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- // Tencent is pleased to support the open source community by making ncnn available.
- //
- // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
- //
- // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
- // in compliance with the License. You may obtain a copy of the License at
- //
- // https://opensource.org/licenses/BSD-3-Clause
- //
- // Unless required by applicable law or agreed to in writing, software distributed
- // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
- // CONDITIONS OF ANY KIND, either express or implied. See the License for the
- // specific language governing permissions and limitations under the License.
-
- #version 450
-
- layout (constant_id = 0) const float const_min = 0;
- layout (constant_id = 1) const float const_max = 0;
-
- layout (local_size_x_id = 233) in;
- layout (local_size_y_id = 234) in;
- layout (local_size_z_id = 235) in;
-
- layout (binding = 0) buffer bottom_top_blob { float bottom_top_blob_data[]; };
-
- layout (push_constant) uniform parameter
- {
- int dims;
- int w;
- int h;
- int c;
- int cstep;
- } p;
-
- void main()
- {
- int gx = int(gl_GlobalInvocationID.x);
- int gy = int(gl_GlobalInvocationID.y);
- int gz = int(gl_GlobalInvocationID.z);
-
- if (gx >= p.w || gy >= p.h || gz >= p.c)
- return;
-
- const int gi = gz * p.cstep + gy * p.w + gx;
-
- float v = bottom_top_blob_data[gi];
-
- bottom_top_blob_data[gi] = clamp(v, const_min, const_max);
- }
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