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- const dataSourceList = [ //几个不同的游戏服务区
- {
- code:"ja",
- source:"パズル&ドラゴンズ"
- },
- {
- code:"en",
- source:"Puzzle & Dragons"
- },
- {
- code:"ko",
- source:"퍼즐앤드래곤"
- },
- ];
-
- //类型允许的潜觉杀,前面的数字是官方数据的类型编号,后面的杀是自己做的图片中的潜觉序号
- const type_allowable_latent = {
- "0":[], //0进化
- "12":[], //12觉醒
- "14":[], //14强化
- "15":[], //15卖钱
- "9":[],//特殊保护
- "1":[17,18,19,20,21,22,23,24], //1平衡
- "2":[20,24],//2体力
- "3":[18,22],//3回复
- "4":[20,24],//4龙
- "5":[19],//5神
- "6":[19,23],//6攻击
- "7":[17],//7恶魔
- "8":[17,20,21,24],//8机械
- };
- //等效觉醒列表
- const equivalent_awoken = [
- {small:10,big:52,times:2}, //防封
- {small:11,big:68,times:5}, //防暗
- {small:12,big:69,times:5}, //防废
- {small:13,big:70,times:5}, //防毒
- {small:19,big:53,times:2}, //手指
- {small:21,big:56,times:2}, //SB
- ];
- //排序程序列表
- const sort_function_list = [
- {tag:"sort_none",name:"无",function:()=>0},
- {tag:"sort_id",name:"怪物ID",function:(a,b)=>a.id-b.id},
- {tag:"sort_evoRootId",name:"进化树",function:(a,b)=>a.evoRootId-b.evoRootId},
- {tag:"sort_skillLv1",name:"技能最大冷却时间",function:(a,b)=>Skills[a.activeSkillId].initialCooldown-Skills[b.activeSkillId].initialCooldown},
- {tag:"sort_skillLvMax",name:"技能最小冷却时间",function:(a,b)=>{
- const skill_a = Skills[a.activeSkillId],skill_b = Skills[b.activeSkillId];
- return (skill_a.initialCooldown - skill_a.maxLevel) - (skill_b.initialCooldown - skill_b.maxLevel)
- }},
- {tag:"sort_hpMax110",name:"最大HP(Lv110)",function:(a,b)=>a.hp.max * (1 + a.limitBreakIncr/100) - b.hp.max * (1 + b.limitBreakIncr/100)},
- {tag:"sort_atkMax110",name:"最大攻击(Lv110)",function:(a,b)=>a.atk.max * (1 + a.limitBreakIncr/100) - b.atk.max * (1 + b.limitBreakIncr/100)},
- {tag:"sort_rcvMax110",name:"最大回复(Lv110)",function:(a,b)=>a.rcv.max * (1 + a.limitBreakIncr/100) - b.rcv.max * (1 + b.limitBreakIncr/100)},
- {tag:"sort_rarity",name:"稀有度",function:(a,b)=>a.rarity-b.rarity},
- {tag:"sort_cost",name:"消耗",function:(a,b)=>a.cost-b.cost},
- ];
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