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- // Tencent is pleased to support the open source community by making ncnn available.
- //
- // Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
- //
- // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
- // in compliance with the License. You may obtain a copy of the License at
- //
- // https://opensource.org/licenses/BSD-3-Clause
- //
- // Unless required by applicable law or agreed to in writing, software distributed
- // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
- // CONDITIONS OF ANY KIND, either express or implied. See the License for the
- // specific language governing permissions and limitations under the License.
-
- #version 450
-
- #if NCNN_fp16_storage
- #extension GL_EXT_shader_16bit_storage: require
- struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; };
- #endif
- #if NCNN_fp16_arithmetic
- #extension GL_EXT_shader_explicit_arithmetic_types_float16: require
- #endif
-
- layout (constant_id = 0) const int kernel_w = 1;
- layout (constant_id = 1) const int kernel_h = 1;
- layout (constant_id = 2) const int dilation_w = 1;
- layout (constant_id = 3) const int dilation_h = 1;
- layout (constant_id = 4) const int stride_w = 1;
- layout (constant_id = 5) const int stride_h = 1;
- layout (constant_id = 6) const int bias_term = 0;
- layout (constant_id = 7) const int activation_type = 0;
- layout (constant_id = 8) const float activation_param_0 = 0;
- layout (constant_id = 9) const float activation_param_1 = 0;
-
- #define shape_constant_id_offset 10
- layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
- layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
- layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
- layout (constant_id = shape_constant_id_offset + 3) const int c = 0;
- layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0;
-
- layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0;
- layout (constant_id = shape_constant_id_offset + 6) const int outw = 0;
- layout (constant_id = shape_constant_id_offset + 7) const int outh = 0;
- layout (constant_id = shape_constant_id_offset + 8) const int outc = 0;
- layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0;
-
- #if NCNN_image_shader
- layout (binding = 0) uniform unfp sampler3D bottom_blob;
- layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob;
- layout (binding = 2) uniform unfp sampler3D weight_blob;
- layout (binding = 3) uniform unfp sampler3D bias_blob;
- #else
- layout (binding = 0) readonly buffer bottom_blob { sfpvec8 bottom_blob_data[]; };
- layout (binding = 1) writeonly buffer top_blob { sfp top_blob_data[]; };
- layout (binding = 2) readonly buffer weight_blob { sfpvec8 weight_data[]; };
- layout (binding = 3) readonly buffer bias_blob { sfp bias_data[]; };
- #endif
-
- layout (push_constant) uniform parameter
- {
- int dims;
- int w;
- int h;
- int c;
- int cstep;
-
- int outdims;
- int outw;
- int outh;
- int outc;
- int outcstep;
- } p;
-
- void main()
- {
- int gx = int(gl_GlobalInvocationID.x);
- int gy = int(gl_GlobalInvocationID.y);
- int gz = int(gl_GlobalInvocationID.z);
-
- if (gx >= psc(outw) || gy >= psc(outh) || gz >= psc(outc))
- return;
-
- afp sum;
-
- if (bias_term == 1)
- {
- #if NCNN_image_shader
- sum = image3d_ld1(bias_blob, ivec3(gz, 0, 0));
- #else
- sum = buffer_ld1(bias_data, gz);
- #endif
- }
- else
- {
- sum = afp(0.f);
- }
-
- #if NCNN_image_shader
- for (int z = 0; z < psc(c); z++)
- {
- int sy = gy * stride_h;
- int wx = 0;
-
- for (int y = 0; y < kernel_h; y++)
- {
- int sx = gx * stride_w;
-
- for (int x = 0; x < kernel_w; x++)
- {
- afpvec8 v = image3d_ld8(bottom_blob, ivec3(sx, sy, z));
-
- afpvec8 k = image3d_ld8(weight_blob, ivec3(wx, z, gz));
-
- // sum += dot(v, k);
- sum += dot(v[0], k[0]) + dot(v[1], k[1]);
-
- sx += dilation_w;
- wx += 1;
- }
-
- sy += dilation_h;
- }
- }
- #else
- int w_offset = gz * psc(c) * kernel_w * kernel_h;
-
- for (int z = 0; z < psc(c); z++)
- {
- int v_offset = z * psc(cstep) + gy * stride_h * psc(w) + gx * stride_w;
-
- for (int y = 0; y < kernel_h; y++)
- {
- for (int x = 0; x < kernel_w; x++)
- {
- afpvec8 v = buffer_ld8(bottom_blob_data, v_offset + x * dilation_w);
-
- afpvec8 k = buffer_ld8(weight_data, w_offset + x);
-
- // sum += dot(v, k);
- sum += dot(v[0], k[0]) + dot(v[1], k[1]);
- }
-
- v_offset += dilation_h * psc(w);
- w_offset += kernel_w;
- }
- }
- #endif
-
- if (activation_type == 1)
- {
- sum = max(sum, afp(0.f));
- }
- if (activation_type == 2)
- {
- const afp slope = afp(activation_param_0);
- sum = sum < afp(0.f) ? sum * slope : sum;
- }
- if (activation_type == 3)
- {
- const afp const_min = afp(activation_param_0);
- const afp const_max = afp(activation_param_1);
- sum = clamp(sum, const_min, const_max);
- }
- if (activation_type == 4)
- {
- sum = afp(1.f) / (afp(1.f) + exp(-sum));
- }
- if (activation_type == 5)
- {
- sum = sum * tanh(log(exp(sum) + afp(1.f)));
- }
- if (activation_type == 6)
- {
- const afp alpha = afp(activation_param_0);
- const afp beta = afp(activation_param_1);
- sum = sum * clamp(sum * afp(alpha) + afp(beta), afp(0.f), afp(1.f));
- }
-
- #if NCNN_image_shader
- image3d_st1(top_blob, ivec3(gx, gy, gz), sum);
- #else
- const int gi = gz * psc(outcstep) + gy * psc(outw) + gx;
-
- buffer_st1(top_blob_data, gi, sum);
- #endif
- }
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