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- // Tencent is pleased to support the open source community by making ncnn available.
- //
- // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
- //
- // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
- // in compliance with the License. You may obtain a copy of the License at
- //
- // https://opensource.org/licenses/BSD-3-Clause
- //
- // Unless required by applicable law or agreed to in writing, software distributed
- // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
- // CONDITIONS OF ANY KIND, either express or implied. See the License for the
- // specific language governing permissions and limitations under the License.
-
- #version 450
-
- layout (constant_id = 0) const int stride = 0;
-
- layout (local_size_x_id = 233) in;
- layout (local_size_y_id = 234) in;
- layout (local_size_z_id = 235) in;
-
- layout (binding = 0) readonly buffer bottom_blob { float bottom_blob_data[]; };
- layout (binding = 1) writeonly buffer top_blob { vec4 top_blob_data[]; };
-
- layout (push_constant) uniform parameter
- {
- int dims;
- int w;
- int h;
- int c;
- int cstep;
-
- int outdims;
- int outw;
- int outh;
- int outc;
- int outcstep;
- } p;
-
- void main()
- {
- int gx = int(gl_GlobalInvocationID.x);
- int gy = int(gl_GlobalInvocationID.y);
- int gz = int(gl_GlobalInvocationID.z);
-
- if (gx >= p.outw || gy >= p.outh || gz >= p.outc)
- return;
-
- ivec4 gz4 = ivec4(gz * 4) + ivec4(0, 1, 2, 3);
-
- ivec4 z4 = gz4 / (stride * stride);
- ivec4 zi4 = gz4 % (stride * stride);
- ivec4 y4 = gy * stride + zi4 / stride;
- ivec4 x4 = gx * stride + zi4 % stride;
-
- ivec4 v_offset = z4 * p.cstep + y4 * p.w + x4;
-
- vec4 v;
-
- v.r = bottom_blob_data[v_offset.r];
- v.g = bottom_blob_data[v_offset.g];
- v.b = bottom_blob_data[v_offset.b];
- v.a = bottom_blob_data[v_offset.a];
-
- top_blob_data[gz * p.outcstep + gy * p.outw + gx] = v;
- }
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