// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2018 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #version 450 layout (local_size_x_id = 233) in; layout (local_size_y_id = 234) in; layout (local_size_z_id = 235) in; layout (binding = 0) buffer bottom_top_blob { float bottom_top_blob_data[]; }; layout (binding = 1) readonly buffer a { float a_data[]; }; layout (binding = 2) readonly buffer b { float b_data[]; }; layout (push_constant) uniform parameter { int dims; int w; int h; int c; int cstep; } p; void main() { int gx = int(gl_GlobalInvocationID.x); int gy = int(gl_GlobalInvocationID.y); int gz = int(gl_GlobalInvocationID.z); if (gx >= p.w || gy >= p.h || gz >= p.c) return; if (p.dims == 1) { float v = bottom_top_blob_data[gx]; v = b_data[gx] * v + a_data[gx]; bottom_top_blob_data[gx] = v; return; } if (p.dims == 2) { const int gi = gy * p.w + gx; float v = bottom_top_blob_data[gi]; v = b_data[gy] * v + a_data[gy]; bottom_top_blob_data[gi] = v; return; } if (p.dims == 3) { const int gi = gz * p.cstep + gy * p.w + gx; float v = bottom_top_blob_data[gi]; v = b_data[gz] * v + a_data[gz]; bottom_top_blob_data[gi] = v; return; } }