field name.
            </summary>
            <exception cref="T:System.ArgumentException">
            <para>Field name is <c>null</c>, empty or entirely whitespace.</para>
            <para><c>- or -</c></para>
            <para>Field name length exceeds <see cref="F:Discord.EmbedFieldBuilder.MaxFieldNameLength"/>.</para>
            </exception>
            <returns>
                The name of the field.
            </returns>
        </member>
        <member name="P:Discord.EmbedFieldBuilder.Value">
            <summary>
                Gets or sets the field value.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set">
            <para>Field value is <c>null</c>, empty or entirely whitespace.</para>
            <para><c>- or -</c></para>
            <para>Field value length exceeds <see cref="F:Discord.EmbedFieldBuilder.MaxFieldValueLength"/>.</para>
            </exception>
            <returns>
                The value of the field.
            </returns>
        </member>
        <member name="P:Discord.EmbedFieldBuilder.IsInline">
            <summary>
                Gets or sets a value that indicates whether the field should be in-line with each other.
            </summary>
        </member>
        <member name="M:Discord.EmbedFieldBuilder.WithName(System.String)">
            <summary>
                Sets the field name.
            </summary>
            <param name="name">The name to set the field name to.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedFieldBuilder.WithValue(System.Object)">
            <summary>
                Sets the field value.
            </summary>
            <param name="value">The value to set the field value to.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedFieldBuilder.WithIsInline(System.Boolean)">
            <summary>
                Determines whether the field should be in-line with each other.
            </summary>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedFieldBuilder.Build">
            <summary>
                Builds the field builder into a <see cref="T:Discord.EmbedField" /> class.
            </summary>
            <returns>
                The current builder.
            </returns>
            <exception cref="T:System.ArgumentException">
            <para><see cref="P:Discord.EmbedFieldBuilder.Name"/> or <see cref="P:Discord.EmbedFieldBuilder.Value"/> is <c>null</c>, empty or entirely whitespace.</para>
            <para><c>- or -</c></para>
            <para><see cref="P:Discord.EmbedFieldBuilder.Name"/> or <see cref="P:Discord.EmbedFieldBuilder.Value"/> exceeds the maximum length allowed by Discord.</para>
            </exception>
        </member>
        <member name="T:Discord.EmbedAuthorBuilder">
            <summary>
                Represents a builder class for a author field.
            </summary>
        </member>
        <member name="F:Discord.EmbedAuthorBuilder.MaxAuthorNameLength">
            <summary>
                Gets the maximum author name length allowed by Discord.
            </summary>
        </member>
        <member name="P:Discord.EmbedAuthorBuilder.Name">
            <summary>
                Gets or sets the author name.
            </summary>
            <exception cref="T:System.ArgumentException">
            Author name length is longer than <see cref="F:Discord.EmbedAuthorBuilder.MaxAuthorNameLength"/>.
            </exception>
            <returns>
                The author name.
            </returns>
        </member>
        <member name="P:Discord.EmbedAuthorBuilder.Url">
            <summary>
                Gets or sets the URL of the author field.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set">Url is not a well-formed <see cref="T:System.Uri"/>.</exception>
            <returns>
                The URL of the author field.
            </returns>
        </member>
        <member name="P:Discord.EmbedAuthorBuilder.IconUrl">
            <summary>
                Gets or sets the icon URL of the author field.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set">Url is not a well-formed <see cref="T:System.Uri"/>.</exception>
            <returns>
                The icon URL of the author field.
            </returns>
        </member>
        <member name="M:Discord.EmbedAuthorBuilder.WithName(System.String)">
            <summary>
                Sets the name of the author field.
            </summary>
            <param name="name">The name of the author field.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedAuthorBuilder.WithUrl(System.String)">
            <summary>
                Sets the URL of the author field.
            </summary>
            <param name="url">The URL of the author field.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedAuthorBuilder.WithIconUrl(System.String)">
            <summary>
                Sets the icon URL of the author field.
            </summary>
            <param name="iconUrl">The icon URL of the author field.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedAuthorBuilder.Build">
            <summary>
                Builds the author field to be used.
            </summary>
            <exception cref="T:System.ArgumentException">
            <para>Author name length is longer than <see cref="F:Discord.EmbedAuthorBuilder.MaxAuthorNameLength"/>.</para>
            <para><c>- or -</c></para>
            <para><see cref="P:Discord.EmbedAuthorBuilder.Url"/> is not a well-formed <see cref="T:System.Uri"/>.</para>
            <para><c>- or -</c></para>
            <para><see cref="P:Discord.EmbedAuthorBuilder.IconUrl"/> is not a well-formed <see cref="T:System.Uri"/>.</para>
            </exception>
            <returns>
                The built author field.
            </returns>
        </member>
        <member name="T:Discord.EmbedFooterBuilder">
            <summary>
            Represents a builder class for an embed footer.
            </summary>
        </member>
        <member name="F:Discord.EmbedFooterBuilder.MaxFooterTextLength">
            <summary>
                Gets the maximum footer length allowed by Discord.
            </summary>
        </member>
        <member name="P:Discord.EmbedFooterBuilder.Text">
            <summary>
                Gets or sets the footer text.
            </summary>
            <exception cref="T:System.ArgumentException">
            Author name length is longer than <see cref="F:Discord.EmbedFooterBuilder.MaxFooterTextLength"/>.
            </exception>
            <returns>
                The footer text.
            </returns>
        </member>
        <member name="P:Discord.EmbedFooterBuilder.IconUrl">
            <summary>
                Gets or sets the icon URL of the footer field.
            </summary>
            <exception cref="T:System.ArgumentException" accessor="set">Url is not a well-formed <see cref="T:System.Uri"/>.</exception>
            <returns>
                The icon URL of the footer field.
            </returns>
        </member>
        <member name="M:Discord.EmbedFooterBuilder.WithText(System.String)">
            <summary>
                Sets the name of the footer field.
            </summary>
            <param name="text">The text of the footer field.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedFooterBuilder.WithIconUrl(System.String)">
            <summary>
                Sets the icon URL of the footer field.
            </summary>
            <param name="iconUrl">The icon URL of the footer field.</param>
            <returns>
                The current builder.
            </returns>
        </member>
        <member name="M:Discord.EmbedFooterBuilder.Build">
            <summary>
                Builds the footer field to be used.
            </summary>
            <returns></returns>
            <exception cref="T:System.ArgumentException">
            <para><see cref="P:Discord.EmbedFooterBuilder.Text"/> length is longer than <see cref="F:Discord.EmbedFooterBuilder.MaxFooterTextLength"/>.</para>
            <para><c>- or -</c></para>
            <para><see cref="P:Discord.EmbedFooterBuilder.IconUrl"/> is not a well-formed <see cref="T:System.Uri"/>.</para>
            </exception>
            <returns>
                A built footer field.
            </returns>
        </member>
        <member name="T:Discord.EmbedField">
            <summary>
                A field for an <see cref="T:Discord.Embed"/>.
            </summary>
        </member>
        <member name="P:Discord.EmbedField.Name">
            <summary>
                Gets the name of the field.
            </summary>
        </member>
        <member name="P:Discord.EmbedField.Value">
            <summary>
                Gets the value of the field.
            </summary>
        </member>
        <member name="P:Discord.EmbedField.Inline">
            <summary>
                Gets a value that indicates whether the field should be in-line with each other.
            </summary>
        </member>
        <member name="M:Discord.EmbedField.ToString">
            <summary>
                Gets the name of the field.
            </summary>
            <returns>
                A string that resolves to <see cref="P:Discord.EmbedField.Name"/>.
            </returns>
        </member>
        <member name="T:Discord.EmbedFooter">
            <summary> A footer field for an <see cref="T:Discord.Embed"/>. </summary>
        </member>
        <member name="P:Discord.EmbedFooter.Text">
            <summary>
                Gets the text of the footer field.
            </summary>
            <returns>
                A string containing the text of the footer field.
            </returns>
        </member>
        <member name="P:Discord.EmbedFooter.IconUrl">
            <summary>
                Gets the URL of the footer icon.
            </summary>
            <returns>
                A string containing the URL of the footer icon.
            </returns>
        </member>
        <member name="P:Discord.EmbedFooter.ProxyUrl">
            <summary>
                Gets the proxied URL of the footer icon link.
            </summary>
            <returns>
                A string containing the proxied URL of the footer icon.
            </returns>
        </member>
        <member name="M:Discord.EmbedFooter.ToString">
            <summary>
                Gets the text of the footer field.
            </summary>
            <returns>
                A string that resolves to <see cref="P:Discord.EmbedFooter.Text"/>.
            </returns>
        </member>
        <member name="T:Discord.EmbedImage">
            <summary> An image for an <see cref="T:Discord.Embed"/>. </summary>
        </member>
        <member name="P:Discord.EmbedImage.Url">
            <summary>
                Gets the URL of the image.
            </summary>
            <returns>
                A string containing the URL of the image.
            </returns>
        </member>
        <member name="P:Discord.EmbedImage.ProxyUrl">
            <summary>
                Gets a proxied URL of this image.
            </summary>
            <returns>
                A string containing the proxied URL of this image.
            </returns>
        </member>
        <member name="P:Discord.EmbedImage.Height">
            <summary>
                Gets the height of this image.
            </summary>
            <returns>
                A <see cref="T:System.Int32"/> representing the height of this image if it can be retrieved; otherwise 
                <c>null</c>.
            </returns>
        </member>
        <member name="P:Discord.EmbedImage.Width">
            <summary>
                Gets the width of this image.
            </summary>
            <returns>
                A <see cref="T:System.Int32"/> representing the width of this image if it can be retrieved; otherwise 
                <c>null</c>.
            </returns>
        </member>
        <member name="M:Discord.EmbedImage.ToString">
            <summary>
                Gets the URL of the thumbnail.
            </summary>
            <returns>
                A string that resolves to <see cref="P:Discord.EmbedImage.Url"/> .
            </returns>
        </member>
        <member name="T:Discord.EmbedProvider">
            <summary> A provider field for an <see cref="T:Discord.Embed"/>. </summary>
        </member>
        <member name="P:Discord.EmbedProvider.Name">
            <summary>
                Gets the name of the provider.
            </summary>
            <returns>
                A string representing the name of the provider.
            </returns>
        </member>
        <member name="P:Discord.EmbedProvider.Url">
            <summary>
                Gets the URL of the provider.
            </summary>
            <returns>
                A string representing the link to the provider.
            </returns>
        </member>
        <member name="M:Discord.EmbedProvider.ToString">
            <summary>
                Gets the name of the provider.
            </summary>
            <returns>
                A string that resolves to <see cref="P:Discord.EmbedProvider.Name" />.
            </returns>
        </member>
        <member name="T:Discord.EmbedThumbnail">
            <summary> A thumbnail featured in an <see cref="T:Discord.Embed"/>. </summary>
        </member>
        <member name="P:Discord.EmbedThumbnail.Url">
            <summary>
                Gets the URL of the thumbnail.
            </summary>
            <returns>
                A string containing the URL of the thumbnail.
            </returns>
        </member>
        <member name="P:Discord.EmbedThumbnail.ProxyUrl">
            <summary>
                Gets a proxied URL of this thumbnail.
            </summary>
            <returns>
                A string containing the proxied URL of this thumbnail.
            </returns>
        </member>
        <member name="P:Discord.EmbedThumbnail.Height">
            <summary>
                Gets the height of this thumbnail.
            </summary>
            <returns>
                A <see cref="T:System.Int32"/> representing the height of this thumbnail if it can be retrieved; otherwise 
                <c>null</c>.
            </returns>
        </member>
        <member name="P:Discord.EmbedThumbnail.Width">
            <summary>
                Gets the width of this thumbnail.
            </summary>
            <returns>
                A <see cref="T:System.Int32"/> representing the width of this thumbnail if it can be retrieved; otherwise 
                <c>null</c>.
            </returns>
        </member>
        <member name="M:Discord.EmbedThumbnail.ToString">
            <summary>
                Gets the URL of the thumbnail.
            </summary>
            <returns>
                A string that resolves to <see cref="P:Discord.EmbedThumbnail.Url" />.
            </returns>
        </member>
        <member name="T:Discord.EmbedType">
            <summary>
                Specifies the type of embed.
            </summary>
        </member>
        <member name="F:Discord.EmbedType.Unknown">
            <summary>
                An unknown embed type.
            </summary>
        </member>
        <member name="F:Discord.EmbedType.Rich">
            <summary>
                A rich embed type.
            </summary>
        </member>
        <member name="F:Discord.EmbedType.Link">
            <summary>
                A link embed type.
            </summary>
        </member>
        <member name="F:Discord.EmbedType.Video">
            <summary>
                A video embed type.
            </summary>
        </member>
        <member name="F:Discord.EmbedType.Image">
            <summary>
                An image embed type.
            </summary>
        </member>
        <member name="F:Discord.EmbedType.Gifv">
            <summary>
                A GIFV embed type.
            </summary>
        </member>
        <member name="F:Discord.EmbedType.Article">
            <summary>
                An article embed type.
            </summary>
        </member>
        <member name="F:Discord.EmbedType.Tweet">
            <summary>
                A tweet embed type.
            </summary>
        </member>
        <member name="F:Discord.EmbedType.Html">
            <summary>
                A HTML embed type.
            </summary>
        </member>
        <member name="T:Discord.EmbedVideo">
            <summary>
                A video featured in an <see cref="T:Discord.Embed"/>.
            </summary>
        </member>
        <member name="P:Discord.EmbedVideo.Url">
            <summary>
                Gets the URL of the video.
            </summary>
            <returns>
                A string containing the URL of the image.
            </returns>
        </member>
        <member name="P:Discord.EmbedVideo.Height">
            <summary>
                Gets the height of the video.
            </summary>
            <returns>
                A <see cref="T:System.Int32"/> representing the height of this video if it can be retrieved; otherwise 
                <c>null</c>.
            </returns>
        </member>
        <member name="P:Discord.EmbedVideo.Width">
            <summary>
                Gets the weight of the video.
            </summary>
            <returns>
                A <see cref="T:System.Int32"/> representing the width of this video if it can be retrieved; otherwise 
                <c>null</c>.
            </returns>
        </member>
        <member name="M:Discord.EmbedVideo.ToString">
            <summary>
                Gets the URL of the video.
            </summary>
            <returns>
                A string that resolves to <see cref="P:Discord.EmbedVideo.Url"/>.
            </returns>
        </member>
        <member name="T:Discord.IAttachment">
            <summary>
                Represents a message attachment found in a <see cref="T:Discord.IUserMessage"/>.
            </summary>
        </member>
        <member name="P:Discord.IAttachment.Id">
            <summary>
                Gets the ID of this attachment.
            </summary>
            <returns>
                A snowflake ID associated with this attachment.
            </returns>
        </member>
        <member name="P:Discord.IAttachment.Filename">
            <summary>
                Gets the filename of this attachment.
            </summary>
            <returns>
                A string containing the full filename of this attachment (e.g. <c>textFile.txt</c>).
            </returns>
        </member>
        <member name="P:Discord.IAttachment.Url">
            <summary>
                Gets the URL of this attachment.
            </summary>
            <returns>
                A string containing the URL of this attachment.
            </returns>
        </member>
        <member name="P:Discord.IAttachment.ProxyUrl">
            <summary>
                Gets a proxied URL of this attachment.
            </summary>
            <returns>
                A string containing the proxied URL of this attachment.
            </returns>
        </member>
        <member name="P:Discord.IAttachment.Size">
            <summary>
                Gets the file size of this attachment.
            </summary>
            <returns>
                The size of this attachment in bytes.
            </returns>
        </member>
        <member name="P:Discord.IAttachment.Height">
            <summary>
                Gets the height of this attachment.
            </summary>
            <returns>
                The height of this attachment if it is a picture; otherwise <c>null</c>.
            </returns>
        </member>
        <member name="P:Discord.IAttachment.Width">
            <summary>
                Gets the width of this attachment.
            </summary>
            <returns>
                The width of this attachment if it is a picture; otherwise <c>null</c>.
            </returns>
        </member>
        <member name="T:Discord.IEmbed">
            <summary>
                Represents a Discord embed object.
            </summary>
        </member>
        <member name="P:Discord.IEmbed.Url">
            <summary>
                Gets the title URL of this embed.
            </summary>
            <returns>
                A string containing the URL set in a title of the embed.
            </returns>
        </member>
        <member name="P:Discord.IEmbed.Title">
            <summary>
                Gets the title of this embed.
            </summary>
            <returns>
                The title of the embed.
            </returns>
        </member>
        <member name="P:Discord.IEmbed.Description">
            <summary>
                Gets the description of this embed.
            </summary>
            <returns>
                The description field of the embed.
            </returns>
        </member>
        <member name="P:Discord.IEmbed.Type">
            <summary>
                Gets the type of this embed.
            </summary>
            <returns>
                The type of the embed.
            </returns>
        </member>
        <member name="P:Discord.IEmbed.Timestamp">
            <summary>
                Gets the timestamp of this embed.
            </summary>
            <returns>
                A <see cref="T:System.DateTimeOffset"/> based on the timestamp present at the bottom left of the embed, or 
                <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IEmbed.Color">
            <summary>
                Gets the color of this embed.
            </summary>
            <returns>
                The color of the embed present on the side of the embed, or <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IEmbed.Image">
            <summary>
                Gets the image of this embed.
            </summary>
            <returns>
                The image of the embed, or <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IEmbed.Video">
            <summary>
                Gets the video of this embed.
            </summary>
            <returns>
                The video of the embed, or <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IEmbed.Author">
            <summary>
                Gets the author field of this embed.
            </summary>
            <returns>
                The author field of the embed, or <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IEmbed.Footer">
            <summary>
                Gets the footer field of this embed.
            </summary>
            <returns>
                The author field of the embed, or <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IEmbed.Provider">
            <summary>
                Gets the provider of this embed.
            </summary>
            <returns>
                The source of the embed, or <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IEmbed.Thumbnail">
            <summary>
                Gets the thumbnail featured in this embed.
            </summary>
            <returns>
                The thumbnail featured in the embed, or <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IEmbed.Fields">
            <summary>
                Gets the fields of the embed.
            </summary>
            <returns>
                An array of the fields of the embed.
            </returns>
        </member>
        <member name="T:Discord.IMessage">
            <summary>
                Represents a message object.
            </summary>
        </member>
        <member name="P:Discord.IMessage.Type">
            <summary>
                Gets the type of this message.
            </summary>
        </member>
        <member name="P:Discord.IMessage.Source">
            <summary>
                Gets the source type of this message.
            </summary>
        </member>
        <member name="P:Discord.IMessage.IsTTS">
            <summary>
                Gets the value that indicates whether this message was meant to be read-aloud by Discord.
            </summary>
            <returns>
                <c>true</c> if this message was sent as a text-to-speech message; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IMessage.IsPinned">
            <summary>
                Gets the value that indicates whether this message is pinned.
            </summary>
            <returns>
                <c>true</c> if this message was added to its channel's pinned messages; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IMessage.IsSuppressed">
            <summary>
                Gets the value that indicates whether or not this message's embeds are suppressed.
            </summary>
            <returns>
                <c>true</c> if the embeds in this message have been suppressed (made invisible); otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IMessage.MentionedEveryone">
            <summary>
                Gets the value that indicates whether this message mentioned everyone.
            </summary>
            <returns>
                <c>true</c> if this message mentioned everyone; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IMessage.Content">
            <summary>
                Gets the content for this message.
            </summary>
            <returns>
                A string that contains the body of the message; note that this field may be empty if there is an embed.
            </returns>
        </member>
        <member name="P:Discord.IMessage.Timestamp">
            <summary>
                Gets the time this message was sent.
            </summary>
            <returns>
                Time of when the message was sent.
            </returns>
        </member>
        <member name="P:Discord.IMessage.EditedTimestamp">
            <summary>
                Gets the time of this message's last edit.
            </summary>
            <returns>
                Time of when the message was last edited; <c>null</c> if the message is never edited.
            </returns>
        </member>
        <member name="P:Discord.IMessage.Channel">
            <summary>
                Gets the source channel of the message.
            </summary>
        </member>
        <member name="P:Discord.IMessage.Author">
            <summary>
                Gets the author of this message.
            </summary>
        </member>
        <member name="P:Discord.IMessage.Attachments">
            <summary>
                Gets all attachments included in this message.
            </summary>
            <remarks>
                This property gets a read-only collection of attachments associated with this message. Depending on the
                user's end-client, a sent message may contain one or more attachments. For example, mobile users may
                attach more than one file in their message, while the desktop client only allows for one.
            </remarks>
            <returns>
                A read-only collection of attachments.
            </returns>
        </member>
        <member name="P:Discord.IMessage.Embeds">
            <summary>
                Gets all embeds included in this message.
            </summary>
            <remarks>
                This property gets a read-only collection of embeds associated with this message. Depending on the
                message, a sent message may contain one or more embeds. This is usually true when multiple link previews
                are generated; however, only one <see cref="F:Discord.EmbedType.Rich"/> <see cref="T:Discord.Embed"/> can be featured.
            </remarks>
            <returns>
                A read-only collection of embed objects.
            </returns>
        </member>
        <member name="P:Discord.IMessage.Tags">
            <summary>
                Gets all tags included in this message's content.
            </summary>
        </member>
        <member name="P:Discord.IMessage.MentionedChannelIds">
            <summary>
                Gets the IDs of channels mentioned in this message.
            </summary>
            <returns>
                A read-only collection of channel IDs.
            </returns>
        </member>
        <member name="P:Discord.IMessage.MentionedRoleIds">
            <summary>
                Gets the IDs of roles mentioned in this message.
            </summary>
            <returns>
                A read-only collection of role IDs.
            </returns>
        </member>
        <member name="P:Discord.IMessage.MentionedUserIds">
            <summary>
                Gets the IDs of users mentioned in this message.
            </summary>
            <returns>
                A read-only collection of user IDs.
            </returns>
        </member>
        <member name="P:Discord.IMessage.Activity">
            <summary>
                Gets the activity associated with a message.
            </summary>
            <remarks>
                Sent with Rich Presence-related chat embeds. This often refers to activity that requires end-user's
                interaction, such as a Spotify Invite activity.
            </remarks>
            <returns>
                A message's activity, if any is associated.
            </returns>
        </member>
        <member name="P:Discord.IMessage.Application">
            <summary>
                Gets the application associated with a message.
            </summary>
            <remarks>
                Sent with Rich-Presence-related chat embeds.
            </remarks>
            <returns>
                A message's application, if any is associated.
            </returns>
        </member>
        <member name="P:Discord.IMessage.Reference">
            <summary>
                Gets the reference to the original message if it is a crosspost, channel follow add, pin, or reply message.
            </summary>
            <remarks>
                Sent with cross-posted messages, meaning they were published from news channels
                and received by subscriber channels, channel follow adds, pins, and message replies.
            </remarks>
            <returns>
                A message's reference, if any is associated.
            </returns>
        </member>
        <member name="P:Discord.IMessage.Reactions">
            <summary>
                Gets all reactions included in this message.
            </summary>
        </member>
        <member name="P:Discord.IMessage.Components">
            <summary>
                The <see cref="T:Discord.IMessageComponent"/>'s attached to this message
            </summary>
        </member>
        <member name="P:Discord.IMessage.Stickers">
            <summary>
                Gets all stickers items included in this message.
            </summary>
            <returns>
                A read-only collection of sticker item objects.
            </returns>
        </member>
        <member name="P:Discord.IMessage.Flags">
            <summary>
                Gets the flags related to this message.
            </summary>
            <remarks>
                This value is determined by bitwise OR-ing <see cref="T:Discord.MessageFlags"/> values together.
            </remarks>
            <returns>
                A message's flags, if any is associated.
            </returns>
        </member>
        <member name="M:Discord.IMessage.AddReactionAsync(Discord.IEmote,Discord.RequestOptions)">
            <summary>
                Adds a reaction to this message.
            </summary>
            <example>
                <para>The following example adds the reaction, <c>💕</c>, to the message.</para>
                <code language="cs">
                await msg.AddReactionAsync(new Emoji("\U0001f495"));
                </code>
            </example>
            <param name="emote">The emoji used to react to this message.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous operation for adding a reaction to this message.
            </returns>
            <seealso cref="T:Discord.IEmote"/>
        </member>
        <member name="M:Discord.IMessage.RemoveReactionAsync(Discord.IEmote,Discord.IUser,Discord.RequestOptions)">
            <summary>
                Removes a reaction from message.
