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- // Tencent is pleased to support the open source community by making ncnn available.
- //
- // Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved.
- //
- // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
- // in compliance with the License. You may obtain a copy of the License at
- //
- // https://opensource.org/licenses/BSD-3-Clause
- //
- // Unless required by applicable law or agreed to in writing, software distributed
- // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
- // CONDITIONS OF ANY KIND, either express or implied. See the License for the
- // specific language governing permissions and limitations under the License.
-
- #version 450
-
- #if NCNN_fp16_storage
- #extension GL_EXT_shader_16bit_storage: require
- #endif
- #if NCNN_fp16_arithmetic
- #extension GL_EXT_shader_explicit_arithmetic_types_float16: require
- #endif
-
- #define LOCAL_MEMORY_UNROLL_INCH 8
-
- #define shape_constant_id_offset 0
- layout (constant_id = shape_constant_id_offset + 0) const int w = 0;
- layout (constant_id = shape_constant_id_offset + 1) const int h = 0;
- layout (constant_id = shape_constant_id_offset + 2) const int c = 0;
- layout (constant_id = shape_constant_id_offset + 3) const int cstep = 0;
-
- layout (constant_id = shape_constant_id_offset + 4) const int outw = 0;
- layout (constant_id = shape_constant_id_offset + 5) const int outh = 0;
-
- #if NCNN_image_shader
- layout (binding = 0) uniform unfp sampler3D bottom_blob;
- layout (binding = 1, imfmtc4) writeonly uniform unfp image3D col_blob;
- layout (binding = 2) uniform unfp sampler3D weight_blob;
- #else
- layout (binding = 0) readonly buffer bottom_blob { sfpvec4 bottom_blob_data[]; };
- layout (binding = 1) writeonly buffer col_blob { sfpvec4 col_blob_data[]; };
- layout (binding = 2) readonly buffer weight_blob { sfpvec4 weight_data[]; };
- #endif
-
- layout (push_constant) uniform parameter
- {
- int w;
- int h;
- int c;
- int cstep;
-
- int outw;
- int outh;
- } p;
-
- #if NCNN_shader_local_memory
- shared lfpvec4 tmp_v[8][LOCAL_MEMORY_UNROLL_INCH][4];
- shared lfpvec4 tmp_k[8][LOCAL_MEMORY_UNROLL_INCH][4];
- #endif
-
- void main()
- {
- int gx = int(gl_GlobalInvocationID.x) * 4;
- int gy = int(gl_GlobalInvocationID.y);
-
- #if !NCNN_shader_local_memory
- if (gx >= psc(outw) || gy >= psc(outh))
- return;
- #endif
-
- afpvec4 sum0 = afpvec4(0.f);
- afpvec4 sum1 = afpvec4(0.f);
- afpvec4 sum2 = afpvec4(0.f);
- afpvec4 sum3 = afpvec4(0.f);
-
- #if NCNN_image_shader
- ivec4 gx4 = gx + ivec4(0, 1, 2, 3);
-
- ivec4 sy4 = gx4 / psc(w);
- ivec4 sx4 = gx4 % psc(w);
-
- for (int z = 0; z < psc(c); z++)
- {
- afpvec4 v0 = image3d_ld4(bottom_blob, ivec3(sx4.r, sy4.r, z));
- afpvec4 v1 = image3d_ld4(bottom_blob, ivec3(sx4.g, sy4.g, z));
- afpvec4 v2 = image3d_ld4(bottom_blob, ivec3(sx4.b, sy4.b, z));
- afpvec4 v3 = image3d_ld4(bottom_blob, ivec3(sx4.a, sy4.a, z));
-
- afpmat4 k = afpmat4(
- image3d_ld4(weight_blob, ivec3(z * 4 + 0, gy, 0)),
- image3d_ld4(weight_blob, ivec3(z * 4 + 1, gy, 0)),
- image3d_ld4(weight_blob, ivec3(z * 4 + 2, gy, 0)),
- image3d_ld4(weight_blob, ivec3(z * 4 + 3, gy, 0))
- );
-
- sum0 += v0 * k;
- sum1 += v1 * k;
- sum2 += v2 * k;
- sum3 += v3 * k;
- }
- #else
- int v_offset = gx;
- int w_offset = gy * psc(c) * 4;
-
- #if NCNN_shader_local_memory
- const int lx = int(gl_LocalInvocationID.x);
