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eltwise.cpp 6.0 kB

[WIP] vulkan compute (#618) * vulkan infrastructure * vkallocator and vkmat * layer interface for vulkan compute * wip... * default vulkan device, command wrapper, upload model weight in load_model to simplify layer interface * simplify command api, vkmat holds staging buffer, relu works * initialize specialization constant, simplify command dispatch, fix staging buffer copy with different shape, convolution works * init extension functions * dynamic local size and group count * group count=1 is invalid * regard device max workgroup size limit * fix relu oooops * decouple command record and staging allocation * create result blob * add pooling shader * buffer is faster than image :) * fix pooling shader * add innerproduct shader * readonly writeonly decoration * simplify buffer creation * decouple command and layer, VK_KHR_descriptor_update_template extension makes descriptor binding update easy :D * fix vulkan building issues in visual studio (#1) * fix building issues on visual studio * ignore benchmark * cancel changes * ... ... * decouple paramdict and vulkandevice * fix staging buffer destroy in model loading * remove vkdev member in option * add padding shader * simplify vulkan layer creation, simplify convolution and pooling shader for no padding, less debug output * add convolutiondepthwise and softmax shader * specialization float type, add leakyrelu * add dropout shader * add batchnorm shader * split vulkan forward * add scale shader * push constant type can be int or float * set_optimal_local_size_xyz * add eltwise shader * concat vulkan forward * fix convolution without bias * add dummy shader for concat and split, more fix ... * optional VK_KHR_descriptor_update_template and VK_KHR_push_descriptor * check VK_KHR_push_descriptor for vkCmdPushDescriptorSetWithTemplateKHR * binaryop and unaryop shader * hide raw command buffer * simple vkbenchncnn benchmark * create device with transfer queue * rename command to vkcompute, add vktransfer and layer upload_model interface * external VkMat, copy and map wrt buffer offset * command copy respect offset and size * decouple weight upload and load, simplify upload weight api, use one big staging buffer for uploading weights * fix build on android * binding count can not vary :( * barrier check state, fix sub-op destruction * declare local_size_xyz constant, fix crash on radv * fix local_size_xyz, second try * more barrier and state fix * fix softmax * reconstruct buffer memory allocator, reuse blob buffer, less verbose output * find unified memory type index * weight staging buffer allocator and weight buffer allocator, respect descriptor buffer offset alignment * use VK_KHR_descriptor_update_template for faster descriptor update if available, multithread pipeline creation * find more useful vulkan extensions and enable them * fix msvc build * respect VK_KHR_dedicated_allocation for weight buffer allocation * fix android build * fix bias name conflicts with metal * decouple pipeline and layer, building shader sources into shader module, dedicated create_pipeline api, simplify pipeline recording * drop dummy shader, inplace softmax, multiple shader module works * fix unique queue family index error * flatten support vulkan * mnasnet run * find shader module by name, each entry point per shader module, fix attribute/id conflict on moltenvk * some minor changes * add some high level api * use dedicated transfer queue to upload weight model * prefer mappable buffer on unified memory * global pooling and convolution fc, reuse staging buffer * implement ring-buffer style blob allocator, add VkBufferMemory capacity * use blob allocator for workspace blob, it works fine :) * vulkan option off * Update layer.cpp * fix build with vulkan off * less verbose output, fix crash on vulkan_compute off * merge benchncnn tool * allocator clear api, use new weight buffer allocator per net * add default locked allocator * mapped mat ptr api, persistent mapped memory works generally :) * travis ci linux vulkan * travis ci vulkan wip ... * more gpu wip ... * more gpu wip ... * wip... * wip... * wip... ... * wip... ios vulkan build... * find glslangValidator on ios build * use dynamic moltenvk library * travis ci wip ... * ios simulator does not support metal at all * fix cpu only extractor * optimize workgroup size, first try * optimize workgroup size, second try * conv1x1s1d1 vec4 * revert build system * fix ncnn2mem build * fix ncnn2mem build
7 years ago
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  1. // Tencent is pleased to support the open source community by making ncnn available.
  2. //
  3. // Copyright (C) 2017 THL A29 Limited, a Tencent company. All rights reserved.
  4. //
  5. // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
  6. // in compliance with the License. You may obtain a copy of the License at
  7. //
  8. // https://opensource.org/licenses/BSD-3-Clause
  9. //
  10. // Unless required by applicable law or agreed to in writing, software distributed
  11. // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
  12. // CONDITIONS OF ANY KIND, either express or implied. See the License for the
  13. // specific language governing permissions and limitations under the License.
