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add elu vulkan operator (#4280)

tags/20221128
Yoh GitHub 3 years ago
parent
commit
bb660d09b8
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5 changed files with 445 additions and 0 deletions
  1. +182
    -0
      src/layer/vulkan/elu_vulkan.cpp
  2. +42
    -0
      src/layer/vulkan/elu_vulkan.h
  3. +73
    -0
      src/layer/vulkan/shader/elu.comp
  4. +73
    -0
      src/layer/vulkan/shader/elu_pack4.comp
  5. +75
    -0
      src/layer/vulkan/shader/elu_pack8.comp

+ 182
- 0
src/layer/vulkan/elu_vulkan.cpp View File

@@ -0,0 +1,182 @@
// Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.

#include "elu_vulkan.h"

#include "layer_shader_type.h"

namespace ncnn {

ELU_vulkan::ELU_vulkan()
{
support_vulkan = true;
support_image_storage = true;

pipeline_elu = 0;
pipeline_elu_pack4 = 0;
pipeline_elu_pack8 = 0;
}

int ELU_vulkan::create_pipeline(const Option& opt)
{
const Mat& shape = top_shapes.empty() ? Mat() : top_shapes[0];

int elempack = 1;
if (shape.dims == 1) elempack = opt.use_shader_pack8 && shape.w % 8 == 0 ? 8 : shape.w % 4 == 0 ? 4 : 1;
if (shape.dims == 2) elempack = opt.use_shader_pack8 && shape.h % 8 == 0 ? 8 : shape.h % 4 == 0 ? 4 : 1;
if (shape.dims == 3 || shape.dims == 4) elempack = opt.use_shader_pack8 && shape.c % 8 == 0 ? 8 : shape.c % 4 == 0 ? 4 : 1;

size_t elemsize;
if (opt.use_fp16_storage)
{
elemsize = elempack * 2u;
}
else if (opt.use_fp16_packed)
{
elemsize = elempack == 1 ? 4u : elempack * 2u;
}
else
{
elemsize = elempack * 4u;
}

Mat shape_packed;
if (shape.dims == 1) shape_packed = Mat(shape.w / elempack, (void*)0, elemsize, elempack);
if (shape.dims == 2) shape_packed = Mat(shape.w, shape.h / elempack, (void*)0, elemsize, elempack);
if (shape.dims == 3) shape_packed = Mat(shape.w, shape.h, shape.c / elempack, (void*)0, elemsize, elempack);
if (shape.dims == 4) shape_packed = Mat(shape.w, shape.h, shape.d, shape.c / elempack, (void*)0, elemsize, elempack);

std::vector<vk_specialization_type> specializations(1 + 5);
specializations[0].f = alpha;
specializations[1 + 0].i = shape_packed.dims;
specializations[1 + 1].i = shape_packed.w;
specializations[1 + 2].i = shape_packed.h * shape_packed.d;
specializations[1 + 3].i = shape_packed.c;
specializations[1 + 4].i = shape_packed.cstep;

Mat local_size_xyz;
if (shape_packed.dims == 1)
{
local_size_xyz.w = std::min(64, shape_packed.w);
local_size_xyz.h = 1;
local_size_xyz.c = 1;
}
if (shape_packed.dims == 2)
{
local_size_xyz.w = std::min(8, shape_packed.w);
local_size_xyz.h = std::min(8, shape_packed.h);
local_size_xyz.c = 1;
}
if (shape_packed.dims == 3)
{
local_size_xyz.w = std::min(4, shape_packed.w);
local_size_xyz.h = std::min(4, shape_packed.h);
local_size_xyz.c = std::min(4, shape_packed.c);
}
if (shape_packed.dims == 4)
{
local_size_xyz.w = std::min(4, shape_packed.w);
local_size_xyz.h = std::min(4, shape_packed.h * shape_packed.d);
local_size_xyz.c = std::min(4, shape_packed.c);
}

// pack1
if (shape.dims == 0 || elempack == 1)
{
pipeline_elu = new Pipeline(vkdev);
pipeline_elu->set_optimal_local_size_xyz(local_size_xyz);
pipeline_elu->create(LayerShaderType::elu, opt, specializations);
}

// pack4
if (shape.dims == 0 || elempack == 4)
{
pipeline_elu_pack4 = new Pipeline(vkdev);
pipeline_elu_pack4->set_optimal_local_size_xyz(local_size_xyz);
pipeline_elu_pack4->create(LayerShaderType::elu_pack4, opt, specializations);
}

