10 Commits (b2d9325c0dec51aafeceb077ff2fadf2510afc19)

Author SHA1 Message Date
  nihuini 1ea9de3bdf create shader pipeline by type index, resolve binding count and push constant count from spirv. since we don't create compound shader module for macos and ios compatibility, it is enough to use fixed main as the shader entry point 6 years ago
  nihui 999da7158f old glslang reject -Os option, as optimizing for size does not make a big difference, drop it for now, fix #1544 6 years ago
  nihui bbaa4dcce2 compile fp16pa, optimize shader for size, enable implicit fp16 arithmetic for qcom855 and qcom855plus 6 years ago
  nihui 0f7e7bca02
shader shape specialization constant and basic local group size partition (#1523) 6 years ago
  nihui 33b16811ce reimplement sfp afp conversion macro as function style buffer load store, drop lds shader for the moment 6 years ago
  nihui 5042d14d7d define sfpvec8 afpvec8 macro, use modern glsl extension for fp16 arithmetic, fix padding aarch64 build 6 years ago
  nihuini 628989770b return values correctly 6 years ago
  nihuini eb9326002f cmake ncnn_generate_shader_spv_header function 6 years ago
  Natsu 637d96c1d2 Fix gcc 9 compilation failure (#1189) 7 years ago
  Natsu 6d1944f2c3 CMake improvement (#1115) 7 years ago