// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2017 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #include "innerproduct_arm.h" #if __ARM_NEON #include #endif // __ARM_NEON namespace ncnn { DEFINE_LAYER_CREATOR(InnerProduct_arm) int InnerProduct_arm::forward(const Mat& bottom_blob, Mat& top_blob) const { int w = bottom_blob.w; int h = bottom_blob.h; int channels = bottom_blob.c; int size = w * h; top_blob.create(num_output); if (top_blob.empty()) return -100; // num_output const float* weight_data_ptr = weight_data; #pragma omp parallel for for (int p=0; p> 3; int remain = size & 7; #else int remain = size; #endif // __ARM_NEON #if __ARM_NEON #if __aarch64__ for (; nn>0; nn--) { float32x4_t _m = vld1q_f32(m); float32x4_t _w = vld1q_f32(w); _sum = vfmaq_f32(_sum, _m, _w); _m = vld1q_f32(m + 4); _w = vld1q_f32(w + 4); _sum2 = vfmaq_f32(_sum2, _m, _w); m += 8; w += 8; } #else if (nn > 0) { asm volatile( "0: \n" "pld [%1, #256] \n" "vld1.f32 {d0-d3}, [%1 :128]! \n" "pld [%2, #256] \n" "vld1.f32 {d4-d7}, [%2]! \n" "vmla.f32 %q3, q0, q2 \n" "subs %0, #1 \n" "vmla.f32 %q4, q1, q3 \n" "bne 0b \n" : "=r"(nn), // %0 "=r"(m), // %1 "=r"(w), // %2 "=w"(_sum), // %3 "=w"(_sum2) // %4 : "0"(nn), "1"(m), "2"(w), "3"(_sum), "4"(_sum2) : "cc", "memory", "q0", "q1", "q2", "q3" ); } #endif // __aarch64__ #endif // __ARM_NEON for (; remain>0; remain--) { sum += *m * *w; m++; w++; } } #if __ARM_NEON _sum = vaddq_f32(_sum, _sum2); #if __aarch64__ sum += vaddvq_f32(_sum); #else float32x2_t _sumss = vadd_f32(vget_low_f32(_sum), vget_high_f32(_sum)); _sumss = vpadd_f32(_sumss, _sumss); sum += vget_lane_f32(_sumss, 0); #endif // __aarch64__ #endif // __ARM_NEON top_blob[p] = sum; } return 0; } } // namespace ncnn