// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #version 450 #if NCNN_fp16_storage #extension GL_EXT_shader_16bit_storage: require #endif #if NCNN_fp16_arithmetic #extension GL_AMD_gpu_shader_half_float: require #endif layout (constant_id = 0) const int kernel_w = 1; layout (constant_id = 1) const int kernel_h = 1; layout (constant_id = 2) const int dilation_w = 1; layout (constant_id = 3) const int dilation_h = 1; layout (constant_id = 4) const int stride_w = 1; layout (constant_id = 5) const int stride_h = 1; layout (constant_id = 6) const int bias_term = 0; layout (constant_id = 7) const int group = 1; layout (local_size_x_id = 233) in; layout (local_size_y_id = 234) in; layout (local_size_z_id = 235) in; layout (binding = 0) readonly buffer bottom_blob { sfpvec4 bottom_blob_data[]; }; layout (binding = 1) writeonly buffer top_blob { sfpvec4 top_blob_data[]; }; #if NCNN_fp16_storage && !NCNN_fp16_arithmetic // GL_EXT_shader_16bit_storage does not define f16mat4 type :( layout (binding = 2) readonly buffer weight_blob { sfpvec4 weight_data[]; }; #else layout (binding = 2) readonly buffer weight_blob { sfpmat4 weight_data[]; }; #endif layout (binding = 3) readonly buffer bias_blob { sfpvec4 bias_data[]; }; layout (push_constant) uniform parameter { int dims; int w; int h; int c; int cstep; int outdims; int outw; int outh; int outc; int outcstep; } p; void main() { int gx = int(gl_GlobalInvocationID.x); int gy = int(gl_GlobalInvocationID.y); int gz = int(gl_GlobalInvocationID.z); if (gx >= p.outw || gy >= p.outh || gz >= p.outc) return; afpvec4 sum; if (bias_term == 1) { sum = afpvec4(bias_data[gz]); } else { sum = afpvec4(0.f); } // group convolution const int channels_g = p.c / group; const int num_output_g = p.outc / group; // group id const int gg = gz / num_output_g; int w_offset = gz * channels_g * kernel_w * kernel_h; int v_offset_0 = gg * channels_g * p.cstep; for (int z = 0; z < channels_g; z++) { int v_offset = v_offset_0 + gy * stride_h * p.w + gx * stride_w; for (int y = 0; y < kernel_h; y++) { for (int x = 0; x < kernel_w; x++) { afpvec4 v = afpvec4(bottom_blob_data[v_offset + x * dilation_w]); #if NCNN_fp16_storage && !NCNN_fp16_arithmetic // GL_EXT_shader_16bit_storage does not define f16mat4 type :( afpmat4 k = afpmat4( afpvec4(weight_data[(w_offset + x) * 4 + 0]), afpvec4(weight_data[(w_offset + x) * 4 + 1]), afpvec4(weight_data[(w_offset + x) * 4 + 2]), afpvec4(weight_data[(w_offset + x) * 4 + 3]) ); #else afpmat4 k = weight_data[w_offset + x]; #endif sum += v * k; } v_offset += dilation_h * p.w; w_offset += kernel_w; } v_offset_0 += p.cstep; } top_blob_data[gz * p.outcstep + gy * p.outw + gx] = sfpvec4(sum); }