| @@ -0,0 +1,182 @@ | |||
| // Tencent is pleased to support the open source community by making ncnn available. | |||
| // | |||
| // Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved. | |||
| // | |||
| // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except | |||
| // in compliance with the License. You may obtain a copy of the License at | |||
| // | |||
| // https://opensource.org/licenses/BSD-3-Clause | |||
| // | |||
| // Unless required by applicable law or agreed to in writing, software distributed | |||
| // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR | |||
| // CONDITIONS OF ANY KIND, either express or implied. See the License for the | |||
| // specific language governing permissions and limitations under the License. | |||
| #include "elu_vulkan.h" | |||
| #include "layer_shader_type.h" | |||
| namespace ncnn { | |||
| ELU_vulkan::ELU_vulkan() | |||
| { | |||
| support_vulkan = true; | |||
| support_image_storage = true; | |||
| pipeline_elu = 0; | |||
| pipeline_elu_pack4 = 0; | |||
| pipeline_elu_pack8 = 0; | |||
| } | |||
| int ELU_vulkan::create_pipeline(const Option& opt) | |||
| { | |||
| const Mat& shape = top_shapes.empty() ? Mat() : top_shapes[0]; | |||
| int elempack = 1; | |||
| if (shape.dims == 1) elempack = opt.use_shader_pack8 && shape.w % 8 == 0 ? 8 : shape.w % 4 == 0 ? 4 : 1; | |||
| if (shape.dims == 2) elempack = opt.use_shader_pack8 && shape.h % 8 == 0 ? 8 : shape.h % 4 == 0 ? 4 : 1; | |||
| if (shape.dims == 3 || shape.dims == 4) elempack = opt.use_shader_pack8 && shape.c % 8 == 0 ? 8 : shape.c % 4 == 0 ? 4 : 1; | |||
| size_t elemsize; | |||
| if (opt.use_fp16_storage) | |||
| { | |||
| elemsize = elempack * 2u; | |||
| } | |||
| else if (opt.use_fp16_packed) | |||
| { | |||
| elemsize = elempack == 1 ? 4u : elempack * 2u; | |||
| } | |||
| else | |||
| { | |||
| elemsize = elempack * 4u; | |||
| } | |||
| Mat shape_packed; | |||
| if (shape.dims == 1) shape_packed = Mat(shape.w / elempack, (void*)0, elemsize, elempack); | |||
| if (shape.dims == 2) shape_packed = Mat(shape.w, shape.h / elempack, (void*)0, elemsize, elempack); | |||
| if (shape.dims == 3) shape_packed = Mat(shape.w, shape.h, shape.c / elempack, (void*)0, elemsize, elempack); | |||
| if (shape.dims == 4) shape_packed = Mat(shape.w, shape.h, shape.d, shape.c / elempack, (void*)0, elemsize, elempack); | |||
| std::vector<vk_specialization_type> specializations(1 + 5); | |||
| specializations[0].f = alpha; | |||
| specializations[1 + 0].i = shape_packed.dims; | |||
| specializations[1 + 1].i = shape_packed.w; | |||
| specializations[1 + 2].i = shape_packed.h * shape_packed.d; | |||
| specializations[1 + 3].i = shape_packed.c; | |||
| specializations[1 + 4].i = shape_packed.cstep; | |||
| Mat local_size_xyz; | |||
| if (shape_packed.dims == 1) | |||
| { | |||
| local_size_xyz.w = std::min(64, shape_packed.w); | |||
| local_size_xyz.h = 1; | |||
| local_size_xyz.c = 1; | |||
| } | |||
| if (shape_packed.dims == 2) | |||
| { | |||
| local_size_xyz.w = std::min(8, shape_packed.w); | |||
| local_size_xyz.h = std::min(8, shape_packed.h); | |||
| local_size_xyz.c = 1; | |||
| } | |||
| if (shape_packed.dims == 3) | |||
| { | |||
| local_size_xyz.w = std::min(4, shape_packed.w); | |||
| local_size_xyz.h = std::min(4, shape_packed.h); | |||
| local_size_xyz.c = std::min(4, shape_packed.c); | |||
| } | |||
| if (shape_packed.dims == 4) | |||
| { | |||
| local_size_xyz.w = std::min(4, shape_packed.w); | |||
| local_size_xyz.h = std::min(4, shape_packed.h * shape_packed.d); | |||
| local_size_xyz.c = std::min(4, shape_packed.c); | |||
| } | |||
| // pack1 | |||
| if (shape.dims == 0 || elempack == 1) | |||
| { | |||
| pipeline_elu = new Pipeline(vkdev); | |||
| pipeline_elu->set_optimal_local_size_xyz(local_size_xyz); | |||
| pipeline_elu->create(LayerShaderType::elu, opt, specializations); | |||
| } | |||
| // pack4 | |||
| if (shape.dims == 0 || elempack == 4) | |||
| { | |||
| pipeline_elu_pack4 = new Pipeline(vkdev); | |||
| pipeline_elu_pack4->set_optimal_local_size_xyz(local_size_xyz); | |||
