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* [Build for Linux x86](#build-for-linux-x86) |
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* [Build for Windows x64 using VS2017](#build-for-windows-x64-using-visual-studio-community-2017) |
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* [Build for MacOSX](#build-for-macosx) |
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* [Build for Raspberry Pi 3](#build-for-raspberry-pi-3) |
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* [Build for NVIDIA Jetson](#build-for-nvidia-jetson) |
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* [Build for ARM Cortex-A family with cross-compiling](#build-for-arm-cortex-a-family-with-cross-compiling) |
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* [Build for Android](#build-for-android) |
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* [Build for iOS on MacOSX with xcode](#build-for-ios-on-macosx-with-xcode) |
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* [Build for iOS on Linux with cctools-port](#build-for-ios-on-linux-with-cctools-port) |
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* [Build for Hisilicon platform with cross-compiling](#build-for-hisilicon-platform-with-cross-compiling) |
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*** |
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### Build for Linux x86 |
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install g++ cmake protobuf |
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(optional) download and install vulkan-sdk from https://vulkan.lunarg.com/sdk/home |
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``` |
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$ wget https://sdk.lunarg.com/sdk/download/1.1.92.1/linux/vulkansdk-linux-x86_64-1.1.92.1.tar.gz?Human=true -O vulkansdk-linux-x86_64-1.1.92.1.tar.gz |
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$ tar -xf vulkansdk-linux-x86_64-1.1.92.1.tar.gz |
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# setup env |
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$ export VULKAN_SDK=`pwd`/1.1.92.1/x86_64 |
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``` |
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``` |
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$ cd <ncnn-root-dir> |
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$ mkdir -p build |
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$ cd build |
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# cmake option NCNN_VULKAN for enabling vulkan |
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$ cmake -DNCNN_VULKAN=OFF .. |
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$ make -j4 |
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``` |
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install opencv for building example |
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``` |
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$ cd <ncnn-root-dir> |
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uncomment add_subdirectory(examples) |
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in CMakeLists.txt with your favourite editor |
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$ mkdir -p build |
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$ cd build |
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$ cmake .. |
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$ make -j4 |
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copy examples/squeezenet_v1.1.param to build/examples |
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copy examples/squeezenet_v1.1.bin to build/examples |
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$ cd build/examples |
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$ ./squeezenet yourimage.jpg |
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output top-3 class-id and score |
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you may refer examples/synset_words.txt to find the class name |
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404 = 0.990290 |
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908 = 0.004464 |
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405 = 0.003941 |
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``` |
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*** |
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### Build for Windows x64 using Visual Studio Community 2017 |
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install Visual Studio Community 2017 |
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``` |
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download Visual Studio Community 2017 from https://visualstudio.microsoft.com/vs/community/ |
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install it |
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Start → Programs → Visual Studio 2017 → Visual Studio Tools → x64 Native Tools Command Prompt for VS 2017 |
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``` |
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build protobuf library |
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``` |
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download protobuf-3.4.0 from https://github.com/google/protobuf/archive/v3.4.0.zip |
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> cd <protobuf-root-dir> |
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> mkdir build-vs2017 |
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> cd build-vs2017 |
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> cmake -G"NMake Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=%cd%/install -Dprotobuf_BUILD_TESTS=OFF -Dprotobuf_MSVC_STATIC_RUNTIME=OFF ../cmake |
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> nmake |
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> nmake install |
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``` |
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(optional) download and install vulkan-sdk from https://vulkan.lunarg.com/sdk/home |
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launch VulkanSDK-1.1.92.1-Installer.exe and install |
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build ncnn library (replace <protobuf-root-dir> with your path) |
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``` |
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> cd <ncnn-root-dir> |
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> mkdir -p build-vs2017 |
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> cd build-vs2017 |
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# cmake option NCNN_VULKAN for enabling vulkan |
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> cmake -G"NMake Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=%cd%/install -DProtobuf_INCLUDE_DIR=<protobuf-root-dir>/build-vs2017/install/include -DProtobuf_LIBRARIES=<protobuf-root-dir>/build-vs2017/install/lib/libprotobuf.lib -DProtobuf_PROTOC_EXECUTABLE=<protobuf-root-dir>/build-vs2017/install/bin/protoc.exe -DNCNN_VULKAN=OFF .. |
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> nmake |
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> nmake install |
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pick build-vs2017/install folder for further usage |
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``` |
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*** |
