* init vec4 shader * more vec4 shader ... * convolutiondepthwise is depthwise * pooling pack4, fix global pooling * dropout pack4, relu pack4 * softmax pack4 * more shader vec4 .. * fix staging remap, remove layer pipeline member, add destroy_pipeline interface, add pack4 glue code * eltwise pack4 glue code * add binary pack4, unary pack4 * add binaryop unaryop pack4 glue code