| pipeline_elu_pack4->create(LayerShaderType::elu_pack4, opt, specializations); | |||
| } | |||
| // pack8 | |||
| if ((opt.use_shader_pack8 && shape.dims == 0) || elempack == 8) | |||
| { | |||
| pipeline_elu_pack8 = new Pipeline(vkdev); | |||
| pipeline_elu_pack8->set_optimal_local_size_xyz(local_size_xyz); | |||
| pipeline_elu_pack8->create(LayerShaderType::elu_pack8, opt, specializations); | |||
| } | |||
| return 0; | |||
| } | |||
| int ELU_vulkan::destroy_pipeline(const Option& /*opt*/) | |||
| { | |||
| delete pipeline_elu; | |||
| pipeline_elu = 0; | |||
| delete pipeline_elu_pack4; | |||
| pipeline_elu_pack4 = 0; | |||
| delete pipeline_elu_pack8; | |||
| pipeline_elu_pack8 = 0; | |||
| return 0; | |||
| } | |||
| int ELU_vulkan::forward_inplace(VkMat& bottom_top_blob, VkCompute& cmd, const Option& /*opt*/) const | |||
| { | |||
| int elempack = bottom_top_blob.elempack; | |||
| std::vector<VkMat> bindings(1); | |||
| bindings[0] = bottom_top_blob; | |||
| std::vector<vk_constant_type> constants(5); | |||
| constants[0].i = bottom_top_blob.dims; | |||
| constants[1].i = bottom_top_blob.w; | |||
| constants[2].i = bottom_top_blob.h * bottom_top_blob.d; | |||
| constants[3].i = bottom_top_blob.c; | |||
| constants[4].i = bottom_top_blob.cstep; | |||
| const Pipeline* pipeline = elempack == 8 ? pipeline_elu_pack8 | |||
| : elempack == 4 ? pipeline_elu_pack4 | |||
| : pipeline_elu; | |||
| cmd.record_pipeline(pipeline, bindings, constants, bottom_top_blob); | |||
| return 0; | |||
| } | |||
| int ELU_vulkan::forward_inplace(VkImageMat& bottom_top_blob, VkCompute& cmd, const Option& /*opt*/) const | |||
| { | |||
| int elempack = bottom_top_blob.elempack; | |||
| std::vector<VkImageMat> bindings(2); | |||
| bindings[0] = bottom_top_blob; | |||
| bindings[1] = bottom_top_blob; | |||
| std::vector<vk_constant_type> constants(5); | |||
| constants[0].i = bottom_top_blob.dims; | |||
| constants[1].i = bottom_top_blob.w; | |||
| constants[2].i = bottom_top_blob.h * bottom_top_blob.d; | |||
| constants[3].i = bottom_top_blob.c; | |||
| constants[4].i = 0; //bottom_top_blob.cstep; | |||
| const Pipeline* pipeline = elempack == 8 ? pipeline_elu_pack8 | |||
| : elempack == 4 ? pipeline_elu_pack4 | |||
| : pipeline_elu; | |||
| cmd.record_pipeline(pipeline, bindings, constants, bottom_top_blob); | |||
| return 0; | |||
| } | |||
| } // namespace ncnn | |||
| @@ -0,0 +1,42 @@ | |||
| // Tencent is pleased to support the open source community by making ncnn available. | |||
| // | |||
| // Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved. | |||
| // | |||
| // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except | |||
| // in compliance with the License. You may obtain a copy of the License at | |||
| // | |||
| // https://opensource.org/licenses/BSD-3-Clause | |||
| // | |||
| // Unless required by applicable law or agreed to in writing, software distributed | |||
| // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR | |||
| // CONDITIONS OF ANY KIND, either express or implied. See the License for the | |||
| // specific language governing permissions and limitations under the License. | |||
| #ifndef LAYER_ELU_VULKAN_H | |||
| #define LAYER_ELU_VULKAN_H | |||
| #include "elu.h" | |||
| namespace ncnn { | |||
| class ELU_vulkan : virtual public ELU | |||
| { | |||
| public: | |||
| ELU_vulkan(); | |||
| virtual int create_pipeline(const Option& opt); | |||
| virtual int destroy_pipeline(const Option& opt); | |||
| using ELU::forward_inplace; | |||
| virtual int forward_inplace(VkMat& bottom_top_blob, VkCompute& cmd, const Option& opt) const; | |||
| virtual int forward_inplace(VkImageMat& bottom_top_blob, VkCompute& cmd, const Option& opt) const; | |||
| public: | |||
| Pipeline* pipeline_elu; | |||
| Pipeline* pipeline_elu_pack4; | |||
| Pipeline* pipeline_elu_pack8; | |||
| }; | |||
| } // namespace ncnn | |||
| #endif // LAYER_ELU_VULKAN_H | |||
| @@ -0,0 +1,73 @@ | |||
| // Tencent is pleased to support the open source community by making ncnn available. | |||
