|
- {
- const _localTranslating = {
- webpage_title: `龍族拼圖${teamsCount}人隊伍圖製作`,
- title_blank: "輸入隊伍標題",
- detail_blank: "輸入説明",
- force_reload_data: "強制刷新數據",
- request_input: tp`請輸入${'info'}`,
- status_message: {
- loading_check_version: "正在檢查數據版本,請稍候……",
- loading_mon_info: "正在加載怪物數據,請稍候……",
- loading_skill_info: "正在加載技能數據,請稍候……",
- prepare_capture: "正在準備截圖,請稍候……",
- },
- link_read_message: {
- success: tp`發現 ${'type'} 格式。`,
- need_user_script: `由於 PADDB 跨域,您需要在用戶腳本管理器內安裝輔助腳本以支持此功能。`,
- user_script_link: `輔助腳本的鏈接`,
- type: {
- "PADDF": "智龍急速陣型",
- "PDC": "PDC",
- "PADDB": "PADDB",
- "DADDB": "DADDB",
- "SANBON": "sanbon.me",
- },
- error: {
- 0: "未知錯誤",
- 1: "不支持的格式",
- 2: "無隊伍數據",
- 3: "錯誤的 JSON 格式",
- 4: "錯誤的 網址 格式",
- },
- paddb_success: `操作成功`,
- paddb_unauthorized: `認證失敗(賬號或密碼錯誤)`,
- },
- sort_name:{
- sort_none: "無",
- sort_id: "怪物ID",
- sort_attrs: "屬性",
- sort_evoRootId: "進化樹",
- sort_evoRoot_Attrs : "進化根怪物的屬性",
- sort_rarity: "稀有度",
- sort_cost: "消耗",
- sort_mp: "MP",
- sort_skillLv1: "技能最大冷卻時間",
- sort_skillLvMax: "技能最小冷卻時間",
- sort_evoSkillLastCD: "技能最小冷卻時間(最終進化)",
- sort_hpMax120: "最大 HP",
- sort_atkMax120: "最大攻擊",
- sort_rcvMax120: "最大回復",
- sort_hpMax120_awoken: "最大 HP(+覺醒)",
- sort_atkMax120_awoken: "最大攻擊(+覺醒)",
- sort_rcvMax120_awoken: "最大回復(+覺醒)",
- sort_abilityIndex_awoken: "最大加權能力指數(+覺醒)",
- },
- skill_parse: {
- skill: {
- error: tp`😫技能解析發生錯誤,請將角色 ID 反饋給開發者。`,
- unknown: tp`未知的技能類型:${'type'}`, //type
- active_turns: tp`${'turns'} 回合內,${'skills'}`, //turns, skills
- delay_active_turns: tp`${`icon`}【${'turns'}回合以後生效】:${'skills'}`,
- random_skills: tp`隨機發動以下技能:${'skills'}`, //skills
- evolved_skills: tp`技能使用後會進化為下一階段:${'skills'}`, //skills
- evolved_skills_loop: tp`${`icon`}使用後返回第一階段`,
- damage_enemy: tp`對${'target'}造成${'damage'}的${'attr'}傷害${'times'}${'totalDamage'}`, //target, damage, attr
- damage_enemy_times: tp`×${'times'}`,
- damage_enemy_count: tp`(共${'damage'})`,
- vampire: tp`${'damage_enemy'},並${'icon'}回復傷害值${'heal'}的HP`, //target, damage, attr
- delay: tp`延遲敵人的攻擊${'icon'}`, //icon
- mass_attack: tp`所有攻擊變為${'icon'}全體攻擊`,
- leader_change: tp`${'icon'}將${'target'}換為隊長,再次使用則換回來`,
- no_skyfall: tp`${'icon'}天降的寶珠不會消除`,
- self_harm: tp`${'icon'}${'stats'}減少${'value'}`,
- heal: tp`${'icon'}回復 ${'value'} 的 ${'stats'}`,
- unbind: tp`${'stats'}狀態減少 ${'turns'} 回合`,
- unbind_normal: tp`${'icon'}封鎖`,
- unbind_awakenings: tp`${'icon'}覺醒無效`,
- unbind_matches: tp`${'icon'}無法消除寶珠`,
