18 Commits (db035d602de6ec0cd3bdd191cb21f4b73e7599be)

Author SHA1 Message Date
  nihui db035d602d
update ncnnoptimize layers, lightmode=false keeps original weight (#5414) 2 years ago
  nihui 24fbb6e8cb
honor thread setting on load and vulkan command, ci avx512 t4 (#3391) 4 years ago
  Leo 5afd318b86
Support remove libstdc++ denpendency (#2030) 5 years ago
  nihui b5e288b521 layer creator function is not necessary for built-in layers 5 years ago
  nihui 3ef995ed1e
format code style and setup restyled.io (#1840) 6 years ago
  nihuini 5b4f648834 prelu image shader 6 years ago
  nihuini a05b97a430 dropout prelu scale gpu test 6 years ago
  nihuini 1ea9de3bdf create shader pipeline by type index, resolve binding count and push constant count from spirv. since we don't create compound shader module for macos and ios compatibility, it is enough to use fixed main as the shader entry point 6 years ago
  nihui 9821be7a42 create pack8 pipeline only if shader_pack8 is enabled 6 years ago
  nihui 759d653663 fix various fp16p issues, fix #1540 6 years ago
  nihui 7ae585f217 shape hint is elemsize aware 6 years ago
  nihui 0f7e7bca02
shader shape specialization constant and basic local group size partition (#1523) 6 years ago
  nihui a718129d76 shader pack8 option works 6 years ago
  nihuini 5dcd5667ad fix wrong prelu vulkan pack4 slope data 6 years ago
  volvet ecd64fb36b Fixed lots of compile warnings (#1286) 6 years ago
  nihuini c4f23ae8ad rename Mat packing to elempack 6 years ago
  nihuini e09607bc22 add option to upload model function, pipeline creation honors option use flags, setting allocator per extractor do not make much sense 7 years ago
  nihuini 7a8f68aca6 move vulkan code to subdir, new layer interface create_pipeline and destroy_pipeline for post-loading works 7 years ago