| // | |||
| // Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved. | |||
| // | |||
| // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except | |||
| // in compliance with the License. You may obtain a copy of the License at | |||
| // | |||
| // https://opensource.org/licenses/BSD-3-Clause | |||
| // | |||
| // Unless required by applicable law or agreed to in writing, software distributed | |||
| // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR | |||
| // CONDITIONS OF ANY KIND, either express or implied. See the License for the | |||
| // specific language governing permissions and limitations under the License. | |||
| #version 450 | |||
| #if NCNN_fp16_storage | |||
| #extension GL_EXT_shader_16bit_storage: require | |||
| #endif | |||
| #if NCNN_fp16_arithmetic | |||
| #extension GL_EXT_shader_explicit_arithmetic_types_float16: require | |||
| #endif | |||
| layout (constant_id = 0) const float alpha = 0; | |||
| #define shape_constant_id_offset 1 | |||
| layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; | |||
| layout (constant_id = shape_constant_id_offset + 1) const int w = 0; | |||
| layout (constant_id = shape_constant_id_offset + 2) const int h = 0; | |||
| layout (constant_id = shape_constant_id_offset + 3) const int c = 0; | |||
| layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; | |||
| #if NCNN_image_shader | |||
| layout (binding = 0) uniform unfp sampler3D bottom_blob_3d; | |||
| layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob_3d; | |||
| #else | |||
| layout (binding = 0) buffer bottom_top_blob { sfp bottom_top_blob_data[]; }; | |||
| #endif | |||
| layout (push_constant) uniform parameter | |||
| { | |||
| int dims; | |||
| int w; | |||
| int h; | |||
| int c; | |||
| int cstep; | |||
| } p; | |||
| void main() | |||
| { | |||
| int gx = int(gl_GlobalInvocationID.x); | |||
| int gy = int(gl_GlobalInvocationID.y); | |||
| int gz = int(gl_GlobalInvocationID.z); | |||
| if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c)) | |||
| return; | |||
| #if NCNN_image_shader | |||
| afp v = image3d_ld1(bottom_blob_3d, ivec3(gx, gy, gz)); | |||
| #else | |||
| const int gi = gz * psc(cstep) + gy * psc(w) + gx; | |||
| afp v = buffer_ld1(bottom_top_blob_data, gi); | |||
| #endif | |||
| v = v > afp(0.0f) ? v : afp(alpha * (exp(v) - 1.0f)); | |||
| #if NCNN_image_shader | |||
| image3d_st1(top_blob_3d, ivec3(gx, gy, gz), v); | |||
| #else | |||
| buffer_st1(bottom_top_blob_data, gi, v); | |||
| #endif | |||
| } | |||
| @@ -0,0 +1,73 @@ | |||
| // Tencent is pleased to support the open source community by making ncnn available. | |||
| // | |||
| // Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved. | |||
| // | |||
| // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except | |||
| // in compliance with the License. You may obtain a copy of the License at | |||
| // | |||
| // https://opensource.org/licenses/BSD-3-Clause | |||
| // | |||
| // Unless required by applicable law or agreed to in writing, software distributed | |||
| // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR | |||
| // CONDITIONS OF ANY KIND, either express or implied. See the License for the | |||
| // specific language governing permissions and limitations under the License. | |||
| #version 450 | |||
| #if NCNN_fp16_storage | |||
| #extension GL_EXT_shader_16bit_storage: require | |||
| #endif | |||
| #if NCNN_fp16_arithmetic | |||
| #extension GL_EXT_shader_explicit_arithmetic_types_float16: require | |||
| #endif | |||
| layout (constant_id = 0) const float alpha = 0; | |||
| #define shape_constant_id_offset 1 | |||
| layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; | |||
| layout (constant_id = shape_constant_id_offset + 1) const int w = 0; | |||
| layout (constant_id = shape_constant_id_offset + 2) const int h = 0; | |||
| layout (constant_id = shape_constant_id_offset + 3) const int c = 0; | |||
| layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; | |||
| #if NCNN_image_shader | |||