// pack8
if ((opt.use_shader_pack8 && shape.dims == 0) || elempack == 8)
{
pipeline_elu_pack8 = new Pipeline(vkdev);
pipeline_elu_pack8->set_optimal_local_size_xyz(local_size_xyz);
pipeline_elu_pack8->create(LayerShaderType::elu_pack8, opt, specializations);
}

return 0;
}

int ELU_vulkan::destroy_pipeline(const Option& /*opt*/)
{
delete pipeline_elu;
pipeline_elu = 0;

delete pipeline_elu_pack4;
pipeline_elu_pack4 = 0;

delete pipeline_elu_pack8;
pipeline_elu_pack8 = 0;

return 0;
}

int ELU_vulkan::forward_inplace(VkMat& bottom_top_blob, VkCompute& cmd, const Option& /*opt*/) const
{
int elempack = bottom_top_blob.elempack;

std::vector<VkMat> bindings(1);
bindings[0] = bottom_top_blob;

std::vector<vk_constant_type> constants(5);
constants[0].i = bottom_top_blob.dims;
constants[1].i = bottom_top_blob.w;
constants[2].i = bottom_top_blob.h * bottom_top_blob.d;
constants[3].i = bottom_top_blob.c;
constants[4].i = bottom_top_blob.cstep;

const Pipeline* pipeline = elempack == 8 ? pipeline_elu_pack8
: elempack == 4 ? pipeline_elu_pack4
: pipeline_elu;

cmd.record_pipeline(pipeline, bindings, constants, bottom_top_blob);

return 0;
}

int ELU_vulkan::forward_inplace(VkImageMat& bottom_top_blob, VkCompute& cmd, const Option& /*opt*/) const
{
int elempack = bottom_top_blob.elempack;

std::vector<VkImageMat> bindings(2);
bindings[0] = bottom_top_blob;
bindings[1] = bottom_top_blob;

std::vector<vk_constant_type> constants(5);
constants[0].i = bottom_top_blob.dims;
constants[1].i = bottom_top_blob.w;
constants[2].i = bottom_top_blob.h * bottom_top_blob.d;
constants[3].i = bottom_top_blob.c;
constants[4].i = 0; //bottom_top_blob.cstep;

const Pipeline* pipeline = elempack == 8 ? pipeline_elu_pack8
: elempack == 4 ? pipeline_elu_pack4
: pipeline_elu;

cmd.record_pipeline(pipeline, bindings, constants, bottom_top_blob);

return 0;
}

} // namespace ncnn

+ 42
- 0
src/layer/vulkan/elu_vulkan.h View File

@@ -0,0 +1,42 @@
// Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.

#ifndef LAYER_ELU_VULKAN_H
#define LAYER_ELU_VULKAN_H

#include "elu.h"

namespace ncnn {

class ELU_vulkan : virtual public ELU
{
public:
ELU_vulkan();

virtual int create_pipeline(const Option& opt);
virtual int destroy_pipeline(const Option& opt);

using ELU::forward_inplace;
virtual int forward_inplace(VkMat& bottom_top_blob, VkCompute& cmd, const Option& opt) const;
virtual int forward_inplace(VkImageMat& bottom_top_blob, VkCompute& cmd, const Option& opt) const;

public:
Pipeline* pipeline_elu;
Pipeline* pipeline_elu_pack4;
Pipeline* pipeline_elu_pack8;
};

} // namespace ncnn

#endif // LAYER_ELU_VULKAN_H

+ 73
- 0
src/layer/vulkan/shader/elu.comp View File

@@ -0,0 +1,73 @@
// Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.

#version 450

#if NCNN_fp16_storage
#extension GL_EXT_shader_16bit_storage: require
#endif
#if NCNN_fp16_arithmetic
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
#endif

layout (constant_id = 0) const float alpha = 0;

#define shape_constant_id_offset 1
layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
layout (constant_id = shape_constant_id_offset + 3) const int c = 0;
layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0;

#if NCNN_image_shader
layout (binding = 0) uniform unfp sampler3D bottom_blob_3d;
layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob_3d;
#else
layout (binding = 0) buffer bottom_top_blob { sfp bottom_top_blob_data[]; };
#endif

layout (push_constant) uniform parameter
{
int dims;
int w;
int h;
int c;
int cstep;
} p;

void main()
{
int gx = int(gl_GlobalInvocationID.x);
int gy = int(gl_GlobalInvocationID.y);
int gz = int(gl_GlobalInvocationID.z);

if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c))
return;

#if NCNN_image_shader
afp v = image3d_ld1(bottom_blob_3d, ivec3(gx, gy, gz));
#else
const int gi = gz * psc(cstep) + gy * psc(w) + gx;

afp v = buffer_ld1(bottom_top_blob_data, gi);
#endif

v = v > afp(0.0f) ? v : afp(alpha * (exp(v) - 1.0f));

#if NCNN_image_shader
image3d_st1(top_blob_3d, ivec3(gx, gy, gz), v);
#else
buffer_st1(bottom_top_blob_data, gi, v);
#endif
}

+ 73
- 0
src/layer/vulkan/shader/elu_pack4.comp View File

@@ -0,0 +1,73 @@
// Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.

