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nihui 9858d203df padding handle autopad same lower, bottom_shapes is hint only, respect the actual one_blob_only property, fix #1828 6 years ago
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layer padding handle autopad same lower, bottom_shapes is hint only, respect the actual one_blob_only property, fix #1828 6 years ago
CMakeLists.txt Added AVX implementation to cast to/from bfloat and float32 (#1836) 6 years ago
allocator.cpp fix compile error (#1775) 6 years ago
allocator.h memory type required by buffer and image can be different 6 years ago
benchmark.cpp new int8 implement,better accuracy (#749) 7 years ago
benchmark.h decouple modelbin of different input types, simplify timestamp function 8 years ago
blob.cpp layer holds bottom blob scale, depthwise convolution read group scales 8 years ago
blob.h simplestl is an alternative std vector string implementation (#1762) 6 years ago
command.cpp fix memorydata test on nvidia gpu 6 years ago
command.h fix memorydata test on nvidia gpu 6 years ago
convert_ycbcr.comp runtime spir-v compilation with libglslang (#1779) 6 years ago
cpu.cpp fix cpu affinity mask unsigned overflow 6 years ago
cpu.h explicit cpu thread affinity 6 years ago
datareader.cpp Fix warnings on Visual Studio (#1422) 6 years ago
datareader.h Add logger.h (#1753) 6 years ago
gpu.cpp fp16p and fp16s cannot be both enabled in shader source 6 years ago
gpu.h enable implicit fp16a on arm mali variants, add bug tag for layout binding id alias 6 years ago
layer.cpp Add logger.h (#1753) 6 years ago
layer.h simplestl is an alternative std vector string implementation (#1762) 6 years ago
layer_declaration.h.in fix: avoid rebuilding after cmake 7 years ago
layer_registry.h.in fix: avoid rebuilding after cmake 7 years ago
layer_shader_registry.h.in [WIP] vulkan compute (#618) 7 years ago
layer_shader_spv_data.h.in [WIP] vulkan compute (#618) 7 years ago
layer_shader_type.h create shader pipeline by type index, resolve binding count and push constant count from spirv. since we don't create compound shader module for macos and ios compatibility, it is enough to use fixed main as the shader entry point 6 years ago
layer_shader_type_enum.h.in create shader pipeline by type index, resolve binding count and push constant count from spirv. since we don't create compound shader module for macos and ios compatibility, it is enough to use fixed main as the shader entry point 6 years ago
layer_type.h named all enum types (#1570) 6 years ago
layer_type_enum.h.in fix: avoid rebuilding after cmake 7 years ago
mat.cpp Add crop para check (#1825) 6 years ago
mat.h Adding channel padding support for blazeface model. (#1826) 6 years ago
mat_pixel.cpp Approximately preproc (#1788) 6 years ago
mat_pixel_android.cpp vkimagemat, vkimageallocator, convenient construct from android hardware buffer 6 years ago
mat_pixel_resize.cpp Fix warnings on Visual Studio (#1428) 6 years ago
mat_pixel_rotate.cpp fix build with ndk-r16b 6 years ago
modelbin.cpp simplestl is an alternative std vector string implementation (#1762) 6 years ago
modelbin.h data reader wrapper, fix #1325 6 years ago
net.cpp fix crash in load_model when gpu is not used 6 years ago
net.h simplestl is an alternative std vector string implementation (#1762) 6 years ago
opencv.cpp optional image pixel api, fix #434 8 years ago
opencv.h simplestl is an alternative std vector string implementation (#1762) 6 years ago
option.cpp image storage is mandatory, less options makes life easier 6 years ago
option.h image storage is mandatory, less options makes life easier 6 years ago
paramdict.cpp parse float by ourself, drop locale hack 6 years ago
paramdict.h load param value type 6 years ago
pipeline.cpp enable implicit fp16a on arm mali variants, add bug tag for layout binding id alias 6 years ago
pipeline.h adreno image shader + fp16 + fp16a (#1714) 6 years ago
platform.h.in parse float by ourself, drop locale hack 6 years ago
simplestl.h simplestl is an alternative std vector string implementation (#1762) 6 years ago