- bind_skill: tp`${'icon'}自身無法使用技能`,
- defense_break: tp`${'icon'}敵方的防禦力減少${'value'}`,
- poison: tp`${'icon'}使${'target'}中毒,每回合損失${'belong_to'} ${'value'} 的 ${'stats'}`,
- time_extend: tp`${'icon'}寶珠移動時間 ${'value'}`,
- follow_attack: tp`${'icon'}消除寶珠的回合,以${'belong_to'}${'value'}的傷害追打${'target'}(計算防禦力)`,
- follow_attack_fixed: tp`追加${'damage'}的${'attr'}傷害`,
- auto_heal_buff: tp`行動結束後${'icon'}回復${'value'}的${'stats'}`,
- auto_heal: tp`${'icon'}消除寶珠的回合,回復${'belong_to'}${'value'}的${'stats'}`,
- ctw: tp`${'icon'}${'time'}內時間停止,可以任意移動寶珠${'addition'}`,
- ctw_addition: tp`,達成${'cond'}時,${'skill'}`,
- gravity: tp`造成${'target'}${'icon'}${'value'}的傷害`,
- resolve: tp`${'icon'}如${'stats'}≧${'min'},受到單一次致命攻擊時,將會以1點 HP 生還`,
- board_change: tp`全畫面的寶珠變為${'orbs'}`,
- skill_boost: tp`自身以外成員的技能冷卻儲備${'icon'}${'turns_min'}${'turns_max'}`,
- skill_boost_range: tp`~${'turns'}`,
- add_combo: tp`結算時連擊數增加${'value'}${'icon'}`,
- fixed_time: tp`【${'icon'}操作時間固定${'value'}】`,
- min_match_length: tp`【限定≥${'matchable'}珠才能消除】`,
- drop_refresh: tp`${'icon'}全板刷新`,
- drum: tp`寶珠移動和消除的聲音變成太鼓達人的音效`,
- auto_path: tp`顯示${'matchesNumber'}連擊的${'icon'}轉珠路徑指引`,
- counter_attack: tp`受到${'target'}攻擊時,${'chance'}進行受到傷害${'value'}的${'attr'}${'icon'}反擊`,
- change_orbs: tp`${'from'}→${'to'}`,
- generate_orbs: tp`${'exclude'}生成${'orbs'}各${'value'}個`,
- fixed_orbs: tp`在${'position'}產生${'orbs'}`,
- orb_drop_increase: tp`${'orbs'}的掉落率提高到${'prob'}`,
- orb_drop_increase_flag: tp`${'prob'}幾率掉落${'flag'}狀態${'orbs'}${'value'}`,
- orb_thorn: tp`,每次碰到減少${'value'}`,
- attr_absorb: tp`${'icon'}屬性吸收`,
- combo_absorb: tp`${'icon'}連擊吸收`,
- damage_absorb: tp`${'icon'}傷害吸收`,
- damage_void: tp`${'icon'}傷害無效`,
- void_enemy_buff: tp`敵人的 ${'buff'} 無效化`,
- change_attribute: tp`將${'target'}變為${'attrs'}`,
- set_orb_state_enhanced: tp`${'icon'}強化${'orbs'}(每顆寶珠效力增加${'value'})`,
- set_orb_state_locked: tp`將${'orbs'}${'icon'}鎖定${'value'}`,
- set_orb_state_unlocked: tp`${'icon'}解除${'orbs'}的鎖定狀態`,
- set_orb_state_bound: tp`無法消除${'orbs'}`,
- rate_multiply: tp`作為隊長進入地下城時,${'rate'}變為${'value'}`,
- rate_multiply_drop: tp`${'icon'}怪物蛋掉落率`,
- rate_multiply_coin: tp`${'icon'}金幣掉落率`,
- rate_multiply_exp: tp`${'icon'}等級經驗倍率`,
- reduce_damage: tp`${'condition'}受到的${'attrs'}傷害${'chance'}${'icon'}減少${'value'}`,
- power_up: tp`${'condition'}${'targets'}${'target'}${'each_time'}${'value'}${'reduceDamage'}${'additional'}`,
- power_up_targets: tp`${'attrs_types'}的 `,