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### Build for MacOSX |
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install xcode and protobuf |
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**Because the compiler bundled with xcode do not support openmp feature, you cannot enable the multithreading inference feature of ncnn library, if you build with xcode.** |
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``` |
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# install protobuf via homebrew |
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$ brew install protobuf |
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``` |
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(optional) download and install vulkan-sdk from https://vulkan.lunarg.com/sdk/home |
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``` |
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$ wget https://sdk.lunarg.com/sdk/download/1.1.92.1/mac/vulkansdk-macos-1.1.92.1.tar.gz?Human=true -O vulkansdk-macos-1.1.92.1.tar.gz |
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$ tar -xf vulkansdk-macos-1.1.92.1.tar.gz |
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# setup env |
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$ export VULKAN_SDK=`pwd`/vulkansdk-macos-1.1.92.1/macOS |
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``` |
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``` |
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$ cd <ncnn-root-dir> |
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$ mkdir -p build |
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$ cd build |
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# cmake option NCNN_VULKAN for enabling vulkan |
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$ cmake -DNCNN_VULKAN=OFF .. |
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$ make -j4 |
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$ make install |
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``` |
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pick build/install folder for further usage |
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*** |
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### Build for Raspberry Pi 3 |
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install g++ cmake protobuf |
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``` |
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$ cd <ncnn-root-dir> |
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$ mkdir -p build |
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$ cd build |
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$ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/pi3.toolchain.cmake -DPI3=ON .. |
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$ make -j4 |
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$ make install |
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``` |
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pick build/install folder for further usage |
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*** |
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### Build for NVIDIA Jetson |
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#### download Vulkan SDK from NVIDIA |
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please click the `Vulkan SDK File` link on [https://developer.nvidia.com/embedded/vulkan](https://developer.nvidia.com/embedded/vulkan), at the time of writing we got `Vulkan_loader_demos_1.1.100.tar.gz` |
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scp the downloaded SDK to your Jetson device |
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```bash |
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scp Vulkan_loader_demos_1.1.100.tar.gz USERNAME@JETSON_IP:~/ |
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``` |
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from this monment on, we will work on the Jetson device |
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```bash |
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ssh USERNAME@JETSON_IP |
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``` |
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#### install Vulkan SDK |
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```bash |
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cd ~/Vulkanloader_demos_1.1.100 |
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sudo cp loader/libvulkan.so.1.1.100 /usr/lib/aarch64-linux-gnu/ |
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cd /usr/lib/aarch64-linux-gnu/ |
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sudo rm -rf libvulkan.so.1 libvulkan.so |
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sudo ln -s libvulkan.so.1.1.100 libvulkan.so |
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sudo ln -s libvulkan.so.1.1.100 libvulkan.so.1 |
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cd ~/ |
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``` |
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#### install glslang dependency |
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``` |
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# glslang is a dependency of Tencent/ncnn |
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git clone --depth=1 https://github.com/KhronosGroup/glslang.git |
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cd glslang |
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# assure that SPIR-V generated from HLSL is legal for Vulkan |
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./update_glslang_sources.py |
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mkdir -p build && cd build |
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sudo make -j`nproc` install && cd .. |
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``` |
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#### compile ncnn |
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``` |
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git clone https://github.com/Tencent/ncnn.git |
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# while aarch64-linux-gnu.toolchain.cmake would compile Tencent/ncnn as well |
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# but why not compile with more native features w |
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cd ncnn && mkdir -p build && cd build |
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cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/jetson.toolchain.cmake -DNCNN_VULKAN=ON -DCMAKE_BUILD_TYPE=Release .. |
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make -j`nproc` |
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sudo make install |
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``` |
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*** |
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### Build for ARM Cortex-A family with cross-compiling |
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download ARM toolchain from https://developer.arm.com/open-source/gnu-toolchain/gnu-a/downloads |
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``` |
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$ export PATH=<your-toolchain-compiler-path>:$PATH |
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``` |
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AArch32 target with soft float (arm-linux-gnueabi) |