- const int ly = int(gl_LocalInvocationID.y);
-
- int z = 0;
- for (; z + (LOCAL_MEMORY_UNROLL_INCH - 1) < psc(c); z += LOCAL_MEMORY_UNROLL_INCH)
- {
- if (ly < 4)
- {
- for (int z4 = 0; z4 < LOCAL_MEMORY_UNROLL_INCH; z4++)
- {
- tmp_v[lx][z4][ly] = sfp2lfpvec4(bottom_blob_data[v_offset + z4 * psc(cstep) + ly]);
- }
- }
-
- if (lx < 4)
- {
- for (int z4 = 0; z4 < LOCAL_MEMORY_UNROLL_INCH; z4++)
- {
- tmp_k[ly][z4][lx] = sfp2lfpvec4(weight_data[w_offset + z4 * 4 + lx]);
- }
- }
-
- barrier();
-
- for (int z4 = 0; z4 < LOCAL_MEMORY_UNROLL_INCH; z4++)
- {
- afpvec4 v0 = lfp2afpvec4(tmp_v[lx][z4][0]);
- afpvec4 v1 = lfp2afpvec4(tmp_v[lx][z4][1]);
- afpvec4 v2 = lfp2afpvec4(tmp_v[lx][z4][2]);
- afpvec4 v3 = lfp2afpvec4(tmp_v[lx][z4][3]);
-
- afpvec4 k0 = lfp2afpvec4(tmp_k[ly][z4][0]);
- afpvec4 k1 = lfp2afpvec4(tmp_k[ly][z4][1]);
- afpvec4 k2 = lfp2afpvec4(tmp_k[ly][z4][2]);
- afpvec4 k3 = lfp2afpvec4(tmp_k[ly][z4][3]);
-
- afpmat4 k = afpmat4(k0, k1, k2, k3);
-
- sum0 += v0 * k;
- sum1 += v1 * k;
- sum2 += v2 * k;
- sum3 += v3 * k;
- }
-
- v_offset += LOCAL_MEMORY_UNROLL_INCH * psc(cstep);
- w_offset += LOCAL_MEMORY_UNROLL_INCH * 4;
-
- barrier();
- }
-
- if (z < psc(c))
- {
- const int remain = psc(c) - z;
-
- if (ly < 4)
- {
- for (int z4 = 0; z4 < remain; z4++)
- {
- tmp_v[lx][z4][ly] = sfp2lfpvec4(bottom_blob_data[v_offset + z4 * psc(cstep) + ly]);
- }
- }
-
- if (lx < 4)
- {
- for (int z4 = 0; z4 < remain; z4++)
- {
- tmp_k[ly][z4][lx] = sfp2lfpvec4(weight_data[w_offset + z4 * 4 + lx]);
- }
- }
-
- barrier();
-
- for (int z4 = 0; z4 < remain; z4++)
- {
- afpvec4 v0 = lfp2afpvec4(tmp_v[lx][z4][0]);
- afpvec4 v1 = lfp2afpvec4(tmp_v[lx][z4][1]);
- afpvec4 v2 = lfp2afpvec4(tmp_v[lx][z4][2]);
- afpvec4 v3 = lfp2afpvec4(tmp_v[lx][z4][3]);
-
- afpvec4 k0 = lfp2afpvec4(tmp_k[ly][z4][0]);
- afpvec4 k1 = lfp2afpvec4(tmp_k[ly][z4][1]);
- afpvec4 k2 = lfp2afpvec4(tmp_k[ly][z4][2]);
- afpvec4 k3 = lfp2afpvec4(tmp_k[ly][z4][3]);
-
- afpmat4 k = afpmat4(k0, k1, k2, k3);
-
- sum0 += v0 * k;
- sum1 += v1 * k;
- sum2 += v2 * k;
- sum3 += v3 * k;
- }
- }
- #else
- for (int z = 0; z < psc(c); z++)
- {
- afpvec4 v0 = buffer_ld4(bottom_blob_data, v_offset + 0);
- afpvec4 v1 = buffer_ld4(bottom_blob_data, v_offset + 1);
- afpvec4 v2 = buffer_ld4(bottom_blob_data, v_offset + 2);
- afpvec4 v3 = buffer_ld4(bottom_blob_data, v_offset + 3);
-
- afpmat4 k = afpmat4(
- buffer_ld4(weight_data, w_offset + 0),
- buffer_ld4(weight_data, w_offset + 1),
- buffer_ld4(weight_data, w_offset + 2),
- buffer_ld4(weight_data, w_offset + 3)
- );
-
- sum0 += v0 * k;
- sum1 += v1 * k;
- sum2 += v2 * k;
- sum3 += v3 * k;
-
- v_offset += psc(cstep);
- w_offset += 4;
- }
- #endif
- #endif
-
- #if NCNN_shader_local_memory
- if (gx >= psc(outw) || gy >= psc(outh))
- return;
- #endif
-
- #if NCNN_image_shader
- image3d_st4(col_blob, ivec3(gx4.r, gy, 0), sum0);
- image3d_st4(col_blob, ivec3(gx4.g, gy, 0), sum1);
- image3d_st4(col_blob, ivec3(gx4.b, gy, 0), sum2);
- image3d_st4(col_blob, ivec3(gx4.a, gy, 0), sum3);
- #else
- const int gi = gy * psc(outw) + gx;
-
- buffer_st4(col_blob_data, gi, sum0);
- if (gx + 1 < psc(outw)) buffer_st4(col_blob_data, gi + 1, sum1);
- if (gx + 2 < psc(outw)) buffer_st4(col_blob_data, gi + 2, sum2);
- if (gx + 3 < psc(outw)) buffer_st4(col_blob_data, gi + 3, sum3);
- #endif
- }
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