- henshin: tp`變身為${'cards'}`,
- random_henshin: tp`隨機變身為${'cards'}`,
- void_poison: tp`消除${'poison'}時不會受到毒傷害`,
- skill_proviso: tp`${'condition'}才能發動後續效果`,
- impart_awoken: tp`賦予${'attrs_types'}額外的${'awakenings'}`,
- obstruct_opponent: tp`對${'target'}施加敵對技能效果:${'skills'}`,
- obstruct_opponent_after_me: tp`排名比自身低的對手`,
- obstruct_opponent_before_me: tp`排名比自身高的對手`,
- obstruct_opponent_designated_position: tp`第${'positions'}排位的對手`,
- slot_power_up: tp`${'targets'}的${'icon'}${'value'}`,
- increase_damage_cap: tp`${'targets'}的${'icon'}傷害上限變為${'cap'}`,
- board_jamming_state: tp`在${'position'}生成${'icon'}${'state'}${'size'}${'count'}${'comment'}`,
- board_size_change: tp`板面大小改變為${'icon'}${'size'}`,
- remove_assist: tp`${'icon'}移除自身的輔助寵物(直到地下城結束)`,
- prediction_falling: tp`盤面上可以${'icon'}預知寶珠掉落`,
- },
- power: {
- unknown: tp`[ 未知能力提升: ${'type'} ]`,
- scale_attributes: tp`${'orbs'}中${'min'}種屬性同時攻擊時${'stats'}${'bonus'}`,
- scale_attributes_bonus: tp`,每多1種${'bonus'},最大${'max'}種時${'stats_max'}`,
- scale_combos: tp`${'min'}連擊以上時${'stats'}${'bonus'}`,
- scale_combos_bonus: tp`,每多1連擊${'bonus'},最大${'max'}連擊時${'stats_max'}`,
- scale_match_attrs: tp`${'matches'}中${'min'}串匹配時${'stats'}${'bonus'}`,
- scale_match_attrs_bonus: tp`,每多1串${'bonus'},最大${'max'}串時${'stats_max'}`,
- scale_match_length: tp`${'in_once'}相連消除${'min'}個${'orbs'}時${'stats'}${'bonus'}`,
- scale_match_length_bonus: tp`,每多1個${'bonus'},最大${'max'}個時${'stats_max'}`,
- scale_remain_orbs: tp`剩餘寶珠 ≤ ${'max'} 時${'stats'}${'bonus'}`,
- scale_remain_orbs_bonus: tp`,每少1個${'bonus'},最少${'min'}個時${'stats_max'}`,
- scale_cross: tp`以十字形式消除5個${'orbs'}時${'each_time'}${'stats'}`,
- scale_state_kind: tp`以隊伍中[${'awakenings'}${'attrs'}${'types'}]的數量提升,每個${'stats'}`,
- },
- cond: {
- unknown: tp`[ 未知條件 ]`,
- hp_equal: tp`${'hp'} == ${'min'} 時`,
- hp_less_or_equal: tp`${'hp'} ≤ ${'max'} 時`,
- hp_greater_or_equal: tp`${'hp'} ≥ ${'min'} 時`,
- hp_belong_to_range: tp`${'hp'} ∈ [${'min'},${'max'}] 時`,
- use_skill: tp`使用技能時`,
- multi_player: tp`協力時`,
- remain_orbs: tp`剩餘寶珠 ≤ ${'value'} 時`,
- exact_combo: tp`剛好${'value'}連擊時`,
- exact_length: tp`剛好${'value'}`,
- exact_match_length: tp`相連消除${'length'}${'orbs'}時,`,
- exact_match_enhanced: tp`並且其中包含至少一個強化寶珠`,
-
- compo_type_card: tp`隊伍中同時存在 ${'ids'} 時`,
- compo_type_series: tp`隊員組成全為 ${'ids'} 合作時`,
- compo_type_evolution: tp`隊員組成全為 ${'ids'} 進化時`,
- compo_type_team_total_rarity: tp`隊伍的總★稀有度 ≤${'rarity'} 時`,