| layout (binding = 0) uniform unfp sampler3D bottom_blob_3d; | |||
| layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob_3d; | |||
| #else | |||
| layout (binding = 0) buffer bottom_top_blob { sfpvec4 bottom_top_blob_data[]; }; | |||
| #endif | |||
| layout (push_constant) uniform parameter | |||
| { | |||
| int dims; | |||
| int w; | |||
| int h; | |||
| int c; | |||
| int cstep; | |||
| } p; | |||
| void main() | |||
| { | |||
| int gx = int(gl_GlobalInvocationID.x); | |||
| int gy = int(gl_GlobalInvocationID.y); | |||
| int gz = int(gl_GlobalInvocationID.z); | |||
| if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c)) | |||
| return; | |||
| #if NCNN_image_shader | |||
| afpvec4 v = image3d_ld4(bottom_blob_3d, ivec3(gx, gy, gz)); | |||
| #else | |||
| const int gi = gz * psc(cstep) + gy * psc(w) + gx; | |||
| afpvec4 v = buffer_ld4(bottom_top_blob_data, gi); | |||
| #endif | |||
| v = mix(afpvec4(alpha) * afpvec4(exp(v) - afpvec4(1.0f)), v, greaterThan(v, afpvec4(0.0f))); | |||
| #if NCNN_image_shader | |||
| image3d_st4(top_blob_3d, ivec3(gx, gy, gz), v); | |||
| #else | |||
| buffer_st4(bottom_top_blob_data, gi, v); | |||
| #endif | |||
| } | |||
| @@ -0,0 +1,75 @@ | |||
| // Tencent is pleased to support the open source community by making ncnn available. | |||
| // | |||
| // Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved. | |||
| // | |||
| // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except | |||
| // in compliance with the License. You may obtain a copy of the License at | |||
| // | |||
| // https://opensource.org/licenses/BSD-3-Clause | |||
| // | |||
| // Unless required by applicable law or agreed to in writing, software distributed | |||
| // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR | |||
| // CONDITIONS OF ANY KIND, either express or implied. See the License for the | |||
| // specific language governing permissions and limitations under the License. | |||
| #version 450 | |||
| #if NCNN_fp16_storage | |||
| #extension GL_EXT_shader_16bit_storage: require | |||
| struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; }; | |||
| #endif | |||
| #if NCNN_fp16_arithmetic | |||
| #extension GL_EXT_shader_explicit_arithmetic_types_float16: require | |||
| #endif | |||
| layout (constant_id = 0) const float alpha = 0; | |||
| #define shape_constant_id_offset 1 | |||
| layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; | |||
| layout (constant_id = shape_constant_id_offset + 1) const int w = 0; | |||
| layout (constant_id = shape_constant_id_offset + 2) const int h = 0; | |||
| layout (constant_id = shape_constant_id_offset + 3) const int c = 0; | |||
| layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; | |||
| #if NCNN_image_shader | |||
| layout (binding = 0) uniform unfp sampler3D bottom_blob_3d; | |||
| layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob_3d; | |||
| #else | |||
| layout (binding = 0) buffer bottom_top_blob { sfpvec8 bottom_top_blob_data[]; }; | |||
| #endif | |||
| layout (push_constant) uniform parameter | |||
| { | |||
| int dims; | |||
| int w; | |||
| int h; | |||
| int c; | |||
| int cstep; | |||
| } p; | |||
| void main() | |||
| { | |||
| int gx = int(gl_GlobalInvocationID.x); | |||
| int gy = int(gl_GlobalInvocationID.y); | |||
| int gz = int(gl_GlobalInvocationID.z); | |||
| if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c)) | |||
| return; | |||
| #if NCNN_image_shader | |||
| afpvec8 v = image3d_ld8(bottom_blob_3d, ivec3(gx, gy, gz)); | |||
| #else | |||
| const int gi = gz * psc(cstep) + gy * psc(w) + gx; | |||
| afpvec8 v = buffer_ld8(bottom_top_blob_data, gi); | |||
| #endif | |||
| v[0] = mix(afpvec4(alpha) * afpvec4(exp(v[0]) - afpvec4(1.0f)), v[0], greaterThan(v[0], afpvec4(0.0f))); | |||
| v[1] = mix(afpvec4(alpha) * afpvec4(exp(v[1]) - afpvec4(1.0f)), v[1], greaterThan(v[1], afpvec4(0.0f))); | |||
| #if NCNN_image_shader | |||
| image3d_st8(top_blob_3d, ivec3(gx, gy, gz), v); | |||
| #else | |||
| buffer_st8(bottom_top_blob_data, gi, v); | |||
| #endif | |||
| } | |||