// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #include "padding_arm.h" #if __ARM_NEON #include #endif // __ARM_NEON namespace ncnn { DEFINE_LAYER_CREATOR(Padding_arm) Padding_arm::Padding_arm() { #if __ARM_NEON support_packing = true; #endif // __ARM_NEON } #if __ARM_NEON static void padding_constant_pack4_neon(const Mat& src, Mat& dst, int top, int bottom, int left, int right, float v) { float32x4_t _v = vdupq_n_f32(v); const float* ptr = src; float* outptr = dst; // fill top for (int i = 0; i < top * dst.w; i++) { vst1q_f32(outptr, _v); outptr += 4; } // fill center for (int y = 0; y < src.h; y++) { for (int x = 0; x < left; x++) { vst1q_f32(outptr, _v); outptr += 4; } for (int x = 0; x < src.w; x++) { float32x4_t _p = vld1q_f32(ptr); vst1q_f32(outptr, _p); ptr += 4; outptr += 4; } for (int x = 0; x < right; x++) { vst1q_f32(outptr, _v); outptr += 4; } } // fill bottom for (int i = 0; i < bottom * dst.w; i++) { vst1q_f32(outptr, _v); outptr += 4; } } static void padding_replicate_pack4_neon(const Mat& src, Mat& dst, int top, int bottom, int left, int right) { const float* ptr = src; float* outptr = dst; // fill top for (int y = 0; y < top; y++) { const float* ptr0 = ptr; float32x4_t _p = vld1q_f32(ptr0); for (int x = 0; x < left; x++) { vst1q_f32(outptr, _p); outptr += 4; } for (int x = 0; x < src.w; x++) { _p = vld1q_f32(ptr0); vst1q_f32(outptr, _p); ptr0 += 4; outptr += 4; } for (int x = 0; x < right; x++) { vst1q_f32(outptr, _p); outptr += 4; } } // fill center for (int y = 0; y < src.h; y++) { float32x4_t _p = vld1q_f32(ptr); for (int x = 0; x < left; x++) { vst1q_f32(outptr, _p); outptr += 4; } for (int x = 0; x < src.w; x++) { _p = vld1q_f32(ptr); vst1q_f32(outptr, _p); ptr += 4; outptr += 4; } for (int x = 0; x < right; x++) { vst1q_f32(outptr, _p); outptr += 4; } } // fill bottom ptr -= src.w * 4; for (int y = 0; y < bottom; y++) { const float* ptr0 = ptr; float32x4_t _p = vld1q_f32(ptr0); for (int x = 0; x < left; x++) { vst1q_f32(outptr, _p); outptr += 4; } for (int x = 0; x < src.w; x++) { _p = vld1q_f32(ptr0); vst1q_f32(outptr, _p); ptr0 += 4; outptr += 4; } for (int x = 0; x < right; x++) { vst1q_f32(outptr, _p); outptr += 4; } } } #endif // __ARM_NEON int Padding_arm::forward(const Mat& bottom_blob, Mat& top_blob, const Option& opt) const { if (top == 0 && bottom == 0 && left == 0 && right == 0) { top_blob = bottom_blob; return 0; } int w = bottom_blob.w; int h = bottom_blob.h; int channels = bottom_blob.c; int dims = bottom_blob.dims; size_t elemsize = bottom_blob.elemsize; int elempack = bottom_blob.elempack; #if __ARM_NEON if (opt.use_packing_layout) { if (elempack == 4) { int outw = w + left + right; if (dims == 1) { top_blob.create(outw, elemsize, opt.blob_allocator); if (top_blob.empty()) return -100; if (type == 0) padding_constant_pack4_neon(bottom_blob, top_blob, 0, 0, left, right, value); else padding_replicate_pack4_neon(bottom_blob, top_blob, 0, 0, left, right); return 0; } int outh = h + top + bottom; if (dims == 2) { top_blob.create(outw, outh, elemsize, opt.blob_allocator); if (top_blob.empty()) return -100; if (type == 0) padding_constant_pack4_neon(bottom_blob, top_blob, top, bottom, left, right, value); else padding_replicate_pack4_neon(bottom_blob, top_blob, top, bottom, left, right); return 0; } if (dims == 3) { top_blob.create(outw, outh, channels, elemsize, opt.blob_allocator); if (top_blob.empty()) return -100; #pragma omp parallel for num_threads(opt.num_threads) for (int q=0; q