- compo_type_team_same_rarity: tp`隊伍的稀有度都為${'rarity'}時`,
-
- stage_less_or_equal: tp`${'stage'} ≤ ${'max'} 時`, //地下城層數
- stage_greater_or_equal: tp`${'stage'} ≥ ${'min'} 時`,
-
- orbs_less_or_equal: tp`盤面上 ${'orbs'} ≤ ${'max'} 時`, //盤面上珠子數
- orbs_greater_or_equal: tp`盤面上 ${'orbs'} ≥ ${'min'} 時`,
-
- L_shape: tp`以L字形式消除5個${'orbs'}時`,
- heal: tp`以${'orbs'}回復${'heal'}${'stats'}時`,
- },
- position: {
- top: tp`上方第${'pos'}橫行`,
- bottom: tp`下方第${'pos'}橫行`,
- left: tp`左方第${'pos'}豎列`,
- right: tp`右方第${'pos'}豎列`,
- random: tp`隨機位置`,
- shape: tp`指定位置`,
- },
- value: {
- unknown: tp`[ 未知數值: ${'type'}]`, //type
- const: tp`${'value'}${'unit'}`,
- const_to: tp`到${'value'}`,
- mul_percent: tp`${'value'}%`,
- mul_times: tp`×${'value'}倍`,
- mul_of_percent: tp`${'stats'}的${'value'}%`,
- mul_of_times: tp`${'stats'}×${'value'}倍`,
- hp_scale: tp`${'hp'}為100%時${'min'},${'hp'}為1時${'max'}`,
- random_atk: tp`${'atk'}×${'min'}${'max'}倍`,
- prob: tp`有${'value'}幾率`,
- x_awakenings: tp`${'awakenings'}數量×${'value'}`,
- size: tp`${'width'}×${'height'}`,
- pos: tp`${'x'}×${'y'}`,
- },
- target: {
- unknown: tp`未知目標`,
- self: tp`角色自身`,
- team: tp`隊伍`,
- team_last: tp`隊伍最後一位隊員`,
- team_leader: tp`隊長`,
- sub_members: tp`隊員`,
- leader_self: tp`左邊隊長`,
- leader_helper: tp`右邊隊長`,
- collab_id: tp`合作ID為${'id'}的角色`,
- gacha_id: tp`抽蛋ID為${'id'}的角色`,
- enemy: tp`敵人`,
- enemy_all: tp`敵方全體`,
- enemy_one: tp`敵方1體`,
- enemy_attr: tp`${'attr'}敵人`,
- the_attr: tp`該組寶珠對應屬性`,
- },
- stats: {
- unknown: tp`[ 未知狀態: ${'type'}]`, //type
- maxhp: tp`最大HP`,
- hp: tp`HP`,
- chp: tp`當前HP`,
- shield: tp`護盾`,
- atk: tp`攻擊力`,
- rcv: tp`回復力`,
- teamhp: tp`隊伍總HP`,
- teamatk: tp`隊伍${'attrs'}總攻擊力`,
- teamrcv: tp`隊伍回復力`,
- cstage: tp`當前地下城層數`,
- state_is: tp`${'state'}:${'num'}`,
- },
- unit: {
- orbs: tp`個`,
- times: tp`次`,
- seconds: tp`秒`,
- point: tp`點`,
- turns: tp`回合`,
- },
- word: {
- comma: tp`,`, //逗號
- semicolon: tp`; `, //分號
- slight_pause: tp`、`, //頓號
- range_hyphen: tp`~`, //範圍連字符
- in_once: tp`同時`,
- evo_type_pixel: tp`像素進化`,
- evo_type_reincarnation: tp`轉生或超轉生進化`,
- evo_type_unknow: tp`未知進化: ${'type'}`,
- affix_attr: tp`${'cotent'}屬性`, //詞綴-屬性
- affix_orb: tp`${'cotent'}寶珠`, //詞綴-寶珠
- affix_type: tp`${'cotent'}類型`, //詞綴-類型
- affix_awakening: tp`${'cotent'}覺醒`, //詞綴-覺醒
- affix_exclude: tp`${'cotent'}以外`, //詞綴-屬性
- each_time: tp`每一次`,
- different: tp`不同`,
- same: tp`相同`,
- },
- attrs: {
- [0]: tp`${'icon'}火`,
- [1]: tp`${'icon'}水`,
- [2]: tp`${'icon'}木`,