            </summary>
            <example>
                <para>The following example removes the reaction, <c>💕</c>, added by the message author from the message.</para>
                <code language="cs">
                await msg.RemoveReactionAsync(new Emoji("\U0001f495"), msg.Author);
                </code>
            </example>
            <param name="emote">The emoji used to react to this message.</param>
            <param name="user">The user that added the emoji.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous operation for removing a reaction to this message.
            </returns>
            <seealso cref="T:Discord.IEmote"/>
        </member>
        <member name="M:Discord.IMessage.RemoveReactionAsync(Discord.IEmote,System.UInt64,Discord.RequestOptions)">
            <summary>
                Removes a reaction from message.
            </summary>
            <example>
                <para>The following example removes the reaction, <c>💕</c>, added by the user with ID 84291986575613952 from the message.</para>
                <code language="cs">
                await msg.RemoveReactionAsync(new Emoji("\U0001f495"), 84291986575613952);
                </code>
            </example>
            <param name="emote">The emoji used to react to this message.</param>
            <param name="userId">The ID of the user that added the emoji.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous operation for removing a reaction to this message.
            </returns>
            <seealso cref="T:Discord.IEmote"/>
        </member>
        <member name="M:Discord.IMessage.RemoveAllReactionsAsync(Discord.RequestOptions)">
            <summary>
                Removes all reactions from this message.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous removal operation.
            </returns>
        </member>
        <member name="M:Discord.IMessage.RemoveAllReactionsForEmoteAsync(Discord.IEmote,Discord.RequestOptions)">
            <summary>
                Removes all reactions with a specific emoji from this message.
            </summary>
            <param name="emote">The emoji used to react to this message.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous removal operation.
            </returns>
        </member>
        <member name="M:Discord.IMessage.GetReactionUsersAsync(Discord.IEmote,System.Int32,Discord.RequestOptions)">
            <summary>
                Gets all users that reacted to a message with a given emote.
            </summary>
            <remarks>
                <note type="important">
                    The returned collection is an asynchronous enumerable object; one must call 
                    <see cref="M:Discord.AsyncEnumerableExtensions.FlattenAsync``1(System.Collections.Generic.IAsyncEnumerable{System.Collections.Generic.IEnumerable{``0}})"/> to access the users as a
                    collection.
                </note>
                <note type="warning">
                    Do not fetch too many users at once! This may cause unwanted preemptive rate limit or even actual
                    rate limit, causing your bot to freeze!
                </note>
                This method will attempt to fetch the number of reactions specified under <paramref name="limit"/>. 
                The library will attempt to split up the requests according to your <paramref name="limit"/> and 
                <see cref="F:Discord.DiscordConfig.MaxUserReactionsPerBatch"/>. In other words, should the user request 500 reactions,
                and the <see cref="F:Discord.DiscordConfig.MaxUserReactionsPerBatch"/> constant is <c>100</c>, the request will
                be split into 5 individual requests; thus returning 5 individual asynchronous responses, hence the need
                of flattening.
            </remarks>
            <example>
                <para>The following example gets the users that have reacted with the emoji <c>💕</c> to the message.</para>
                <code language="cs">
                var emoji = new Emoji("\U0001f495");
                var reactedUsers = await message.GetReactionUsersAsync(emoji, 100).FlattenAsync();
                </code>
            </example>
            <param name="emoji">The emoji that represents the reaction that you wish to get.</param>
            <param name="limit">The number of users to request.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                 Paged collection of users.
            </returns>
        </member>
        <member name="T:Discord.IReaction">
            <summary>
                Represents a generic reaction object.
            </summary>
        </member>
        <member name="P:Discord.IReaction.Emote">
            <summary>
                The <see cref="T:Discord.IEmote" /> used in the reaction.
            </summary>
        </member>
        <member name="T:Discord.ISystemMessage">
            <summary>
                Represents a generic message sent by the system.
            </summary>
        </member>
        <member name="T:Discord.IUserMessage">
            <summary>
                Represents a generic message sent by a user.
            </summary>
        </member>
        <member name="P:Discord.IUserMessage.ReferencedMessage">
            <summary>
                Gets the referenced message if it is a crosspost, channel follow add, pin, or reply message.
            </summary>
            <returns>
                The referenced message, if any is associated and still exists.
            </returns>
        </member>
        <member name="M:Discord.IUserMessage.ModifyAsync(System.Action{Discord.MessageProperties},Discord.RequestOptions)">
            <summary>
                Modifies this message.
            </summary>
            <remarks>
                This method modifies this message with the specified properties. To see an example of this
                method and what properties are available, please refer to <see cref="T:Discord.MessageProperties"/>.
            </remarks>
            <example>
                <para>The following example replaces the content of the message with <c>Hello World!</c>.</para>
                <code language="cs">
                await msg.ModifyAsync(x =&gt; x.Content = "Hello World!");
                </code>
            </example>
            <param name="func">A delegate containing the properties to modify the message with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modification operation.
            </returns>
        </member>
        <member name="M:Discord.IUserMessage.PinAsync(Discord.RequestOptions)">
            <summary>
                Adds this message to its channel's pinned messages.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous operation for pinning this message.
            </returns>
        </member>
        <member name="M:Discord.IUserMessage.UnpinAsync(Discord.RequestOptions)">
            <summary>
                Removes this message from its channel's pinned messages.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous operation for unpinning this message.
            </returns>
        </member>
        <member name="M:Discord.IUserMessage.CrosspostAsync(Discord.RequestOptions)">
            <summary>
                Publishes (crossposts) this message.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous operation for publishing this message.
            </returns>
            <remarks>
                <note type="warning">
                    This call will throw an <see cref="T:System.InvalidOperationException"/> if attempted in a non-news channel.
                </note>
                This method will publish (crosspost) the message. Please note, publishing (crossposting), is only available in news channels.
            </remarks>
        </member>
        <member name="M:Discord.IUserMessage.Resolve(Discord.TagHandling,Discord.TagHandling,Discord.TagHandling,Discord.TagHandling,Discord.TagHandling)">
            <summary>
                Transforms this message's text into a human-readable form by resolving its tags.
            </summary>
            <param name="userHandling">Determines how the user tag should be handled.</param>
            <param name="channelHandling">Determines how the channel tag should be handled.</param>
            <param name="roleHandling">Determines how the role tag should be handled.</param>
            <param name="everyoneHandling">Determines how the @everyone tag should be handled.</param>
            <param name="emojiHandling">Determines how the emoji tag should be handled.</param>
        </member>
        <member name="T:Discord.MessageActivity">
            <summary>
                An activity object found in a sent message.
            </summary>
            <remarks>
                <para>
                    This class refers to an activity object, visually similar to an embed within a message. However, a message
                    activity is interactive as opposed to a standard static embed.
                </para>
                <para>For example, a Spotify party invitation counts as a message activity.</para>
            </remarks>
        </member>
        <member name="P:Discord.MessageActivity.Type">
            <summary>
                Gets the type of activity of this message.
            </summary>
        </member>
        <member name="P:Discord.MessageActivity.PartyId">
            <summary>
                Gets the party ID of this activity, if any.
            </summary>
        </member>
        <member name="P:Discord.MessageApplication.Id">
            <summary>
                Gets the snowflake ID of the application.
            </summary>
        </member>
        <member name="P:Discord.MessageApplication.CoverImage">
            <summary>
                Gets the ID of the embed's image asset.
            </summary>
        </member>
        <member name="P:Discord.MessageApplication.Description">
            <summary>
                Gets the application's description.
            </summary>
        </member>
        <member name="P:Discord.MessageApplication.Icon">
            <summary>
                Gets the ID of the application's icon.
            </summary>
        </member>
        <member name="P:Discord.MessageApplication.IconUrl">
            <summary>
                Gets the Url of the application's icon.
            </summary>
        </member>
        <member name="P:Discord.MessageApplication.Name">
            <summary>
                Gets the name of the application.
            </summary>
        </member>
        <member name="F:Discord.MessageFlags.None">
            <summary>
                Default value for flags, when none are given to a message.
            </summary>
        </member>
        <member name="F:Discord.MessageFlags.Crossposted">
            <summary>
                Flag given to messages that have been published to subscribed
                channels (via Channel Following).
            </summary>
        </member>
        <member name="F:Discord.MessageFlags.IsCrosspost">
            <summary>
                Flag given to messages that originated from a message in another
                channel (via Channel Following).
            </summary>
        </member>
        <member name="F:Discord.MessageFlags.SuppressEmbeds">
            <summary>
                Flag given to messages that do not display any embeds.
            </summary>
        </member>
        <member name="F:Discord.MessageFlags.SourceMessageDeleted">
            <summary>
                Flag given to messages that the source message for this crosspost
                has been deleted (via Channel Following).
            </summary>
        </member>
        <member name="F:Discord.MessageFlags.Urgent">
            <summary>
                Flag given to messages that came from the urgent message system.
            </summary>
        </member>
        <member name="F:Discord.MessageFlags.HasThread">
            <summary>
                Flag given to messages has an associated thread, with the same id as the message
            </summary>
        </member>
        <member name="F:Discord.MessageFlags.Ephemeral">
            <summary>
                Flag given to messages that is only visible to the user who invoked the Interaction.
            </summary>
        </member>
        <member name="F:Discord.MessageFlags.Loading">
            <summary>
                Flag given to messages that is an Interaction Response and the bot is "thinking"
            </summary>
        </member>
        <member name="T:Discord.MessageProperties">
            <summary>
                Properties that are used to modify an <see cref="T:Discord.IUserMessage" /> with the specified changes.
            </summary>
            <remarks>
                The content of a message can be cleared with <see cref="F:System.String.Empty"/> if and only if an
                <see cref="T:Discord.Embed"/> is present.
            </remarks>
            <seealso cref="M:Discord.IUserMessage.ModifyAsync(System.Action{Discord.MessageProperties},Discord.RequestOptions)"/>
        </member>
        <member name="P:Discord.MessageProperties.Content">
            <summary>
                Gets or sets the content of the message.
            </summary>
            <remarks>
                This must be less than the constant defined by <see cref="F:Discord.DiscordConfig.MaxMessageSize"/>.
            </remarks>
        </member>
        <member name="P:Discord.MessageProperties.Embed">
            <summary>
                Gets or sets a single embed for this message.
            </summary>
            <remarks>
                This property will be added to the <see cref="P:Discord.MessageProperties.Embeds"/> array, in the future please use the array rather than this property.
            </remarks>
        </member>
        <member name="P:Discord.MessageProperties.Embeds">
            <summary>
                Gets or sets the embeds of the message.
            </summary>
        </member>
        <member name="P:Discord.MessageProperties.Components">
            <summary>
                Gets or sets the components for this message.
            </summary>
        </member>
        <member name="P:Discord.MessageProperties.Flags">
            <summary>
                Gets or sets the flags of the message.
            </summary>
            <remarks>
                Only <see cref="F:Discord.MessageFlags.SuppressEmbeds"/> can be set/unset and you need to be
                the author of the message.
            </remarks>
        </member>
        <member name="P:Discord.MessageProperties.AllowedMentions">
            <summary>
                Gets or sets the allowed mentions of the message.
            </summary>
        </member>
        <member name="T:Discord.MessageReference">
            <summary>
                Contains the IDs sent from a crossposted message or inline reply.
            </summary>
        </member>
        <member name="P:Discord.MessageReference.MessageId">
            <summary>
                Gets the Message ID of the original message.
            </summary>
        </member>
        <member name="P:Discord.MessageReference.ChannelId">
            <summary>
                Gets the Channel ID of the original message.
            </summary>
            <remarks>
                It only will be the default value (zero) if it was instantiated with a <see langword="null"/> in the constructor.
            </remarks>
        </member>
        <member name="P:Discord.MessageReference.GuildId">
            <summary>
                Gets the Guild ID of the original message.
            </summary>
        </member>
        <member name="M:Discord.MessageReference.#ctor(System.Nullable{System.UInt64},System.Nullable{System.UInt64},System.Nullable{System.UInt64})">
            <summary>
                Initializes a new instance of the <see cref="T:Discord.MessageReference"/> class.
            </summary>
            <param name="messageId">
                The ID of the message that will be referenced. Used to reply to specific messages and the only parameter required for it.
            </param>
            <param name="channelId">
                The ID of the channel that will be referenced. It will be validated if sent.
            </param>
            <param name="guildId">
                The ID of the guild that will be referenced. It will be validated if sent.
            </param>
        </member>
        <member name="T:Discord.MessageSource">
            <summary>
                Specifies the source of the Discord message.
            </summary>
        </member>
        <member name="F:Discord.MessageSource.System">
            <summary>
                The message is sent by the system.
            </summary>
        </member>
        <member name="F:Discord.MessageSource.User">
            <summary>
                The message is sent by a user.
            </summary>
        </member>
        <member name="F:Discord.MessageSource.Bot">
            <summary>
                The message is sent by a bot.
            </summary>
        </member>
        <member name="F:Discord.MessageSource.Webhook">
            <summary>
                The message is sent by a webhook.
            </summary>
        </member>
        <member name="T:Discord.MessageType">
            <summary>
                Specifies the type of message.
            </summary>
        </member>
        <member name="F:Discord.MessageType.Default">
            <summary>
                The default message type.
            </summary>
        </member>
        <member name="F:Discord.MessageType.RecipientAdd">
            <summary>
                The message when a recipient is added.
            </summary>
        </member>
        <member name="F:Discord.MessageType.RecipientRemove">
            <summary>
                The message when a recipient is removed.
            </summary>
        </member>
        <member name="F:Discord.MessageType.Call">
            <summary>
                The message when a user is called.
            </summary>
        </member>
        <member name="F:Discord.MessageType.ChannelNameChange">
            <summary>
                The message when a channel name is changed.
            </summary>
        </member>
        <member name="F:Discord.MessageType.ChannelIconChange">
            <summary>
                The message when a channel icon is changed.
            </summary>
        </member>
        <member name="F:Discord.MessageType.ChannelPinnedMessage">
            <summary>
                The message when another message is pinned.
            </summary>
        </member>
        <member name="F:Discord.MessageType.GuildMemberJoin">
            <summary>
                The message when a new member joined.
            </summary>
        </member>
        <member name="F:Discord.MessageType.UserPremiumGuildSubscription">
            <summary>
                The message for when a user boosts a guild.
            </summary>
        </member>
        <member name="F:Discord.MessageType.UserPremiumGuildSubscriptionTier1">
            <summary>
                The message for when a guild reaches Tier 1 of Nitro boosts.
            </summary>
        </member>
        <member name="F:Discord.MessageType.UserPremiumGuildSubscriptionTier2">
            <summary>
                The message for when a guild reaches Tier 2 of Nitro boosts.
            </summary>
        </member>
        <member name="F:Discord.MessageType.UserPremiumGuildSubscriptionTier3">
            <summary>
                The message for when a guild reaches Tier 3 of Nitro boosts.
            </summary>
        </member>
        <member name="F:Discord.MessageType.ChannelFollowAdd">
            <summary>
                The message for when a news channel subscription is added to a text channel.
            </summary>
        </member>
        <member name="F:Discord.MessageType.GuildDiscoveryDisqualified">
            <summary>
                The message for when a guild is disqualified from discovery.
            </summary>
        </member>
        <member name="F:Discord.MessageType.GuildDiscoveryRequalified">
            <summary>
                The message for when a guild is requalified for discovery.
            </summary>
        </member>
        <member name="F:Discord.MessageType.GuildDiscoveryGracePeriodInitialWarning">
            <summary>
                The message for when the initial warning is sent for the initial grace period discovery.
            </summary>
        </member>
        <member name="F:Discord.MessageType.GuildDiscoveryGracePeriodFinalWarning">
            <summary>
                The message for when the final warning is sent for the initial grace period discovery.
            </summary>
        </member>
        <member name="F:Discord.MessageType.ThreadCreated">
            <summary>
                The message for when a thread is created.
            </summary>
        </member>
        <member name="F:Discord.MessageType.Reply">
            <summary>
                The message is an inline reply.
            </summary>
            <remarks>
                Only available in API v8
            </remarks>
        </member>
        <member name="F:Discord.MessageType.ApplicationCommand">
            <summary>
                The message is an Application Command
            </summary>
            <remarks>
                Only available in API v8
            </remarks>
        </member>
        <member name="F:Discord.MessageType.ThreadStarterMessage">
            <summary>
                The message that starts a thread.
            </summary>
            <remarks>
                Only available in API v9
            </remarks>
        </member>
        <member name="F:Discord.MessageType.GuildInviteReminder">
            <summary>
                The message for a invite reminder
            </summary>
        </member>
        <member name="T:Discord.ReactionMetadata">
            <summary>
                A metadata containing reaction information.
            </summary>
        </member>
        <member name="P:Discord.ReactionMetadata.ReactionCount">
            <summary>
                Gets the number of reactions.
            </summary>
            <returns>
                An <see cref="T:System.Int32"/> representing the number of this reactions that has been added to this message.
            </returns>
        </member>
        <member name="P:Discord.ReactionMetadata.IsMe">
            <summary>
                Gets a value that indicates whether the current user has reacted to this.
            </summary>
            <returns>
                <c>true</c> if the user has reacted to the message; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="T:Discord.StickerFormatType">
            <summary> Defines the types of formats for stickers. </summary>
        </member>
        <member name="F:Discord.StickerFormatType.None">
            <summary> Default value for a sticker format type. </summary>
        </member>
        <member name="F:Discord.StickerFormatType.Png">
            <summary> The sticker format type is png. </summary>
        </member>
        <member name="F:Discord.StickerFormatType.Apng">
            <summary> The sticker format type is apng. </summary>
        </member>
        <member name="F:Discord.StickerFormatType.Lottie">
            <summary> The sticker format type is lottie. </summary>
        </member>
        <member name="T:Discord.TagHandling">
            <summary>
                Specifies the handling type the tag should use.
            </summary>
            <seealso cref="T:Discord.MentionUtils"/>
            <seealso cref="M:Discord.IUserMessage.Resolve(Discord.TagHandling,Discord.TagHandling,Discord.TagHandling,Discord.TagHandling,Discord.TagHandling)"/>
        </member>
        <member name="F:Discord.TagHandling.Ignore">
            <summary> 
                Tag handling is ignored (e.g. &lt;@53905483156684800&gt; -&gt; &lt;@53905483156684800&gt;).
            </summary>
        </member>
        <member name="F:Discord.TagHandling.Remove">
            <summary> 
                Removes the tag entirely. 
            </summary>
        </member>
        <member name="F:Discord.TagHandling.Name">
            <summary> 
                Resolves to username (e.g. &lt;@53905483156684800&gt; -&gt; @Voltana). 
            </summary>
        </member>
        <member name="F:Discord.TagHandling.NameNoPrefix">
            <summary> 
                Resolves to username without mention prefix (e.g. &lt;@53905483156684800&gt; -&gt; Voltana). 
            </summary>
        </member>
        <member name="F:Discord.TagHandling.FullName">
            <summary> 
                Resolves to username with discriminator value. (e.g. &lt;@53905483156684800&gt; -&gt; @Voltana#8252). 
            </summary>
        </member>
        <member name="F:Discord.TagHandling.FullNameNoPrefix">
            <summary> 
                Resolves to username with discriminator value without mention prefix. (e.g. &lt;@53905483156684800&gt; -&gt; Voltana#8252). 
            </summary>
        </member>
        <member name="F:Discord.TagHandling.Sanitize">
            <summary> 
                Sanitizes the tag (e.g. &lt;@53905483156684800&gt; -&gt; &lt;@53905483156684800&gt; (w/ nbsp)).
            </summary>
        </member>
        <member name="T:Discord.TagType">
            <summary> Specifies the type of Discord tag. </summary>
        </member>
        <member name="F:Discord.TagType.UserMention">
            <summary> The object is an user mention. </summary>
        </member>
        <member name="F:Discord.TagType.ChannelMention">
            <summary> The object is a channel mention. </summary>
        </member>
        <member name="F:Discord.TagType.RoleMention">
            <summary> The object is a role mention. </summary>
        </member>
        <member name="F:Discord.TagType.EveryoneMention">
            <summary> The object is an everyone mention. </summary>
        </member>
        <member name="F:Discord.TagType.HereMention">
            <summary> The object is a here mention. </summary>
        </member>
        <member name="F:Discord.TagType.Emoji">
            <summary> The object is an emoji. </summary>
        </member>
        <member name="T:Discord.TimestampTag">
            <summary>
                Represents a class used to make timestamps in messages. see <see href="https://discord.com/developers/docs/reference#message-formatting-timestamp-styles"/>.
            </summary>
        </member>
        <member name="P:Discord.TimestampTag.Style">
            <summary>
                Gets or sets the style of the timestamp tag.
            </summary>
        </member>
        <member name="P:Discord.TimestampTag.Time">
            <summary>
                Gets or sets the time for this timestamp tag.
            </summary>
        </member>
        <member name="M:Discord.TimestampTag.ToString">
            <summary>
                Converts the current timestamp tag to the string representation supported by discord.
                <para>
                    If the <see cref="P:Discord.TimestampTag.Time"/> is null then the default 0 will be used.
                </para>
            </summary>
            <returns>A string thats compatable in a discord message, ex: <code>&lt;t:1625944201:f&gt;</code></returns>
        </member>
        <member name="M:Discord.TimestampTag.FromDateTime(System.DateTime,Discord.TimestampTagStyles)">
            <summary>
                Creates a new timestamp tag with the specified datetime object.
            </summary>
            <param name="time">The time of this timestamp tag.</param>
            <param name="style">The style for this timestamp tag.</param>
            <returns>The newly create timestamp tag.</returns>
        </member>
        <member name="T:Discord.TimestampTagStyles">
            <summary>
                Represents a set of styles to use with a <see cref="T:Discord.TimestampTag"/>
            </summary>
        </member>
        <member name="F:Discord.TimestampTagStyles.ShortTime">
            <summary>
                A short time string: 16:20
            </summary>
        </member>
        <member name="F:Discord.TimestampTagStyles.LongTime">
            <summary>
                A long time string: 16:20:30
            </summary>
        </member>
        <member name="F:Discord.TimestampTagStyles.ShortDate">
            <summary>
                A short date string: 20/04/2021
            </summary>
        </member>
        <member name="F:Discord.TimestampTagStyles.LongDate">
            <summary>
                A long date string: 20 April 2021
            </summary>
        </member>
        <member name="F:Discord.TimestampTagStyles.ShortDateTime">
            <summary>
                A short datetime string: 20 April 2021 16:20
            </summary>
        </member>
        <member name="F:Discord.TimestampTagStyles.LongDateTime">
            <summary>
                A long datetime string: Tuesday, 20 April 2021 16:20
            </summary>
        </member>
        <member name="F:Discord.TimestampTagStyles.Relative">
            <summary>
                The relative time to the user: 2 months ago
            </summary>
        </member>
        <member name="T:Discord.ApplicationCommandPermission">
            <summary>
                Application command permissions allow you to enable or disable commands for specific users or roles within a guild.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandPermission.TargetId">
            <summary>
                The id of the role or user.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandPermission.TargetType">
            <summary>
                The target of this permission.
            </summary>
        </member>
        <member name="P:Discord.ApplicationCommandPermission.Permission">
            <summary>
                <see langword="true"/> to allow, otherwise <see langword="false"/>.
            </summary>
        </member>
        <member name="M:Discord.ApplicationCommandPermission.#ctor(System.UInt64,Discord.ApplicationCommandPermissionTarget,System.Boolean)">
            <summary>
                Creates a new <see cref="T:Discord.ApplicationCommandPermission"/>.
            </summary>
            <param name="targetId">The id you want to target this permission value for.</param>
            <param name="targetType">The type of the <b>targetId</b> parameter.</param>
            <param name="allow">The value of this permission.</param>
        </member>
        <member name="M:Discord.ApplicationCommandPermission.#ctor(Discord.IUser,System.Boolean)">
            <summary>
                Creates a new <see cref="T:Discord.ApplicationCommandPermission"/> targeting <see cref="F:Discord.ApplicationCommandPermissionTarget.User"/>.
            </summary>
            <param name="target">The user you want to target this permission value for.</param>
            <param name="allow">The value of this permission.</param>
        </member>
        <member name="M:Discord.ApplicationCommandPermission.#ctor(Discord.IRole,System.Boolean)">
            <summary>
                Creates a new <see cref="T:Discord.ApplicationCommandPermission"/> targeting <see cref="F:Discord.ApplicationCommandPermissionTarget.Role"/>.
            </summary>
            <param name="target">The role you want to target this permission value for.</param>
            <param name="allow">The value of this permission.</param>
        </member>
        <member name="T:Discord.ApplicationCommandPermissionTarget">
            <summary>
                Specifies the target of the permission.
