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- // Tencent is pleased to support the open source community by making ncnn available.
- //
- // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
- //
- // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
- // in compliance with the License. You may obtain a copy of the License at
- //
- // https://opensource.org/licenses/BSD-3-Clause
- //
- // Unless required by applicable law or agreed to in writing, software distributed
- // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
- // CONDITIONS OF ANY KIND, either express or implied. See the License for the
- // specific language governing permissions and limitations under the License.
-
- #version 450
-
- #if NCNN_fp16_storage
- #extension GL_EXT_shader_16bit_storage: require
- #endif
- #if NCNN_fp16_arithmetic
- #extension GL_EXT_shader_explicit_arithmetic_types_float16: require
- #endif
-
- #define shape_constant_id_offset 0
- layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
- layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
- layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
- layout (constant_id = shape_constant_id_offset + 3) const int c = 0;
- layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0;
-
- layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0;
- layout (constant_id = shape_constant_id_offset + 6) const int outw = 0;
- layout (constant_id = shape_constant_id_offset + 7) const int outh = 0;
- layout (constant_id = shape_constant_id_offset + 8) const int outc = 0;
- layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0;
-
- #if NCNN_image_shader
- layout (binding = 0) uniform unfp sampler3D bottom_blob_3d;
- layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob;
- #else
- layout (binding = 0) readonly buffer bottom_blob { sfp bottom_blob_data[]; };
- layout (binding = 1) writeonly buffer top_blob { sfp top_blob_data[]; };
- #endif
-
- layout (push_constant) uniform parameter
- {
- int dims;
- int w;
- int h;
- int c;
- int cstep;
-
- int outdims;
- int outw;
- int outh;
- int outc;
- int outcstep;
- } p;
-
- void main()
- {
- int gx = int(gl_GlobalInvocationID.x);
- int gy = int(gl_GlobalInvocationID.y);
- int gz = int(gl_GlobalInvocationID.z);
-
- if (gx >= psc(outw) || gy >= 1 || gz >= 1)
- return;
-
- int size = psc(w) * psc(h);
-
- int z = gx / size;
- int y = gx % size / psc(w);
- int x = gx % size % psc(w);
-
- #if NCNN_image_shader
- afp v;
-
- if (psc(dims) == 2)
- {
- v = image3d_ld1(bottom_blob_3d, ivec3(x, y, 0));
- }
- else // if (psc(dims) == 3)
- {
- v = image3d_ld1(bottom_blob_3d, ivec3(x, y, z));
- }
-
- image3d_st1(top_blob, ivec3(gx, 0, 0), v);
- #else
- int v_offset = z * psc(cstep) + y * psc(w) + x;
-
- buffer_cp1(top_blob_data, gx, bottom_blob_data, v_offset);
- #endif
- }
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