- [3]: tp`${'icon'}光`,
- [4]: tp`${'icon'}暗`,
- [5]: tp`${'icon'}回復力`,
- [6]: tp`${'icon'}空`,
- all: tp`所有`,
- self: tp`${'icon'}自身屬性`,
- fixed: tp`${'icon'}無視防禦固定`,
- },
- orbs: {
- [0]: tp`${'icon'}火`,
- [1]: tp`${'icon'}水`,
- [2]: tp`${'icon'}木`,
- [3]: tp`${'icon'}光`,
- [4]: tp`${'icon'}暗`,
- [5]: tp`${'icon'}回復`,
- [6]: tp`${'icon'}干擾`,
- [7]: tp`${'icon'}毒`,
- [8]: tp`${'icon'}劇毒`,
- [9]: tp`${'icon'}炸彈`,
- enhanced: tp`${'icon'}強化`,
- locked: tp`${'icon'}鎖定`,
- nail: tp`${'icon'}釘子`,
- thorn: tp`${'icon'}荊棘`,
- _5color: tp`${'icon'}5色`,
- _6color: tp`${'_5color'}+${'orb_rcv'}`,
- all: tp`所有`,
- any: tp`任何${'cotent'}`,
- },
- board: {
- clouds: tp`${'icon'}雲`,
- immobility: tp`${'icon'}封條`,
- roulette: tp`${'icon'}輪盤位`,
- deep_dark: tp`${'icon'}超暗闇`,
- roulette_time: tp`每${'duration'}變換`,
- roulette_attrs: tp`只會出現${'orbs'}`,
- },
- types: {
- [0]: tp`${'icon'}進化用`,
- [1]: tp`${'icon'}平衡`,
- [2]: tp`${'icon'}體力`,
- [3]: tp`${'icon'}回復`,
- [4]: tp`${'icon'}龍`,
- [5]: tp`${'icon'}神`,
- [6]: tp`${'icon'}攻擊`,
- [7]: tp`${'icon'}惡魔`,
- [8]: tp`${'icon'}機械`,
- [9]: tp`${'icon'}特別保護`,
- [12]: tp`${'icon'}能力覺醒用`,
- [14]: tp`${'icon'}強化合成用`,
- [15]: tp`${'icon'}販賣用`,
- },
- awokens: {
- [0]: tp`${'icon'}未知覺醒`,
- [1]: tp`${'icon'}HP+`,
- [2]: tp`${'icon'}攻擊+`,
- [3]: tp`${'icon'}回復+`,
- [4]: tp`${'icon'}火盾`,
- [5]: tp`${'icon'}水盾`,
- [6]: tp`${'icon'}木盾`,
- [7]: tp`${'icon'}光盾`,
- [8]: tp`${'icon'}暗盾`,
- [9]: tp`${'icon'}自回`,
- [10]: tp`${'icon'}防封`,
- [11]: tp`${'icon'}防暗`,
- [12]: tp`${'icon'}防廢`,
- [13]: tp`${'icon'}防毒`,
- [14]: tp`${'icon'}火+`,
- [15]: tp`${'icon'}水+`,
- [16]: tp`${'icon'}木+`,
- [17]: tp`${'icon'}光+`,
- [18]: tp`${'icon'}暗+`,
- [19]: tp`${'icon'}手指`,
- [20]: tp`${'icon'}心解`,
- [21]: tp`${'icon'}S+`,
- [22]: tp`${'icon'}火橫`,
- [23]: tp`${'icon'}水橫`,
- [24]: tp`${'icon'}木橫`,
- [25]: tp`${'icon'}光橫`,
- [26]: tp`${'icon'}暗橫`,
- [27]: tp`${'icon'}U`,
- [28]: tp`${'icon'}SX`,
- [29]: tp`${'icon'}心+`,
- [30]: tp`${'icon'}協力`,
- [31]: tp`${'icon'}龍殺`,
- [32]: tp`${'icon'}神殺`,
- [33]: tp`${'icon'}惡魔殺`,
- [34]: tp`${'icon'}機殺`,
- [35]: tp`${'icon'}平衡殺`,
- [36]: tp`${'icon'}攻擊殺`,
- [37]: tp`${'icon'}體力殺`,
- [38]: tp`${'icon'}回復殺`,
- [39]: tp`${'icon'}進化殺`,
- [40]: tp`${'icon'}覺醒殺`,
- [41]: tp`${'icon'}強化殺`,
- [42]: tp`${'icon'}賣錢殺`,
- [43]: tp`${'icon'}7c`,
- [44]: tp`${'icon'}5色破防`,
- [45]: tp`${'icon'}心追`,
- [46]: tp`${'icon'}全體 HP `,
- [47]: tp`${'icon'}全體回復`,
