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- // Tencent is pleased to support the open source community by making ncnn available.
- //
- // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
- //
- // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
- // in compliance with the License. You may obtain a copy of the License at
- //
- // https://opensource.org/licenses/BSD-3-Clause
- //
- // Unless required by applicable law or agreed to in writing, software distributed
- // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
- // CONDITIONS OF ANY KIND, either express or implied. See the License for the
- // specific language governing permissions and limitations under the License.
-
- #version 450
-
- #if NCNN_fp16_storage
- #extension GL_EXT_shader_16bit_storage: require
- #endif
- #if NCNN_fp16_arithmetic
- #extension GL_EXT_shader_explicit_arithmetic_types_float16: require
- #endif
-
- layout (constant_id = 0) const int w = 0;
- layout (constant_id = 1) const int h = 0;
- layout (constant_id = 2) const int outw = 0;
- layout (constant_id = 3) const int outh = 0;
- layout (constant_id = 4) const int type_to = 0;
- layout (constant_id = 5) const int rotate_from = 0;
- layout (constant_id = 6) const int need_resize = 0;
-
- layout (binding = 0) uniform sampler2D android_hardware_buffer_image;
- #if NCNN_image_shader
- layout (binding = 1, imfmtc1) writeonly uniform unfp image3D vkmat_blob;
- layout (binding = 2, imfmtc4) writeonly uniform unfp image3D vkmat_pack4_blob;
- #else
- layout (binding = 1) writeonly buffer vkmat_blob { sfp vkmat_blob_data[]; };
- layout (binding = 2) writeonly buffer vkmat_pack4_blob { sfpvec4 vkmat_pack4_blob_data[]; };
- #endif
-
- void main()
- {
- int gx = int(gl_GlobalInvocationID.x);
- int gy = int(gl_GlobalInvocationID.y);
- int gz = int(gl_GlobalInvocationID.z);
-
- if (gx >= outw || gy >= outh || gz >= 1)
- return;
-
- vec2 pos;
-
- if (rotate_from == 1)
- {
- pos = vec2(gx, gy);
- }
-
- if (rotate_from == 2)
- {
- pos = vec2(outw - 1 - gx, gy);
- }
-
- if (rotate_from == 3)
- {
- pos = vec2(outw - 1 - gx, outh - 1 - gy);
- }
-
- if (rotate_from == 4)
- {
- pos = vec2(gx, outh - 1 - gy);
- }
-
- if (rotate_from == 5)
- {
- pos = vec2(gy, gx);
- }
-
- if (rotate_from == 6)
- {
- pos = vec2(gy, outw - 1 - gx);
- }
-
- if (rotate_from == 7)
- {
- pos = vec2(outh - 1 - gy, outw - 1 - gx);
- }
-
- if (rotate_from == 8)
- {
- pos = vec2(outh - 1 - gy, gx);
- }
-
- if (need_resize == 1)
- {
- if (rotate_from < 5) // 1 2 3 4
- {
- pos.x = pos.x * (float(w) / outw);
- pos.y = pos.y * (float(h) / outh);
- }
- else // 5 6 7 8
- {
- pos.x = pos.x * (float(w) / outh);
- pos.y = pos.y * (float(h) / outw);
- }
- }
-
- vec3 rgb = texture(android_hardware_buffer_image, pos).rgb * 255.f;
-
- const int outcstep = outw * outh / 4 * 4;
-
- if (type_to == 1) // PIXEL_RGB
- {
- #if NCNN_image_shader
- image3d_st1(vkmat_blob, ivec3(gx, gy, 0), rgb.r);
- image3d_st1(vkmat_blob, ivec3(gx, gy, 1), rgb.g);
- image3d_st1(vkmat_blob, ivec3(gx, gy, 2), rgb.b);
- #else
- ivec3 v_offset = (gy * outw + gx) + ivec3(0, 1, 2) * outcstep;
-
- buffer_st1(vkmat_blob_data, v_offset.r, afp(rgb.r));
- buffer_st1(vkmat_blob_data, v_offset.g, afp(rgb.g));
- buffer_st1(vkmat_blob_data, v_offset.b, afp(rgb.b));
- #endif
- }
-
- if (type_to == 2) // PIXEL_BGR
- {
- #if NCNN_image_shader
- image3d_st1(vkmat_blob, ivec3(gx, gy, 0), rgb.b);
- image3d_st1(vkmat_blob, ivec3(gx, gy, 1), rgb.g);
- image3d_st1(vkmat_blob, ivec3(gx, gy, 2), rgb.r);
- #else
- ivec3 v_offset = (gy * outw + gx) + ivec3(0, 1, 2) * outcstep;
-
- buffer_st1(vkmat_blob_data, v_offset.r, afp(rgb.b));
- buffer_st1(vkmat_blob_data, v_offset.g, afp(rgb.g));
- buffer_st1(vkmat_blob_data, v_offset.b, afp(rgb.r));
- #endif
- }
-
- if (type_to == 3) // PIXEL_GRAY
- {
- // coeffs for r g b = 0.299f, 0.587f, 0.114f
- float v = clamp(rgb.r * 0.299f + rgb.g * 0.587f + rgb.b * 0.114f, 0.f, 255.f);
-
- #if NCNN_image_shader
- image3d_st1(vkmat_blob, ivec3(gx, gy, 0), v);
- #else
- int v_offset = gy * outw + gx;
-
- buffer_st1(vkmat_blob_data, v_offset, afp(v));
- #endif
- }
-
- if (type_to == 4) // PIXEL_RGBA
- {
- vec4 rgba;
- rgba.rgb = rgb;
- rgba.a = 255.f;
-
- #if NCNN_image_shader
- image3d_st4(vkmat_pack4_blob, ivec3(gx, gy, 0), rgba);
- #else
- int v_offset = gy * outw + gx;
-
- buffer_st4(vkmat_pack4_blob_data, v_offset, afpvec4(rgba));
- #endif
- }
-
- if (type_to == 5) // PIXEL_BGRA
- {
- vec4 rgba;
- rgba.bgr = rgb;
- rgba.a = 255.f;
-
- #if NCNN_image_shader
- image3d_st4(vkmat_pack4_blob, ivec3(gx, gy, 0), rgba);
- #else
- int v_offset = gy * outw + gx;
-
- buffer_st4(vkmat_pack4_blob_data, v_offset, afpvec4(rgba));
- #endif
- }
- }
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