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``` |
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$ cd <ncnn-root-dir> |
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$ mkdir -p build-arm-linux-gnueabi |
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$ cd build-arm-linux-gnueabi |
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$ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/arm-linux-gnueabi.toolchain.cmake .. |
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$ make -j4 |
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$ make install |
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``` |
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AArch32 target with hard float (arm-linux-gnueabihf) |
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``` |
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$ cd <ncnn-root-dir> |
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$ mkdir -p build-arm-linux-gnueabihf |
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$ cd build-arm-linux-gnueabihf |
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$ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/arm-linux-gnueabihf.toolchain.cmake .. |
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$ make -j4 |
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$ make install |
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``` |
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AArch64 GNU/Linux target (aarch64-linux-gnu) |
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``` |
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$ cd <ncnn-root-dir> |
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$ mkdir -p build-aarch64-linux-gnu |
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$ cd build-aarch64-linux-gnu |
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$ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/aarch64-linux-gnu.toolchain.cmake .. |
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$ make -j4 |
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$ make install |
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``` |
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pick build-XXXXX/install folder for further usage |
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*** |
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### Build for Android |
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you can use the pre-build ncnn-android-lib.zip from https://github.com/Tencent/ncnn/releases |
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install android-ndk |
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``` |
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download android-ndk from http://developer.android.com/ndk/downloads/index.html |
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$ unzip android-ndk-r18b-linux-x86_64.zip |
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$ export ANDROID_NDK=<your-ndk-root-path> |
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``` |
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(optional) drop debug compile flag to reduce binary size due to [android-ndk issue](https://github.com/android-ndk/ndk/issues/243) |
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``` |
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# edit $ANDROID_NDK/build/cmake/android.toolchain.cmake with your favorite editor |
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# remove "-g" line |
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list(APPEND ANDROID_COMPILER_FLAGS |
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-g |
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-DANDROID |
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``` |
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(optional) download and install vulkan-sdk from https://vulkan.lunarg.com/sdk/home |
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``` |
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$ wget https://sdk.lunarg.com/sdk/download/1.1.92.1/linux/vulkansdk-linux-x86_64-1.1.92.1.tar.gz?Human=true -O vulkansdk-linux-x86_64-1.1.92.1.tar.gz |
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$ tar -xf vulkansdk-linux-x86_64-1.1.92.1.tar.gz |
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# setup env |
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$ export VULKAN_SDK=`pwd`/1.1.92.1/x86_64 |
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``` |
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build armv7 library |
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``` |
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$ cd <ncnn-root-dir> |
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$ mkdir -p build-android-armv7 |
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$ cd build-android-armv7 |
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$ cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake \ |
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-DANDROID_ABI="armeabi-v7a" -DANDROID_ARM_NEON=ON \ |
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-DANDROID_PLATFORM=android-14 .. |
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# if you want to enable vulkan, platform api version >= android-24 is needed |
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$ cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake \ |
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-DANDROID_ABI="armeabi-v7a" -DANDROID_ARM_NEON=ON \ |
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-DANDROID_PLATFORM=android-24 -DNCNN_VULKAN=ON .. |
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$ make -j4 |
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$ make install |
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pick build-android-armv7/install folder for further jni usage |
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``` |
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build aarch64 library |
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``` |
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$ cd <ncnn-root-dir> |
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$ mkdir -p build-android-aarch64 |
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$ cd build-android-aarch64 |
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$ cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake \ |
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-DANDROID_ABI="arm64-v8a" \ |
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-DANDROID_PLATFORM=android-21 .. |
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# if you want to enable vulkan, platform api version >= android-24 is needed |
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$ cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake \ |
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-DANDROID_ABI="arm64-v8a" \ |
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-DANDROID_PLATFORM=android-24 -DNCNN_VULKAN=ON .. |
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$ make -j4 |
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$ make install |
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pick build-android-aarch64/install folder for further jni usage |
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``` |
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*** |