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandPermissionTarget.Role">
            <summary>
                The target of the permission is a role.
            </summary>
        </member>
        <member name="F:Discord.ApplicationCommandPermissionTarget.User">
            <summary>
                The target of the permission is a user.
            </summary>
        </member>
        <member name="T:Discord.ChannelPermission">
            <summary> Defines the available permissions for a channel. </summary>
        </member>
        <member name="F:Discord.ChannelPermission.CreateInstantInvite">
            <summary>
                Allows creation of instant invites.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.ManageChannels">
            <summary>
                Allows management and editing of channels.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.AddReactions">
            <summary>
                Allows for the addition of reactions to messages.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.ViewChannel">
            <summary>
                Allows guild members to view a channel, which includes reading messages in text channels.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.SendMessages">
            <summary>
                Allows for sending messages in a channel.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.SendTTSMessages">
            <summary>
                Allows for sending of text-to-speech messages.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.ManageMessages">
            <summary>
                Allows for deletion of other users messages.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.EmbedLinks">
            <summary>
                Allows links sent by users with this permission will be auto-embedded.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.AttachFiles">
            <summary>
                Allows for uploading images and files.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.ReadMessageHistory">
            <summary>
                Allows for reading of message history.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.MentionEveryone">
            <summary>
                Allows for using the @everyone tag to notify all users in a channel, and the @here tag to notify all
                online users in a channel.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.UseExternalEmojis">
            <summary>
                Allows the usage of custom emojis from other servers.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.Connect">
            <summary>
                Allows for joining of a voice channel.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.Speak">
            <summary>
                Allows for speaking in a voice channel.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.MuteMembers">
            <summary>
                Allows for muting members in a voice channel.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.DeafenMembers">
            <summary>
                Allows for deafening of members in a voice channel.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.MoveMembers">
            <summary>
                Allows for moving of members between voice channels.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.UseVAD">
            <summary>
                Allows for using voice-activity-detection in a voice channel.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.PrioritySpeaker">
            <summary>
                Allows for using priority speaker in a voice channel.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.Stream">
            <summary>
                Allows video streaming in a voice channel.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.ManageRoles">
            <summary>
                Allows management and editing of roles.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.ManageWebhooks">
            <summary>
                Allows management and editing of webhooks.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.ManageEmojis">
            <summary>
                Allows management and editing of emojis.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.UseSlashCommands">
            <summary>
                Allows members to use slash commands in text channels.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.UseApplicationCommands">
            <summary>
                Allows members to use slash commands in text channels.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.RequestToSpeak">
            <summary>
                Allows for requesting to speak in stage channels. (This permission is under active development and may be changed or removed.)
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.ManageThreads">
            <summary>
                Allows for deleting and archiving threads, and viewing all private threads
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.UsePublicThreads">
            <summary>
                Allows for creating and participating in threads
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.UsePrivateThreads">
            <summary>
                Allows for creating and participating in private threads
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.CreatePublicThreads">
            <summary>
                Allows for creating public threads.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.CreatePrivateThreads">
            <summary>
                Allows for creating private threads.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.UseExternalStickers">
            <summary>
                Allows the usage of custom stickers from other servers.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.SendMessagesInThreads">
            <summary>
                Allows for sending messages in threads.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermission.StartEmbeddedActivities">
            <summary>
                Allows for launching activities (applications with the EMBEDDED flag) in a voice channel.
            </summary>
        </member>
        <member name="F:Discord.ChannelPermissions.None">
            <summary> Gets a blank <see cref="T:Discord.ChannelPermissions"/> that grants no permissions.</summary>
            <returns> A <see cref="T:Discord.ChannelPermissions"/> structure that does not contain any set permissions.</returns>
        </member>
        <member name="F:Discord.ChannelPermissions.Text">
            <summary> Gets a <see cref="T:Discord.ChannelPermissions"/> that grants all permissions for text channels.</summary>
        </member>
        <member name="F:Discord.ChannelPermissions.Voice">
            <summary> Gets a <see cref="T:Discord.ChannelPermissions"/> that grants all permissions for voice channels.</summary>
        </member>
        <member name="F:Discord.ChannelPermissions.Stage">
            <summary> Gets a <see cref="T:Discord.ChannelPermissions"/> that grants all permissions for stage channels.</summary>
        </member>
        <member name="F:Discord.ChannelPermissions.Category">
            <summary> Gets a <see cref="T:Discord.ChannelPermissions"/> that grants all permissions for category channels.</summary>
        </member>
        <member name="F:Discord.ChannelPermissions.DM">
            <summary> Gets a <see cref="T:Discord.ChannelPermissions"/> that grants all permissions for direct message channels.</summary>
        </member>
        <member name="F:Discord.ChannelPermissions.Group">
            <summary> Gets a <see cref="T:Discord.ChannelPermissions"/> that grants all permissions for group channels.</summary>
        </member>
        <member name="M:Discord.ChannelPermissions.All(Discord.IChannel)">
            <summary> Gets a <see cref="T:Discord.ChannelPermissions"/> that grants all permissions for a given channel type.</summary>
            <exception cref="T:System.ArgumentException">Unknown channel type.</exception>
        </member>
        <member name="P:Discord.ChannelPermissions.RawValue">
            <summary> Gets a packed value representing all the permissions in this <see cref="T:Discord.ChannelPermissions"/>.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.CreateInstantInvite">
            <summary> If <c>true</c>, a user may create invites.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.ManageChannel">
            <summary> If <c>true</c>, a user may create, delete and modify this channel.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.AddReactions">
            <summary> If <c>true</c>, a user may add reactions.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.ViewChannel">
            <summary> If <c>true</c>, a user may view channels.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.SendMessages">
            <summary> If <c>true</c>, a user may send messages.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.SendTTSMessages">
            <summary> If <c>true</c>, a user may send text-to-speech messages.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.ManageMessages">
            <summary> If <c>true</c>, a user may delete messages.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.EmbedLinks">
            <summary> If <c>true</c>, Discord will auto-embed links sent by this user.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.AttachFiles">
            <summary> If <c>true</c>, a user may send files.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.ReadMessageHistory">
            <summary> If <c>true</c>, a user may read previous messages.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.MentionEveryone">
            <summary> If <c>true</c>, a user may mention @everyone.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.UseExternalEmojis">
            <summary> If <c>true</c>, a user may use custom emoji from other guilds.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.Connect">
            <summary> If <c>true</c>, a user may connect to a voice channel.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.Speak">
            <summary> If <c>true</c>, a user may speak in a voice channel.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.MuteMembers">
            <summary> If <c>true</c>, a user may mute users.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.DeafenMembers">
            <summary> If <c>true</c>, a user may deafen users.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.MoveMembers">
            <summary> If <c>true</c>, a user may move other users between voice channels.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.UseVAD">
            <summary> If <c>true</c>, a user may use voice-activity-detection rather than push-to-talk.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.PrioritySpeaker">
            <summary> If <c>true</c>, a user may use priority speaker in a voice channel.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.Stream">
            <summary> If <c>true</c>, a user may stream video in a voice channel.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.ManageRoles">
            <summary> If <c>true</c>, a user may adjust role permissions. This also implictly grants all other permissions.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.ManageWebhooks">
            <summary> If <c>true</c>, a user may edit the webhooks for this channel.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.UseApplicationCommands">
            <summary> If <c>true</c>, a user may use application commands in this guild.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.RequestToSpeak">
            <summary> If <c>true</c>, a user may request to speak in stage channels.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.ManageThreads">
            <summary> If <c>true</c>, a user may manage threads in this guild.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.CreatePublicThreads">
            <summary> If <c>true</c>, a user may create public threads in this guild.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.CreatePrivateThreads">
            <summary> If <c>true</c>, a user may create private threads in this guild.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.UseExternalStickers">
            <summary> If <c>true</c>, a user may use external stickers in this guild.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.SendMessagesInThreads">
            <summary> If <c>true</c>, a user may send messages in threads in this guild.</summary>
        </member>
        <member name="P:Discord.ChannelPermissions.StartEmbeddedActivities">
            <summary> If <c>true</c>, a user launch application activites in voice channels in this guild.</summary>
        </member>
        <member name="M:Discord.ChannelPermissions.#ctor(System.UInt64)">
            <summary> Creates a new <see cref="T:Discord.ChannelPermissions"/> with the provided packed value.</summary>
        </member>
        <member name="M:Discord.ChannelPermissions.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
            <summary> Creates a new <see cref="T:Discord.ChannelPermissions"/> with the provided permissions.</summary>
        </member>
        <member name="M:Discord.ChannelPermissions.Modify(System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean})">
            <summary> Creates a new <see cref="T:Discord.ChannelPermissions"/> from this one, changing the provided non-null permissions.</summary>
        </member>
        <member name="T:Discord.GuildApplicationCommandPermission">
            <summary>
                Returned when fetching the permissions for a command in a guild.
            </summary>
        </member>
        <member name="P:Discord.GuildApplicationCommandPermission.CommandId">
            <summary>
                The id of the command.
            </summary>
        </member>
        <member name="P:Discord.GuildApplicationCommandPermission.ApplicationId">
            <summary>
                The id of the application the command belongs to.
            </summary>
        </member>
        <member name="P:Discord.GuildApplicationCommandPermission.GuildId">
            <summary>
                The id of the guild.
            </summary>
        </member>
        <member name="P:Discord.GuildApplicationCommandPermission.Permissions">
            <summary>
                The permissions for the command in the guild.
            </summary>
        </member>
        <member name="T:Discord.GuildPermission">
            <summary> Defines the available permissions for a channel. </summary>
        </member>
        <member name="F:Discord.GuildPermission.CreateInstantInvite">
            <summary>
                Allows creation of instant invites.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.KickMembers">
            <summary>
                Allows kicking members.
            </summary>
            <remarks>
                This permission requires the owner account to use two-factor
                authentication when used on a guild that has server-wide 2FA enabled.
            </remarks>
        </member>
        <member name="F:Discord.GuildPermission.BanMembers">
            <summary>
                Allows banning members.
            </summary>
            <remarks>
                This permission requires the owner account to use two-factor
                authentication when used on a guild that has server-wide 2FA enabled.
            </remarks>
        </member>
        <member name="F:Discord.GuildPermission.Administrator">
            <summary>
                Allows all permissions and bypasses channel permission overwrites.
            </summary>
            <remarks>
                This permission requires the owner account to use two-factor
                authentication when used on a guild that has server-wide 2FA enabled.
            </remarks>
        </member>
        <member name="F:Discord.GuildPermission.ManageChannels">
            <summary>
                Allows management and editing of channels.
            </summary>
            <remarks>
                This permission requires the owner account to use two-factor
                authentication when used on a guild that has server-wide 2FA enabled.
            </remarks>
        </member>
        <member name="F:Discord.GuildPermission.ManageGuild">
            <summary>
                Allows management and editing of the guild.
            </summary>
            <remarks>
                This permission requires the owner account to use two-factor
                authentication when used on a guild that has server-wide 2FA enabled.
            </remarks>
        </member>
        <member name="F:Discord.GuildPermission.ViewGuildInsights">
            <summary>
                Allows for viewing of guild insights
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.AddReactions">
            <summary>
                Allows for the addition of reactions to messages.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.ViewAuditLog">
            <summary>
            	Allows for viewing of audit logs.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.ViewChannel">
            <summary>
                Allows guild members to view a channel, which includes reading messages in text channels.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.SendMessages">
            <summary>
                Allows for sending messages in a channel
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.SendTTSMessages">
            <summary>
                Allows for sending of text-to-speech messages.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.ManageMessages">
            <summary>
                Allows for deletion of other users messages.
            </summary>
            <remarks>
                This permission requires the owner account to use two-factor
                authentication when used on a guild that has server-wide 2FA enabled.
            </remarks>
        </member>
        <member name="F:Discord.GuildPermission.EmbedLinks">
            <summary>
                Allows links sent by users with this permission will be auto-embedded.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.AttachFiles">
            <summary>
                Allows for uploading images and files.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.ReadMessageHistory">
            <summary>
                Allows for reading of message history.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.MentionEveryone">
            <summary>
                Allows for using the @everyone tag to notify all users in a channel, and the @here tag to notify all
                online users in a channel.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.UseExternalEmojis">
            <summary>
                Allows the usage of custom emojis from other servers.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.Connect">
            <summary>
                Allows for joining of a voice channel.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.Speak">
            <summary>
                Allows for speaking in a voice channel.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.MuteMembers">
            <summary>
                Allows for muting members in a voice channel.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.DeafenMembers">
            <summary>
                Allows for deafening of members in a voice channel.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.MoveMembers">
            <summary>
                Allows for moving of members between voice channels.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.UseVAD">
            <summary>
                Allows for using voice-activity-detection in a voice channel.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.PrioritySpeaker">
            <summary>
                Allows for using priority speaker in a voice channel.	
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.Stream">
            <summary>
                Allows video streaming in a voice channel.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.ChangeNickname">
            <summary>
                Allows for modification of own nickname.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.ManageNicknames">
            <summary>
                Allows for modification of other users nicknames.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.ManageRoles">
            <summary>
                Allows management and editing of roles.
            </summary>
            <remarks>
                This permission requires the owner account to use two-factor
                authentication when used on a guild that has server-wide 2FA enabled.
            </remarks>
        </member>
        <member name="F:Discord.GuildPermission.ManageWebhooks">
            <summary>
                Allows management and editing of webhooks.
            </summary>
            <remarks>
                This permission requires the owner account to use two-factor
                authentication when used on a guild that has server-wide 2FA enabled.
            </remarks>
        </member>
        <member name="F:Discord.GuildPermission.ManageEmojisAndStickers">
            <summary>
                Allows management and editing of emojis and stickers.
            </summary>
            <remarks>
                This permission requires the owner account to use two-factor
                authentication when used on a guild that has server-wide 2FA enabled.
            </remarks>
        </member>
        <member name="F:Discord.GuildPermission.UseSlashCommands">
            <summary>
                Allows members to use slash commands in text channels.	
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.UseApplicationCommands">
            <summary>
                Allows members to use application commands like slash commands and context menus in text channels.	
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.RequestToSpeak">
            <summary>
                Allows for requesting to speak in stage channels. <i>(This permission is under active development and may be changed or removed.)</i>.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.ManageThreads">
            <summary>
                Allows for deleting and archiving threads, and viewing all private threads.
            </summary>
            <remarks>
                This permission requires the owner account to use two-factor
                authentication when used on a guild that has server-wide 2FA enabled.
            </remarks>
        </member>
        <member name="F:Discord.GuildPermission.CreatePublicThreads">
            <summary>
                Allows for creating public threads.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.CreatePrivateThreads">
            <summary>
                Allows for creating private threads.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.UsePublicThreads">
            <summary>
                Allows for creating public threads.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.UsePrivateThreads">
            <summary>
                Allows for creating private threads.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.UseExternalStickers">
            <summary>
                Allows the usage of custom stickers from other servers.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.SendMessagesInThreads">
            <summary>
                Allows for sending messages in threads.
            </summary>
        </member>
        <member name="F:Discord.GuildPermission.StartEmbeddedActivities">
            <summary>
                Allows for launching activities (applications with the EMBEDDED flag) in a voice channel.
            </summary>
        </member>
        <member name="F:Discord.GuildPermissions.None">
            <summary> Gets a blank <see cref="T:Discord.GuildPermissions"/> that grants no permissions. </summary>
        </member>
        <member name="F:Discord.GuildPermissions.Webhook">
            <summary> Gets a <see cref="T:Discord.GuildPermissions"/> that grants all guild permissions for webhook users. </summary>
        </member>
        <member name="F:Discord.GuildPermissions.All">
            <summary> Gets a <see cref="T:Discord.GuildPermissions"/> that grants all guild permissions. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.RawValue">
            <summary> Gets a packed value representing all the permissions in this <see cref="T:Discord.GuildPermissions"/>. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.CreateInstantInvite">
            <summary> If <c>true</c>, a user may create invites. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.BanMembers">
            <summary> If <c>true</c>, a user may ban users from the guild. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.KickMembers">
            <summary> If <c>true</c>, a user may kick users from the guild. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.Administrator">
            <summary> If <c>true</c>, a user is granted all permissions, and cannot have them revoked via channel permissions. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.ManageChannels">
            <summary> If <c>true</c>, a user may create, delete and modify channels. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.ManageGuild">
            <summary> If <c>true</c>, a user may adjust guild properties. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.AddReactions">
            <summary> If <c>true</c>, a user may add reactions. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.ViewAuditLog">
            <summary> If <c>true</c>, a user may view the audit log. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.ViewGuildInsights">
            <summary> If <c>true</c>, a user may view the guild insights. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.ViewChannel">
            <summary> If True, a user may view channels. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.SendMessages">
            <summary> If True, a user may send messages. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.SendTTSMessages">
            <summary> If <c>true</c>, a user may send text-to-speech messages. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.ManageMessages">
            <summary> If <c>true</c>, a user may delete messages. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.EmbedLinks">
            <summary> If <c>true</c>, Discord will auto-embed links sent by this user. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.AttachFiles">
            <summary> If <c>true</c>, a user may send files. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.ReadMessageHistory">
            <summary> If <c>true</c>, a user may read previous messages. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.MentionEveryone">
            <summary> If <c>true</c>, a user may mention @everyone. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.UseExternalEmojis">
            <summary> If <c>true</c>, a user may use custom emoji from other guilds. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.Connect">
            <summary> If <c>true</c>, a user may connect to a voice channel. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.Speak">
            <summary> If <c>true</c>, a user may speak in a voice channel. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.MuteMembers">
            <summary> If <c>true</c>, a user may mute users. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.DeafenMembers">
            <summary> If <c>true</c>, a user may deafen users. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.MoveMembers">
            <summary> If <c>true</c>, a user may move other users between voice channels. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.UseVAD">
            <summary> If <c>true</c>, a user may use voice-activity-detection rather than push-to-talk. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.PrioritySpeaker">
            <summary> If True, a user may use priority speaker in a voice channel. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.Stream">
            <summary> If True, a user may stream video in a voice channel. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.ChangeNickname">
            <summary> If <c>true</c>, a user may change their own nickname. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.ManageNicknames">
            <summary> If <c>true</c>, a user may change the nickname of other users. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.ManageRoles">
            <summary> If <c>true</c>, a user may adjust roles. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.ManageWebhooks">
            <summary> If <c>true</c>, a user may edit the webhooks for this guild. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.ManageEmojisAndStickers">
            <summary> If <c>true</c>, a user may edit the emojis and stickers for this guild. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.UseApplicationCommands">
            <summary> If <c>true</c>, a user may use slash commands in this guild. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.RequestToSpeak">
            <summary> If <c>true</c>, a user may request to speak in stage channels. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.ManageThreads">
            <summary> If <c>true</c>, a user may manage threads in this guild. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.CreatePublicThreads">
            <summary> If <c>true</c>, a user may create public threads in this guild. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.CreatePrivateThreads">
            <summary> If <c>true</c>, a user may create private threads in this guild. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.UseExternalStickers">
            <summary> If <c>true</c>, a user may use external stickers in this guild. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.SendMessagesInThreads">
            <summary> If <c>true</c>, a user may send messages in threads in this guild. </summary>
        </member>
        <member name="P:Discord.GuildPermissions.StartEmbeddedActivities">
            <summary> If <c>true</c>, a user launch application activites in voice channels in this guild. </summary>
        </member>
        <member name="M:Discord.GuildPermissions.#ctor(System.UInt64)">
            <summary> Creates a new <see cref="T:Discord.GuildPermissions"/> with the provided packed value. </summary>
        </member>
        <member name="M:Discord.GuildPermissions.#ctor(System.String)">
            <summary> Creates a new <see cref="T:Discord.GuildPermissions"/> with the provided packed value after converting to ulong. </summary>
        </member>
        <member name="M:Discord.GuildPermissions.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
            <summary> Creates a new <see cref="T:Discord.GuildPermissions"/> structure with the provided permissions. </summary>
        </member>
        <member name="M:Discord.GuildPermissions.Modify(System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean},System.Nullable{System.Boolean})">
            <summary> Creates a new <see cref="T:Discord.GuildPermissions"/> from this one, changing the provided non-null permissions. </summary>
        </member>
        <member name="M:Discord.GuildPermissions.Has(Discord.GuildPermission)">
            <summary>
                Returns a value that indicates if a specific <see cref="T:Discord.GuildPermission"/> is enabled
                in these permissions.
            </summary>
            <param name="permission">The permission value to check for.</param>
            <returns><c>true</c> if the permission is enabled, <c>false</c> otherwise.</returns>
        </member>
        <member name="M:Discord.GuildPermissions.ToList">
            <summary>
                Returns a <see cref="T:System.Collections.Generic.List`1"/> containing all of the <see cref="T:Discord.GuildPermission"/>
                flags that are enabled.
            </summary>
            <returns>A <see cref="T:System.Collections.Generic.List`1"/> containing <see cref="T:Discord.GuildPermission"/> flags. Empty if none are enabled.</returns>
        </member>
        <member name="T:Discord.Overwrite">
            <summary>
                Represent a permission object.
            </summary>
        </member>
        <member name="P:Discord.Overwrite.TargetId">
            <summary>
                Gets the unique identifier for the object this overwrite is targeting.
            </summary>
        </member>
        <member name="P:Discord.Overwrite.TargetType">
            <summary>
                Gets the type of object this overwrite is targeting.
            </summary>
        </member>
        <member name="P:Discord.Overwrite.Permissions">
            <summary>
                Gets the permissions associated with this overwrite entry.
            </summary>
        </member>
        <member name="M:Discord.Overwrite.#ctor(System.UInt64,Discord.PermissionTarget,Discord.OverwritePermissions)">
            <summary>
                Initializes a new <see cref="T:Discord.Overwrite"/> with provided target information and modified permissions.
            </summary>
        </member>
        <member name="T:Discord.OverwritePermissions">
            <summary>
                Represents a container for a series of overwrite permissions.
            </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.InheritAll">
            <summary>
                Gets a blank <see cref="T:Discord.OverwritePermissions" /> that inherits all permissions.
            </summary>
        </member>
        <member name="M:Discord.OverwritePermissions.AllowAll(Discord.IChannel)">
            <summary>
                Gets a <see cref="T:Discord.OverwritePermissions" /> that grants all permissions for the given channel.
            </summary>
            <exception cref="T:System.ArgumentException">Unknown channel type.</exception>
        </member>
        <member name="M:Discord.OverwritePermissions.DenyAll(Discord.IChannel)">
            <summary>
                Gets a <see cref="T:Discord.OverwritePermissions" /> that denies all permissions for the given channel.
            </summary>
            <exception cref="T:System.ArgumentException">Unknown channel type.</exception>
        </member>
        <member name="P:Discord.OverwritePermissions.AllowValue">
            <summary>
                Gets a packed value representing all the allowed permissions in this <see cref="T:Discord.OverwritePermissions"/>.
            </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.DenyValue">
            <summary>
                Gets a packed value representing all the denied permissions in this <see cref="T:Discord.OverwritePermissions"/>.