#version 450

#if NCNN_fp16_storage
#extension GL_EXT_shader_16bit_storage: require
#endif
#if NCNN_fp16_arithmetic
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
#endif

layout (constant_id = 0) const float alpha = 0;

#define shape_constant_id_offset 1
layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
layout (constant_id = shape_constant_id_offset + 3) const int c = 0;
layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0;

#if NCNN_image_shader
layout (binding = 0) uniform unfp sampler3D bottom_blob_3d;
layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob_3d;
#else
layout (binding = 0) buffer bottom_top_blob { sfpvec4 bottom_top_blob_data[]; };
#endif

layout (push_constant) uniform parameter
{
int dims;
int w;
int h;
int c;
int cstep;
} p;

void main()
{
int gx = int(gl_GlobalInvocationID.x);
int gy = int(gl_GlobalInvocationID.y);
int gz = int(gl_GlobalInvocationID.z);

if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c))
return;

#if NCNN_image_shader
afpvec4 v = image3d_ld4(bottom_blob_3d, ivec3(gx, gy, gz));
#else
const int gi = gz * psc(cstep) + gy * psc(w) + gx;

afpvec4 v = buffer_ld4(bottom_top_blob_data, gi);
#endif

v = mix(afpvec4(alpha) * afpvec4(exp(v) - afpvec4(1.0f)), v, greaterThan(v, afpvec4(0.0f)));

#if NCNN_image_shader
image3d_st4(top_blob_3d, ivec3(gx, gy, gz), v);
#else
buffer_st4(bottom_top_blob_data, gi, v);
#endif
}

+ 75
- 0
src/layer/vulkan/shader/elu_pack8.comp View File

@@ -0,0 +1,75 @@
// Tencent is pleased to support the open source community by making ncnn available.
//
// Copyright (C) 2022 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.

#version 450

#if NCNN_fp16_storage
#extension GL_EXT_shader_16bit_storage: require
struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; };
#endif
#if NCNN_fp16_arithmetic
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
#endif

layout (constant_id = 0) const float alpha = 0;

#define shape_constant_id_offset 1
layout (constant_id = shape_constant_id_offset + 0) const int dims = 0;
layout (constant_id = shape_constant_id_offset + 1) const int w = 0;
layout (constant_id = shape_constant_id_offset + 2) const int h = 0;
layout (constant_id = shape_constant_id_offset + 3) const int c = 0;
layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0;

#if NCNN_image_shader
layout (binding = 0) uniform unfp sampler3D bottom_blob_3d;
layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob_3d;
#else
layout (binding = 0) buffer bottom_top_blob { sfpvec8 bottom_top_blob_data[]; };
#endif

layout (push_constant) uniform parameter
{
int dims;
int w;
int h;
int c;
int cstep;
} p;

void main()
{
int gx = int(gl_GlobalInvocationID.x);
int gy = int(gl_GlobalInvocationID.y);
int gz = int(gl_GlobalInvocationID.z);

if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c))
return;

#if NCNN_image_shader
afpvec8 v = image3d_ld8(bottom_blob_3d, ivec3(gx, gy, gz));
#else
const int gi = gz * psc(cstep) + gy * psc(w) + gx;

afpvec8 v = buffer_ld8(bottom_top_blob_data, gi);
#endif

v[0] = mix(afpvec4(alpha) * afpvec4(exp(v[0]) - afpvec4(1.0f)), v[0], greaterThan(v[0], afpvec4(0.0f)));
v[1] = mix(afpvec4(alpha) * afpvec4(exp(v[1]) - afpvec4(1.0f)), v[1], greaterThan(v[1], afpvec4(0.0f)));

#if NCNN_image_shader
image3d_st8(top_blob_3d, ivec3(gx, gy, gz), v);
#else
buffer_st8(bottom_top_blob_data, gi, v);
#endif
}

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