// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #version 450 #if NCNN_fp16_storage #extension GL_EXT_shader_16bit_storage: require #endif #if NCNN_fp16_arithmetic #extension GL_EXT_shader_explicit_arithmetic_types_float16: require #endif layout (constant_id = 0) const int kernel_w = 1; layout (constant_id = 1) const int kernel_h = 1; layout (constant_id = 2) const int dilation_w = 1; layout (constant_id = 3) const int dilation_h = 1; layout (constant_id = 4) const int stride_w = 1; layout (constant_id = 5) const int stride_h = 1; layout (constant_id = 6) const int bias_term = 0; layout (constant_id = 7) const int group = 1; layout (constant_id = 8) const int activation_type = 0; layout (constant_id = 9) const float activation_param_0 = 0; layout (constant_id = 10) const float activation_param_1 = 0; #define shape_constant_id_offset 11 layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; layout (constant_id = shape_constant_id_offset + 1) const int w = 0; layout (constant_id = shape_constant_id_offset + 2) const int h = 0; layout (constant_id = shape_constant_id_offset + 3) const int c = 0; layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0; layout (constant_id = shape_constant_id_offset + 6) const int outw = 0; layout (constant_id = shape_constant_id_offset + 7) const int outh = 0; layout (constant_id = shape_constant_id_offset + 8) const int outc = 0; layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0; #if NCNN_image_shader layout (binding = 0) uniform unfp sampler3D bottom_blob; layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob; layout (binding = 2) uniform unfp sampler3D weight_blob; layout (binding = 3) uniform unfp sampler3D bias_blob; #else layout (binding = 0) readonly buffer bottom_blob { sfp bottom_blob_data[]; }; layout (binding = 1) writeonly buffer top_blob { sfp top_blob_data[]; }; layout (binding = 2) readonly buffer weight_blob { sfp weight_data[]; }; layout (binding = 3) readonly buffer bias_blob { sfp bias_data[]; }; #endif layout (push_constant) uniform parameter { int dims; int w; int h; int c; int cstep; int outdims; int outw; int outh; int outc; int outcstep; } p; void main() { int gx = int(gl_GlobalInvocationID.x); int gy = int(gl_GlobalInvocationID.y); int gz = int(gl_GlobalInvocationID.z); if (gx >= psc(outw) || gy >= psc(outh) || gz >= psc(outc)) return; afp sum; if (bias_term == 1) { #if NCNN_image_shader sum = image3d_ld1(bias_blob, ivec3(gz, 0, 0)); #else sum = buffer_ld1(bias_data, gz); #endif } else { sum = afp(0.f); } // depth-wise convolution #if NCNN_image_shader int sy = gy * stride_h; int wx = 0; for (int y = 0; y < kernel_h; y++) { int sx = gx * stride_w; for (int x = 0; x < kernel_w; x++) { sum += image3d_ld1(weight_blob, ivec3(wx, gz, 0)) * image3d_ld1(bottom_blob, ivec3(sx, sy, gz)); sx += dilation_w; wx += 1; } sy += dilation_h; } #else int w_offset = gz * kernel_w * kernel_h; int v_offset = gz * psc(cstep) + gy * stride_h * psc(w) + gx * stride_w; for (int y = 0; y < kernel_h; y++) { for (int x = 0; x < kernel_w; x++) { sum += buffer_ld1(weight_data, w_offset + x) * buffer_ld1(bottom_blob_data, v_offset + x * dilation_w); } v_offset += dilation_h * psc(w); w_offset += kernel_w; } #endif if (activation_type == 1) { sum = max(sum, afp(0.f)); } if (activation_type == 2) { const afp slope = afp(activation_param_0); sum = sum < afp(0.f) ? sum * slope : sum; } if (activation_type == 3) { const afp const_min = afp(activation_param_0); const afp const_max = afp(activation_param_1); sum = clamp(sum, const_min, const_max); } if (activation_type == 4) { sum = afp(1.f) / (afp(1.f) + exp(-sum)); } if (activation_type == 5) { sum = sum * tanh(log(exp(sum) + afp(1.f))); } #if NCNN_image_shader image3d_st1(top_blob, ivec3(gx, gy, gz), sum); #else const int gi = gz * psc(outcstep) + gy * psc(outw) + gx; buffer_st1(top_blob_data, gi, sum); #endif }