            </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.CreateInstantInvite">
            <summary> If Allowed, a user may create invites. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.ManageChannel">
            <summary> If Allowed, a user may create, delete and modify this channel. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.AddReactions">
            <summary> If Allowed, a user may add reactions. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.ViewChannel">
            <summary> If Allowed, a user may join channels. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.SendMessages">
            <summary> If Allowed, a user may send messages. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.SendTTSMessages">
            <summary> If Allowed, a user may send text-to-speech messages. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.ManageMessages">
            <summary> If Allowed, a user may delete messages. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.EmbedLinks">
            <summary> If Allowed, Discord will auto-embed links sent by this user. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.AttachFiles">
            <summary> If Allowed, a user may send files. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.ReadMessageHistory">
            <summary> If Allowed, a user may read previous messages. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.MentionEveryone">
            <summary> If Allowed, a user may mention @everyone. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.UseExternalEmojis">
            <summary> If Allowed, a user may use custom emoji from other guilds. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.Connect">
            <summary> If Allowed, a user may connect to a voice channel. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.Speak">
            <summary> If Allowed, a user may speak in a voice channel. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.MuteMembers">
            <summary> If Allowed, a user may mute users. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.DeafenMembers">
            <summary> If Allowed, a user may deafen users. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.MoveMembers">
            <summary> If Allowed, a user may move other users between voice channels. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.UseVAD">
            <summary> If Allowed, a user may use voice-activity-detection rather than push-to-talk. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.PrioritySpeaker">
            <summary> If Allowed, a user may use priority speaker in a voice channel. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.Stream">
            <summary> If Allowed, a user may go live in a voice channel. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.ManageRoles">
            <summary> If Allowed, a user may adjust role permissions. This also implicitly grants all other permissions. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.ManageWebhooks">
            <summary> If True, a user may edit the webhooks for this channel. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.UseApplicationCommands">
            <summary> If <c>true</c>, a user may use slash commands in this guild. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.RequestToSpeak">
            <summary> If <c>true</c>, a user may request to speak in stage channels. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.ManageThreads">
            <summary> If <c>true</c>, a user may manage threads in this guild. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.CreatePublicThreads">
            <summary> If <c>true</c>, a user may create public threads in this guild. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.CreatePrivateThreads">
            <summary> If <c>true</c>, a user may create private threads in this guild. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.UseExternalStickers">
            <summary> If <c>true</c>, a user may use external stickers in this guild. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.SendMessagesInThreads">
            <summary> If <c>true</c>, a user may send messages in threads in this guild. </summary>
        </member>
        <member name="P:Discord.OverwritePermissions.StartEmbeddedActivities">
            <summary> If <c>true</c>, a user launch application activites in voice channels in this guild. </summary>
        </member>
        <member name="M:Discord.OverwritePermissions.#ctor(System.UInt64,System.UInt64)">
            <summary> Creates a new OverwritePermissions with the provided allow and deny packed values. </summary>
        </member>
        <member name="M:Discord.OverwritePermissions.#ctor(System.String,System.String)">
            <summary> Creates a new OverwritePermissions with the provided allow and deny packed values after converting to ulong. </summary>
        </member>
        <member name="M:Discord.OverwritePermissions.#ctor(Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue,Discord.PermValue)">
            <summary>
                Initializes a new <see cref="T:Discord.ChannelPermissions"/> struct with the provided permissions.
            </summary>
        </member>
        <member name="M:Discord.OverwritePermissions.Modify(System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue},System.Nullable{Discord.PermValue})">
            <summary>
                Initializes a new <see cref="T:Discord.OverwritePermissions" /> from the current one, changing the provided
                non-null permissions.
            </summary>
        </member>
        <member name="M:Discord.OverwritePermissions.ToAllowList">
            <summary>
                Creates a <see cref="T:System.Collections.Generic.List`1"/> of all the <see cref="T:Discord.ChannelPermission"/> values that are allowed.
            </summary>
            <returns>A <see cref="T:System.Collections.Generic.List`1"/> of all allowed <see cref="T:Discord.ChannelPermission"/> flags. If none, the list will be empty.</returns>
        </member>
        <member name="M:Discord.OverwritePermissions.ToDenyList">
            <summary>
                Creates a <see cref="T:System.Collections.Generic.List`1"/> of all the <see cref="T:Discord.ChannelPermission"/> values that are denied.
            </summary>
            <returns>A <see cref="T:System.Collections.Generic.List`1"/> of all denied <see cref="T:Discord.ChannelPermission"/> flags. If none, the list will be empty.</returns>
        </member>
        <member name="T:Discord.PermValue">
            <summary> Specifies the permission value. </summary>
        </member>
        <member name="F:Discord.PermValue.Allow">
            <summary> Allows this permission. </summary>
        </member>
        <member name="F:Discord.PermValue.Deny">
            <summary> Denies this permission. </summary>
        </member>
        <member name="F:Discord.PermValue.Inherit">
            <summary> Inherits the permission settings. </summary>
        </member>
        <member name="T:Discord.Color">
            <summary>
                Represents a color used in Discord.
            </summary>
        </member>
        <member name="F:Discord.Color.MaxDecimalValue">
            <summary> Gets the max decimal value of color. </summary>
        </member>
        <member name="F:Discord.Color.Default">
            <summary> Gets the default user color value. </summary>
        </member>
        <member name="F:Discord.Color.Teal">
            <summary> Gets the teal color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/1ABC9C">1ABC9C</see>.</returns>
        </member>
        <member name="F:Discord.Color.DarkTeal">
            <summary> Gets the dark teal color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/11806A">11806A</see>.</returns>
        </member>
        <member name="F:Discord.Color.Green">
            <summary> Gets the green color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/2ECC71">2ECC71</see>.</returns>
        </member>
        <member name="F:Discord.Color.DarkGreen">
            <summary> Gets the dark green color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/1F8B4C">1F8B4C</see>.</returns>
        </member>
        <member name="F:Discord.Color.Blue">
            <summary> Gets the blue color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/3498DB">3498DB</see>.</returns>
        </member>
        <member name="F:Discord.Color.DarkBlue">
            <summary> Gets the dark blue color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/206694">206694</see>.</returns>
        </member>
        <member name="F:Discord.Color.Purple">
            <summary> Gets the purple color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/9B59B6">9B59B6</see>.</returns>
        </member>
        <member name="F:Discord.Color.DarkPurple">
            <summary> Gets the dark purple color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/71368A">71368A</see>.</returns>
        </member>
        <member name="F:Discord.Color.Magenta">
            <summary> Gets the magenta color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/E91E63">E91E63</see>.</returns>
        </member>
        <member name="F:Discord.Color.DarkMagenta">
            <summary> Gets the dark magenta color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/AD1457">AD1457</see>.</returns>
        </member>
        <member name="F:Discord.Color.Gold">
            <summary> Gets the gold color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/F1C40F">F1C40F</see>.</returns>
        </member>
        <member name="F:Discord.Color.LightOrange">
            <summary> Gets the light orange color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/C27C0E">C27C0E</see>.</returns>
        </member>
        <member name="F:Discord.Color.Orange">
            <summary> Gets the orange color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/E67E22">E67E22</see>.</returns>
        </member>
        <member name="F:Discord.Color.DarkOrange">
            <summary> Gets the dark orange color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/A84300">A84300</see>.</returns>
        </member>
        <member name="F:Discord.Color.Red">
            <summary> Gets the red color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/E74C3C">E74C3C</see>.</returns>
        </member>
        <member name="F:Discord.Color.DarkRed">
            <summary> Gets the dark red color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/992D22">992D22</see>.</returns>
        </member>
        <member name="F:Discord.Color.LightGrey">
            <summary> Gets the light grey color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/979C9F">979C9F</see>.</returns>
        </member>
        <member name="F:Discord.Color.LighterGrey">
            <summary> Gets the lighter grey color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/95A5A6">95A5A6</see>.</returns>
        </member>
        <member name="F:Discord.Color.DarkGrey">
            <summary> Gets the dark grey color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/607D8B">607D8B</see>.</returns>
        </member>
        <member name="F:Discord.Color.DarkerGrey">
            <summary> Gets the darker grey color value. </summary>
            <returns> A color struct with the hex value of <see href="http://www.color-hex.com/color/546E7A">546E7A</see>.</returns>
        </member>
        <member name="P:Discord.Color.RawValue">
            <summary> Gets the encoded value for this color. </summary>
            <remarks>
                This value is encoded as an unsigned integer value. The most-significant 8 bits contain the red value,
                the middle 8 bits contain the green value, and the least-significant 8 bits contain the blue value.
            </remarks>
        </member>
        <member name="P:Discord.Color.R">
            <summary> Gets the red component for this color. </summary>
        </member>
        <member name="P:Discord.Color.G">
            <summary> Gets the green component for this color. </summary>
        </member>
        <member name="P:Discord.Color.B">
            <summary> Gets the blue component for this color. </summary>
        </member>
        <member name="M:Discord.Color.#ctor(System.UInt32)">
            <summary>
                Initializes a <see cref="T:Discord.Color"/> struct with the given raw value.
            </summary>
            <example>
                The following will create a color that has a hex value of
                <see href="http://www.color-hex.com/color/607d8b">#607D8B</see>.
                <code language="cs">
                Color darkGrey = new Color(0x607D8B);
                </code>
            </example>
            <param name="rawValue">The raw value of the color (e.g. <c>0x607D8B</c>).</param>
            <exception cref="T:System.ArgumentException">Value exceeds <see cref="F:Discord.Color.MaxDecimalValue"/>.</exception>
        </member>
        <member name="M:Discord.Color.#ctor(System.Byte,System.Byte,System.Byte)">
            <summary>
                Initializes a <see cref="T:Discord.Color" /> struct with the given RGB bytes.
            </summary>
            <example>
                The following will create a color that has a value of
                <see href="http://www.color-hex.com/color/607d8b">#607D8B</see>.
                <code language="cs">
                Color darkGrey = new Color((byte)0b_01100000, (byte)0b_01111101, (byte)0b_10001011);
                </code>
            </example>
            <param name="r">The byte that represents the red color.</param>
            <param name="g">The byte that represents the green color.</param>
            <param name="b">The byte that represents the blue color.</param>
            <exception cref="T:System.ArgumentException">Value exceeds <see cref="F:Discord.Color.MaxDecimalValue"/>.</exception>
        </member>
        <member name="M:Discord.Color.#ctor(System.Int32,System.Int32,System.Int32)">
            <summary>
                Initializes a <see cref="T:Discord.Color"/> struct with the given RGB value.
            </summary>
            <example>
                The following will create a color that has a value of
                <see href="http://www.color-hex.com/color/607d8b">#607D8B</see>.
                <code language="cs">
                Color darkGrey = new Color(96, 125, 139);
                </code>
            </example>
            <param name="r">The value that represents the red color. Must be within 0~255.</param>
            <param name="g">The value that represents the green color. Must be within 0~255.</param>
            <param name="b">The value that represents the blue color. Must be within 0~255.</param>
            <exception cref="T:System.ArgumentOutOfRangeException">The argument value is not between 0 to 255.</exception>
        </member>
        <member name="M:Discord.Color.#ctor(System.Single,System.Single,System.Single)">
            <summary>
                Initializes a <see cref="T:Discord.Color"/> struct with the given RGB float value.
            </summary>
            <example>
                The following will create a color that has a value of
                <see href="http://www.color-hex.com/color/607c8c">#607c8c</see>.
                <code language="cs">
                Color darkGrey = new Color(0.38f, 0.49f, 0.55f);
                </code>
            </example>
            <param name="r">The value that represents the red color. Must be within 0~1.</param>
            <param name="g">The value that represents the green color. Must be within 0~1.</param>
            <param name="b">The value that represents the blue color. Must be within 0~1.</param>
            <exception cref="T:System.ArgumentOutOfRangeException">The argument value is not between 0 to 1.</exception>
        </member>
        <member name="M:Discord.Color.ToString">
            <summary>
                Gets the hexadecimal representation of the color (e.g. <c>#000ccc</c>).
            </summary>
            <returns>
                A hexadecimal string of the color.
            </returns>
        </member>
        <member name="T:Discord.IRole">
            <summary>
                Represents a generic role object to be given to a guild user.
            </summary>
        </member>
        <member name="P:Discord.IRole.Guild">
            <summary>
                Gets the guild that owns this role.
            </summary>
            <returns>
                A guild representing the parent guild of this role.
            </returns>
        </member>
        <member name="P:Discord.IRole.Color">
            <summary>
                Gets the color given to users of this role.
            </summary>
            <returns>
                A <see cref="P:Discord.IRole.Color"/> struct representing the color of this role.
            </returns>
        </member>
        <member name="P:Discord.IRole.IsHoisted">
            <summary>
                Gets a value that indicates whether the role can be separated in the user list.
            </summary>
            <returns>
                <c>true</c> if users of this role are separated in the user list; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IRole.IsManaged">
            <summary>
                Gets a value that indicates whether the role is managed by Discord.
            </summary>
            <returns>
                <c>true</c> if this role is automatically managed by Discord; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IRole.IsMentionable">
            <summary>
                Gets a value that indicates whether the role is mentionable.
            </summary>
            <returns>
                <c>true</c> if this role may be mentioned in messages; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IRole.Name">
            <summary>
                Gets the name of this role.
            </summary>
            <returns>
                A string containing the name of this role.
            </returns>
        </member>
        <member name="P:Discord.IRole.Permissions">
            <summary>
                Gets the permissions granted to members of this role.
            </summary>
            <returns>
                A <see cref="T:Discord.GuildPermissions"/> struct that this role possesses.
            </returns>
        </member>
        <member name="P:Discord.IRole.Position">
            <summary>
                Gets this role's position relative to other roles in the same guild.
            </summary>
            <returns>
                An <see cref="T:System.Int32"/> representing the position of the role in the role list of the guild.
            </returns>
        </member>
        <member name="P:Discord.IRole.Tags">
            <summary>
                Gets the tags related to this role.
            </summary>
            <returns>
                A <see cref="T:Discord.RoleTags"/> object containing all tags related to this role.
            </returns>
        </member>
        <member name="M:Discord.IRole.ModifyAsync(System.Action{Discord.RoleProperties},Discord.RequestOptions)">
            <summary>
                Modifies this role.
            </summary>
            <remarks>
                This method modifies this role with the specified properties. To see an example of this
                method and what properties are available, please refer to <see cref="T:Discord.RoleProperties"/>.
            </remarks>
            <param name="func">A delegate containing the properties to modify the role with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modification operation.
            </returns>
        </member>
        <member name="T:Discord.ReorderRoleProperties">
            <summary>
                Properties that are used to reorder an <see cref="T:Discord.IRole"/>.
            </summary>
        </member>
        <member name="P:Discord.ReorderRoleProperties.Id">
            <summary>
                Gets the identifier of the role to be edited.
            </summary>
            <returns>
                A <see cref="T:System.UInt64"/> representing the snowflake identifier of the role to be modified.
            </returns>
        </member>
        <member name="P:Discord.ReorderRoleProperties.Position">
            <summary>
                Gets the new zero-based position of the role.
            </summary>
            <returns>
                An <see cref="T:System.Int32"/> representing the new zero-based position of the role.
            </returns>
        </member>
        <member name="M:Discord.ReorderRoleProperties.#ctor(System.UInt64,System.Int32)">
            <summary>
                Initializes a <see cref="T:Discord.ReorderRoleProperties" /> with the given role ID and position.
            </summary>
            <param name="id">The ID of the role to be edited.</param>
            <param name="pos">The new zero-based position of the role.</param>
        </member>
        <member name="T:Discord.RoleProperties">
            <summary>
                Properties that are used to modify an <see cref="T:Discord.IRole" /> with the specified changes.
            </summary>
            <example>
                The following example modifies the role to a mentionable one, renames the role into <c>Sonic</c>, and
                changes the color to a light-blue.
                <code language="cs">
                await role.ModifyAsync(x =&gt;
                {
                    x.Name = "Sonic";
                    x.Color = new Color(0x1A50BC);
                    x.Mentionable = true;
                });
                </code>
            </example>
            <seealso cref="M:Discord.IRole.ModifyAsync(System.Action{Discord.RoleProperties},Discord.RequestOptions)" />
        </member>
        <member name="P:Discord.RoleProperties.Name">
            <summary>
                Gets or sets the name of the role.
            </summary>
            <remarks>
                This value may not be set if the role is an @everyone role.
            </remarks>
        </member>
        <member name="P:Discord.RoleProperties.Permissions">
            <summary>
                Gets or sets the role's <see cref="T:Discord.GuildPermission"/>.
            </summary>
        </member>
        <member name="P:Discord.RoleProperties.Position">
            <summary>
                Gets or sets the position of the role. This is 0-based!
            </summary>
            <remarks>
                This value may not be set if the role is an @everyone role.
            </remarks>
        </member>
        <member name="P:Discord.RoleProperties.Color">
            <summary>
                Gets or sets the color of the role.
            </summary>
            <remarks>
                This value may not be set if the role is an @everyone role.
            </remarks>
        </member>
        <member name="P:Discord.RoleProperties.Hoist">
            <summary>
                Gets or sets whether or not this role should be displayed independently in the user list.
            </summary>
            <remarks>
                This value may not be set if the role is an @everyone role.
            </remarks>
        </member>
        <member name="P:Discord.RoleProperties.Mentionable">
            <summary>
                Gets or sets whether or not this role can be mentioned.
            </summary>
            <remarks>
                This value may not be set if the role is an @everyone role.
            </remarks>
        </member>
        <member name="T:Discord.RoleTags">
            <summary>
                Provides tags related to a discord role.
            </summary>
        </member>
        <member name="P:Discord.RoleTags.BotId">
            <summary>
                Gets the identifier of the bot that this role belongs to, if it does.
            </summary>
            <returns>
                A <see langword="ulong"/> if this role belongs to a bot; otherwise
                <see langword="null"/>.
            </returns>
        </member>
        <member name="P:Discord.RoleTags.IntegrationId">
            <summary>
                Gets the identifier of the integration that this role belongs to, if it does.
            </summary>
            <returns>
                A <see langword="ulong"/> if this role belongs to an integration; otherwise
                <see langword="null"/>.
            </returns>
        </member>
        <member name="P:Discord.RoleTags.IsPremiumSubscriberRole">
            <summary>
                Gets if this role is the guild's premium subscriber (booster) role.
            </summary>
            <returns>
                <see langword="true"/> if this role is the guild's premium subscriber role;
                otherwise <see langword="false"/>.
            </returns>
        </member>
        <member name="T:Discord.ICustomSticker">
            <summary>
                Represents a custom sticker within a guild.
            </summary>
        </member>
        <member name="P:Discord.ICustomSticker.AuthorId">
            <summary>
                Gets the users id who uploaded the sticker.
            </summary>
            <remarks>
                In order to get the author id, the bot needs the MANAGE_EMOJIS_AND_STICKERS permission.
            </remarks>
        </member>
        <member name="P:Discord.ICustomSticker.Guild">
            <summary>
                Gets the guild that this custom sticker is in.
            </summary>
        </member>
        <member name="M:Discord.ICustomSticker.ModifyAsync(System.Action{Discord.StickerProperties},Discord.RequestOptions)">
            <summary>
                Modifies this sticker.
            </summary>
            <remarks>
                This method modifies this sticker with the specified properties. To see an example of this
                method and what properties are available, please refer to <see cref="T:Discord.StickerProperties"/>.
                <br/>
                <br/>
                The bot needs the MANAGE_EMOJIS_AND_STICKERS permission within the guild in order to modify stickers.
            </remarks>
            <example>
                <para>The following example replaces the name of the sticker with <c>kekw</c>.</para>
                <code language="cs">
                await sticker.ModifyAsync(x =&gt; x.Name = "kekw");
                </code>
            </example>
            <param name="func">A delegate containing the properties to modify the sticker with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modification operation.
            </returns>
        </member>
        <member name="M:Discord.ICustomSticker.DeleteAsync(Discord.RequestOptions)">
            <summary>
                Deletes the current sticker.
            </summary>
            <remakrs>
                The bot neeeds the MANAGE_EMOJIS_AND_STICKERS permission inside the guild in order to delete stickers.
            </remakrs>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                 A task that represents the asynchronous deletion operation.
            </returns>
        </member>
        <member name="T:Discord.ISticker">
            <summary>
                Represents a discord sticker.
            </summary>
        </member>
        <member name="P:Discord.ISticker.Id">
            <summary>
                Gets the ID of this sticker.
            </summary>
            <returns>
                A snowflake ID associated with this sticker.
            </returns>
        </member>
        <member name="P:Discord.ISticker.PackId">
            <summary>
                Gets the ID of the pack of this sticker.
            </summary>
            <returns>
                A snowflake ID associated with the pack of this sticker.
            </returns>
        </member>
        <member name="P:Discord.ISticker.Name">
            <summary>
                Gets the name of this sticker.
            </summary>
            <returns>
                A <see langword="string"/> with the name of this sticker.
            </returns>
        </member>
        <member name="P:Discord.ISticker.Description">
            <summary>
                Gets the description of this sticker.
            </summary>
            <returns>
                A <see langword="string"/> with the description of this sticker.
            </returns>
        </member>
        <member name="P:Discord.ISticker.Tags">
            <summary>
                Gets the list of tags of this sticker.
            </summary>
            <returns>
                A read-only list with the tags of this sticker.
            </returns>
        </member>
        <member name="P:Discord.ISticker.Type">
            <summary>
                Gets the type of this sticker.
            </summary>
        </member>
        <member name="P:Discord.ISticker.Format">
            <summary>
                Gets the format type of this sticker.
            </summary>
            <returns>
                A <see cref="T:Discord.StickerFormatType"/> with the format type of this sticker.
            </returns>
        </member>
        <member name="P:Discord.ISticker.Available">
            <summary>
                Gets whether this guild sticker can be used, may be false due to loss of Server Boosts
            </summary>
        </member>
        <member name="P:Discord.ISticker.SortOrder">
            <summary>
                Gets the standard sticker's sort order within its pack
            </summary>
        </member>
        <member name="M:Discord.ISticker.GetStickerUrl">
            <summary>
                Gets the image url for this sticker.
            </summary>
        </member>
        <member name="T:Discord.IStickerItem">
            <summary>
                Represents a partial sticker item received with a message.
            </summary>
        </member>
        <member name="P:Discord.IStickerItem.Id">
            <summary>
                The id of the sticker.
            </summary>
        </member>
        <member name="P:Discord.IStickerItem.Name">
            <summary>
                The name of the sticker.
            </summary>
        </member>
        <member name="P:Discord.IStickerItem.Format">
            <summary>
                The format of the sticker.
            </summary>
        </member>
        <member name="T:Discord.StickerPack`1">
            <summary>
                Represents a discord sticker pack.
            </summary>
            <typeparam name="TSticker">The type of the stickers within the collection</typeparam>
        </member>
        <member name="P:Discord.StickerPack`1.Id">
            <summary>
                Gets the id of the sticker pack.
            </summary>
        </member>
        <member name="P:Discord.StickerPack`1.Stickers">
            <summary>
                Gets a collection of the stickers in the pack.
            </summary>
        </member>
        <member name="P:Discord.StickerPack`1.Name">
            <summary>
                Gets the name of the sticker pack.
            </summary>
        </member>
        <member name="P:Discord.StickerPack`1.SkuId">
            <summary>
                Gets the id of the pack's SKU.
            </summary>
        </member>
        <member name="P:Discord.StickerPack`1.CoverStickerId">
            <summary>
                Gets the id of a sticker in the pack which is shown as the pack's icon.
            </summary>
        </member>
        <member name="P:Discord.StickerPack`1.Description">
            <summary>
                Gets the description of the sticker pack.
            </summary>
        </member>
        <member name="P:Discord.StickerPack`1.BannerAssetId">
            <summary>
                Gets the id of the sticker pack's banner image
            </summary>
        </member>
        <member name="T:Discord.StickerProperties">
            <summary>
                Represents a class used to modify stickers.
            </summary>
        </member>
        <member name="P:Discord.StickerProperties.Name">
            <summary>
                Gets or sets the name of the sticker.
            </summary>
        </member>
        <member name="P:Discord.StickerProperties.Description">
            <summary>
                Gets or sets the description of the sticker.
            </summary>
        </member>
        <member name="P:Discord.StickerProperties.Tags">
            <summary>
                Gets or sets the tags of the sticker.
            </summary>
        </member>
        <member name="T:Discord.StickerType">
            <summary>
                Represents a type of sticker
            </summary>
        </member>
        <member name="F:Discord.StickerType.Standard">
            <summary>
                Represents a discord standard sticker, this type of sticker cannot be modified by an application.
            </summary>
        </member>
        <member name="F:Discord.StickerType.Guild">
            <summary>
                Represents a sticker that was created within a guild.
            </summary>
        </member>
        <member name="T:Discord.ITeam">
            <summary>
                Represents a Discord Team.
            </summary>
        </member>
        <member name="P:Discord.ITeam.IconUrl">
            <summary>
                Gets the team icon url.
            </summary>
        </member>
        <member name="P:Discord.ITeam.Id">
            <summary>
                Gets the team unique identifier.
            </summary>
        </member>
        <member name="P:Discord.ITeam.TeamMembers">
            <summary>
                Gets the members of this team.
            </summary>
        </member>
        <member name="P:Discord.ITeam.Name">
            <summary>
                Gets the name of this team.
            </summary>
        </member>
        <member name="P:Discord.ITeam.OwnerUserId">
            <summary>
                Gets the user identifier that owns this team.
            </summary>
        </member>
        <member name="T:Discord.ITeamMember">
            <summary>
                Represents a Discord Team member.
            </summary>
        </member>
        <member name="P:Discord.ITeamMember.MembershipState">
            <summary>
                Gets the membership state of this team member.
            </summary>
        </member>
        <member name="P:Discord.ITeamMember.Permissions">
            <summary>
                Gets the permissions of this team member.