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### Build for iOS on MacOSX with xcode |
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you can use the pre-build ncnn.framework and openmp.framework from https://github.com/Tencent/ncnn/releases |
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install xcode |
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**Because the compiler bundled with xcode do not support openmp feature, you cannot enable the multithreading inference feature of ncnn library, if you build with xcode.** |
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(optional) download and install vulkan-sdk from https://vulkan.lunarg.com/sdk/home |
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``` |
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$ wget https://sdk.lunarg.com/sdk/download/1.1.92.1/mac/vulkansdk-macos-1.1.92.1.tar.gz?Human=true -O vulkansdk-macos-1.1.92.1.tar.gz |
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$ tar -xf vulkansdk-macos-1.1.92.1.tar.gz |
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# setup env |
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$ export VULKAN_SDK=`pwd`/vulkansdk-macos-1.1.92.1/macOS |
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``` |
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build library for iPhoneOS |
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``` |
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$ cd <ncnn-root-dir> |
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$ mkdir build-ios |
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$ cd build-ios |
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$ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/ios.toolchain.cmake -DIOS_PLATFORM=OS .. |
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# vulkan is only available on arm64 devices |
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$ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/ios.toolchain.cmake -DIOS_PLATFORM=OS64 -DVulkan_INCLUDE_DIR=`pwd`/vulkansdk-macos-1.1.92.1/MoltenVK/include -DVulkan_LIBRARY=`pwd`/vulkansdk-macos-1.1.92.1/MoltenVK/iOS/dynamic/libMoltenVK.dylib -DNCNN_VULKAN=ON .. |
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$ make -j4 |
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$ make install |
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``` |
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build library for iPhoneSimulator |
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``` |
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$ cd <ncnn-root-dir> |
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$ mkdir build-ios-sim |
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$ cd build-ios-sim |
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$ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/ios.toolchain.cmake -DIOS_PLATFORM=SIMULATOR .. |
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$ make -j4 |
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$ make install |
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``` |
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package framework |
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``` |
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$ cd <ncnn-root-dir> |
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$ mkdir -p ncnn.framework/Versions/A/Headers |
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$ mkdir -p ncnn.framework/Versions/A/Resources |
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$ ln -s A ncnn.framework/Versions/Current |
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$ ln -s Versions/Current/Headers ncnn.framework/Headers |
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$ ln -s Versions/Current/Resources ncnn.framework/Resources |
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$ ln -s Versions/Current/ncnn ncnn.framework/ncnn |
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$ lipo -create \ |
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build-ios/install/lib/libncnn.a \ |
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build-ios-sim/install/lib/libncnn.a \ |
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-o ncnn.framework/Versions/A/ncnn |
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|
$ cp -r build-ios/install/include/* ncnn.framework/Versions/A/Headers/ |
|
|
|
$ cp Info.plist ncnn.framework/Versions/A/Resources/ |
|
|
|
|
|
|
|
pick ncnn.framework folder for app development |
|
|
|
``` |
|
|
|
|
|
|
|
*** |
|
|
|
|
|
|
|
### Build for iOS on Linux with cctools-port |
|
|
|
you can use the pre-build ncnn.framework and openmp.framework from https://github.com/Tencent/ncnn/releases |
|
|
|
|
|
|
|
setup cross-compiling environment with https://github.com/tpoechtrager/cctools-port |
|
|
|
|
|
|
|
**you can enable the multithreading inference feature of ncnn library, if you build with cctools-port.** |
|
|
|
|
|
|
|
``` |
|
|
|
$ cd <ncnn-root-dir> |
|
|
|
|
|
|
|
change CMAKE_IOS_SDK_ROOT variable to your cctools-port target path |
|
|
|
in iosxc.toolchain.cmake and iossimxc.toolchain.cmake with your favourite editor |
|
|
|
``` |
|
|
|
build armv7 arm64 library |
|
|
|
``` |
|
|
|
$ cd <ncnn-root-dir> |
|
|
|
$ mkdir -p build-ios |
|
|
|
$ cd build-ios |
|
|
|
$ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/iosxc.toolchain.cmake .. |
|
|
|
$ make |
|
|
|
$ make install |
|
|
|
``` |
|
|
|
build i386 x86_64 simulator library |
|
|
|
``` |
|
|
|
$ cd <ncnn-root-dir> |
|
|
|
$ mkdir -p build-ios-sim |
|
|
|
$ cd build-ios-sim |
|
|
|
$ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/iossimxc.toolchain.cmake .. |
|
|
|
$ make |
|
|
|
$ make install |
|
|
|
``` |
|
|
|
package framework |
|
|
|
``` |
|
|
|
$ cd <ncnn-root-dir> |
|
|
|
$ mkdir -p ncnn.framework/Versions/A/Headers |
|
|
|
$ mkdir -p ncnn.framework/Versions/A/Resources |
|
|
|
$ ln -s A ncnn.framework/Versions/Current |
|
|
|
$ ln -s Versions/Current/Headers ncnn.framework/Headers |
|
|
|
$ ln -s Versions/Current/Resources ncnn.framework/Resources |
|
|
|
$ ln -s Versions/Current/ncnn ncnn.framework/ncnn |
|
|
|
$ lipo -create \ |
|
|
|
build-ios/install/lib/libncnn.a \ |
|
|
|
build-ios-sim/install/lib/libncnn.a \ |
|
|
|
-o ncnn.framework/Versions/A/ncnn |
|
|
|
$ cp -r build-ios/install/include/* ncnn.framework/Versions/A/Headers/ |
|
|
|
$ cp Info.plist ncnn.framework/Versions/A/Resources/ |
|
|
|
|
|
|
|
pick ncnn.framework folder for app development |
|
|
|
``` |
|
|
|
|
|
|
|
*** |
|
|
|
|
|
|
|
### Build for Hisilicon platform with cross-compiling |
|
|
|
download and install Hisilicon SDK |
|
|
|
``` |
|
|
|
# the path that toolchain should be installed in |
|
|
|
$ ls /opt/hisi-linux/x86-arm |
|
|
|
``` |
|
|
|
``` |
|
|
|
$ cd <ncnn-root-dir> |
|
|
|
$ mkdir -p build |
|
|
|
$ cd build |
|
|
|
|
|
|
|
# choose one cmake toolchain file depends on your target platform |
|
|
|
$ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/hisiv300.toolchain.cmake .. |
|
|
|
$ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/hisiv500.toolchain.cmake .. |
|
|
|
$ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/himix100.toolchain.cmake .. |
|
|
|
$ cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/himix200.toolchain.cmake .. |
|
|
|
|
|
|
|
$ make -j4 |
|
|
|
$ make install |
|
|
|
``` |
|
|
|
|
|
|
|
pick build/install folder for further usage |