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- //分析卡片的函数,Code From https://github.com/kiootic/pad-rikuu
- class Card{
- static fixId(id, reverse = false){
- if (id === 0xFFFF) return id;
- return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
- }
- constructor(data){
- let card = this;
- card.attrs=[];
- card.types=[];
- let i = 0;
- function readCurve() {
- return {
- min: data[i++],
- max: data[i++],
- scale: data[i++],
- };
- }
- card.id = Card.fixId(data[i++]); //ID
- card.name = data[i++]; //名字
- card.attrs.push(data[i++]); //属性1
- card.attrs.push(data[i++]); //属性2
- card.isUltEvo = data[i++] !== 0; //是否究极进化
- card.types.push(data[i++]); //类型1
- card.types.push(data[i++]); //类型2
- card.rarity = data[i++]; //星级
- card.cost = data[i++]; //cost
- card.unk01 = data[i++]; //未知01
- card.maxLevel = data[i++]; //最大等级
- card.feedExp = data[i++]; //1级喂食经验,需要除以4
- card.isEmpty = data[i++] === 1; //空卡片?
- card.sellPrice = data[i++]; //1级卖钱,需要除以10
- card.hp = readCurve(); //HP增长
- card.atk = readCurve(); //攻击增长
- card.rcv = readCurve(); //回复增长
- card.exp = { min: 0, max: data[i++], scale: data[i++] }; //经验增长
- card.activeSkillId = data[i++]; //主动技
- card.leaderSkillId = data[i++]; //队长技
- card.enemy = { //作为怪物的数值
- countdown: data[i++],
- hp: readCurve(),
- atk: readCurve(),
- def: readCurve(),
- maxLevel: data[i++],
- coin: data[i++],
- exp: data[i++]
- };
- card.evoBaseId = Card.fixId(data[i++]); //进化基础ID
- card.evoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]].map(n=>Card.fixId(n,false)); //进化素材
- card.unevoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]].map(n=>Card.fixId(n,false)); //退化素材
- card.unk02 = data[i++]; //未知02
- card.unk03 = data[i++]; //未知03
- card.unk04 = data[i++]; //未知04
- card.unk05 = data[i++]; //未知05
- card.unk06 = data[i++]; //未知06
- card.unk07 = data[i++]; //未知07
- const numSkills = data[i++]; //几种敌人技能
- card.enemy.skills = Array.from(new Array(numSkills)).map(() => ({
- id: data[i++],
- ai: data[i++],
- rnd: data[i++]
- }));
- const numAwakening = data[i++]; //觉醒个数
- card.awakenings = new Array(numAwakening);
- for (let ai=0; ai<numAwakening; ai++) {
- card.awakenings[ai] = data[i++];
- }
- card.superAwakenings = data[i++].split(',').filter(Boolean).map(strN=>parseInt(strN,10)); //超觉醒
- card.evoRootId = Card.fixId(data[i++]); //进化链根ID
- card.seriesId = data[i++]; //系列ID
- card.types.push(data[i++]); //类型3
- card.sellMP = data[i++]; //卖多少MP
- card.latentAwakeningId = data[i++]; //潜在觉醒ID
- card.collabId = data[i++]; //合作ID
- const flags = data[i++]; //一个旗子?
- card.flags = flags;
- card.canAssist = Boolean(flags & 1<<0); //是否能当二技
- card.enabled = Boolean(flags & 1<<1); //是否已启用
- card.stackable = !Boolean(flags & 1<<3) && //flag有1<<3时,强制不合并,独立占一格。没有时则根据类型进行合并(目前合并已经不占格子)
- card.types.some(t=>[0,12,14,15].includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
- card.onlyAssist = Boolean(flags & 1<<4); //是否只能当二技
- card.is8Latent = Boolean(flags & 1<<5); //是否支持8个潜觉
- card.skillBanner = Boolean(flags & 1<<6); //是否有技能横幅
-
- card.altName = data[i++].split("|").filter(Boolean); //替换名字(分类标签)
- card.limitBreakIncr = data[i++]; //110级增长
- card.voiceId = data[i++]; //语音觉醒的ID
- card.orbSkinOrBgmId = data[i++]; //抽到后珠子皮肤ID
- card.specialAttribute = data[i++]; //特别属性,比如黄龙
- card.searchFlags = [data[i++], data[i++]]; //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
- card.gachaGroupsFlag = data[i++]; //目前猜测是桶ID
- card.unk08 = data[i++]; //未知08
- card.attrs.push(data[i++]); //属性3
- card.badgeId = data[i++]; //抽到后获取的徽章ID
- card.syncAwakening = data[i++]; //同步觉醒
- const numSyncAkCondition = data[i++]; //同步觉醒条件数量
-
- //同步觉醒条件
- card.syncAwakeningConditions = Array.from(new Array(numSyncAkCondition ?? 0)).map(() => ({
- id: Card.fixId(data[i++]), //怪物ID
- level: data[i++], //怪物等级
- skillLeval: data[i++], //怪物技能等级
- }));
-
- card.attrs = card.attrs.filter(Number.isInteger);
- if (card.attrs.indexOf(-1)>0)
- card.attrs = card.attrs.slice(0,card.attrs.indexOf(-1)); //attr里面去掉-1之后的
- card.types = card.types.filter(Number.isInteger);
- if (card.types.indexOf(-1)>0)
- card.types = card.types.slice(0,card.types.indexOf(-1)); //type里面去掉-1
- if (i < data.length)
- console.log(`有新增数据/residue data for #${card.id}: ${i} ${data[i]}`);
- }
- }
- //对于Nodejs输出成模块
- if (typeof(module) != "undefined") module.exports = Card;
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