            </summary>
        </member>
        <member name="P:Discord.ITeamMember.TeamId">
            <summary>
                Gets the team unique identifier for this team member.
            </summary>
        </member>
        <member name="P:Discord.ITeamMember.User">
            <summary>
                Gets the Discord user of this team member.
            </summary>
        </member>
        <member name="T:Discord.MembershipState">
            <summary>
                Represents the membership state of a team member.
            </summary>
        </member>
        <member name="T:Discord.AddGuildUserProperties">
            <summary>
                Properties that are used to add a new <see cref="T:Discord.IGuildUser"/> to the guild with the following parameters.
            </summary>
            <seealso cref="M:Discord.IGuild.AddGuildUserAsync(System.UInt64,System.String,System.Action{Discord.AddGuildUserProperties},Discord.RequestOptions)" />
        </member>
        <member name="P:Discord.AddGuildUserProperties.Nickname">
            <summary>
                Gets or sets the user's nickname.
            </summary>
            <remarks>
                To clear the user's nickname, this value can be set to <c>null</c> or
                <see cref="F:System.String.Empty"/>.
            </remarks>
        </member>
        <member name="P:Discord.AddGuildUserProperties.Mute">
            <summary>
                Gets or sets whether the user should be muted in a voice channel.
            </summary>
            <remarks>
                If this value is set to <c>true</c>, no user will be able to hear this user speak in the guild.
            </remarks>
        </member>
        <member name="P:Discord.AddGuildUserProperties.Deaf">
            <summary>
                Gets or sets whether the user should be deafened in a voice channel.
            </summary>
            <remarks>
                If this value is set to <c>true</c>, this user will not be able to hear anyone speak in the guild.
            </remarks>
        </member>
        <member name="P:Discord.AddGuildUserProperties.Roles">
            <summary>
                Gets or sets the roles the user should have.
            </summary>
            <remarks>
                <para>
                    To add a role to a user:
                    <see cref="M:Discord.IGuildUser.AddRolesAsync(System.Collections.Generic.IEnumerable{Discord.IRole},Discord.RequestOptions)" />
                </para>
                <para>
                    To remove a role from a user:
                    <see cref="M:Discord.IGuildUser.RemoveRolesAsync(System.Collections.Generic.IEnumerable{Discord.IRole},Discord.RequestOptions)" />
                </para>
            </remarks>
        </member>
        <member name="P:Discord.AddGuildUserProperties.RoleIds">
            <summary>
                Gets or sets the roles the user should have.
            </summary>
            <remarks>
                <para>
                    To add a role to a user:
                    <see cref="M:Discord.IGuildUser.AddRolesAsync(System.Collections.Generic.IEnumerable{Discord.IRole},Discord.RequestOptions)" />
                </para>
                <para>
                    To remove a role from a user:
                    <see cref="M:Discord.IGuildUser.RemoveRolesAsync(System.Collections.Generic.IEnumerable{Discord.IRole},Discord.RequestOptions)" />
                </para>
            </remarks>
        </member>
        <member name="T:Discord.ClientType">
            <summary>
                Defines the types of clients a user can be active on.
            </summary>
        </member>
        <member name="F:Discord.ClientType.Mobile">
            <summary>
                The user is active using the mobile application.
            </summary>
        </member>
        <member name="F:Discord.ClientType.Desktop">
            <summary>
                The user is active using the desktop application.
            </summary>
        </member>
        <member name="F:Discord.ClientType.Web">
            <summary>
                The user is active using the web application.
            </summary>
        </member>
        <member name="T:Discord.GuildUserProperties">
            <summary>
                Properties that are used to modify an <see cref="T:Discord.IGuildUser" /> with the following parameters.
            </summary>
            <seealso cref="M:Discord.IGuildUser.ModifyAsync(System.Action{Discord.GuildUserProperties},Discord.RequestOptions)" />
        </member>
        <member name="P:Discord.GuildUserProperties.Mute">
            <summary>
                Gets or sets whether the user should be muted in a voice channel.
            </summary>
            <remarks>
                If this value is set to <c>true</c>, no user will be able to hear this user speak in the guild.
            </remarks>
        </member>
        <member name="P:Discord.GuildUserProperties.Deaf">
            <summary>
                Gets or sets whether the user should be deafened in a voice channel.
            </summary>
            <remarks>
                If this value is set to <c>true</c>, this user will not be able to hear anyone speak in the guild.
            </remarks>
        </member>
        <member name="P:Discord.GuildUserProperties.Nickname">
            <summary>
                Gets or sets the user's nickname.
            </summary>
            <remarks>
                To clear the user's nickname, this value can be set to <c>null</c> or
                <see cref="F:System.String.Empty"/>.
            </remarks>
        </member>
        <member name="P:Discord.GuildUserProperties.Roles">
            <summary>
                Gets or sets the roles the user should have.
            </summary>
            <remarks>
                <para>
                    To add a role to a user:
                    <see cref="M:Discord.IGuildUser.AddRolesAsync(System.Collections.Generic.IEnumerable{Discord.IRole},Discord.RequestOptions)" />
                </para>
                <para>
                    To remove a role from a user:
                    <see cref="M:Discord.IGuildUser.RemoveRolesAsync(System.Collections.Generic.IEnumerable{Discord.IRole},Discord.RequestOptions)" />
                </para>
            </remarks>
        </member>
        <member name="P:Discord.GuildUserProperties.RoleIds">
            <summary>
                Gets or sets the roles the user should have.
            </summary>
            <remarks>
                <para>
                    To add a role to a user:
                    <see cref="M:Discord.IGuildUser.AddRolesAsync(System.Collections.Generic.IEnumerable{Discord.IRole},Discord.RequestOptions)" />
                </para>
                <para>
                    To remove a role from a user:
                    <see cref="M:Discord.IGuildUser.RemoveRolesAsync(System.Collections.Generic.IEnumerable{Discord.IRole},Discord.RequestOptions)" />
                </para>
            </remarks>
        </member>
        <member name="P:Discord.GuildUserProperties.Channel">
            <summary>
                Moves a user to a voice channel. If <c>null</c>, this user will be disconnected from their current voice channel.
            </summary>
            <remarks>
                This user MUST already be in a <see cref="T:Discord.IVoiceChannel"/> for this to work.
                When set, this property takes precedence over <see cref="P:Discord.GuildUserProperties.ChannelId"/>.
            </remarks>
        </member>
        <member name="P:Discord.GuildUserProperties.ChannelId">
            <summary>
                Moves a user to a voice channel. Set <see cref="P:Discord.GuildUserProperties.Channel"/> to <c>null</c> to disconnect this user from their current voice channel.
            </summary>
            <remarks>
                This user MUST already be in a <see cref="T:Discord.IVoiceChannel"/> for this to work.
            </remarks>
        </member>
        <member name="P:Discord.IConnection.Id">
            <summary> Gets the ID of the connection account. </summary>
            <returns> A <see cref="T:System.String"/> representing the unique identifier value of this connection. </returns>
        </member>
        <member name="P:Discord.IConnection.Type">
            <summary> Gets the service of the connection (twitch, youtube). </summary>
            <returns> A string containing the name of this type of connection. </returns>
        </member>
        <member name="P:Discord.IConnection.Name">
            <summary> Gets the username of the connection account. </summary>
            <returns> A string containing the name of this connection. </returns>
        </member>
        <member name="P:Discord.IConnection.IsRevoked">
            <summary> Gets whether the connection is revoked. </summary>
            <returns> A value which if true indicates that this connection has been revoked, otherwise false. </returns>
        </member>
        <member name="P:Discord.IConnection.IntegrationIds">
            <summary> Gets a <see cref="T:System.Collections.Generic.IReadOnlyCollection`1"/> of integration IDs. </summary>
            <returns>
                An <see cref="T:System.Collections.Generic.IReadOnlyCollection`1"/> containing <see cref="T:System.UInt64"/>
                representations of unique identifier values of integrations.
            </returns>
        </member>
        <member name="T:Discord.IGroupUser">
            <summary>
                Represents a Discord user that is in a group.
            </summary>
        </member>
        <member name="T:Discord.IGuildUser">
            <summary>
                Represents a generic guild user.
            </summary>
        </member>
        <member name="P:Discord.IGuildUser.JoinedAt">
            <summary>
                Gets when this user joined the guild.
            </summary>
            <returns>
                A <see cref="T:System.DateTimeOffset"/> representing the time of which the user has joined the guild; 
                <c>null</c> when it cannot be obtained.
            </returns>
        </member>
        <member name="P:Discord.IGuildUser.Nickname">
            <summary>
                Gets the nickname for this user.
            </summary>
            <returns>
                A string representing the nickname of the user; <c>null</c> if none is set.
            </returns>
        </member>
        <member name="P:Discord.IGuildUser.GuildPermissions">
            <summary>
                Gets the guild-level permissions for this user.
            </summary>
            <returns>
                A <see cref="T:Discord.GuildPermissions"/> structure for this user, representing what
                permissions this user has in the guild.
            </returns>
        </member>
        <member name="P:Discord.IGuildUser.Guild">
            <summary>
                Gets the guild for this user.
            </summary>
            <returns>
                A guild object that this user belongs to.
            </returns>
        </member>
        <member name="P:Discord.IGuildUser.GuildId">
            <summary>
                Gets the ID of the guild for this user.
            </summary>
            <returns>
                An <see cref="T:System.UInt64"/> representing the snowflake identifier of the guild that this user belongs to.
            </returns>
        </member>
        <member name="P:Discord.IGuildUser.PremiumSince">
            <summary>
                Gets the date and time for when this user's guild boost began.
            </summary>
            <returns>
                A <see cref="T:System.DateTimeOffset"/> for when the user began boosting this guild; <c>null</c> if they are not boosting the guild.
            </returns>
        </member>
        <member name="P:Discord.IGuildUser.RoleIds">
            <summary>
                Gets a collection of IDs for the roles that this user currently possesses in the guild.
            </summary>
            <remarks>
                This property returns a read-only collection of the identifiers of the roles that this user possesses.
                For WebSocket users, a Roles property can be found in place of this property. Due to the REST
                implementation, only a collection of identifiers can be retrieved instead of the full role objects.
            </remarks>
            <returns>
                A read-only collection of <see cref="T:System.UInt64"/>, each representing a snowflake identifier for a role that
                this user possesses.
            </returns>
        </member>
        <member name="P:Discord.IGuildUser.IsPending">
            <summary>
                Whether the user has passed the guild's Membership Screening requirements.
            </summary>
        </member>
        <member name="P:Discord.IGuildUser.Hierarchy">
            <summary>
                Gets the users position within the role hierarchy.
            </summary>
        </member>
        <member name="M:Discord.IGuildUser.GetPermissions(Discord.IGuildChannel)">
            <summary>
                Gets the level permissions granted to this user to a given channel.
            </summary>
            <example>
                <para>The following example checks if the current user has the ability to send a message with attachment in
                this channel; if so, uploads a file via <see cref="!:IMessageChannel.SendFileAsync(string, string, bool, Embed, RequestOptions, bool, AllowedMentions, MessageReference)"/>.</para>
            <code language="cs">
                if (currentUser?.GetPermissions(targetChannel)?.AttachFiles)
                    await targetChannel.SendFileAsync("fortnite.png");
                </code>
            </example>
            <param name="channel">The channel to get the permission from.</param>
            <returns>
                A <see cref="T:Discord.ChannelPermissions"/> structure representing the permissions that a user has in the
                specified channel.
            </returns>
        </member>
        <member name="M:Discord.IGuildUser.KickAsync(System.String,Discord.RequestOptions)">
            <summary>
                Kicks this user from this guild.
            </summary>
            <param name="reason">The reason for the kick which will be recorded in the audit log.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous kick operation.
            </returns>
        </member>
        <member name="M:Discord.IGuildUser.ModifyAsync(System.Action{Discord.GuildUserProperties},Discord.RequestOptions)">
            <summary>
                Modifies this user's properties in this guild.
            </summary>
            <remarks>
                This method modifies the current guild user with the specified properties. To see an example of this
                method and what properties are available, please refer to <see cref="T:Discord.GuildUserProperties"/>.
            </remarks>
            <param name="func">The delegate containing the properties to modify the user with.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous modification operation.
            </returns>
        </member>
        <member name="M:Discord.IGuildUser.AddRoleAsync(System.UInt64,Discord.RequestOptions)">
            <summary>
                Adds the specified role to this user in the guild.
            </summary>
            <param name="roleId">The role to be added to the user.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous role addition operation.
            </returns>
        </member>
        <member name="M:Discord.IGuildUser.AddRoleAsync(Discord.IRole,Discord.RequestOptions)">
            <summary>
                Adds the specified role to this user in the guild.
            </summary>
            <param name="role">The role to be added to the user.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous role addition operation.
            </returns>
        </member>
        <member name="M:Discord.IGuildUser.AddRolesAsync(System.Collections.Generic.IEnumerable{System.UInt64},Discord.RequestOptions)">
            <summary>
                Adds the specified <paramref name="roleIds"/> to this user in the guild.
            </summary>
            <param name="roleIds">The roles to be added to the user.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous role addition operation.
            </returns>
        </member>
        <member name="M:Discord.IGuildUser.AddRolesAsync(System.Collections.Generic.IEnumerable{Discord.IRole},Discord.RequestOptions)">
            <summary>
                Adds the specified <paramref name="roles"/> to this user in the guild.
            </summary>
            <param name="roles">The roles to be added to the user.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous role addition operation.
            </returns>
        </member>
        <member name="M:Discord.IGuildUser.RemoveRoleAsync(System.UInt64,Discord.RequestOptions)">
            <summary>
                Removes the specified <paramref name="roleId"/> from this user in the guild.
            </summary>
            <param name="roleId">The role to be removed from the user.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous role removal operation.
            </returns>
        </member>
        <member name="M:Discord.IGuildUser.RemoveRoleAsync(Discord.IRole,Discord.RequestOptions)">
            <summary>
                Removes the specified <paramref name="role"/> from this user in the guild.
            </summary>
            <param name="role">The role to be removed from the user.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous role removal operation.
            </returns>
        </member>
        <member name="M:Discord.IGuildUser.RemoveRolesAsync(System.Collections.Generic.IEnumerable{System.UInt64},Discord.RequestOptions)">
            <summary>
                Removes the specified <paramref name="roleIds"/> from this user in the guild.
            </summary>
            <param name="roleIds">The roles to be removed from the user.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous role removal operation.
            </returns>
        </member>
        <member name="M:Discord.IGuildUser.RemoveRolesAsync(System.Collections.Generic.IEnumerable{Discord.IRole},Discord.RequestOptions)">
            <summary>
                Removes the specified <paramref name="roles"/> from this user in the guild.
            </summary>
            <param name="roles">The roles to be removed from the user.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous role removal operation.
            </returns>
        </member>
        <member name="T:Discord.IPresence">
            <summary>
                Represents the user's presence status. This may include their online status and their activity.
            </summary>
        </member>
        <member name="P:Discord.IPresence.Status">
            <summary>
                Gets the current status of this user.
            </summary>
        </member>
        <member name="P:Discord.IPresence.ActiveClients">
            <summary>
                Gets the set of clients where this user is currently active.
            </summary>
        </member>
        <member name="P:Discord.IPresence.Activities">
            <summary>
                Gets the list of activities that this user currently has available.
            </summary>
        </member>
        <member name="T:Discord.ISelfUser">
            <summary>
                Represents the logged-in Discord user.
            </summary>
        </member>
        <member name="P:Discord.ISelfUser.Email">
            <summary>
                Gets the email associated with this user.
            </summary>
        </member>
        <member name="P:Discord.ISelfUser.IsVerified">
            <summary>
                Indicates whether or not this user has their email verified.
            </summary>
            <returns>
                <c>true</c> if this user's email has been verified; <c>false</c> if not.
            </returns>
        </member>
        <member name="P:Discord.ISelfUser.IsMfaEnabled">
            <summary>
                Indicates whether or not this user has MFA enabled on their account.
            </summary>
            <returns>
                <c>true</c> if this user has enabled multi-factor authentication on their account; <c>false</c> if not.
            </returns>
        </member>
        <member name="P:Discord.ISelfUser.Flags">
            <summary>
                Gets the flags that are applied to a user's account.
            </summary>
            <remarks>
                This value is determined by bitwise OR-ing <see cref="T:Discord.UserProperties"/> values together.
            </remarks>
            <returns>
                The value of flags for this user.
            </returns>
        </member>
        <member name="P:Discord.ISelfUser.PremiumType">
            <summary>
                Gets the type of Nitro subscription that is active on this user's account.
            </summary>
            <remarks>
                This information may only be available with the identify OAuth scope.
            </remarks>
            <returns>
                The type of Nitro subscription the user subscribes to, if any.
            </returns>
        </member>
        <member name="P:Discord.ISelfUser.Locale">
            <summary>
                Gets the user's chosen language option.
            </summary>
            <returns>
                The IETF language tag of the user's chosen region, if provided.
                For example, a locale of "English, US" is "en-US", "Chinese (Taiwan)" is "zh-TW", etc.
            </returns>
        </member>
        <member name="M:Discord.ISelfUser.ModifyAsync(System.Action{Discord.SelfUserProperties},Discord.RequestOptions)">
            <summary>
                Modifies the user's properties.
            </summary>
        </member>
        <member name="T:Discord.IUser">
            <summary>
                Represents a generic user.
            </summary>
        </member>
        <member name="P:Discord.IUser.AvatarId">
            <summary>
                Gets the identifier of this user's avatar.
            </summary>
        </member>
        <member name="P:Discord.IUser.BannerId">
            <summary>
                Gets the identifier of this user's banner.
            </summary>
        </member>
        <member name="P:Discord.IUser.AccentColor">
            <summary>
                Gets the user's banner color.
            </summary>
            <returns>
                A <see cref="T:Discord.Color"/> struct representing the accent color of this user's banner.
            </returns>
        </member>
        <member name="M:Discord.IUser.GetAvatarUrl(Discord.ImageFormat,System.UInt16)">
            <summary>
                Gets the avatar URL for this user.
            </summary>
            <remarks>
                This property retrieves a URL for this user's avatar. In event that the user does not have a valid avatar
                (i.e. their avatar identifier is not set), this method will return <c>null</c>. If you wish to
                retrieve the default avatar for this user, consider using <see cref="M:Discord.IUser.GetDefaultAvatarUrl"/> (see
                example).
            </remarks>
            <example>
                <para
                    >The following example attempts to retrieve the user's current avatar and send it to a channel; if one is
                    not set, a default avatar for this user will be returned instead.</para>
                <code language="cs" region="GetAvatarUrl"
                      source="..\..\..\Discord.Net.Examples\Core\Entities\Users\IUser.Examples.cs"/>
            </example>
            <param name="format">The format to return.</param>
            <param name="size">The size of the image to return in. This can be any power of two between 16 and 2048.
            </param>
            <returns>
                A string representing the user's avatar URL; <c>null</c> if the user does not have an avatar in place.
            </returns>
        </member>
        <member name="M:Discord.IUser.GetBannerUrl(Discord.ImageFormat,System.UInt16)">
            <summary>
                Gets the banner URL for this user.
            </summary>
            <param name="format">The format to return.</param>
            <param name="size">The size of the image to return in. This can be any power of two between 16 and 2048.
            </param>
            <returns>
                A string representing the user's avatar URL; <c>null</c> if the user does not have an banner in place.
            </returns>
        </member>
        <member name="M:Discord.IUser.GetDefaultAvatarUrl">
            <summary>
                Gets the default avatar URL for this user.
            </summary>
            <remarks>
                This property retrieves a URL for this user's default avatar generated by Discord (Discord logo followed
                by a random color as its background). This property will always return a value as it is calculated based
                on the user's <see cref="P:Discord.IUser.DiscriminatorValue"/> (<c>discriminator % 5</c>).
            </remarks>
            <returns>
                A string representing the user's avatar URL.
            </returns>
        </member>
        <member name="P:Discord.IUser.Discriminator">
            <summary>
                Gets the per-username unique ID for this user.
            </summary>
        </member>
        <member name="P:Discord.IUser.DiscriminatorValue">
            <summary>
                Gets the per-username unique ID for this user.
            </summary>
        </member>
        <member name="P:Discord.IUser.IsBot">
            <summary>
                Gets a value that indicates whether this user is identified as a bot.
            </summary>
            <remarks>
                This property retrieves a value that indicates whether this user is a registered bot application
                (indicated by the blue BOT tag within the official chat client).
            </remarks>
            <returns>
                <c>true</c> if the user is a bot application; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IUser.IsWebhook">
            <summary>
                Gets a value that indicates whether this user is a webhook user.
            </summary>
            <returns>
                <c>true</c> if the user is a webhook; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IUser.Username">
            <summary>
                Gets the username for this user.
            </summary>
        </member>
        <member name="P:Discord.IUser.PublicFlags">
            <summary>
                Gets the public flags that are applied to this user's account.
            </summary>
            <remarks>
                This value is determined by bitwise OR-ing <see cref="T:Discord.UserProperties"/> values together.
            </remarks>
            <returns>
                The value of public flags for this user.
            </returns>
        </member>
        <member name="M:Discord.IUser.CreateDMChannelAsync(Discord.RequestOptions)">
            <summary>
                Creates the direct message channel of this user.
            </summary>
            <remarks>
                This method is used to obtain or create a channel used to send a direct message.
                <note type="warning">
                     In event that the current user cannot send a message to the target user, a channel can and will
                     still be created by Discord. However, attempting to send a message will yield a
                     <see cref="T:Discord.Net.HttpException"/> with a 403 as its
                     <see cref="P:Discord.Net.HttpException.HttpCode"/>. There are currently no official workarounds by
                     Discord.
                </note>
            </remarks>
            <example>
                <para>The following example attempts to send a direct message to the target user and logs the incident should
                it fail.</para>
                <code region="CreateDMChannelAsync" language="cs"
                      source="../../../Discord.Net.Examples/Core/Entities/Users/IUser.Examples.cs"/>
            </example>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous operation for getting or creating a DM channel. The task result
                contains the DM channel associated with this user.
            </returns>
        </member>
        <member name="T:Discord.IVoiceState">
            <summary>
                Represents a user's voice connection status.
            </summary>
        </member>
        <member name="P:Discord.IVoiceState.IsDeafened">
            <summary>
                Gets a value that indicates whether this user is deafened by the guild.
            </summary>
            <returns>
                <c>true</c> if the user is deafened (i.e. not permitted to listen to or speak to others) by the guild;
                otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IVoiceState.IsMuted">
            <summary>
                Gets a value that indicates whether this user is muted (i.e. not permitted to speak via voice) by the
                guild.
            </summary>
            <returns>
                <c>true</c> if this user is muted by the guild; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IVoiceState.IsSelfDeafened">
            <summary>
                Gets a value that indicates whether this user has marked themselves as deafened.
            </summary>
            <returns>
                <c>true</c> if this user has deafened themselves (i.e. not permitted to listen to or speak to others); otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IVoiceState.IsSelfMuted">
            <summary>
                Gets a value that indicates whether this user has marked themselves as muted (i.e. not permitted to
                speak via voice).
            </summary>
            <returns>
                <c>true</c> if this user has muted themselves; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IVoiceState.IsSuppressed">
            <summary>
                Gets a value that indicates whether the user is muted by the current user.
            </summary>
            <returns>
                <c>true</c> if the guild is temporarily blocking audio to/from this user; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IVoiceState.VoiceChannel">
            <summary>
                Gets the voice channel this user is currently in.
            </summary>
            <returns>
                A generic voice channel object representing the voice channel that the user is currently in; <c>null</c>
                if none.
            </returns>
        </member>
        <member name="P:Discord.IVoiceState.VoiceSessionId">
            <summary>
                Gets the unique identifier for this user's voice session.
            </summary>
        </member>
        <member name="P:Discord.IVoiceState.IsStreaming">
            <summary>
                Gets a value that indicates if this user is streaming in a voice channel.
            </summary>
            <returns>
                <c>true</c> if the user is streaming; otherwise <c>false</c>.
            </returns>
        </member>
        <member name="P:Discord.IVoiceState.RequestToSpeakTimestamp">
            <summary>
                Gets the time on which the user requested to speak.
            </summary>
        </member>
        <member name="T:Discord.IWebhookUser">
            <summary> Represents a Webhook Discord user. </summary>
        </member>
        <member name="P:Discord.IWebhookUser.WebhookId">
            <summary> Gets the ID of a webhook. </summary>
        </member>
        <member name="T:Discord.PremiumType">
            <summary>
                Specifies the type of subscription a user is subscribed to.
