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- # must define SHADER_COMP_HEADER SHADER_SRC
-
- file(READ ${SHADER_SRC} comp_data)
-
- # skip leading comment
- string(FIND "${comp_data}" "#version" version_start)
- if(NOT ${version_start} EQUAL -1)
- string(SUBSTRING "${comp_data}" ${version_start} -1 comp_data)
- endif()
-
- # remove whitespace
- string(REGEX REPLACE "\n +" "\n" comp_data "${comp_data}")
-
- # remove empty line
- string(REGEX REPLACE "\n\n" "\n" comp_data "${comp_data}")
-
- get_filename_component(SHADER_SRC_NAME_WE ${SHADER_SRC} NAME_WE)
-
- # text to hex
- file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/layer/vulkan/shader/${SHADER_SRC_NAME_WE}.text2hex.txt "${comp_data}")
- file(READ ${CMAKE_CURRENT_BINARY_DIR}/layer/vulkan/shader/${SHADER_SRC_NAME_WE}.text2hex.txt comp_data_hex HEX)
- string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," comp_data_hex ${comp_data_hex})
- string(FIND "${comp_data_hex}" "," tail_comma REVERSE)
- string(SUBSTRING "${comp_data_hex}" 0 ${tail_comma} comp_data_hex)
-
- file(WRITE ${SHADER_COMP_HEADER} "static const char ${SHADER_SRC_NAME_WE}_comp_data[] = {${comp_data_hex}};\n")
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