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- // Tencent is pleased to support the open source community by making ncnn available.
- //
- // Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
- //
- // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
- // in compliance with the License. You may obtain a copy of the License at
- //
- // https://opensource.org/licenses/BSD-3-Clause
- //
- // Unless required by applicable law or agreed to in writing, software distributed
- // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
- // CONDITIONS OF ANY KIND, either express or implied. See the License for the
- // specific language governing permissions and limitations under the License.
-
- #version 450
-
- #if NCNN_fp16_storage
- #extension GL_EXT_shader_16bit_storage: require
- struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; };
- #endif
- #if NCNN_fp16_arithmetic
- #extension GL_EXT_shader_explicit_arithmetic_types_float16: require
- #endif
-
- layout (constant_id = 0) const int op_type = 0;
-
- #define shape_constant_id_offset 1
- layout (constant_id = shape_constant_id_offset + 0) const int adims = 0;
- layout (constant_id = shape_constant_id_offset + 1) const int aw = 0;
- layout (constant_id = shape_constant_id_offset + 2) const int ah = 0;
- layout (constant_id = shape_constant_id_offset + 3) const int ac = 0;
- layout (constant_id = shape_constant_id_offset + 4) const int acstep = 0;
-
- layout (constant_id = shape_constant_id_offset + 5) const int bdims = 0;
- layout (constant_id = shape_constant_id_offset + 6) const int bw = 0;
- layout (constant_id = shape_constant_id_offset + 7) const int bh = 0;
- layout (constant_id = shape_constant_id_offset + 8) const int bc = 0;
- layout (constant_id = shape_constant_id_offset + 9) const int bcstep = 0;
-
- layout (constant_id = shape_constant_id_offset + 10) const int outdims = 0;
- layout (constant_id = shape_constant_id_offset + 11) const int outw = 0;
- layout (constant_id = shape_constant_id_offset + 12) const int outh = 0;
- layout (constant_id = shape_constant_id_offset + 13) const int outc = 0;
- layout (constant_id = shape_constant_id_offset + 14) const int outcstep = 0;
-
- #if NCNN_image_shader
- layout (binding = 0) uniform unfp sampler3D a_blob_3d;
- layout (binding = 1) uniform unfp sampler3D b_blob_3d;
- layout (binding = 2, imfmtc4) writeonly uniform unfp image3D top_blob_3d;
- #else
- layout (binding = 0) readonly buffer a_blob { sfpvec8 a_blob_data[]; };
- layout (binding = 1) readonly buffer b_blob { sfp b_blob_data[]; };
- layout (binding = 2) writeonly buffer top_blob { sfpvec8 top_blob_data[]; };
- #endif
-
- layout (push_constant) uniform parameter
- {
- int adims;
- int aw;
- int ah;
- int ac;
- int acstep;
-
- int bdims;
- int bw;
- int bh;
- int bc;
- int bcstep;
-
- int outdims;
- int outw;
- int outh;
- int outc;
- int outcstep;
- } p;
-
- void main()
- {
- int gx = int(gl_GlobalInvocationID.x);
- int gy = int(gl_GlobalInvocationID.y);
- int gz = int(gl_GlobalInvocationID.z);
-
- if (gx >= psc(outw) || gy >= psc(outh) || gz >= psc(outc))
- return;
-
- #if NCNN_image_shader
- afpvec4 v2;
-
- if (psc(bdims) == 3 && psc(bw) == psc(aw) && psc(bh) == psc(ah) && psc(bc) == 1)
- {
- // special type 2
- v2 = afpvec4(image3d_ld1(b_blob_3d, ivec3(gx, gy, 0)));
- }
- else
- {
- v2 = afpvec4(image3d_ld1(b_blob_3d, ivec3(0, 0, 0)));
- }
-
- afpvec8 v1 = image3d_ld8(a_blob_3d, ivec3(gx, gy, gz));
- #else
- const int gi = gz * psc(outcstep) + gy * psc(outw) + gx;
-
- int bi = 0;
-
- if (psc(bdims) == 3 && psc(bw) == psc(aw) && psc(bh) == psc(ah) && psc(bc) == 1)
- {
- // special type 2
- bi = gy * psc(bw) + gx;
- }
-
- // type 6 11 16
- afpvec8 v1 = buffer_ld8(a_blob_data, gi);
- afpvec4 v2 = afpvec4(buffer_ld1(b_blob_data, bi));
- #endif
-
- afpvec8 res;
-
- if (op_type == 0)
- {
- res[0] = v1[0] + v2;
- res[1] = v1[1] + v2;
- }
- if (op_type == 1)
- {
- res[0] = v1[0] - v2;
- res[1] = v1[1] - v2;
- }
- if (op_type == 2)
- {
- res[0] = v1[0] * v2;
- res[1] = v1[1] * v2;
- }
- if (op_type == 3)
- {
- res[0] = v1[0] / v2;
- res[1] = v1[1] / v2;
- }
- if (op_type == 4)
- {
- res[0] = max(v1[0], v2);
- res[1] = max(v1[1], v2);
- }
- if (op_type == 5)
- {
- res[0] = min(v1[0], v2);
- res[1] = min(v1[1], v2);
- }
- if (op_type == 6)
- {
- res[0] = pow(v1[0], v2);
- res[1] = pow(v1[1], v2);
- }
- if (op_type == 7)
- {
- res[0] = v2 - v1[0];
- res[1] = v2 - v1[1];
- }
- if (op_type == 8)
- {
- res[0] = v2 / v1[0];
- res[1] = v2 / v1[1];
- }
-
- #if NCNN_image_shader
- image3d_st8(top_blob_3d, ivec3(gx, gy, gz), res);
- #else
- buffer_st8(top_blob_data, gi, res);
- #endif
- }
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