            </summary>
        </member>
        <member name="F:Discord.PremiumType.None">
            <summary>
                No subscription.
            </summary>
        </member>
        <member name="F:Discord.PremiumType.NitroClassic">
            <summary>
                Nitro Classic subscription. Includes app perks like animated emojis and avatars, but not games.
            </summary>
        </member>
        <member name="F:Discord.PremiumType.Nitro">
            <summary>
                Nitro subscription. Includes app perks as well as the games subscription service.
            </summary>
        </member>
        <member name="T:Discord.SelfUserProperties">
            <summary>
                Properties that are used to modify the <see cref="T:Discord.ISelfUser" /> with the specified changes.
            </summary>
            <seealso cref="M:Discord.ISelfUser.ModifyAsync(System.Action{Discord.SelfUserProperties},Discord.RequestOptions)" />
        </member>
        <member name="P:Discord.SelfUserProperties.Username">
            <summary>
                Gets or sets the username.
            </summary>
        </member>
        <member name="P:Discord.SelfUserProperties.Avatar">
            <summary>
                Gets or sets the avatar.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.None">
            <summary>
                Default value for flags, when none are given to an account.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.Staff">
            <summary>
                Flag given to users who are a Discord employee.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.Partner">
            <summary>
                Flag given to users who are owners of a partnered Discord server.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.HypeSquadEvents">
            <summary>
                Flag given to users in HypeSquad events.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.BugHunterLevel1">
            <summary>
                Flag given to users who have participated in the bug report program and are level 1.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.HypeSquadBravery">
            <summary>
                Flag given to users who are in the HypeSquad House of Bravery.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.HypeSquadBrilliance">
            <summary>
                Flag given to users who are in the HypeSquad House of Brilliance.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.HypeSquadBalance">
            <summary>
                Flag given to users who are in the HypeSquad House of Balance.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.EarlySupporter">
            <summary>
                Flag given to users who subscribed to Nitro before games were added.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.TeamUser">
            <summary>
                Flag given to users who are part of a team.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.System">
            <summary>
                Flag given to users who represent Discord (System).
            </summary>
        </member>
        <member name="F:Discord.UserProperties.BugHunterLevel2">
            <summary>
                Flag given to users who have participated in the bug report program and are level 2.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.VerifiedBot">
            <summary>
                Flag given to users who are verified bots.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.EarlyVerifiedBotDeveloper">
            <summary>
                Flag given to users that developed bots and early verified their accounts.
            </summary>
        </member>
        <member name="F:Discord.UserProperties.DiscordCertifiedModerator">
            <summary>
                Flag given to users that are discord certified moderators who has give discord's exam.
            </summary>
        </member>
        <member name="T:Discord.UserStatus">
            <summary>
                Defines the available Discord user status.
            </summary>
        </member>
        <member name="F:Discord.UserStatus.Offline">
            <summary>
                The user is offline.
            </summary>
        </member>
        <member name="F:Discord.UserStatus.Online">
            <summary>
                The user is online.
            </summary>
        </member>
        <member name="F:Discord.UserStatus.Idle">
            <summary>
                The user is idle.
            </summary>
        </member>
        <member name="F:Discord.UserStatus.AFK">
            <summary>
                The user is AFK.
            </summary>
        </member>
        <member name="F:Discord.UserStatus.DoNotDisturb">
            <summary>
                The user is busy.
            </summary>
        </member>
        <member name="F:Discord.UserStatus.Invisible">
            <summary>
                The user is invisible.
            </summary>
        </member>
        <member name="T:Discord.IWebhook">
            <summary>
                Represents a webhook object on Discord.
            </summary>
        </member>
        <member name="P:Discord.IWebhook.Token">
            <summary>
                Gets the token of this webhook.
            </summary>
        </member>
        <member name="P:Discord.IWebhook.Name">
            <summary>
                Gets the default name of this webhook.
            </summary>
        </member>
        <member name="P:Discord.IWebhook.AvatarId">
            <summary>
                Gets the ID of this webhook's default avatar.
            </summary>
        </member>
        <member name="M:Discord.IWebhook.GetAvatarUrl(Discord.ImageFormat,System.UInt16)">
            <summary>
                Gets the URL to this webhook's default avatar.
            </summary>
        </member>
        <member name="P:Discord.IWebhook.Channel">
            <summary>
                Gets the channel for this webhook.
            </summary>
        </member>
        <member name="P:Discord.IWebhook.ChannelId">
            <summary>
                Gets the ID of the channel for this webhook.
            </summary>
        </member>
        <member name="P:Discord.IWebhook.Guild">
            <summary>
                Gets the guild owning this webhook.
            </summary>
        </member>
        <member name="P:Discord.IWebhook.GuildId">
            <summary>
                Gets the ID of the guild owning this webhook.
            </summary>
        </member>
        <member name="P:Discord.IWebhook.Creator">
            <summary>
                Gets the user that created this webhook.
            </summary>
        </member>
        <member name="P:Discord.IWebhook.ApplicationId">
            <summary>
                Gets the ID of the application owning this webhook.
            </summary>
        </member>
        <member name="M:Discord.IWebhook.ModifyAsync(System.Action{Discord.WebhookProperties},Discord.RequestOptions)">
            <summary>
                Modifies this webhook.
            </summary>
        </member>
        <member name="T:Discord.WebhookProperties">
            <summary>
                Properties used to modify an <see cref="T:Discord.IWebhook" /> with the specified changes.
            </summary>
            <seealso cref="M:Discord.IWebhook.ModifyAsync(System.Action{Discord.WebhookProperties},Discord.RequestOptions)"/>
        </member>
        <member name="P:Discord.WebhookProperties.Name">
            <summary>
                Gets or sets the default name of the webhook.
            </summary>
        </member>
        <member name="P:Discord.WebhookProperties.Image">
            <summary>
                Gets or sets the default avatar of the webhook.
            </summary>
        </member>
        <member name="P:Discord.WebhookProperties.Channel">
            <summary>
                Gets or sets the channel for this webhook.
            </summary>
            <remarks>
                This field is not used when authenticated with <see cref="F:Discord.TokenType.Webhook"/>.
            </remarks>
        </member>
        <member name="P:Discord.WebhookProperties.ChannelId">
            <summary>
                Gets or sets the channel ID for this webhook.
            </summary>
            <remarks>
                This field is not used when authenticated with <see cref="F:Discord.TokenType.Webhook"/>.
            </remarks>
        </member>
        <member name="T:Discord.WebhookType">
            <summary>
            Represents the type of a webhook.
            </summary>
            <remarks>
            This type is currently unused, and is only returned in audit log responses.
            </remarks>
        </member>
        <member name="F:Discord.WebhookType.Incoming">
            <summary> An incoming webhook </summary>
        </member>
        <member name="T:Discord.AsyncEnumerableExtensions">
            <summary> An extension class for squashing <see cref="T:System.Collections.Generic.IAsyncEnumerable`1"/>. </summary>
            <remarks>
                This set of extension methods will squash an <see cref="T:System.Collections.Generic.IAsyncEnumerable`1"/> into a
                single <see cref="T:System.Collections.Generic.IEnumerable`1"/>. This is often associated with requests that has a
                set limit when requesting.
            </remarks>
        </member>
        <member name="M:Discord.AsyncEnumerableExtensions.FlattenAsync``1(System.Collections.Generic.IAsyncEnumerable{System.Collections.Generic.IEnumerable{``0}})">
            <summary> Flattens the specified pages into one <see cref="T:System.Collections.Generic.IEnumerable`1"/> asynchronously. </summary>
        </member>
        <member name="M:Discord.AsyncEnumerableExtensions.Flatten``1(System.Collections.Generic.IAsyncEnumerable{System.Collections.Generic.IEnumerable{``0}})">
            <summary> Flattens the specified pages into one <see cref="T:System.Collections.Generic.IAsyncEnumerable`1"/>. </summary>
        </member>
        <member name="F:Discord.AttachmentExtensions.SpoilerPrefix">
            <summary>
                The prefix applied to files to indicate that it is a spoiler.
            </summary>
        </member>
        <member name="M:Discord.AttachmentExtensions.IsSpoiler(Discord.IAttachment)">
            <summary>
                Gets whether the message's attachments are spoilers or not.
            </summary>
        </member>
        <member name="T:Discord.DiscordClientExtensions">
            <summary> An extension class for the Discord client. </summary>
        </member>
        <member name="M:Discord.DiscordClientExtensions.GetPrivateChannelAsync(Discord.IDiscordClient,System.UInt64)">
            <summary> Gets the private channel with the provided ID. </summary>
        </member>
        <member name="M:Discord.DiscordClientExtensions.GetDMChannelAsync(Discord.IDiscordClient,System.UInt64)">
            <summary> Gets the DM channel with the provided ID. </summary>
        </member>
        <member name="M:Discord.DiscordClientExtensions.GetDMChannelsAsync(Discord.IDiscordClient)">
            <summary> Gets all available DM channels for the client. </summary>
        </member>
        <member name="M:Discord.DiscordClientExtensions.GetGroupChannelAsync(Discord.IDiscordClient,System.UInt64)">
            <summary> Gets the group channel with the provided ID. </summary>
        </member>
        <member name="M:Discord.DiscordClientExtensions.GetGroupChannelsAsync(Discord.IDiscordClient)">
            <summary> Gets all available group channels for the client. </summary>
        </member>
        <member name="M:Discord.DiscordClientExtensions.GetOptimalVoiceRegionAsync(Discord.IDiscordClient)">
            <summary> Gets the most optimal voice region for the client. </summary>
        </member>
        <member name="T:Discord.EmbedBuilderExtensions">
            <summary> An extension class for building an embed. </summary>
        </member>
        <member name="M:Discord.EmbedBuilderExtensions.WithColor(Discord.EmbedBuilder,System.UInt32)">
            <summary> Adds embed color based on the provided raw value. </summary>
        </member>
        <member name="M:Discord.EmbedBuilderExtensions.WithColor(Discord.EmbedBuilder,System.Byte,System.Byte,System.Byte)">
            <summary> Adds embed color based on the provided RGB <see cref="T:System.Byte"/> value. </summary>
        </member>
        <member name="M:Discord.EmbedBuilderExtensions.WithColor(Discord.EmbedBuilder,System.Int32,System.Int32,System.Int32)">
            <summary> Adds embed color based on the provided RGB <see cref="T:System.Int32"/> value. </summary>
            <exception cref="T:System.ArgumentOutOfRangeException">The argument value is not between 0 to 255.</exception>
        </member>
        <member name="M:Discord.EmbedBuilderExtensions.WithColor(Discord.EmbedBuilder,System.Single,System.Single,System.Single)">
            <summary> Adds embed color based on the provided RGB <see cref="T:System.Single"/> value. </summary>
            <exception cref="T:System.ArgumentOutOfRangeException">The argument value is not between 0 to 1.</exception>
        </member>
        <member name="M:Discord.EmbedBuilderExtensions.WithAuthor(Discord.EmbedBuilder,Discord.IUser)">
            <summary> Fills the embed author field with the provided user's full username and avatar URL. </summary>
        </member>
        <member name="M:Discord.EmbedBuilderExtensions.ToEmbedBuilder(Discord.IEmbed)">
            <summary> Converts a <see cref="F:Discord.EmbedType.Rich"/> <see cref="T:Discord.IEmbed"/> object to a <see cref="T:Discord.EmbedBuilder"/>. </summary>
            <exception cref="T:System.InvalidOperationException">The embed type is not <see cref="F:Discord.EmbedType.Rich"/>.</exception>
        </member>
        <member name="M:Discord.EmbedBuilderExtensions.WithFields(Discord.EmbedBuilder,System.Collections.Generic.IEnumerable{Discord.EmbedFieldBuilder})">
            <summary>
                Adds the specified fields into this <see cref="T:Discord.EmbedBuilder"/>.
            </summary>
            <exception cref="T:System.ArgumentException">Field count exceeds <see cref="F:Discord.EmbedBuilder.MaxFieldCount"/>.</exception>
        </member>
        <member name="M:Discord.EmbedBuilderExtensions.WithFields(Discord.EmbedBuilder,Discord.EmbedFieldBuilder[])">
            <summary>
                Adds the specified fields into this <see cref="T:Discord.EmbedBuilder"/>.
            </summary>
        </member>
        <member name="T:Discord.GuildExtensions">
            <summary>
                An extension class for <see cref="T:Discord.IGuild"/>.
            </summary>
        </member>
        <member name="M:Discord.GuildExtensions.GetWelcomeMessagesEnabled(Discord.IGuild)">
            <summary>
                Gets if welcome system messages are enabled.
            </summary>
            <param name="guild"> The guild to check. </param>
            <returns> A <c>bool</c> indicating if the welcome messages are enabled in the system channel. </returns>
        </member>
        <member name="M:Discord.GuildExtensions.GetGuildBoostMessagesEnabled(Discord.IGuild)">
            <summary>
                Gets if guild boost system messages are enabled.
            </summary>
            <param name="guild"> The guild to check. </param>
            <returns> A <c>bool</c> indicating if the guild boost messages are enabled in the system channel. </returns>
        </member>
        <member name="T:Discord.MessageExtensions">
            <summary>
                Provides extension methods for <see cref="T:Discord.IMessage" />.
            </summary>
        </member>
        <member name="M:Discord.MessageExtensions.GetJumpUrl(Discord.IMessage)">
            <summary>
                Gets a URL that jumps to the message.
            </summary>
            <param name="msg">The message to jump to.</param>
            <returns>
                A string that contains a URL for jumping to the message in chat.
            </returns>
        </member>
        <member name="M:Discord.MessageExtensions.AddReactionsAsync(Discord.IUserMessage,Discord.IEmote[],Discord.RequestOptions)">
            <summary>
                Add multiple reactions to a message.
            </summary>
            <remarks>
                This method does not bulk add reactions! It will send a request for each reaction inculded.
            </remarks>
            <example>
            <code language="cs">
            IEmote A = new Emoji("🅰");
            IEmote B = new Emoji("🅱");
            await msg.AddReactionsAsync(new[] { A, B });
            </code>
            </example>
            <param name="msg">The message to add reactions to.</param>
            <param name="reactions">An array of reactions to add to the message.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous operation for adding a reaction to this message.
            </returns>
            <seealso cref="M:Discord.IMessage.AddReactionAsync(Discord.IEmote,Discord.RequestOptions)"/>
            <seealso cref="T:Discord.IEmote"/>
        </member>
        <member name="M:Discord.MessageExtensions.RemoveReactionsAsync(Discord.IUserMessage,Discord.IUser,Discord.IEmote[],Discord.RequestOptions)">
            <summary>
                Remove multiple reactions from a message.
            </summary>
            <remarks>
                This method does not bulk remove reactions! If you want to clear reactions from a message,
                <see cref="M:Discord.IMessage.RemoveAllReactionsAsync(Discord.RequestOptions)"/>
            </remarks>
            <example>
            <code language="cs">
            await msg.RemoveReactionsAsync(currentUser, new[] { A, B });
            </code>
            </example>
            <param name="msg">The message to remove reactions from.</param>
            <param name="user">The user who removed the reaction.</param>
            <param name="reactions">An array of reactions to remove from the message.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous operation for removing a reaction to this message.
            </returns>
            <seealso cref="M:Discord.IMessage.RemoveReactionAsync(Discord.IEmote,Discord.IUser,Discord.RequestOptions)"/>
            <seealso cref="T:Discord.IEmote"/>
        </member>
        <member name="M:Discord.MessageExtensions.ReplyAsync(Discord.IUserMessage,System.String,System.Boolean,Discord.Embed,Discord.AllowedMentions,Discord.RequestOptions,Discord.MessageComponent,Discord.ISticker[],Discord.Embed[])">
            <summary>
                Sends an inline reply that references a message.
            </summary>
            <param name="msg">The message that is being replyed on.</param>
            <param name="text">The message to be sent.</param>
            <param name="isTTS">Determines whether the message should be read aloud by Discord or not.</param>
            <param name="embed">The <see cref="F:Discord.EmbedType.Rich"/> <see cref="T:Discord.Embed"/> to be sent.</param>
            <param name="embeds">A array of <see cref="T:Discord.Embed"/>s to send with this response. Max 10.</param>
            <param name="allowedMentions">
                Specifies if notifications are sent for mentioned users and roles in the message <paramref name="text"/>.
                If <c>null</c>, all mentioned roles and users will be notified.
            </param>
            <param name="options">The options to be used when sending the request.</param>
            <param name="components">The message components to be included with this message. Used for interactions.</param>
            <param name="stickers">A collection of stickers to send with the message.</param>
            <returns>
                A task that represents an asynchronous send operation for delivering the message. The task result
                contains the sent message.
            </returns>
        </member>
        <member name="T:Discord.UserExtensions">
            <summary> An extension class for various Discord user objects. </summary>
        </member>
        <member name="M:Discord.UserExtensions.SendMessageAsync(Discord.IUser,System.String,System.Boolean,Discord.Embed,Discord.RequestOptions,Discord.AllowedMentions,Discord.MessageComponent,Discord.Embed[])">
            <summary>
                Sends a message via DM.
            </summary>
            <remarks>
                This method attempts to send a direct-message to the user.
                <note type="warning">
                    <para>
                    Please note that this method <strong>will</strong> throw an <see cref="T:Discord.Net.HttpException"/>
                    if the user cannot receive DMs due to privacy reasons or if the user has the sender blocked.
                    </para>
                    <para>
                    You may want to consider catching for <see cref="P:Discord.Net.HttpException.DiscordCode"/> 
                    <c>50007</c> when using this method.
                    </para>
                </note>
            </remarks>
            <param name="user">The user to send the DM to.</param>
            <param name="text">The message to be sent.</param>
            <param name="isTTS">Whether the message should be read aloud by Discord or not.</param>
            <param name="embed">The <see cref="F:Discord.EmbedType.Rich"/> <see cref="T:Discord.Embed"/> to be sent.</param>
            <param name="options">The options to be used when sending the request.</param>
            <param name="allowedMentions">
                Specifies if notifications are sent for mentioned users and roles in the message <paramref name="text"/>.
                If <c>null</c>, all mentioned roles and users will be notified.
            </param>
            <param name="component">The message components to be included with this message. Used for interactions.</param>
            <param name="embeds">A array of <see cref="T:Discord.Embed"/>s to send with this response. Max 10.</param>
            <returns>
                A task that represents the asynchronous send operation. The task result contains the sent message.
            </returns>
        </member>
        <member name="M:Discord.UserExtensions.SendFileAsync(Discord.IUser,System.IO.Stream,System.String,System.String,System.Boolean,Discord.Embed,Discord.RequestOptions,Discord.MessageComponent,Discord.Embed[])">
            <summary>
                Sends a file to this message channel with an optional caption.
            </summary>
            <example>
                <para>The following example uploads a streamed image that will be called <c>b1nzy.jpg</c> embedded inside a
                rich embed to the channel.</para>
                <code language="cs">
                await channel.SendFileAsync(b1nzyStream, "b1nzy.jpg",
                    embed: new EmbedBuilder {ImageUrl = "attachment://b1nzy.jpg"}.Build());
                </code>
            </example>
            <remarks>
                This method attempts to send an attachment as a direct-message to the user.
                <note type="warning">
                    <para>
                    Please note that this method <strong>will</strong> throw an <see cref="T:Discord.Net.HttpException"/>
                    if the user cannot receive DMs due to privacy reasons or if the user has the sender blocked.
                    </para>
                    <para>
                    You may want to consider catching for <see cref="P:Discord.Net.HttpException.DiscordCode"/> 
                    <c>50007</c> when using this method.
                    </para>
                </note>
                <note>
                    If you wish to upload an image and have it embedded in a <see cref="F:Discord.EmbedType.Rich"/> embed,
                    you may upload the file and refer to the file with "attachment://filename.ext" in the
                    <see cref="P:Discord.EmbedBuilder.ImageUrl"/>. See the example section for its usage.
                </note>
            </remarks>
            <param name="user">The user to send the DM to.</param>
            <param name="stream">The <see cref="T:System.IO.Stream"/> of the file to be sent.</param>
            <param name="filename">The name of the attachment.</param>
            <param name="text">The message to be sent.</param>
            <param name="isTTS">Whether the message should be read aloud by Discord or not.</param>
            <param name="embed">The <see cref="F:Discord.EmbedType.Rich"/> <see cref="T:Discord.Embed"/> to be sent.</param>
            <param name="options">The options to be used when sending the request.</param>
            <param name="component">The message component to be included with this message. Used for interactions.</param>
            <param name="embeds">A array of <see cref="T:Discord.Embed"/>s to send with this response. Max 10.</param>
            <returns>
                A task that represents an asynchronous send operation for delivering the message. The task result
                contains the sent message.
            </returns>
        </member>
        <member name="M:Discord.UserExtensions.SendFileAsync(Discord.IUser,System.String,System.String,System.Boolean,Discord.Embed,Discord.RequestOptions,Discord.MessageComponent,Discord.Embed[])">
            <summary>
                Sends a file via DM with an optional caption.
            </summary>
            <example>
                The following example uploads a local file called <c>wumpus.txt</c> along with the text 
                <c>good discord boi</c> to the channel.
                <code language="cs">
                await channel.SendFileAsync("wumpus.txt", "good discord boi");
                </code>
            
                The following example uploads a local image called <c>b1nzy.jpg</c> embedded inside a rich embed to the
                channel.
                <code language="cs">
                await channel.SendFileAsync("b1nzy.jpg",
                    embed: new EmbedBuilder {ImageUrl = "attachment://b1nzy.jpg"}.Build());
                </code>
            </example>
            <remarks>
                This method attempts to send an attachment as a direct-message to the user.
                <note type="warning">
                    <para>
                    Please note that this method <strong>will</strong> throw an <see cref="T:Discord.Net.HttpException"/>
                    if the user cannot receive DMs due to privacy reasons or if the user has the sender blocked.
                    </para>
                    <para>
                    You may want to consider catching for <see cref="P:Discord.Net.HttpException.DiscordCode"/> 
                    <c>50007</c> when using this method.
                    </para>
                </note>
                <note>
                    If you wish to upload an image and have it embedded in a <see cref="F:Discord.EmbedType.Rich"/> embed,
                    you may upload the file and refer to the file with "attachment://filename.ext" in the
                    <see cref="P:Discord.EmbedBuilder.ImageUrl"/>. See the example section for its usage.
                </note>
            </remarks>
            <param name="user">The user to send the DM to.</param>
            <param name="filePath">The file path of the file.</param>
            <param name="text">The message to be sent.</param>
            <param name="isTTS">Whether the message should be read aloud by Discord or not.</param>
            <param name="embed">The <see cref="F:Discord.EmbedType.Rich"/> <see cref="T:Discord.Embed"/> to be sent.</param>
            <param name="options">The options to be used when sending the request.</param>
            <param name="component">The message component to be included with this message. Used for interactions.</param>
            <param name="embeds">A array of <see cref="T:Discord.Embed"/>s to send with this response. Max 10.</param>
            <returns>
                A task that represents an asynchronous send operation for delivering the message. The task result
                contains the sent message.
            </returns>
        </member>
        <member name="M:Discord.UserExtensions.BanAsync(Discord.IGuildUser,System.Int32,System.String,Discord.RequestOptions)">
            <summary>
                Bans the user from the guild and optionally prunes their recent messages.
            </summary>
            <param name="user">The user to ban.</param>
            <param name="pruneDays">The number of days to remove messages from this <paramref name="user"/> for - must be between [0, 7]</param>
            <param name="reason">The reason of the ban to be written in the audit log.</param>
            <param name="options">The options to be used when sending the request.</param>
            <exception cref="T:System.ArgumentException"><paramref name="pruneDays" /> is not between 0 to 7.</exception>
            <returns>
                A task that represents the asynchronous operation for banning a user.