- [48]: tp`${'icon'}破無效`,
- [49]: tp`${'icon'}武器`,
- [50]: tp`${'icon'}方塊心追`,
- [51]: tp`${'icon'}5色溜`,
- [52]: tp`${'icon'}大防封`,
- [53]: tp`${'icon'}大手指`,
- [54]: tp`${'icon'}防雲`,
- [55]: tp`${'icon'}防封條`,
- [56]: tp`${'icon'}大S+`,
- [57]: tp`${'icon'}上血`,
- [58]: tp`${'icon'}下血`,
- [59]: tp`${'icon'}L盾`,
- [60]: tp`${'icon'}L解鎖`,
- [61]: tp`${'icon'}10c`,
- [62]: tp`${'icon'}c珠`,
- [63]: tp`${'icon'}語音`,
- [64]: tp`${'icon'}獎勵增加`,
- [65]: tp`${'icon'}HP -`,
- [66]: tp`${'icon'}攻擊-`,
- [67]: tp`${'icon'}回復-`,
- [68]: tp`${'icon'}大防暗`,
- [69]: tp`${'icon'}大防廢`,
- [70]: tp`${'icon'}大防毒`,
- [71]: tp`${'icon'}掉廢`,
- [72]: tp`${'icon'}掉毒`,
- [73]: tp`${'icon'}火串`,
- [74]: tp`${'icon'}水串`,
- [75]: tp`${'icon'}木串`,
- [76]: tp`${'icon'}光串`,
- [77]: tp`${'icon'}暗串`,
- [78]: tp`${'icon'}十字`,
- [79]: tp`${'icon'}3色`,
- [80]: tp`${'icon'}4色`,
- [81]: tp`${'icon'}5色`,
- [82]: tp`${'icon'}12珠`,
- [83]: tp`${'icon'}附加龍類型`,
- [84]: tp`${'icon'}附加神類型`,
- [85]: tp`${'icon'}附加惡魔類型`,
- [86]: tp`${'icon'}附加機械類型`,
- [87]: tp`${'icon'}附加平衡類型`,
- [88]: tp`${'icon'}附加攻擊類型`,
- [89]: tp`${'icon'}附加體力類型`,
- [90]: tp`${'icon'}附加回復類型`,
- [91]: tp`${'icon'}副屬性變火`,
- [92]: tp`${'icon'}副屬性變水`,
- [93]: tp`${'icon'}副屬性變木`,
- [94]: tp`${'icon'}副屬性變光`,
- [95]: tp`${'icon'}副屬性變暗`,
- [96]: tp`${'icon'}大U`,
- [97]: tp`${'icon'}大5色溜`,
- [98]: tp`${'icon'}大自回`,
- [99]: tp`${'icon'}大火+`,
- [100]: tp`${'icon'}大水+`,
- [101]: tp`${'icon'}大木+`,
- [102]: tp`${'icon'}大光+`,
- [103]: tp`${'icon'}大暗+`,
- [104]: tp`${'icon'}大心+`,
- [105]: tp`${'icon'}S-`,
- [106]: tp`${'icon'}浮游`,
- [107]: tp`${'icon'}大7c`,
- [108]: tp`${'icon'}大L解鎖`,
- [109]: tp`${'icon'}大破無效`,
- [110]: tp`${'icon'}大十字`,
- [111]: tp`${'icon'}大10c`,
- [112]: tp`${'icon'}大3色`,
- [113]: tp`${'icon'}大4色`,
- [114]: tp`${'icon'}大5色`,
- [115]: tp`${'icon'}大心解`,
- [116]: tp`${'icon'}3火橫`,
- [117]: tp`${'icon'}3水橫`,
- [118]: tp`${'icon'}3木橫`,
- [119]: tp`${'icon'}3光橫`,
- [120]: tp`${'icon'}3暗橫`,
- [121]: tp`${'icon'}大火串`,
- [122]: tp`${'icon'}大水串`,
- [123]: tp`${'icon'}大木串`,
- [124]: tp`${'icon'}大光串`,
- [125]: tp`${'icon'}大暗串`,
- [126]: tp`${'icon'}T字`,
- [127]: tp`${'icon'}三維`,
- [128]: tp`${'icon'}養殖加護`,
- [129]: tp`${'icon'}音質加護`,
- }
- },
- };
-
- deepMerge(localTranslating, _localTranslating);
- }
- localisation(localTranslating);
-
- //大數字縮短長度
- Number.prototype.bigNumberToString = BigNumberToStringLocalise(['', '萬', '億', '兆', '京', '垓', '秭', '穰', '溝', '澗', '正', '載'], 4);
|