  14. #include "eltwise.h"
  15. namespace ncnn {
  16. Eltwise::Eltwise()
  17. {
  18. one_blob_only = false;
  19. support_inplace = false; // TODO inplace reduction
  20. }
  21. int Eltwise::load_param(const ParamDict& pd)
  22. {
  23. op_type = pd.get(0, 0);
  24. coeffs = pd.get(1, Mat());
  25. return 0;
  26. }
  27. int Eltwise::forward(const std::vector<Mat>& bottom_blobs, std::vector<Mat>& top_blobs, const Option& opt) const
  28. {
  29. const Mat& bottom_blob = bottom_blobs[0];
  30. int w = bottom_blob.w;
  31. int h = bottom_blob.h;
  32. int channels = bottom_blob.c;
  33. int size = w * h;
  34. Mat& top_blob = top_blobs[0];
  35. top_blob.create_like(bottom_blob, opt.blob_allocator);
  36. if (top_blob.empty())
  37. return -100;
  38. if (op_type == Operation_PROD)
  39. {
  40. // first blob
  41. const Mat& bottom_blob1 = bottom_blobs[1];
  42. #pragma omp parallel for num_threads(opt.num_threads)
  43. for (int q = 0; q < channels; q++)
  44. {
  45. const float* ptr = bottom_blob.channel(q);
  46. const float* ptr1 = bottom_blob1.channel(q);
  47. float* outptr = top_blob.channel(q);
  48. for (int i = 0; i < size; i++)
  49. {
  50. outptr[i] = ptr[i] * ptr1[i];
  51. }
  52. }
  53. for (size_t b = 2; b < bottom_blobs.size(); b++)
  54. {
  55. const Mat& bottom_blob1 = bottom_blobs[b];
  56. #pragma omp parallel for num_threads(opt.num_threads)
  57. for (int q = 0; q < channels; q++)
  58. {
  59. const float* ptr = bottom_blob1.channel(q);
  60. float* outptr = top_blob.channel(q);
  61. for (int i = 0; i < size; i++)
  62. {
  63. outptr[i] *= ptr[i];
  64. }
  65. }
  66. }
  67. }
  68. else if (op_type == Operation_SUM)
  69. {
  70. if (coeffs.w == 0)
  71. {
  72. // first blob
  73. const Mat& bottom_blob1 = bottom_blobs[1];
  74. #pragma omp parallel for num_threads(opt.num_threads)
  75. for (int q = 0; q < channels; q++)
  76. {
  77. const float* ptr = bottom_blob.channel(q);
  78. const float* ptr1 = bottom_blob1.channel(q);
  79. float* outptr = top_blob.channel(q);
  80. for (int i = 0; i < size; i++)
  81. {
  82. outptr[i] = ptr[i] + ptr1[i];
  83. }
  84. }
  85. for (size_t b = 2; b < bottom_blobs.size(); b++)
  86. {
  87. const Mat& bottom_blob1 = bottom_blobs[b];
  88. #pragma omp parallel for num_threads(opt.num_threads)
  89. for (int q = 0; q < channels; q++)
  90. {
  91. const float* ptr = bottom_blob1.channel(q);
  92. float* outptr = top_blob.channel(q);
  93. for (int i = 0; i < size; i++)
  94. {
  95. outptr[i] += ptr[i];
  96. }
  97. }
  98. }
  99. }
  100. else
  101. {
  102. // first blob
  103. const Mat& bottom_blob1 = bottom_blobs[1];
  104. float coeff0 = coeffs[0];
  105. float coeff1 = coeffs[1];
  106. #pragma omp parallel for num_threads(opt.num_threads)
  107. for (int q = 0; q < channels; q++)
  108. {
  109. const float* ptr = bottom_blob.channel(q);
  110. const float* ptr1 = bottom_blob1.channel(q);
  111. float* outptr = top_blob.channel(q);
  112. for (int i = 0; i < size; i++)
  113. {
  114. outptr[i] = ptr[i] * coeff0 + ptr1[i] * coeff1;
  115. }
  116. }
  117. for (size_t b = 2; b < bottom_blobs.size(); b++)
  118. {
  119. const Mat& bottom_blob1 = bottom_blobs[b];
  120. float coeff = coeffs[b];
  121. #pragma omp parallel for num_threads(opt.num_threads)
  122. for (int q = 0; q < channels; q++)
  123. {
  124. const float* ptr = bottom_blob1.channel(q);
  125. float* outptr = top_blob.channel(q);
  126. for (int i = 0; i < size; i++)
  127. {
  128. outptr[i] += ptr[i] * coeff;
  129. }
  130. }
  131. }
  132. }
  133. }
  134. else if (op_type == Operation_MAX)
  135. {
  136. // first blob
  137. const Mat& bottom_blob1 = bottom_blobs[1];
  138. #pragma omp parallel for num_threads(opt.num_threads)
  139. for (int q = 0; q < channels; q++)
  140. {
  141. const float* ptr = bottom_blob.channel(q);
  142. const float* ptr1 = bottom_blob1.channel(q);
  143. float* outptr = top_blob.channel(q);
  144. for (int i = 0; i < size; i++)
  145. {
  146. outptr[i] = std::max(ptr[i], ptr1[i]);
  147. }
  148. }
  149. for (size_t b = 2; b < bottom_blobs.size(); b++)
  150. {
  151. const Mat& bottom_blob1 = bottom_blobs[b];
  152. #pragma omp parallel for num_threads(opt.num_threads)
  153. for (int q = 0; q < channels; q++)
  154. {
  155. const float* ptr = bottom_blob1.channel(q);
  156. float* outptr = top_blob.channel(q);
  157. for (int i = 0; i < size; i++)
  158. {
  159. outptr[i] = std::max(outptr[i], ptr[i]);
  160. }
  161. }
  162. }
  163. }
  164. return 0;
  165. }
  166. } // namespace ncnn