            </returns>
        </member>
        <member name="T:Discord.Format">
            <summary> A helper class for formatting characters. </summary>
        </member>
        <member name="M:Discord.Format.Bold(System.String)">
            <summary> Returns a markdown-formatted string with bold formatting. </summary>
        </member>
        <member name="M:Discord.Format.Italics(System.String)">
            <summary> Returns a markdown-formatted string with italics formatting. </summary>
        </member>
        <member name="M:Discord.Format.Underline(System.String)">
            <summary> Returns a markdown-formatted string with underline formatting. </summary>
        </member>
        <member name="M:Discord.Format.Strikethrough(System.String)">
            <summary> Returns a markdown-formatted string with strikethrough formatting. </summary>
        </member>
        <member name="M:Discord.Format.Spoiler(System.String)">
            <summary> Returns a string with spoiler formatting. </summary>
        </member>
        <member name="M:Discord.Format.Url(System.String,System.String)">
            <summary> Returns a markdown-formatted URL. Only works in <see cref="T:Discord.EmbedBuilder"/> descriptions and fields. </summary>
        </member>
        <member name="M:Discord.Format.EscapeUrl(System.String)">
            <summary> Escapes a URL so that a preview is not generated. </summary>
        </member>
        <member name="M:Discord.Format.Code(System.String,System.String)">
            <summary> Returns a markdown-formatted string with codeblock formatting. </summary>
        </member>
        <member name="M:Discord.Format.Sanitize(System.String)">
            <summary> Sanitizes the string, safely escaping any Markdown sequences. </summary>
        </member>
        <member name="M:Discord.Format.Quote(System.String)">
            <summary>
                Formats a string as a quote.
            </summary>
            <param name="text">The text to format.</param>
            <returns>Gets the formatted quote text.</returns>
        </member>
        <member name="M:Discord.Format.BlockQuote(System.String)">
            <summary>
                Formats a string as a block quote.
            </summary>
            <param name="text">The text to format.</param>
            <returns>Gets the formatted block quote text.</returns>
        </member>
        <member name="F:Discord.GatewayIntents.None">
            <summary> This intent includes no events </summary>
        </member>
        <member name="F:Discord.GatewayIntents.Guilds">
            <summary> This intent includes GUILD_CREATE, GUILD_UPDATE, GUILD_DELETE, GUILD_ROLE_CREATE, GUILD_ROLE_UPDATE, GUILD_ROLE_DELETE, CHANNEL_CREATE, CHANNEL_UPDATE, CHANNEL_DELETE, CHANNEL_PINS_UPDATE </summary>
        </member>
        <member name="F:Discord.GatewayIntents.GuildMembers">
            <summary> This intent includes GUILD_MEMBER_ADD, GUILD_MEMBER_UPDATE, GUILD_MEMBER_REMOVE </summary>
            <remarks> This is a privileged intent and must be enabled in the Developer Portal. </remarks>
        </member>
        <member name="F:Discord.GatewayIntents.GuildBans">
            <summary> This intent includes GUILD_BAN_ADD, GUILD_BAN_REMOVE </summary>
        </member>
        <member name="F:Discord.GatewayIntents.GuildEmojis">
            <summary> This intent includes GUILD_EMOJIS_UPDATE </summary>
        </member>
        <member name="F:Discord.GatewayIntents.GuildIntegrations">
            <summary> This intent includes GUILD_INTEGRATIONS_UPDATE </summary>
        </member>
        <member name="F:Discord.GatewayIntents.GuildWebhooks">
            <summary> This intent includes WEBHOOKS_UPDATE </summary>
        </member>
        <member name="F:Discord.GatewayIntents.GuildInvites">
            <summary> This intent includes INVITE_CREATE, INVITE_DELETE </summary>
        </member>
        <member name="F:Discord.GatewayIntents.GuildVoiceStates">
            <summary> This intent includes VOICE_STATE_UPDATE </summary>
        </member>
        <member name="F:Discord.GatewayIntents.GuildPresences">
            <summary> This intent includes PRESENCE_UPDATE </summary>
            <remarks> This is a privileged intent and must be enabled in the Developer Portal. </remarks>
        </member>
        <member name="F:Discord.GatewayIntents.GuildMessages">
            <summary> This intent includes MESSAGE_CREATE, MESSAGE_UPDATE, MESSAGE_DELETE, MESSAGE_DELETE_BULK </summary>
        </member>
        <member name="F:Discord.GatewayIntents.GuildMessageReactions">
            <summary> This intent includes MESSAGE_REACTION_ADD, MESSAGE_REACTION_REMOVE, MESSAGE_REACTION_REMOVE_ALL, MESSAGE_REACTION_REMOVE_EMOJI </summary>
        </member>
        <member name="F:Discord.GatewayIntents.GuildMessageTyping">
            <summary> This intent includes TYPING_START </summary>
        </member>
        <member name="F:Discord.GatewayIntents.DirectMessages">
            <summary> This intent includes CHANNEL_CREATE, MESSAGE_CREATE, MESSAGE_UPDATE, MESSAGE_DELETE, CHANNEL_PINS_UPDATE </summary>
        </member>
        <member name="F:Discord.GatewayIntents.DirectMessageReactions">
            <summary> This intent includes MESSAGE_REACTION_ADD, MESSAGE_REACTION_REMOVE, MESSAGE_REACTION_REMOVE_ALL, MESSAGE_REACTION_REMOVE_EMOJI </summary>
        </member>
        <member name="F:Discord.GatewayIntents.DirectMessageTyping">
            <summary> This intent includes TYPING_START </summary>
        </member>
        <member name="F:Discord.GatewayIntents.AllUnprivileged">
            <summary>
                This intent includes all but <see cref="F:Discord.GatewayIntents.GuildMembers"/> and <see cref="F:Discord.GatewayIntents.GuildPresences"/>
                which are privileged and must be enabled in the Developer Portal.
            </summary>
        </member>
        <member name="F:Discord.GatewayIntents.All">
            <summary>
                This intent includes all of them, including privileged ones.
            </summary>
        </member>
        <member name="T:Discord.IDiscordClient">
            <summary>
                Represents a generic Discord client.
            </summary>
        </member>
        <member name="P:Discord.IDiscordClient.ConnectionState">
            <summary>
                Gets the current state of connection.
            </summary>
        </member>
        <member name="P:Discord.IDiscordClient.CurrentUser">
            <summary>
                Gets the currently logged-in user.
            </summary>
        </member>
        <member name="P:Discord.IDiscordClient.TokenType">
            <summary>
                Gets the token type of the logged-in user.
            </summary>
        </member>
        <member name="M:Discord.IDiscordClient.StartAsync">
            <summary>
                Starts the connection between Discord and the client..
            </summary>
            <remarks>
                This method will initialize the connection between the client and Discord.
                <note type="important">
                    This method will immediately return after it is called, as it will initialize the connection on
                    another thread.
                </note>
            </remarks>
            <returns>
                A task that represents the asynchronous start operation.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.StopAsync">
            <summary>
                Stops the connection between Discord and the client.
            </summary>
            <returns>
                A task that represents the asynchronous stop operation.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetApplicationInfoAsync(Discord.RequestOptions)">
            <summary>
                Gets a Discord application information for the logged-in user.
            </summary>
            <remarks>
                This method reflects your application information you submitted when creating a Discord application via
                the Developer Portal.
            </remarks>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the application
                information.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetChannelAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a generic channel.
            </summary>
            <example>
                <code language="cs" title="Example method">
                var channel = await _client.GetChannelAsync(381889909113225237);
                if (channel != null &amp;&amp; channel is IMessageChannel msgChannel)
                {
                    await msgChannel.SendMessageAsync($"{msgChannel} is created at {msgChannel.CreatedAt}");
                }
                </code>
            </example>
            <param name="id">The snowflake identifier of the channel (e.g. `381889909113225237`).</param>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the channel associated
                with the snowflake identifier; <c>null</c> when the channel cannot be found.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetPrivateChannelsAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of private channels opened in this session.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <remarks>
                This method will retrieve all private channels (including direct-message, group channel and such) that
                are currently opened in this session.
                <note type="warning">
                    This method will not return previously opened private channels outside of the current session! If
                    you have just started the client, this may return an empty collection.
                </note>
            </remarks>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection
                of private channels that the user currently partakes in.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetDMChannelsAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of direct message channels opened in this session.
            </summary>
            <remarks>
                This method returns a collection of currently opened direct message channels.
                <note type="warning">
                    This method will not return previously opened DM channels outside of the current session! If you
                    have just started the client, this may return an empty collection.
                </note>
            </remarks>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection
                of direct-message channels that the user currently partakes in.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetGroupChannelsAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of group channels opened in this session.
            </summary>
            <remarks>
                This method returns a collection of currently opened group channels.
                <note type="warning">
                    This method will not return previously opened group channels outside of the current session! If you
                    have just started the client, this may return an empty collection.
                </note>
            </remarks>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection
                of group channels that the user currently partakes in.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetConnectionsAsync(Discord.RequestOptions)">
            <summary>
                Gets the connections that the user has set up.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection of connections.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetGlobalApplicationCommandAsync(System.UInt64,Discord.RequestOptions)">
            <summary>
                Gets a global application command.
            </summary>
            <param name="id">The id of the command.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the application command if found, otherwise
                <see langword="null"/>.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetGlobalApplicationCommandsAsync(Discord.RequestOptions)">
            <summary>
                Gets a collection of all global commands.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection of global
                application commands.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.CreateGlobalApplicationCommand(Discord.ApplicationCommandProperties,Discord.RequestOptions)">
            <summary>
                Creates a global application command.
            </summary>
            <param name="properties">The properties to use when creating the command.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                 A task that represents the asynchronous creation operation. The task result contains the created application command.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.BulkOverwriteGlobalApplicationCommand(Discord.ApplicationCommandProperties[],Discord.RequestOptions)">
            <summary>
                Bulk overwrites all global application commands.
            </summary>
            <param name="properties">A collection of properties to use when creating the commands.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains a collection of application commands that were created.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetGuildAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a guild.
            </summary>
            <param name="id">The guild snowflake identifier.</param>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the guild associated
                with the snowflake identifier; <c>null</c> when the guild cannot be found.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetGuildsAsync(Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a collection of guilds that the user is currently in.
            </summary>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection
                of guilds that the current user is in.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.CreateGuildAsync(System.String,Discord.IVoiceRegion,System.IO.Stream,Discord.RequestOptions)">
            <summary>
                Creates a guild for the logged-in user who is in less than 10 active guilds.
            </summary>
            <remarks>
                This method creates a new guild on behalf of the logged-in user.
                <note type="warning">
                    Due to Discord's limitation, this method will only work for users that are in less than 10 guilds.
                </note>
            </remarks>
            <param name="name">The name of the new guild.</param>
            <param name="region">The voice region to create the guild with.</param>
            <param name="jpegIcon">The icon of the guild.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous creation operation. The task result contains the created guild.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetInviteAsync(System.String,Discord.RequestOptions)">
            <summary>
                Gets an invite.
            </summary>
            <param name="inviteId">The invitation identifier.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the invite information.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetUserAsync(System.UInt64,Discord.CacheMode,Discord.RequestOptions)">
            <summary>
                Gets a user.
            </summary>
            <example>
                <code language="cs" title="Example method">
                var user = await _client.GetUserAsync(168693960628371456);
                if (user != null)
                    Console.WriteLine($"{user} is created at {user.CreatedAt}.";
                </code>
            </example>
            <param name="id">The snowflake identifier of the user (e.g. `168693960628371456`).</param>
            <param name="mode">The <see cref="T:Discord.CacheMode"/> that determines whether the object should be fetched from cache.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the user associated with
                the snowflake identifier; <c>null</c> if the user is not found.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetUserAsync(System.String,System.String,Discord.RequestOptions)">
            <summary>
                Gets a user.
            </summary>
            <example>
                <code language="cs" title="Example method">
               var user = await _client.GetUserAsync("Still", "2876");
               if (user != null)
                   Console.WriteLine($"{user} is created at {user.CreatedAt}.";
               </code>
            </example>
            <param name="username">The name of the user (e.g. `Still`).</param>
            <param name="discriminator">The discriminator value of the user (e.g. `2876`).</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the user associated with
                the name and the discriminator; <c>null</c> if the user is not found.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetVoiceRegionsAsync(Discord.RequestOptions)">
            <summary>
                Gets a collection of the available voice regions.
            </summary>
            <example>
                The following example gets the most optimal voice region from the collection.
                <code language="cs">
                    var regions = await client.GetVoiceRegionsAsync();
                    var optimalRegion = regions.FirstOrDefault(x =&gt; x.IsOptimal);
                </code>
            </example>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a read-only collection
                with all of the available voice regions in this session.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetVoiceRegionAsync(System.String,Discord.RequestOptions)">
            <summary>
                Gets a voice region.
            </summary>
            <param name="id">The identifier of the voice region (e.g. <c>eu-central</c> ).</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains the voice region
                associated with the identifier; <c>null</c> if the voice region is not found.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetWebhookAsync(System.UInt64,Discord.RequestOptions)">
            <summary>
                Gets a webhook available.
            </summary>
            <param name="id">The identifier of the webhook.</param>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a webhook associated
                with the identifier; <c>null</c> if the webhook is not found.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetRecommendedShardCountAsync(Discord.RequestOptions)">
            <summary>
                Gets the recommended shard count as suggested by Discord.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains an <see cref="T:System.Int32"/>
                that represents the number of shards that should be used with this account.
            </returns>
        </member>
        <member name="M:Discord.IDiscordClient.GetBotGatewayAsync(Discord.RequestOptions)">
            <summary>
                Gets the gateway information related to the bot.
            </summary>
            <param name="options">The options to be used when sending the request.</param>
            <returns>
                A task that represents the asynchronous get operation. The task result contains a <see cref="T:Discord.BotGateway"/>
                that represents the gateway information related to the bot.
            </returns>
        </member>
        <member name="T:Discord.LogMessage">
            <summary>
                Provides a message object used for logging purposes.
            </summary>
        </member>
        <member name="P:Discord.LogMessage.Severity">
            <summary>
                Gets the severity of the log entry.
            </summary>
            <returns>
                A <see cref="T:Discord.LogSeverity"/> enum to indicate the severeness of the incident or event.
            </returns>
        </member>
        <member name="P:Discord.LogMessage.Source">
            <summary>
                Gets the source of the log entry.
            </summary>
            <returns>
                A string representing the source of the log entry.
            </returns>
        </member>
        <member name="P:Discord.LogMessage.Message">
            <summary>
                Gets the message of this log entry.
            </summary>
            <returns>
                A string containing the message of this log entry.
            </returns>
        </member>
        <member name="P:Discord.LogMessage.Exception">
            <summary>
                Gets the exception of this log entry.
            </summary>
            <returns>
                An <see cref="P:Discord.LogMessage.Exception" /> object associated with an incident; otherwise <c>null</c>.
            </returns>
        </member>
        <member name="M:Discord.LogMessage.#ctor(Discord.LogSeverity,System.String,System.String,System.Exception)">
            <summary>
                Initializes a new <see cref="T:Discord.LogMessage"/> struct with the severity, source, message of the event, and
                optionally, an exception.
            </summary>
            <param name="severity">The severity of the event.</param>
            <param name="source">The source of the event.</param>
            <param name="message">The message of the event.</param>
            <param name="exception">The exception of the event.</param>
        </member>
        <member name="T:Discord.LogSeverity">
            <summary>
                Specifies the severity of the log message.
            </summary>
        </member>
        <member name="F:Discord.LogSeverity.Critical">
            <summary>
                Logs that contain the most severe level of error. This type of error indicate that immediate attention
                may be required.
            </summary>
        </member>
        <member name="F:Discord.LogSeverity.Error">
            <summary>
                Logs that highlight when the flow of execution is stopped due to a failure.
            </summary>
        </member>
        <member name="F:Discord.LogSeverity.Warning">
            <summary>
                Logs that highlight an abnormal activity in the flow of execution.
            </summary>
        </member>
        <member name="F:Discord.LogSeverity.Info">
            <summary>
                Logs that track the general flow of the application.
            </summary>
        </member>
        <member name="F:Discord.LogSeverity.Verbose">
            <summary>
                Logs that are used for interactive investigation during development.
            </summary>
        </member>
        <member name="F:Discord.LogSeverity.Debug">
            <summary>
                Logs that contain the most detailed messages.
            </summary>
        </member>
        <member name="T:Discord.LoginState">
            <summary> Specifies the state of the client's login status. </summary>
        </member>
        <member name="F:Discord.LoginState.LoggedOut">
            <summary> The client is currently logged out. </summary>
        </member>
        <member name="F:Discord.LoginState.LoggingIn">
            <summary> The client is currently logging in. </summary>
        </member>
        <member name="F:Discord.LoginState.LoggedIn">
            <summary> The client is currently logged in. </summary>
        </member>
        <member name="F:Discord.LoginState.LoggingOut">
            <summary> The client is currently logging out. </summary>
        </member>
        <member name="P:Discord.Net.ApplicationCommandException.DiscordCode">
            <summary>
                Gets the JSON error code returned by Discord.
            </summary>
            <returns>
                A 
                <see href="https://discord.com/developers/docs/topics/opcodes-and-status-codes#json">JSON error code</see>
                from Discord, or <c>null</c> if none.
            </returns>
        </member>
        <member name="P:Discord.Net.ApplicationCommandException.Reason">
            <summary>
                Gets the reason of the exception.
            </summary>
        </member>
        <member name="P:Discord.Net.ApplicationCommandException.Request">
            <summary>
                Gets the request object used to send the request.
            </summary>
        </member>
        <member name="P:Discord.Net.ApplicationCommandException.Error">
            <summary>
                The error object returned from discord.
            </summary>
            <remarks>
                Note: This object can be null if discord didn't provide it.
            </remarks>
        </member>
        <member name="P:Discord.Net.ApplicationCommandException.RequestJson">
            <summary>
                The request json used to create the application command. This is useful for checking your commands for any format errors.
            </summary>
        </member>
        <member name="P:Discord.Net.ApplicationCommandException.InnerHttpException">
            <summary>
                The underlying <see cref="T:Discord.Net.HttpException"/> that caused this exception to be thrown.
            </summary>
        </member>
        <member name="M:Discord.Net.ApplicationCommandException.#ctor(System.String,Discord.Net.HttpException)">
            <summary>
                Initializes a new instance of the <see cref="T:Discord.Net.ApplicationCommandException" /> class.
            </summary>
            <param name="requestJson"></param>
            <param name="httpError"></param>
        </member>
        <member name="T:Discord.Net.BucketId">
            <summary>
                Represents a ratelimit bucket.
            </summary>
        </member>
        <member name="P:Discord.Net.BucketId.HttpMethod">
            <summary>
                Gets the http method used to make the request if available.
            </summary>
        </member>
        <member name="P:Discord.Net.BucketId.Endpoint">
            <summary>
                Gets the endpoint that is going to be requested if available.
            </summary>
        </member>
        <member name="P:Discord.Net.BucketId.MajorParameters">
            <summary>
                Gets the major parameters of the route.
            </summary>
        </member>
        <member name="P:Discord.Net.BucketId.BucketHash">
            <summary>
                Gets the hash of this bucket.
            </summary>
            <remarks>
                The hash is provided by Discord to group ratelimits.
            </remarks>
        </member>
        <member name="P:Discord.Net.BucketId.IsHashBucket">
            <summary>
                Gets if this bucket is a hash type.
            </summary>
        </member>
        <member name="M:Discord.Net.BucketId.Create(System.String,System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
                Creates a new <see cref="T:Discord.Net.BucketId"/> based on the
                <see cref="P:Discord.Net.BucketId.HttpMethod"/> and <see cref="P:Discord.Net.BucketId.Endpoint"/>.
            </summary>
            <param name="httpMethod">Http method used to make the request.</param>
            <param name="endpoint">Endpoint that is going to receive requests.</param>
            <param name="majorParams">Major parameters of the route of this endpoint.</param>
            <returns>
                A <see cref="T:Discord.Net.BucketId"/> based on the <see cref="P:Discord.Net.BucketId.HttpMethod"/>
                and the <see cref="P:Discord.Net.BucketId.Endpoint"/> with the provided data.
            </returns>
        </member>
        <member name="M:Discord.Net.BucketId.Create(System.String,Discord.Net.BucketId)">
            <summary>
                Creates a new <see cref="T:Discord.Net.BucketId"/> based on a
                <see cref="P:Discord.Net.BucketId.BucketHash"/> and a previous <see cref="T:Discord.Net.BucketId"/>.
            </summary>
            <param name="hash">Bucket hash provided by Discord.</param>
            <param name="oldBucket"><see cref="T:Discord.Net.BucketId"/> that is going to be upgraded to a hash type.</param>
            <returns>
                A <see cref="T:Discord.Net.BucketId"/> based on the <see cref="P:Discord.Net.BucketId.BucketHash"/>
                and <see cref="P:Discord.Net.BucketId.MajorParameters"/>.
            </returns>
        </member>
        <member name="M:Discord.Net.BucketId.GetBucketHash">
            <summary>
                Gets the string that will define this bucket as a hash based one.
            </summary>
            <returns>
                A <see cref="T:System.String"/> that defines this bucket as a hash based one.
            </returns>
        </member>
        <member name="M:Discord.Net.BucketId.GetUniqueEndpoint">
            <summary>
                Gets the string that will define this bucket as an endpoint based one.
            </summary>
            <returns>
                A <see cref="T:System.String"/> that defines this bucket as an endpoint based one.
            </returns>
        </member>
        <member name="T:Discord.Net.HttpException">
            <summary>
                The exception that is thrown if an error occurs while processing an Discord HTTP request.
            </summary>
        </member>
        <member name="P:Discord.Net.HttpException.HttpCode">
            <summary>
                Gets the HTTP status code returned by Discord.
            </summary>
            <returns>
                An 
                <see href="https://discord.com/developers/docs/topics/opcodes-and-status-codes#http">HTTP status code</see>
                from Discord.
            </returns>
        </member>
        <member name="P:Discord.Net.HttpException.DiscordCode">
            <summary>
                Gets the JSON error code returned by Discord.
            </summary>
            <returns>
                A 
                <see href="https://discord.com/developers/docs/topics/opcodes-and-status-codes#json">JSON error code</see>
                from Discord, or <c>null</c> if none.
            </returns>
        </member>
        <member name="P:Discord.Net.HttpException.Reason">
            <summary>
                Gets the reason of the exception.
            </summary>
        </member>
        <member name="P:Discord.Net.HttpException.Request">
            <summary>
                Gets the request object used to send the request.
            </summary>
        </member>
        <member name="P:Discord.Net.HttpException.Error">
            <summary>
                The error object returned from discord.
            </summary>
            <remarks>
                Note: This object can be null if discord didn't provide it.
            </remarks>
        </member>
        <member name="M:Discord.Net.HttpException.#ctor(System.Net.HttpStatusCode,Discord.Net.IRequest,System.Nullable{System.Int32},System.String,System.Object)">
            <summary>
                Initializes a new instance of the <see cref="T:Discord.Net.HttpException" /> class.
            </summary>
            <param name="httpCode">The HTTP status code returned.</param>
            <param name="request">The request that was sent prior to the exception.</param>
            <param name="discordCode">The Discord status code returned.</param>
            <param name="reason">The reason behind the exception.</param>
        </member>
        <member name="T:Discord.Net.IRequest">
            <summary>
                Represents a generic request to be sent to Discord.
            </summary>
        </member>
        <member name="T:Discord.Net.RateLimitedException">
            <summary>
                The exception that is thrown when the user is being rate limited by Discord.
            </summary>
        </member>
        <member name="P:Discord.Net.RateLimitedException.Request">
            <summary>
                Gets the request object used to send the request.
            </summary>
        </member>
        <member name="M:Discord.Net.RateLimitedException.#ctor(Discord.Net.IRequest)">
            <summary>
                Initializes a new instance of the <see cref="T:Discord.Net.RateLimitedException" /> class using the
                <paramref name="request"/> sent.
            </summary>
        </member>
        <member name="T:Discord.Net.Rest.IRestClient">
            <summary>
                Represents a generic REST-based client.
            </summary>
        </member>
        <member name="M:Discord.Net.Rest.IRestClient.SetHeader(System.String,System.String)">
            <summary>
                Sets the HTTP header of this client for all requests.
            </summary>
            <param name="key">The field name of the header.</param>
            <param name="value">The value of the header.</param>
        </member>
        <member name="M:Discord.Net.Rest.IRestClient.SetCancelToken(System.Threading.CancellationToken)">
            <summary>
                Sets the cancellation token for this client.
            </summary>
            <param name="cancelToken">The cancellation token.</param>
        </member>
        <member name="M:Discord.Net.Rest.IRestClient.SendAsync(System.String,System.String,System.Threading.CancellationToken,System.Boolean,System.String)">
            <summary>
            Sends a REST request.
            </summary>
            <param name="method">The method used to send this request (i.e. HTTP verb such as <c>GET</c>, <c>POST</c>).</param>
            <param name="endpoint">The endpoint to send this request to.</param>
            <param name="cancelToken">The cancellation token used to cancel the task.</param>
            <param name="headerOnly">Indicates whether to send the header only.</param>
            <param name="reason">The audit log reason.</param>
            <returns></returns>
        </member>
        <member name="T:Discord.Net.WebSocketClosedException">
            <summary>
                The exception that is thrown when the WebSocket session is closed by Discord.
            </summary>
        </member>
        <member name="P:Discord.Net.WebSocketClosedException.CloseCode">
            <summary>
                Gets the close code sent by Discord.
            </summary>
            <returns>
                A 
                <see href="https://discord.com/developers/docs/topics/opcodes-and-status-codes#gateway-gateway-close-event-codes">close code</see>
                from Discord.
            </returns>
        </member>
        <member name="P:Discord.Net.WebSocketClosedException.Reason">
            <summary>
                Gets the reason of the interruption.
            </summary>
        </member>
        <member name="M:Discord.Net.WebSocketClosedException.#ctor(System.Int32,System.String)">
            <summary>
                Initializes a new instance of the <see cref="T:Discord.Net.WebSocketClosedException" /> using a Discord close code
                and an optional reason.
            </summary>
        </member>
        <member name="T:Discord.IRateLimitInfo">
            <summary>
                Represents a generic ratelimit info.
            </summary>
        </member>
        <member name="P:Discord.IRateLimitInfo.IsGlobal">
            <summary>
                Gets whether or not this ratelimit info is global.
            </summary>
        </member>
        <member name="P:Discord.IRateLimitInfo.Limit">
            <summary>
                Gets the number of requests that can be made.
            </summary>
        </member>
        <member name="P:Discord.IRateLimitInfo.Remaining">
            <summary>
                Gets the number of remaining requests that can be made.
            </summary>
        </member>
        <member name="P:Discord.IRateLimitInfo.RetryAfter">
            <summary>
                Gets the total time (in seconds) of when the current rate limit bucket will reset. Can have decimals to match previous millisecond ratelimit precision.
            </summary>
        </member>
        <member name="P:Discord.IRateLimitInfo.Reset">
            <summary>
                Gets the <see cref="T:System.DateTimeOffset"/> at which the rate limit resets.
            </summary>
        </member>
        <member name="P:Discord.IRateLimitInfo.ResetAfter">
            <summary>
                Gets the absolute time when this ratelimit resets.
            </summary>
        </member>
        <member name="P:Discord.IRateLimitInfo.Bucket">
            <summary>
                Gets a unique string denoting the rate limit being encountered (non-inclusive of major parameters in the route path).
            </summary>
        </member>
        <member name="P:Discord.IRateLimitInfo.Lag">
            <summary>
                Gets the amount of lag for the request. This is used to denote the precise time of when the ratelimit expires.
            </summary>
        </member>
        <member name="P:Discord.IRateLimitInfo.Endpoint">
            <summary>
                Gets the endpoint that this ratelimit info came from.
            </summary>
        </member>
        <member name="T:Discord.RequestOptions">
            <summary>
                Represents options that should be used when sending a request.
            </summary>
        </member>
        <member name="P:Discord.RequestOptions.Default">
            <summary>
                Creates a new <see cref="T:Discord.RequestOptions" /> class with its default settings.
            </summary>
        </member>
        <member name="P:Discord.RequestOptions.Timeout">
            <summary>
                Gets or sets the maximum time to wait for for this request to complete.
            </summary>
            <remarks>
                Gets or set the max time, in milliseconds, to wait for for this request to complete. If 
                <c>null</c>, a request will not time out. If a rate limit has been triggered for this request's bucket
                and will not be unpaused in time, this request will fail immediately.
            </remarks>
            <returns>
                A <see cref="T:System.Int32"/> in milliseconds for when the request times out.
            </returns>
        </member>
        <member name="P:Discord.RequestOptions.CancelToken">
            <summary>
                Gets or sets the cancellation token for this request.
            </summary>
            <returns>
                A <see cref="T:System.Threading.CancellationToken"/> for this request.
            </returns>
        </member>
        <member name="P:Discord.RequestOptions.RetryMode">
            <summary>
                Gets or sets the retry behavior when the request fails.
            </summary>
        </member>
        <member name="P:Discord.RequestOptions.AuditLogReason">
            <summary>
                Gets or sets the reason for this action in the guild's audit log.
            </summary>
            <remarks>
                Gets or sets the reason that will be written to the guild's audit log if applicable. This may not apply
                to all actions.
            </remarks>
        </member>
        <member name="P:Discord.RequestOptions.UseSystemClock">
            <summary>
            	Gets or sets whether or not this request should use the system
            	clock for rate-limiting. Defaults to <c>true</c>.
            </summary>
            <remarks>
            	This property can also be set in <see cref="T:Discord.DiscordConfig"/>.
            	On a per-request basis, the system clock should only be disabled 
            	when millisecond precision is especially important, and the
            	hosting system is known to have a desynced clock.
            </remarks>
        </member>
        <member name="P:Discord.RequestOptions.RatelimitCallback">
            <summary>
                Gets or sets the callback to execute regarding ratelimits for this request.
            </summary>
        </member>
        <member name="M:Discord.RequestOptions.#ctor">
            <summary>
                Initializes a new <see cref="T:Discord.RequestOptions" /> class with the default request timeout set in
                <see cref="T:Discord.DiscordConfig"/>.
            </summary>
        </member>
        <member name="T:Discord.RetryMode">
            <summary> Specifies how a request should act in the case of an error. </summary>
        </member>
        <member name="F:Discord.RetryMode.AlwaysFail">
            <summary> If a request fails, an exception is thrown immediately. </summary>
        </member>
        <member name="F:Discord.RetryMode.RetryTimeouts">
            <summary> Retry if a request timed out. </summary>
        </member>
        <member name="F:Discord.RetryMode.RetryRatelimit">
            <summary> Retry if a request failed due to a rate-limit. </summary>
        </member>
        <member name="F:Discord.RetryMode.Retry502">
            <summary> Retry if a request failed due to an HTTP error 502. </summary>
        </member>
        <member name="F:Discord.RetryMode.AlwaysRetry">
            <summary> Continuously retry a request until it times out, its cancel token is triggered, or the server responds with a non-502 error. </summary>
        </member>
        <member name="T:Discord.TokenType">
            <summary> Specifies the type of token to use with the client. </summary>
        </member>
        <member name="F:Discord.TokenType.Bearer">
            <summary>
                An OAuth2 token type.
            </summary>
        </member>
        <member name="F:Discord.TokenType.Bot">
            <summary>
                A bot token type.
            </summary>
        </member>
        <member name="F:Discord.TokenType.Webhook">
            <summary>
                A webhook token type.
            </summary>
        </member>
        <member name="T:Discord.Cacheable`2">
            <summary>
                Represents a cached entity.
            </summary>
            <typeparam name="TEntity">The type of entity that is cached.</typeparam>
            <typeparam name="TId">The type of this entity's ID.</typeparam>
        </member>
        <member name="P:Discord.Cacheable`2.HasValue">
            <summary>
                Gets whether this entity is cached.
            </summary>
        </member>
        <member name="P:Discord.Cacheable`2.Id">
            <summary>
                Gets the ID of this entity.
            </summary>
        </member>
        <member name="P:Discord.Cacheable`2.Value">
            <summary>
                Gets the entity if it could be pulled from cache.
            </summary>
            <remarks>
                This value is not guaranteed to be set; in cases where the entity cannot be pulled from cache, it is
                <c>null</c>.
            </remarks>
        </member>
        <member name="M:Discord.Cacheable`2.DownloadAsync">
            <summary>
                Downloads this entity to cache.
            </summary>
            <exception cref="T:Discord.Net.HttpException">Thrown when used from a user account.</exception>
            <exception cref="T:System.NullReferenceException">Thrown when the message is deleted.</exception>
            <returns>
                A task that represents the asynchronous download operation. The task result contains the downloaded
                entity.
            </returns>
        </member>
        <member name="M:Discord.Cacheable`2.GetOrDownloadAsync">
            <summary>
                Returns the cached entity if it exists; otherwise downloads it.
            </summary>
            <exception cref="T:Discord.Net.HttpException">Thrown when used from a user account.</exception>
            <exception cref="T:System.NullReferenceException">Thrown when the message is deleted and is not in cache.</exception>
            <returns>
                A task that represents the asynchronous operation that attempts to get the message via cache or to
                download the message. The task result contains the downloaded entity.
            </returns>
        </member>
        <member name="T:Discord.DiscordComparers">
            <summary>
                Represents a collection of <see cref="T:System.Collections.Generic.IEqualityComparer`1"/> for various Discord objects.
            </summary>
        </member>
        <member name="P:Discord.DiscordComparers.UserComparer">
            <summary>
                Gets an <see cref="T:System.Collections.Generic.IEqualityComparer`1"/> to be used to compare users.
            </summary>
        </member>
        <member name="P:Discord.DiscordComparers.GuildComparer">
            <summary>
                Gets an <see cref="T:System.Collections.Generic.IEqualityComparer`1"/> to be used to compare guilds.
            </summary>
        </member>
        <member name="P:Discord.DiscordComparers.ChannelComparer">
            <summary>
                Gets an <see cref="T:System.Collections.Generic.IEqualityComparer`1"/> to be used to compare channels.
            </summary>
        </member>
        <member name="P:Discord.DiscordComparers.RoleComparer">
            <summary>
                Gets an <see cref="T:System.Collections.Generic.IEqualityComparer`1"/> to be used to compare roles.
            </summary>
        </member>
        <member name="P:Discord.DiscordComparers.MessageComparer">
            <summary>
                Gets an <see cref="T:System.Collections.Generic.IEqualityComparer`1"/> to be used to compare messages.
            </summary>
        </member>
        <member name="M:Discord.ConcurrentHashSet`1.#ctor(System.Collections.Generic.IEnumerable{`0},System.Collections.Generic.IEqualityComparer{`0})">
            <exception cref="T:System.ArgumentNullException"><paramref name="collection"/> is <c>null</c></exception>
        </member>
        <member name="M:Discord.ConcurrentHashSet`1.#ctor(System.Int32,System.Collections.Generic.IEnumerable{`0},System.Collections.Generic.IEqualityComparer{`0})">
            <exception cref="T:System.ArgumentNullException">
            <paramref name="collection" /> or <paramref name="comparer" /> is <c>null</c>
            </exception>
        </member>
        <member name="M:Discord.ConcurrentHashSet`1.ContainsKey(`0)">
            <exception cref="T:System.ArgumentNullException"><paramref name="value"/> is <c>null</c></exception>
        </member>
        <member name="M:Discord.ConcurrentHashSet`1.TryAdd(`0)">
            <exception cref="T:System.ArgumentNullException"><paramref name="value"/> is <c>null</c></exception>
        </member>
        <member name="M:Discord.ConcurrentHashSet`1.TryRemove(`0)">
            <exception cref="T:System.ArgumentNullException"><paramref name="value"/> is <c>null</c></exception>
        </member>
        <member name="T:Discord.DateTimeUtils">
            <see href="https://github.com/dotnet/coreclr/blob/master/src/mscorlib/src/System/DateTimeOffset.cs"/>
        </member>
        <member name="T:Discord.MentionUtils">
            <summary>
                Provides a series of helper methods for parsing mentions.
            </summary>
        </member>
        <member name="M:Discord.MentionUtils.MentionUser(System.UInt64)">
            <summary>
                Returns a mention string based on the user ID.
            </summary>
            <returns>
                A user mention string (e.g. &lt;@80351110224678912&gt;).
            </returns>
        </member>
        <member name="M:Discord.MentionUtils.MentionChannel(System.UInt64)">
            <summary>
                Returns a mention string based on the channel ID.
            </summary>
            <returns>
                A channel mention string (e.g. &lt;#103735883630395392&gt;).
            </returns>
        </member>
        <member name="M:Discord.MentionUtils.MentionRole(System.UInt64)">
            <summary>
                Returns a mention string based on the role ID.
            </summary>
            <returns>
                A role mention string (e.g. &lt;@&amp;165511591545143296&gt;).
            </returns>
        </member>
        <member name="M:Discord.MentionUtils.ParseUser(System.String)">
            <summary>
                Parses a provided user mention string.
            </summary>
            <param name="text">The user mention.</param>
            <exception cref="T:System.ArgumentException">Invalid mention format.</exception>
        </member>
        <member name="M:Discord.MentionUtils.TryParseUser(System.String,System.UInt64@)">
            <summary>
                Tries to parse a provided user mention string.
            </summary>
            <param name="text">The user mention.</param>
            <param name="userId">The UserId of the user.</param>
        </member>
        <member name="M:Discord.MentionUtils.ParseChannel(System.String)">
            <summary>
                Parses a provided channel mention string.
            </summary>
            <exception cref="T:System.ArgumentException">Invalid mention format.</exception>
        </member>
        <member name="M:Discord.MentionUtils.TryParseChannel(System.String,System.UInt64@)">
            <summary>
                Tries to parse a provided channel mention string.
            </summary>
        </member>
        <member name="M:Discord.MentionUtils.ParseRole(System.String)">
            <summary>
                Parses a provided role mention string.
            </summary>
            <exception cref="T:System.ArgumentException">Invalid mention format.</exception>
        </member>
        <member name="M:Discord.MentionUtils.TryParseRole(System.String,System.UInt64@)">
            <summary>
                Tries to parse a provided role mention string.
            </summary>
        </member>
        <member name="P:Discord.Optional`1.Value">
            <summary> Gets the value for this parameter. </summary>
            <exception cref="T:System.InvalidOperationException" accessor="get">This property has no value set.</exception>
        </member>
        <member name="P:Discord.Optional`1.IsSpecified">
            <summary> Returns true if this value has been specified. </summary>
        </member>
        <member name="M:Discord.Optional`1.#ctor(`0)">
            <summary> Creates a new Parameter with the provided value. </summary>
        </member>
        <member name="M:Discord.Preconditions.NotNull``1(``0,System.String,System.String)">
            <exception cref="T:System.ArgumentNullException"><paramref name="obj"/> must not be <see langword="null"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotNull``1(Discord.Optional{``0},System.String,System.String)">
            <exception cref="T:System.ArgumentNullException"><paramref name="obj"/> must not be <see langword="null"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEmpty(System.String,System.String,System.String)">
            <exception cref="T:System.ArgumentException"><paramref name="obj"/> cannot be blank.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEmpty(Discord.Optional{System.String},System.String,System.String)">
            <exception cref="T:System.ArgumentException"><paramref name="obj"/> cannot be blank.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotNullOrEmpty(System.String,System.String,System.String)">
            <exception cref="T:System.ArgumentException"><paramref name="obj"/> cannot be blank.</exception>
            <exception cref="T:System.ArgumentNullException"><paramref name="obj"/> must not be <see langword="null"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotNullOrEmpty(Discord.Optional{System.String},System.String,System.String)">
            <exception cref="T:System.ArgumentException"><paramref name="obj"/> cannot be blank.</exception>
            <exception cref="T:System.ArgumentNullException"><paramref name="obj"/> must not be <see langword="null"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotNullOrWhitespace(System.String,System.String,System.String)">
            <exception cref="T:System.ArgumentException"><paramref name="obj"/> cannot be blank.</exception>
            <exception cref="T:System.ArgumentNullException"><paramref name="obj"/> must not be <see langword="null"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotNullOrWhitespace(Discord.Optional{System.String},System.String,System.String)">
            <exception cref="T:System.ArgumentException"><paramref name="obj"/> cannot be blank.</exception>
            <exception cref="T:System.ArgumentNullException"><paramref name="obj"/> must not be <see langword="null"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.SByte,System.SByte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.Byte,System.Byte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.Int16,System.Int16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.UInt16,System.UInt16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.Int32,System.Int32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.UInt32,System.UInt32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.Int64,System.Int64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.UInt64,System.UInt64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.SByte},System.SByte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.Byte},System.Byte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.Int16},System.Int16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.UInt16},System.UInt16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.Int32},System.Int32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.UInt32},System.UInt32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.Int64},System.Int64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.UInt64},System.UInt64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.Nullable{System.SByte},System.SByte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.Nullable{System.Byte},System.Byte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.Nullable{System.Int16},System.Int16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.Nullable{System.UInt16},System.UInt16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.Nullable{System.Int32},System.Int32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.Nullable{System.UInt32},System.UInt32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.Nullable{System.Int64},System.Int64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(System.Nullable{System.UInt64},System.UInt64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.Nullable{System.SByte}},System.SByte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.Nullable{System.Byte}},System.Byte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.Nullable{System.Int16}},System.Int16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.Nullable{System.UInt16}},System.UInt16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.Nullable{System.Int32}},System.Int32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.Nullable{System.UInt32}},System.UInt32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.Nullable{System.Int64}},System.Int64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEqual(Discord.Optional{System.Nullable{System.UInt64}},System.UInt64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value may not be equal to <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(System.SByte,System.SByte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(System.Byte,System.Byte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(System.Int16,System.Int16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(System.UInt16,System.UInt16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(System.Int32,System.Int32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(System.UInt32,System.UInt32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(System.Int64,System.Int64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(System.UInt64,System.UInt64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(Discord.Optional{System.SByte},System.SByte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(Discord.Optional{System.Byte},System.Byte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(Discord.Optional{System.Int16},System.Int16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(Discord.Optional{System.UInt16},System.UInt16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(Discord.Optional{System.Int32},System.Int32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(Discord.Optional{System.UInt32},System.UInt32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(Discord.Optional{System.Int64},System.Int64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtLeast(Discord.Optional{System.UInt64},System.UInt64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at least <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(System.SByte,System.SByte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(System.Byte,System.Byte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(System.Int16,System.Int16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(System.UInt16,System.UInt16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(System.Int32,System.Int32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(System.UInt32,System.UInt32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(System.Int64,System.Int64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(System.UInt64,System.UInt64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(Discord.Optional{System.SByte},System.SByte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(Discord.Optional{System.Byte},System.Byte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(Discord.Optional{System.Int16},System.Int16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(Discord.Optional{System.UInt16},System.UInt16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(Discord.Optional{System.Int32},System.Int32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(Discord.Optional{System.UInt32},System.UInt32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(Discord.Optional{System.Int64},System.Int64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.GreaterThan(Discord.Optional{System.UInt64},System.UInt64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be greater than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(System.SByte,System.SByte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(System.Byte,System.Byte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(System.Int16,System.Int16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(System.UInt16,System.UInt16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(System.Int32,System.Int32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(System.UInt32,System.UInt32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(System.Int64,System.Int64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(System.UInt64,System.UInt64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(Discord.Optional{System.SByte},System.SByte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(Discord.Optional{System.Byte},System.Byte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(Discord.Optional{System.Int16},System.Int16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(Discord.Optional{System.UInt16},System.UInt16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(Discord.Optional{System.Int32},System.Int32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(Discord.Optional{System.UInt32},System.UInt32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(Discord.Optional{System.Int64},System.Int64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.AtMost(Discord.Optional{System.UInt64},System.UInt64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be at most <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(System.SByte,System.SByte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(System.Byte,System.Byte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(System.Int16,System.Int16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(System.UInt16,System.UInt16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(System.Int32,System.Int32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(System.UInt32,System.UInt32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(System.Int64,System.Int64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(System.UInt64,System.UInt64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(Discord.Optional{System.SByte},System.SByte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(Discord.Optional{System.Byte},System.Byte,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(Discord.Optional{System.Int16},System.Int16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(Discord.Optional{System.UInt16},System.UInt16,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(Discord.Optional{System.Int32},System.Int32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(Discord.Optional{System.UInt32},System.UInt32,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(Discord.Optional{System.Int64},System.Int64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.LessThan(Discord.Optional{System.UInt64},System.UInt64,System.String,System.String)">
            <exception cref="T:System.ArgumentException">Value must be less than <paramref name="value"/>.</exception>
        </member>
        <member name="M:Discord.Preconditions.YoungerThanTwoWeeks(System.UInt64[],System.String)">
            <exception cref="T:System.ArgumentOutOfRangeException">Messages are younger than 2 weeks.</exception>
        </member>
        <member name="M:Discord.Preconditions.NotEveryoneRole(System.UInt64[],System.UInt64,System.String)">
            <exception cref="T:System.ArgumentException">The everyone role cannot be assigned to a user.</exception>
        </member>
        <member name="T:Discord.SnowflakeUtils">
            <summary>
                Provides a series of helper methods for handling snowflake identifiers.
            </summary>
        </member>
        <member name="M:Discord.SnowflakeUtils.FromSnowflake(System.UInt64)">
            <summary>
                Resolves the time of which the snowflake is generated.
            </summary>
            <param name="value">The snowflake identifier to resolve.</param>
            <returns>
                A <see cref="T:System.DateTimeOffset" /> representing the time for when the object is generated.
            </returns>
        </member>
        <member name="M:Discord.SnowflakeUtils.ToSnowflake(System.DateTimeOffset)">
            <summary>
                Generates a pseudo-snowflake identifier with a <see cref="T:System.DateTimeOffset"/>.
            </summary>
            <param name="value">The time to be used in the new snowflake.</param>
            <returns>
                A <see cref="T:System.UInt64" /> representing the newly generated snowflake identifier.
            </returns>
        </member>
        <member name="T:Discord.TokenUtils">
            <summary>
                Provides a series of helper methods for handling Discord login tokens.
            </summary>
        </member>
        <member name="F:Discord.TokenUtils.MinBotTokenLength">
            <summary>
                The minimum length of a Bot token.
            </summary>
            <remarks>
                This value was determined by comparing against the examples in the Discord
                documentation, and pre-existing tokens.
            </remarks>
        </member>
        <member name="M:Discord.TokenUtils.PadBase64String(System.String)">
            <summary>
                Pads a base64-encoded string with 0, 1, or 2 '=' characters,
                if the string is not a valid multiple of 4.
                Does not ensure that the provided string contains only valid base64 characters.
                Strings that already contain padding will not have any more padding applied.
            </summary>
            <remarks>
                A string that would require 3 padding characters is considered to be already corrupt.
                Some older bot tokens may require padding, as the format provided by Discord
                does not include this padding in the token.
            </remarks>
            <param name="encodedBase64">The base64 encoded string to pad with characters.</param>
            <returns>A string containing the base64 padding.</returns>
            <exception cref="T:System.FormatException">
                Thrown if <paramref name="encodedBase64"/> would require an invalid number of padding characters.
            </exception>
            <exception cref="T:System.ArgumentNullException">
                Thrown if <paramref name="encodedBase64"/> is null, empty, or whitespace.
            </exception>
        </member>
        <member name="M:Discord.TokenUtils.DecodeBase64UserId(System.String)">
            <summary>
                Decodes a base 64 encoded string into a ulong value.
            </summary>
            <param name="encoded"> A base 64 encoded string containing a User Id.</param>
            <returns> A ulong containing the decoded value of the string, or null if the value was invalid. </returns>
        </member>
        <member name="M:Discord.TokenUtils.CheckBotTokenValidity(System.String)">
            <summary>
                Checks the validity of a bot token by attempting to decode a ulong userid
                from the bot token.
            </summary>
            <param name="message">
                The bot token to validate.
            </param>
            <returns>
                True if the bot token was valid, false if it was not.
            </returns>
        </member>
        <member name="F:Discord.TokenUtils.IllegalTokenCharacters">
            <summary>
                The set of all characters that are not allowed inside of a token.
            </summary>
        </member>
        <member name="M:Discord.TokenUtils.CheckContainsIllegalCharacters(System.String)">
            <summary>
                Checks if the given token contains a whitespace or newline character
                that would fail to log in.
            </summary>
            <param name="token"> The token to validate. </param>
            <returns>
                True if the token contains a whitespace or newline character.
            </returns>
        </member>
        <member name="M:Discord.TokenUtils.ValidateToken(Discord.TokenType,System.String)">
            <summary>
                Checks the validity of the supplied token of a specific type.
            </summary>
            <param name="tokenType"> The type of token to validate. </param>
            <param name="token"> The token value to validate. </param>
            <exception cref="T:System.ArgumentNullException"> Thrown when the supplied token string is <c>null</c>, empty, or contains only whitespace.</exception>
            <exception cref="T:System.ArgumentException"> Thrown when the supplied <see cref="T:Discord.TokenType"/> or token value is invalid. </exception>
        </member>
        <member name="M:Discord.Utils.UrlValidation.Validate(System.String)">
            <summary>
            Not full URL validation right now. Just ensures protocol is present and that it's either http or https
            </summary>
            <param name="url">url to validate before sending to Discord.</param>
            <exception cref="T:System.InvalidOperationException">A URL must include a protocol (http or https).</exception>
            <returns>true if url is valid by our standard, false if null, throws an error upon invalid </returns>
        </member>
    </members>
</doc>
